L21 Martin (X) - crockett36 (L+50) OOB 2nd ed

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Archangel
                  Russians take Archangel from Germans
            1 artillery moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            1 armour moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
            1 armour moved from Volgograd to Caucasus
            1 mech_infantry moved from Volgograd to Caucasus
            1 mech_infantry moved from Volgograd to Rostov
                  Russians take Rostov from Italians
            1 artillery moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
            5 mech_infantrys moved from Volgograd to Tambov
            1 mech_infantry moved from Volgograd to Tambov
            1 mech_infantry moved from Volgograd to Tambov
            1 mech_infantry moved from Volgograd to Caucasus
            1 tactical_bomber moved from Russia to Szechwan
            1 armour moved from Yakut S.S.R. to Buryatia
            1 armour and 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
            1 artillery moved from Russia to Bryansk
            1 artillery moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Buryatia
                Russians attack with 1 armour
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 armour in Buryatia, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Russians lost in Buryatia
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 1 armour
            Battle in Bryansk
                Russians attack with 1 armour and 4 artilleries
                Germans defend with 3 artilleries
                    Russians roll dice for 1 armour and 4 artilleries in Bryansk, round 2 : 1/5 hits, 1.83 expected hits
                    Germans roll dice for 3 artilleries in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the Germans lost in Bryansk
                    Russians roll dice for 1 armour and 4 artilleries in Bryansk, round 3 : 1/5 hits, 1.83 expected hits
                    Germans roll dice for 2 artilleries in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans lost in Bryansk
                    Russians roll dice for 1 armour and 4 artilleries in Bryansk, round 4 : 1/5 hits, 1.83 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 armour and 4 artilleries remaining. Battle score for attacker is 12
                Casualties for Germans: 3 artilleries
            Battle in Tambov
                Russians attack with 7 mech_infantrys
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 7 mech_infantrys in Tambov, round 2 : 3/7 hits, 1.17 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 2/2 hits, 0.83 expected hits
                    2 mech_infantrys owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 5 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 2 mech_infantrys
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Smolensk
                Russians attack with 2 artilleries and 1 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 2 artilleries and 1 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 artilleries and 1 infantry in Smolensk, round 3 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 artilleries remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Caucasus
                Russians attack with 1 armour and 2 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Szechwan: 1 tactical_bomber
            EDIT: Adding units owned by Russians to Russia: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Place Units - Russians
            1 armour, 3 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Germans regular : -1.17
    Russians regular : -2.83
    

    Savegame

  • 2024 '23 '22 '21

    @crockett36 sorry, I can only make my move, tomorrow.

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 bomber, 3 destroyers, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 mech_infantrys moved from Kweichow to Szechwan
            1 armour moved from Kweichow to Szechwan
            1 fighter and 3 tactical_bombers moved from Anhwe to Szechwan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Kiangsi to Kwangsi
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Kiangsu to Kwangsi
            1 armour moved from Kiangsu to Hunan
            1 infantry moved from Tanganyika Territory to Kenya
                  Japanese take Kenya from British
            1 infantry moved from Rhodesia to Belgian Congo
                  Japanese take Belgian Congo from British
            1 mech_infantry moved from Sakha to Yakut S.S.R.
            1 mech_infantry moved from Buryatia to Yakut S.S.R.
            3 destroyers moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 carrier moved from 6 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 25 Sea Zone
            1 carrier moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from French Indo China to Yunnan
                  Japanese take Yunnan from Chinese
            1 infantry moved from Shan State to Burma
            1 fighter moved from Siam to Szechwan
            1 tactical_bomber moved from 37 Sea Zone to Szechwan
            1 fighter moved from 37 Sea Zone to Szechwan
            1 artillery moved from Shan State to Burma
            1 artillery moved from French Indo China to Kwangsi
            1 bomber moved from Manchuria to Yakut S.S.R.
            1 fighter and 1 tactical_bomber moved from Manchuria to 25 Sea Zone
            1 carrier moved from 6 Sea Zone to 25 Sea Zone
            1 armour and 2 mech_infantrys moved from Shantung to Hunan
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
            2 infantry moved from 38 Sea Zone to Burma
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 38 Sea Zone
            1 artillery moved from 38 Sea Zone to Burma
    
