I’m not sure why I didn’t take action to prevent that move, maybe I was worried about the attack.
L21 Martin (X) - crockett36 (L+50) OOB 2nd ed
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Russians Russians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Archangel Russians take Archangel from Germans 1 artillery moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 armour moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 armour moved from Volgograd to Caucasus 1 mech_infantry moved from Volgograd to Caucasus 1 mech_infantry moved from Volgograd to Rostov Russians take Rostov from Italians 1 artillery moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 5 mech_infantrys moved from Volgograd to Tambov 1 mech_infantry moved from Volgograd to Tambov 1 mech_infantry moved from Volgograd to Tambov 1 mech_infantry moved from Volgograd to Caucasus 1 tactical_bomber moved from Russia to Szechwan 1 armour moved from Yakut S.S.R. to Buryatia 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R. 1 artillery moved from Russia to Bryansk 1 artillery moved from Russia to Smolensk Combat - Russians Battle in Buryatia Russians attack with 1 armour Japanese defend with 1 mech_infantry Russians roll dice for 1 armour in Buryatia, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Buryatia Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Russians: 1 armour Battle in Bryansk Russians attack with 1 armour and 4 artilleries Germans defend with 3 artilleries Russians roll dice for 1 armour and 4 artilleries in Bryansk, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 3 artilleries in Bryansk, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Germans lost in Bryansk Russians roll dice for 1 armour and 4 artilleries in Bryansk, round 3 : 1/5 hits, 1.83 expected hits Germans roll dice for 2 artilleries in Bryansk, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans lost in Bryansk Russians roll dice for 1 armour and 4 artilleries in Bryansk, round 4 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 armour and 4 artilleries remaining. Battle score for attacker is 12 Casualties for Germans: 3 artilleries Battle in Tambov Russians attack with 7 mech_infantrys Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 7 mech_infantrys in Tambov, round 2 : 3/7 hits, 1.17 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 2/2 hits, 0.83 expected hits 2 mech_infantrys owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 5 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 1 armour and 1 mech_infantry Battle in Smolensk Russians attack with 2 artilleries and 1 infantry Germans defend with 1 artillery Russians roll dice for 2 artilleries and 1 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 artilleries and 1 infantry in Smolensk, round 3 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 artilleries remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Caucasus Russians attack with 1 armour and 2 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Szechwan: 1 tactical_bomber EDIT: Adding units owned by Russians to Russia: 1 tactical_bomber EDIT: Turning off Edit Mode Place Units - Russians 1 armour, 3 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Germans regular : -1.17 Russians regular : -2.83
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@crockett36 sorry, I can only make my move, tomorrow.
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 bomber, 3 destroyers, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 mech_infantrys moved from Kweichow to Szechwan 1 armour moved from Kweichow to Szechwan 1 fighter and 3 tactical_bombers moved from Anhwe to Szechwan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsi to Kwangsi 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from Kiangsu to Kwangsi 1 armour moved from Kiangsu to Hunan 1 infantry moved from Tanganyika Territory to Kenya Japanese take Kenya from British 1 infantry moved from Rhodesia to Belgian Congo Japanese take Belgian Congo from British 1 mech_infantry moved from Sakha to Yakut S.S.R. 1 mech_infantry moved from Buryatia to Yakut S.S.R. 3 destroyers moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 carrier moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from Caroline Islands to 25 Sea Zone 1 carrier moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Shan State to Burma 1 fighter moved from Siam to Szechwan 1 tactical_bomber moved from 37 Sea Zone to Szechwan 1 fighter moved from 37 Sea Zone to Szechwan 1 artillery moved from Shan State to Burma 1 artillery moved from French Indo China to Kwangsi 1 bomber moved from Manchuria to Yakut S.S.R. 1 fighter and 1 tactical_bomber moved from Manchuria to 25 Sea Zone 1 carrier moved from 6 Sea Zone to 25 Sea Zone 1 armour and 2 mech_infantrys moved from Shantung to Hunan 1 infantry moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 artillery moved from 38 Sea Zone to Burma Combat - Japanese Battle in Yakut S.S.R. Japanese attack with 1 bomber and 2 mech_infantrys Russians defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Yakut S.S.R., round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians lost in Yakut S.S.R. Japanese roll dice for 1 bomber and 2 mech_infantrys in Yakut S.S.R., round 3 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 armour in Yakut S.S.R., round 3 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour and 1 mech_infantry Casualties for Japanese: 1 mech_infantry Battle in 25 Sea Zone Japanese attack with 3 carriers, 3 destroyers, 2 fighters and 3 tactical_bombers Americans defend with 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber Japanese roll dice for 3 carriers, 3 destroyers, 2 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 2/8 hits, 3,83 expected hits Units damaged: 2 carriers owned by the Americans Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese roll dice for 2 carriers, 2 destroyers, 2 fighters and 3 tactical_bombers in 25 Sea Zone, round 3 : 5/7 hits, 3,50 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 3 : 5/6 hits, 3,00 expected hits 2 tactical_bombers owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 carriers owned by the Americans lost in 25 Sea Zone Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits Americans roll dice for 2 fighters in 25 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Americans lost in 25 Sea Zone Japanese win with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 2 carriers, 2 destroyers and 3 tactical_bombers Casualties for Americans: 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber Battle in Szechwan Japanese attack with 1 armour, 3 fighters, 2 mech_infantrys and 4 tactical_bombers British defend with 2 armour and 3 fighters; Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 4 tactical_bombers in Szechwan, round 2 : 4/10 hits, 5,00 expected hits Chinese roll dice for 2 armour, 1 artillery, 3 fighters and 1 infantry in Szechwan, round 2 : 2/7 hits, 3,67 expected hits 2 mech_infantrys owned by the Japanese, 1 infantry owned by the Chinese, 1 artillery owned by the Chinese and 2 armour owned by the British lost in Szechwan Japanese roll dice for 1 armour, 3 fighters and 4 tactical_bombers in Szechwan, round 3 : 4/8 hits, 4,67 expected hits Chinese roll dice for 3 fighters in Szechwan, round 3 : 2/3 hits, 2,00 expected hits 1 fighter owned by the Japanese, 1 armour owned by the Japanese and 3 fighters owned by the British lost in Szechwan Japanese win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 1 armour, 1 fighter and 2 mech_infantrys Casualties for British: 2 armour and 3 fighters Casualties for Chinese: 1 artillery and 1 infantry Battle in Hunan Japanese attack with 2 armour, 1 infantry and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Hunan, round 2 : 1/6 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 2 artilleries and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 3 infantry in Burma, round 2 : 3/5 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Burma Japanese win, taking Burma from UK_Pacific with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 4 tactical_bombers moved from Szechwan to Kweichow 2 fighters moved from Szechwan to Kweichow 1 bomber moved from Yakut S.S.R. to Korea 1 mech_infantry moved from Union of South Africa to Rhodesia 1 armour moved from Union of South Africa to Rhodesia 1 mech_infantry moved from South West Africa to Rhodesia 1 artillery moved from Angola to Rhodesia 1 infantry moved from Angola to Rhodesia 1 fighter moved from Mozambique to Rhodesia 1 tactical_bomber moved from Union of South Africa to Rhodesia 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 submarine moved from 80 Sea Zone to 75 Sea Zone 1 battleship moved from 54 Sea Zone to 33 Sea Zone 1 carrier moved from 37 Sea Zone to 54 Sea Zone 1 carrier moved from 54 Sea Zone to 62 Sea Zone 1 fighter moved from 54 Sea Zone to 62 Sea Zone 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 aaGun moved from Shan State to Burma 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 transport moved from 20 Sea Zone to 33 Sea Zone Place Units - Japanese 3 destroyers placed in 6 Sea Zone 1 bomber placed in Japan 1 armour and 2 mech_infantrys placed in Malaya 1 armour and 2 mech_infantrys placed in Shantung 1 artillery placed in Japan Japanese undo move 3. 1 armour, 1 infantry and 1 mech_infantry placed in Malaya Japanese undo move 5. 1 armour and 2 infantry placed in Malaya 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 78 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Union of South Africa: 1 armour and 2 mech_infantrys EDIT: Removing units owned by Japanese from Shantung: 1 armour and 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2,33 Americans regular : 1,33 Japanese regular : 1,00 UK_Pacific regular : -0,33 Russians regular : -0,33
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@martin taking a bit to respond very busy at ups
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@crockett36 no worries, my job is keeping me hyper busy, these days. I hope we can continue, this weekend.
