They can repair damage to exiting facilities; -1 damage per turn. But choose the discount or the repair per POW, not Both.
If the territory a POW is in is captured, you may place an infantry per POW in your Place New Units Area.
In regards to POW I don’t feel like adding war crimes to a game. I think AA games should stay on a tactical and strategie level.
That said it doesn’t mean there isn’t room for POW labor.
My suggestion how to use POW labor is as a discounts point to facilities. Say you want to build a railroad, factory or airbase, you pay its price minus the number of POW’s you have. They cant be used to build units. But they could be used to make concrete, barb wire and so on.
How do you get POW’s. Infantry that roll a six in the last battle round of a combat are POW’s. Replace for a marker such as the HBG POW marker A:0/D0/M1inNCM
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1.2.6 French Foreign Legion (France only)
Build on: 1 Légion Étrangère per turn may be built in any (Free) French territory under infantry placement rules.
Specialty: Légion Étrangère can enter deserts. Once it enters or leaves a desert its movement stops for that turn. In a desert it can only be attacked by aircraft.
The above rule is a rule which can be used with World at War. I use the Airfix Foreign Legion miniatures of scale 1:72. Besides these all my heavy infantry are from Atlantic, Revel, Airfix, Esci, Odemars and others.
You could also replace your regular infantry, which I have done and paint them and put them on the board. See what these guys made of it: http://www.thewargamerspage.com/axis_and_allies.htm
They painted all their Revised pieces. Looks awesome doesn’t it. I also have political rules. You can use the Roco Leaders of the second world war figures in scale 1:87. Hard to find, because they were destroyed in the USA, because it contained Nazi figures such as Goering and Hitler. It also contains Churchill, Roosevelt, Stalin and Mussolini.
As you can read in the rule, the Global War map has deserts. It also has mountains and rivers. There are oil producing countries. You can use the provisions from Axis and Allies Battle of the Bulge as oil markers if you wish to make a house rule out of it. There is too much I could write here. I am working on the latest rule version and at the moment very busy finishing my first year at school, so more info will follow later. Sorry I don’t have a link to the Global War. If anyone can provide such a link I would be grateful.
Thanks for welcoming me Guerilla Guy. But you just proved my point. They had to fly through AA to reach the targeted drop zone. So if they are shot down the paratroopers would die too. Those who could jump would never reach their target and would not have any impact on the effort anyway.
I have been making house rules for world at war but have been working on a house rule version for Global War, a map made by Joern Lechner, a German guy playing on FOE. We will be playing the weekend of 23 and 24 june in Amsterdam. Anyone interested contact me.
My contribution to the long list of ideas.
A drop in almost all cases was planned away from AA fire. The bomber would be shot down before reaching the targeted drop zone, thus losing the paratroopers with it. I would suggest using rule #1.
By the way, this was my first post on this forum!!!