        Combat - Japanese
            Battle in Yakut S.S.R.
                Japanese attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Yakut S.S.R., round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 0/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Russians lost in Yakut S.S.R.
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Yakut S.S.R., round 3 : 2/3 hits, 1,00 expected hits
                    Russians roll dice for 1 armour in Yakut S.S.R., round 3 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour and 1 mech_infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in 25 Sea Zone
                Japanese attack with 3 carriers, 3 destroyers, 2 fighters and 3 tactical_bombers
                Americans defend with 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese roll dice for 3 carriers, 3 destroyers, 2 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 2/8 hits, 3,83 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
                    1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Japanese roll dice for 2 carriers, 2 destroyers, 2 fighters and 3 tactical_bombers in 25 Sea Zone, round 3 : 5/7 hits, 3,50 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 3 : 5/6 hits, 3,00 expected hits
                    2 tactical_bombers owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 carriers owned by the Americans lost in 25 Sea Zone
                    Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits
                    Americans roll dice for 2 fighters in 25 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits
                    1 tactical_bomber owned by the Japanese and 2 fighters owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 carriers, 2 destroyers and 3 tactical_bombers
                Casualties for Americans: 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber
            Battle in Szechwan
                Japanese attack with 1 armour, 3 fighters, 2 mech_infantrys and 4 tactical_bombers
                British defend with 2 armour and 3 fighters; Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 4 tactical_bombers in Szechwan, round 2 : 4/10 hits, 5,00 expected hits
                    Chinese roll dice for 2 armour, 1 artillery, 3 fighters and 1 infantry in Szechwan, round 2 : 2/7 hits, 3,67 expected hits
                    2 mech_infantrys owned by the Japanese, 1 infantry owned by the Chinese, 1 artillery owned by the Chinese and 2 armour owned by the British lost in Szechwan
                    Japanese roll dice for 1 armour, 3 fighters and 4 tactical_bombers in Szechwan, round 3 : 4/8 hits, 4,67 expected hits
                    Chinese roll dice for 3 fighters in Szechwan, round 3 : 2/3 hits, 2,00 expected hits
                    1 fighter owned by the Japanese, 1 armour owned by the Japanese and 3 fighters owned by the British lost in Szechwan
                Japanese win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 25
                Casualties for Japanese: 1 armour, 1 fighter and 2 mech_infantrys
                Casualties for British: 2 armour and 3 fighters
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Hunan
                Japanese attack with 2 armour, 1 infantry and 3 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Hunan, round 2 : 1/6 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 2 artilleries and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 3 infantry in Burma, round 2 : 3/5 hits, 1,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            4 tactical_bombers moved from Szechwan to Kweichow
            2 fighters moved from Szechwan to Kweichow
            1 bomber moved from Yakut S.S.R. to Korea
            1 mech_infantry moved from Union of South Africa to Rhodesia
            1 armour moved from Union of South Africa to Rhodesia
            1 mech_infantry moved from South West Africa to Rhodesia
            1 artillery moved from Angola to Rhodesia
            1 infantry moved from Angola to Rhodesia
            1 fighter moved from Mozambique to Rhodesia
            1 tactical_bomber moved from Union of South Africa to Rhodesia
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
            1 submarine moved from 80 Sea Zone to 75 Sea Zone
            1 battleship moved from 54 Sea Zone to 33 Sea Zone
            1 carrier moved from 37 Sea Zone to 54 Sea Zone
            1 carrier moved from 54 Sea Zone to 62 Sea Zone
            1 fighter moved from 54 Sea Zone to 62 Sea Zone
            1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            1 aaGun moved from Shan State to Burma
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 transport moved from 20 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            3 destroyers placed in 6 Sea Zone
            1 bomber placed in Japan
            1 armour and 2 mech_infantrys placed in Malaya
            1 armour and 2 mech_infantrys placed in Shantung
            1 artillery placed in Japan
            Japanese undo move 3.
            1 armour, 1 infantry and 1 mech_infantry placed in Malaya
            Japanese undo move 5.
            1 armour and 2 infantry placed in Malaya
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 78 PUs; end with 78 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Union of South Africa: 1 armour and 2 mech_infantrys
            EDIT: Removing units owned by Japanese from Shantung: 1 armour and 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -2,33
    Americans regular : 1,33
    Japanese regular : 1,00
    UK_Pacific regular : -0,33
    Russians regular : -0,33
    

    Savegame


  • @martin taking a bit to respond very busy at ups

  • 2024 '23 '22 '21

    @crockett36 no worries, my job is keeping me hyper busy, these days. I hope we can continue, this weekend.

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 9 artilleries, 6 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Spain to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            1 bomber moved from Western United States to 25 Sea Zone
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 15 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 mech_infantry moved from Western United States to Alaska
                  Americans take Alaska from Japanese
            1 submarine moved from 2 Sea Zone to 15 Sea Zone
            1 fighter moved from British Columbia to Western United States
            2 tactical_bombers moved from British Columbia to Western United States
            3 cruisers moved from 91 Sea Zone to 104 Sea Zone
            2 carriers moved from 91 Sea Zone to 104 Sea Zone
            1 battleship moved from 91 Sea Zone to 104 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            4 armour and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            4 armour, 2 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour moved from Spain to 91 Sea Zone
            1 infantry moved from Spain to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 82 Sea Zone
            1 fighter moved from Spain to French Central Africa
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            1 fighter and 2 tactical_bombers moved from Western United States to Central United States
            1 fighter and 2 tactical_bombers moved from Central United States to Eastern United States
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 3 submarines
                Japanese defend with 1 carrier, 1 destroyer and 2 fighters
                    Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 25 Sea Zone
                    Americans roll dice for 3 submarines in 25 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 submarines in 25 Sea Zone, round 4 : 2/3 hits, 1.00 expected hits
                    1 carrier owned by the Japanese lost in 25 Sea Zone
                Japanese and Americans reach a stalemate
                . Battle score for attacker is 4
                Casualties for Americans: 1 bomber and 1 destroyer
                Casualties for Japanese: 1 carrier and 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 3 cruisers and 1 destroyer
                Germans defend with 1 destroyer
                    Americans roll dice for 1 battleship, 2 carriers, 3 cruisers and 1 destroyer in 104 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 battleship, 2 carriers, 3 cruisers and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
                2 fighters owned by the Japanese could not land and were killed
    
