Thanks for the replies guys, but since I posted there have been a few modifications to these rules, mostly gramatical.
some important ones are:
1. U-Boat Interdiction
The Battle of the Atlantic wrecked havoc on allied shipping during the early stages of the war, making logistics a nightmare for the U.S. and U.K.
During the collect income phase of the U.K. and U.S. turns, subtract 2 IPC from the collecting power’s income for each of your submarines outside of seazone 5 or 16.
4. Foreign Aid
The United States became an Economic Superpower shortly after it entered the war, this trend continued well after the end of the war.
The United States may lend one die roll’s worth of IPCs to one friendly power before the United States’ purchase units phase. The United States player must decide which nation to loan to before rolling the die. Upon rolling, the funds are immediately transferred to that player. The United States may loan money to China that converts directly into infantry. For every 2 IPCs that may be loaned to China, China may place one additional infantry in their place units phase. If the United States should roll an odd number while loaning to China, the fraction is forfeit to the bank.
4. Trains Run On Time
Fascism brought to Italy a modicum of efficiency, specifically in transportation.
Italian transports may unload into two different territories when conducting amphibious invasions or during the non-combat moves, provided the transport is in an adjacent seazone.
And yes, a joint strike can be preformed on any one turn, and it is a global effect, meaning globaly. So if the Allies can pull of a joint european push and pacific attack, then kudos to them. But, it can only be done once a game.
Attached is an up to date ruleset. Also I playtested a game……every power got 2 random advantages. US got Bases and B-29s, tore japan up. Italy got Italian Africa, and dominated the continent. Russia used both Conscription and winter on the same turn and stuffed germany.
If i can give any one any advice, it is use this rule set, 2 random advantages per power…very interesting!!!