        Non Combat Move - Americans
            4 armour and 2 mech_infantrys moved from 91 Sea Zone to Spain
            1 armour and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
    
        Place Units - Americans
            3 artilleries placed in Spain
            4 artilleries and 6 infantry placed in Eastern United States
            2 artilleries placed in Central United States
            2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 1 infantry
            EDIT: Adding units owned by Americans to Western United States: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Japanese regular : -0.33
    Germans regular : -0.33
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Sikang
            1 infantry placed in Tsinghai
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 9 artilleries, 6 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Spain to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            1 bomber moved from Western United States to 25 Sea Zone
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 15 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 mech_infantry moved from Western United States to Alaska
                  Americans take Alaska from Japanese
            1 submarine moved from 2 Sea Zone to 15 Sea Zone
            1 fighter moved from British Columbia to Western United States
            2 tactical_bombers moved from British Columbia to Western United States
            3 cruisers moved from 91 Sea Zone to 104 Sea Zone
            2 carriers moved from 91 Sea Zone to 104 Sea Zone
            1 battleship moved from 91 Sea Zone to 104 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            4 armour and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            4 armour, 2 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour moved from Spain to 91 Sea Zone
            1 infantry moved from Spain to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 82 Sea Zone
            1 fighter moved from Spain to French Central Africa
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            1 fighter and 2 tactical_bombers moved from Western United States to Central United States
            1 fighter and 2 tactical_bombers moved from Central United States to Eastern United States
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 3 submarines
                Japanese defend with 1 carrier, 1 destroyer and 2 fighters
                    Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 25 Sea Zone
                    Americans roll dice for 3 submarines in 25 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 submarines in 25 Sea Zone, round 4 : 2/3 hits, 1.00 expected hits
                    1 carrier owned by the Japanese lost in 25 Sea Zone
                Japanese and Americans reach a stalemate
                . Battle score for attacker is 4
                Casualties for Americans: 1 bomber and 1 destroyer
                Casualties for Japanese: 1 carrier and 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 3 cruisers and 1 destroyer
                Germans defend with 1 destroyer
                    Americans roll dice for 1 battleship, 2 carriers, 3 cruisers and 1 destroyer in 104 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 battleship, 2 carriers, 3 cruisers and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
                2 fighters owned by the Japanese could not land and were killed
    
        Non Combat Move - Americans
            4 armour and 2 mech_infantrys moved from 91 Sea Zone to Spain
            1 armour and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
    
        Place Units - Americans
            3 artilleries placed in Spain
            4 artilleries and 6 infantry placed in Eastern United States
            2 artilleries placed in Central United States
            2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 1 infantry
            EDIT: Adding units owned by Americans to Western United States: 1 infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Sikang
            1 infantry placed in Tsinghai
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 5x factory_minor; Remaining resources: 1 PUs; 
            UK_Pacific buy nothing; Remaining resources: 1 PUs; 
    
        Combat Move - British
            4 armour and 1 mech_infantry moved from India to West India
            3 mech_infantrys moved from Iraq to Eastern Persia
            1 mech_infantry moved from Trans-Jordan to Persia
            1 cruiser and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
            1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Eastern Persia
            1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
            1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
            2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 mech_infantry moved from Kazakhstan to Kansu
            1 mech_infantry moved from Kazakhstan to Tsinghai
            1 fighter moved from French Equatorial Africa to Belgian Congo
            1 fighter moved from French Equatorial Africa to Kenya
            1 infantry and 1 mech_infantry moved from French West Africa to 87 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 82 Sea Zone
            1 carrier moved from 96 Sea Zone to 98 Sea Zone
            1 battleship moved from 97 Sea Zone to 98 Sea Zone
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
            4 armour and 6 mech_infantrys moved from Anglo Egyptian Sudan to Kenya
            1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
    
        Combat - British
            Battle in Belgian Congo
                British attack with 1 bomber, 1 fighter and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Belgian Congo, round 2 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Belgian Congo, round 3 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Belgian Congo, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Belgian Congo
                British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Kenya
                British attack with 4 armour, 1 fighter and 7 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 4 armour, 1 fighter and 7 mech_infantrys in Kenya, round 2 : 2/12 hits, 3.67 expected hits
                    Japanese roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kenya
                British win, taking Kenya from Japanese with 4 armour, 1 fighter and 7 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Kenya to Italian Somaliland
            1 fighter moved from Belgian Congo to Italian Somaliland
            1 bomber moved from Belgian Congo to Eastern Persia
            1 infantry and 1 mech_infantry moved from 82 Sea Zone to French Equatorial Africa
            1 aaGun moved from Egypt to Anglo Egyptian Sudan
    
        Place Units - British
            3 armour placed in Egypt
            British undo move 1.
            1 armour, 1 infantry and 1 mech_infantry placed in Egypt
            2 armour and 1 mech_infantry placed in Iraq
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
            UK_Pacific collect 3 PUs (2 lost to blockades); end with 4 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Japanese regular : -0.33
    Germans regular : -0.33
    British regular : -3.33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Ukraine to Rostov
            2 artilleries and 2 infantry moved from Ukraine to Bryansk
            1 armour moved from Ukraine to Bryansk
            1 artillery moved from Southern France to Normandy Bordeaux
            1 infantry moved from Southern France to Normandy Bordeaux
            1 infantry moved from Southern France to Normandy Bordeaux
            1 fighter moved from Southern Italy to Normandy Bordeaux
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 artillery, 1 fighter and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Bryansk
                Italians attack with 1 armour, 2 artilleries and 2 infantry
                Russians defend with 1 armour and 4 artilleries
                    Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Bryansk, round 2 : 1/5 hits, 1,83 expected hits
                    Russians roll dice for 1 armour and 4 artilleries in Bryansk, round 2 : 3/5 hits, 1,83 expected hits
                    1 artillery owned by the Russians, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Bryansk
                    Italians roll dice for 1 armour and 1 artillery in Bryansk, round 3 : 2/2 hits, 0,83 expected hits
                    Russians roll dice for 1 armour and 3 artilleries in Bryansk, round 3 : 1/4 hits, 1,50 expected hits
                    2 artilleries owned by the Russians and 1 artillery owned by the Italians lost in Bryansk
                    Italians roll dice for 1 armour in Bryansk, round 4 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 armour and 1 artillery in Bryansk, round 4 : 0/2 hits, 0,83 expected hits
                    Italians roll dice for 1 armour in Bryansk, round 5 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 armour and 1 artillery in Bryansk, round 5 : 0/2 hits, 0,83 expected hits
                    Italians roll dice for 1 armour in Bryansk, round 6 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 armour and 1 artillery in Bryansk, round 6 : 1/2 hits, 0,83 expected hits
                    1 artillery owned by the Russians and 1 armour owned by the Italians lost in Bryansk
                Russians win with 1 armour remaining. Battle score for attacker is -4
                Casualties for Italians: 1 armour, 2 artilleries and 2 infantry
                Casualties for Russians: 4 artilleries
            Battle in Rostov
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 mech_infantry
                    Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Normandy Bordeaux to Southern France
            1 armour moved from Southern Italy to Southern France
            1 mech_infantry moved from Southern Italy to Southern France
    
        Place Units - Italians
            3 infantry placed in Southern France
            1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
            Italians collect 14 PUs (3 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Italians regular : 0,83
    Russians regular : -0,17
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 98 Sea Zone to 81 Sea Zone
            5 artilleries and 5 infantry moved from South Australia to New South Wales
            4 armour moved from Western Australia to New South Wales
            2 fighters moved from Western Australia to New South Wales
    
        Non Combat Move - ANZAC
            2 aaGuns moved from South Australia to New South Wales
    
        Place Units - ANZAC
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2,1,6
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3,6
            ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Germans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 destroyers, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour moved from Ukraine to Tambov
            1 artillery and 2 infantry moved from Greece to Turkey
            1 fighter and 1 tactical_bomber moved from Ukraine to Turkey
            3 mech_infantrys moved from Novgorod to Bryansk
            1 armour moved from Belarus to Bryansk
            2 artilleries, 3 infantry and 1 mech_infantry moved from Belarus to Bryansk
            3 infantry moved from Ukraine to Bryansk
            1 bomber moved from Novgorod to Tambov
            1 bomber moved from Ukraine to Tambov
            1 destroyer moved from 113 Sea Zone to 125 Sea Zone
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 destroyer
                British defend with 1 submarine
                    Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the British lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from British with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Turkey
                Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 factory_minor; French defend with 1 fighter and 3 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Turkey, round 2 : 2/5 hits, 2,00 expected hits
                    British roll dice for 1 fighter and 3 infantry in Turkey, round 2 : 3/4 hits, 1,67 expected hits
                    1 artillery owned by the Germans, 2 infantry owned by the Germans and 2 infantry owned by the French lost in Turkey
                1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
                British win with 1 fighter and 1 infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for French: 2 infantry
            Battle in Bryansk
                Germans attack with 1 armour, 2 artilleries, 6 infantry and 4 mech_infantrys
                Russians defend with 1 armour
                    Germans roll dice for 1 armour, 2 artilleries, 6 infantry and 4 mech_infantrys in Bryansk, round 2 : 3/13 hits, 3,17 expected hits
                    Russians roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour
            Battle in Tambov
                Germans attack with 3 armour and 2 bombers
                Russians defend with 5 mech_infantrys
                    Germans roll dice for 3 armour and 2 bombers in Tambov, round 2 : 5/5 hits, 2,83 expected hits
                    Russians roll dice for 5 mech_infantrys in Tambov, round 2 : 1/5 hits, 1,67 expected hits
                    5 mech_infantrys owned by the Russians and 1 armour owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is 14
                Casualties for Germans: 1 armour
                Casualties for Russians: 5 mech_infantrys
    
        Non Combat Move - Germans
            3 mech_infantrys moved from Romania to Ukraine
            2 bombers moved from Tambov to Novgorod
            1 armour moved from France to Southern France
            4 artilleries moved from France to Southern France
            2 artilleries moved from Western Germany to France
            8 infantry moved from Western Germany to France
            2 infantry moved from Sweden to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            1 aaGun moved from Ukraine to Bryansk
            1 infantry moved from Romania to Bulgaria
            1 fighter moved from Western Germany to Southern Italy
            1 tactical_bomber moved from Western Germany to Southern France
            1 cruiser moved from 113 Sea Zone to 110 Sea Zone
            1 carrier moved from 113 Sea Zone to 112 Sea Zone
            1 battleship moved from 113 Sea Zone to 112 Sea Zone
            2 infantry moved from Western Germany to France
            1 aaGun moved from Western Germany to France
            1 fighter and 1 tactical_bomber moved from Turkey to Ukraine
    
        Place Units - Germans
            2 destroyers placed in 112 Sea Zone
            2 tactical_bombers placed in Novgorod
            3 armour placed in Ukraine
            3 mech_infantrys placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,17
    Germans regular : 2,67
    British regular : 1,17
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 2 aaGuns and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 2 mech_infantrys moved from Caucasus to Tambov
            1 tactical_bomber moved from Russia to Tambov
            2 artilleries moved from Smolensk to Russia
            1 armour moved from Archangel to Russia
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 armour
                    Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 0/4 hits, 1.50 expected hits
                    Germans roll dice for 2 armour in Tambov, round 2 : 1/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians lost in Tambov
                    Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Tambov, round 3 : 3/3 hits, 1.33 expected hits
                    Germans roll dice for 2 armour in Tambov, round 3 : 1/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians and 2 armour owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 2 mech_infantrys
                Casualties for Germans: 2 armour
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Tambov to Russia
    
        Place Units - Russians
            2 aaGuns and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    Russians regular : 0.17
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 3 destroyers, 2 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 mech_infantry moved from Yakut S.S.R. to Yenisey
            1 bomber moved from Korea to Yenisey
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
            1 destroyer moved from 6 Sea Zone to 15 Sea Zone
            2 destroyers moved from 6 Sea Zone to 25 Sea Zone
            1 bomber moved from Japan to 25 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from 54 Sea Zone to Queensland
            1 fighter moved from 62 Sea Zone to Queensland
            1 armour moved from Rhodesia to French Equatorial Africa
            2 mech_infantrys moved from Rhodesia to French Equatorial Africa
            1 fighter and 1 tactical_bomber moved from Rhodesia to French Equatorial Africa
            1 submarine moved from 75 Sea Zone to 80 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            3 infantry moved from Burma to India
            1 fighter and 1 tactical_bomber moved from Kweichow to India
            1 infantry moved from Yunnan to Szechwan
            2 armour moved from Hunan to Szechwan
            1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan
            1 battleship moved from 33 Sea Zone to 54 Sea Zone
    
        Combat - Japanese
            Battle in Alaska
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 2/2 hits, 0,67 expected hits
                    Americans roll dice for 1 mech_infantry in Alaska, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Alaska
                Japanese win, taking Alaska from Americans with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 mech_infantry
            Battle in Yenisey
                Japanese attack with 1 bomber and 1 mech_infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Yenisey, round 2 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 mech_infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Yenisey, round 3 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 mech_infantry in Yenisey, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Yenisey
                Japanese win, taking Yenisey from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Szechwan
                Japanese attack with 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits, 2,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in India
                Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in India, round 2 : 0/5 hits, 1,67 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in India
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in India, round 3 : 1/4 hits, 1,50 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 3 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in India
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in India, round 4 : 0/2 hits, 1,17 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in India, round 5 : 1/2 hits, 1,17 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in India
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Japanese: 3 infantry
                Casualties for British: 2 infantry
            Battle in 80 Sea Zone
                Japanese attack with 2 submarines
                British defend with 1 cruiser and 1 destroyer
                    Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 cruiser and 1 destroyer in 80 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 2 submarines in 80 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 cruiser and 1 destroyer in 80 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 80 Sea Zone
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 cruiser in 80 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                    1 submarine owned by the Japanese lost in 80 Sea Zone
                British win with 1 cruiser remaining. Battle score for attacker is -4
                Casualties for Japanese: 2 submarines
                Casualties for British: 1 destroyer
            Battle in French Equatorial Africa
                Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 infantry and 1 mech_infantry; Americans defend with 1 armour and 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in French Equatorial Africa, round 2 : 2/5 hits, 2,00 expected hits
                    French roll dice for 1 armour, 2 infantry and 1 mech_infantry in French Equatorial Africa, round 2 : 1/4 hits, 1,50 expected hits
                    1 mech_infantry owned by the Japanese, 1 infantry owned by the Americans and 1 infantry owned by the British lost in French Equatorial Africa
                    Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in French Equatorial Africa, round 3 : 2/4 hits, 1,83 expected hits
                    French roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 3 : 0/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Americans lost in French Equatorial Africa
                Japanese win, taking French Equatorial Africa from French with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 mech_infantry
                Casualties for Americans: 1 armour and 1 infantry
                Casualties for British: 1 infantry and 1 mech_infantry
            Battle in Queensland
                Japanese attack with 2 fighters and 2 infantry
                ANZAC defend with 1 airfield and 1 harbour; Americans defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Queensland, round 2 : 1/4 hits, 1,33 expected hits
                    ANZAC roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Queensland
                Japanese win, taking Queensland from ANZAC with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 15 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 15 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 15 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 15 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 15 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 15 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 25 Sea Zone
                Japanese attack with 1 bomber and 2 destroyers
                Americans defend with 3 submarines
                    Japanese roll dice for 1 bomber and 2 destroyers in 25 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                    1 submarine owned by the Americans lost in 25 Sea Zone
                    Japanese roll dice for 1 bomber and 2 destroyers in 25 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 1/2 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Japanese roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 4 : 0/2 hits, 1,00 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans and Japanese reach a stalemate
                . Battle score for attacker is -4
                Casualties for Americans: 2 submarines
                Casualties for Japanese: 2 destroyers
    
        Non Combat Move - Japanese
            1 bomber moved from 25 Sea Zone to Japan
            1 bomber moved from Yenisey to Yakut S.S.R.
            1 fighter and 1 tactical_bomber moved from French Equatorial Africa to Rhodesia
            2 mech_infantrys moved from Union of South Africa to Rhodesia
            1 armour moved from Union of South Africa to Rhodesia
            1 infantry moved from Angola to Belgian Congo
            1 infantry moved from Rhodesia to Tanganyika Territory
            1 fighter and 1 tactical_bomber moved from India to Burma
            1 armour moved from Malaya to Burma
            1 mech_infantry moved from Kwangsi to Burma
            1 fighter moved from Szechwan to Burma
            2 mech_infantrys moved from Hunan to Shensi
            1 mech_infantry moved from Hunan to Hopei
            3 mech_infantrys moved from Kiangsu to Kweichow
            2 transports moved from 38 Sea Zone to 37 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
            2 infantry moved from 38 Sea Zone to Burma
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            1 artillery moved from Kwangsi to Yunnan
            2 fighters moved from Queensland to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Siberia to Soviet Far East
            1 tactical_bomber moved from Szechwan to Burma
    
        Place Units - Japanese
            3 destroyers and 1 transport placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Malaya
            1 armour and 2 mech_infantrys placed in Union of South Africa
            3 mech_infantrys placed in Shantung
            3 mech_infantrys placed in Kiangsu
            1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 82 PUs; end with 82 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : 1,17
    French regular : -1,33
    Japanese regular : -6,67
    ANZAC regular : -0,33
    UK_Pacific regular : 1,00
    Russians regular : -0,67
    British regular : -0,17
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 destroyer, 2 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from French Central Africa to Belgian Congo
            6 armour moved from Spain to 91 Sea Zone
            6 armour and 6 transports moved from 91 Sea Zone to 82 Sea Zone
            6 armour moved from 82 Sea Zone to French Equatorial Africa
            1 transport moved from 82 Sea Zone to 87 Sea Zone
            4 artilleries moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Central United States to 101 Sea Zone
            1 tactical_bomber moved from Eastern United States to Alaska
            1 fighter moved from Eastern United States to Alaska
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
            1 infantry moved from 1 Sea Zone to Alaska
            1 submarine moved from 10 Sea Zone to 2 Sea Zone
            1 submarine moved from 10 Sea Zone to 15 Sea Zone
            1 submarine moved from 25 Sea Zone to 15 Sea Zone
            1 battleship moved from 104 Sea Zone to 110 Sea Zone
            3 cruisers moved from 104 Sea Zone to 110 Sea Zone
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Central United States to Western United States
            1 carrier moved from 104 Sea Zone to 91 Sea Zone
            1 carrier moved from 104 Sea Zone to 110 Sea Zone
            1 artillery moved from Spain to Normandy Bordeaux
            1 artillery moved from Spain to Normandy Bordeaux
            2 infantry moved from Spain to Normandy Bordeaux
    
        Combat - Americans
            Battle in 2 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 2 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Normandy Bordeaux
                Americans attack with 2 artilleries and 2 infantry
                Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians lost in Normandy Bordeaux
                    Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Normandy Bordeaux
                    Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 4 : 3/4 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in Belgian Congo
                Americans attack with 1 fighter
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter in Belgian Congo, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Belgian Congo
                Americans win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 110 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 3 cruisers and 1 destroyer
                Germans defend with 1 cruiser
                    Americans roll dice for 1 battleship, 1 carrier, 3 cruisers and 1 destroyer in 110 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 cruiser owned by the Germans lost in 110 Sea Zone
                Americans win with 1 battleship, 1 carrier, 3 cruisers and 1 destroyer remaining. Battle score for attacker is 12
                Casualties for Germans: 1 cruiser
            Battle in 15 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 15 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 15 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in French Equatorial Africa
                Americans attack with 6 armour
                Japanese defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 6 armour in French Equatorial Africa, round 2 : 3/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in French Equatorial Africa
                Americans win, taking French Equatorial Africa from Japanese with 6 armour remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Alaska
                Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery
                    Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alaska, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Alaska, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Alaska
                Americans win, taking Alaska from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Alaska to British Columbia
            1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
            1 fighter moved from Anglo Egyptian Sudan to Egypt
            5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            5 artilleries and 5 infantry moved from 91 Sea Zone to Spain
    
        Place Units - Americans
            1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
            2 armour and 2 infantry placed in Western United States
            2 fighters and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Japanese regular : -0.83
    Italians regular : -2.00
    Germans regular : 0.50
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Shensi
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.50
    Japanese regular : -0.67
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 destroyer, 2 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from French Central Africa to Belgian Congo
            6 armour moved from Spain to 91 Sea Zone
            6 armour and 6 transports moved from 91 Sea Zone to 82 Sea Zone
            6 armour moved from 82 Sea Zone to French Equatorial Africa
            1 transport moved from 82 Sea Zone to 87 Sea Zone
            4 artilleries moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Central United States to 101 Sea Zone
            1 tactical_bomber moved from Eastern United States to Alaska
            1 fighter moved from Eastern United States to Alaska
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
            1 infantry moved from 1 Sea Zone to Alaska
            1 submarine moved from 10 Sea Zone to 2 Sea Zone
            1 submarine moved from 10 Sea Zone to 15 Sea Zone
            1 submarine moved from 25 Sea Zone to 15 Sea Zone
            1 battleship moved from 104 Sea Zone to 110 Sea Zone
            3 cruisers moved from 104 Sea Zone to 110 Sea Zone
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Central United States to Western United States
            1 carrier moved from 104 Sea Zone to 91 Sea Zone
            1 carrier moved from 104 Sea Zone to 110 Sea Zone
            1 artillery moved from Spain to Normandy Bordeaux
            1 artillery moved from Spain to Normandy Bordeaux
            2 infantry moved from Spain to Normandy Bordeaux
    
        Combat - Americans
            Battle in 2 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 2 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Normandy Bordeaux
                Americans attack with 2 artilleries and 2 infantry
                Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians lost in Normandy Bordeaux
                    Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Normandy Bordeaux
                    Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 4 : 3/4 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in Belgian Congo
                Americans attack with 1 fighter
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter in Belgian Congo, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Belgian Congo
                Americans win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 110 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 3 cruisers and 1 destroyer
                Germans defend with 1 cruiser
                    Americans roll dice for 1 battleship, 1 carrier, 3 cruisers and 1 destroyer in 110 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 cruiser owned by the Germans lost in 110 Sea Zone
                Americans win with 1 battleship, 1 carrier, 3 cruisers and 1 destroyer remaining. Battle score for attacker is 12
                Casualties for Germans: 1 cruiser
            Battle in 15 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 15 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 15 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in French Equatorial Africa
                Americans attack with 6 armour
                Japanese defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 6 armour in French Equatorial Africa, round 2 : 3/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in French Equatorial Africa
                Americans win, taking French Equatorial Africa from Japanese with 6 armour remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Alaska
                Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery
                    Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alaska, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Alaska, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Alaska
                Americans win, taking Alaska from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Alaska to British Columbia
            1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
            1 fighter moved from Anglo Egyptian Sudan to Egypt
            5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            5 artilleries and 5 infantry moved from 91 Sea Zone to Spain
    
        Place Units - Americans
            1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
            2 armour and 2 infantry placed in Western United States
            2 fighters and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Shensi
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Kansu to Novosibirsk
            1 mech_infantry moved from Tsinghai to Novosibirsk
            1 mech_infantry moved from Eastern Persia to West India
            1 mech_infantry moved from Persia to West India
            2 mech_infantrys moved from Eastern Persia to West India
            4 armour and 3 mech_infantrys moved from Kenya to Belgian Congo
                  British take Belgian Congo from Japanese
            1 mech_infantry moved from Kenya to Belgian Congo
            4 armour and 4 mech_infantrys moved from Belgian Congo to Rhodesia
            3 mech_infantrys moved from Kenya to Tanganyika Territory
            1 bomber moved from Eastern Persia to Tanganyika Territory
            2 fighters moved from Italian Somaliland to West India
            2 mech_infantrys moved from Novosibirsk to Samara
            1 fighter and 1 tactical_bomber moved from Eastern Persia to Samara
            1 mech_infantry moved from Iraq to Caucasus
            2 armour moved from Iraq to Eastern Persia
            1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
            1 cruiser moved from 80 Sea Zone to 39 Sea Zone
                  UK_Pacific take 79 Sea Zone from Japanese
            1 battleship and 1 destroyer moved from 98 Sea Zone to 76 Sea Zone
            1 carrier moved from 98 Sea Zone to 76 Sea Zone
            1 battleship, 1 carrier and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 transport moved from 82 Sea Zone to 87 Sea Zone
    
        Combat - British
            Battle in Rhodesia
                British attack with 4 armour and 4 mech_infantrys
                Japanese defend with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    British roll dice for 4 armour and 4 mech_infantrys in Rhodesia, round 2 : 3/8 hits, 2.67 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rhodesia, round 2 : 3/6 hits, 2.67 expected hits
                    1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 3 mech_infantrys owned by the British lost in Rhodesia
                    British roll dice for 4 armour and 1 mech_infantry in Rhodesia, round 3 : 3/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Rhodesia, round 3 : 2/3 hits, 1.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Japanese and 1 armour owned by the British lost in Rhodesia
                British win, taking Rhodesia from Japanese with 3 armour remaining. Battle score for attacker is 17
                Casualties for British: 1 armour and 4 mech_infantrys
                Casualties for Japanese: 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
            Battle in Tanganyika Territory
                British attack with 1 bomber and 3 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 3 mech_infantrys in Tanganyika Territory, round 2 : 1/4 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Tanganyika Territory
                British win, taking Tanganyika Territory from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from West India: 3 mech_infantrys
            EDIT: Adding units owned by British to Kazakhstan: 3 mech_infantrys
            EDIT: Turning off Edit Mode
            1 bomber moved from Tanganyika Territory to Kenya
            1 bomber moved from Kenya to Italian Somaliland
            1 aaGun moved from Anglo Egyptian Sudan to Belgian Congo
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Place Units - British
            1 fighter and 2 tactical_bombers placed in Iraq
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Chinese regular : 1.50
    Americans regular : 1.00
    Japanese regular : -0.17
    Italians regular : -2.00
    Germans regular : 0.50
    British regular : 1.00
    

    Savegame


  • @martin great turn but probably not enough to save the game. we forge on.

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry moved from Southern France to Spain
            1 artillery moved from Rostov to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 artillery
                British defend with 1 mech_infantry
                    Italians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Caucasus
                Russians win with 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 artillery
            Battle in Spain
                Italians attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
                Americans defend with 1 aaGun, 1 armour, 6 artilleries, 1 factory_minor, 6 infantry and 3 mech_infantrys
                    Americans roll AA dice in Spain : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Spain, round 2 : 2/8 hits, 2,33 expected hits
                    Americans roll dice for 1 aaGun, 1 armour, 6 artilleries, 6 infantry and 3 mech_infantrys in Spain, round 2 : 4/16 hits, 5,50 expected hits
                    1 aaGun owned by the Americans, 1 infantry owned by the Americans and 4 infantry owned by the Italians lost in Spain
                    Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Spain, round 3 : 1/4 hits, 1,67 expected hits
                    Americans roll dice for 1 armour, 6 artilleries, 5 infantry and 3 mech_infantrys in Spain, round 3 : 4/15 hits, 5,17 expected hits
                    1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 fighter owned by the Italians, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Spain
                Americans win with 1 armour, 6 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is -25
                Casualties for Italians: 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
                Casualties for Americans: 1 aaGun and 2 infantry
    
        Non Combat Move - Italians
            1 mech_infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 submarine placed in 95 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
            Italians collect 9 PUs (6 lost to blockades); end with 9 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2,67
    Italians regular : -1,33
    Americans AA : -0,17
    Russians regular : 0,67
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            4 armour, 5 artilleries, 4 fighters and 5 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Queensland
                ANZAC attack with 4 armour, 5 artilleries, 4 fighters and 5 infantry
                Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    ANZAC roll dice for 4 armour, 5 artilleries, 4 fighters and 5 infantry in Queensland, round 2 : 8/18 hits, 7.33 expected hits
                    Japanese roll dice for 2 infantry in Queensland, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Queensland
                ANZAC win, taking Queensland from Japanese with 4 armour, 5 artilleries, 4 fighters and 5 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            4 fighters moved from Queensland to Western Australia
            2 aaGuns moved from New South Wales to Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,6,2,5,5,3,2,5
            ANZAC collect 8 PUs (2 lost to blockades); end with 13 PUs
    
        Combat Move - French
            1 infantry moved from Turkey to Greece
                  French take Greece from Germans
            1 fighter moved from Turkey to Russia
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : 0.67
    

    Savegame


  • @crockett36 may the eyes that see all give sight and aim to my aa gunners!

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