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 9 artilleries, 6 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 bomber moved from Western United States to 25 Sea Zone 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 15 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Western United States to Alaska Americans take Alaska from Japanese 1 submarine moved from 2 Sea Zone to 15 Sea Zone 1 fighter moved from British Columbia to Western United States 2 tactical_bombers moved from British Columbia to Western United States 3 cruisers moved from 91 Sea Zone to 104 Sea Zone 2 carriers moved from 91 Sea Zone to 104 Sea Zone 1 battleship moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 4 armour and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 4 armour, 2 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from Spain to 91 Sea Zone 1 infantry moved from Spain to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 82 Sea Zone 1 fighter moved from Spain to French Central Africa 5 transports moved from 91 Sea Zone to 101 Sea Zone 1 fighter and 2 tactical_bombers moved from Western United States to Central United States 1 fighter and 2 tactical_bombers moved from Central United States to Eastern United States Combat - Americans Battle in 25 Sea Zone Americans attack with 1 bomber, 1 destroyer and 3 submarines Japanese defend with 1 carrier, 1 destroyer and 2 fighters Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 25 Sea Zone Americans roll dice for 3 submarines in 25 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 submarines in 25 Sea Zone, round 4 : 2/3 hits, 1.00 expected hits 1 carrier owned by the Japanese lost in 25 Sea Zone Japanese and Americans reach a stalemate . Battle score for attacker is 4 Casualties for Americans: 1 bomber and 1 destroyer Casualties for Japanese: 1 carrier and 1 destroyer Battle in 104 Sea Zone Americans attack with 1 battleship, 2 carriers, 3 cruisers and 1 destroyer Germans defend with 1 destroyer Americans roll dice for 1 battleship, 2 carriers, 3 cruisers and 1 destroyer in 104 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 battleship, 2 carriers, 3 cruisers and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer 2 fighters owned by the Japanese could not land and were killed Non Combat Move - Americans 4 armour and 2 mech_infantrys moved from 91 Sea Zone to Spain 1 armour and 1 infantry moved from 82 Sea Zone to French Equatorial Africa Place Units - Americans 3 artilleries placed in Spain 4 artilleries and 6 infantry placed in Eastern United States 2 artilleries placed in Central United States 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 infantry EDIT: Adding units owned by Americans to Western United States: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : -0.33 Germans regular : -0.33
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Sikang 1 infantry placed in Tsinghai 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 9 artilleries, 6 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 bomber moved from Western United States to 25 Sea Zone 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 15 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Western United States to Alaska Americans take Alaska from Japanese 1 submarine moved from 2 Sea Zone to 15 Sea Zone 1 fighter moved from British Columbia to Western United States 2 tactical_bombers moved from British Columbia to Western United States 3 cruisers moved from 91 Sea Zone to 104 Sea Zone 2 carriers moved from 91 Sea Zone to 104 Sea Zone 1 battleship moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 4 armour and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 4 armour, 2 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from Spain to 91 Sea Zone 1 infantry moved from Spain to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 82 Sea Zone 1 fighter moved from Spain to French Central Africa 5 transports moved from 91 Sea Zone to 101 Sea Zone 1 fighter and 2 tactical_bombers moved from Western United States to Central United States 1 fighter and 2 tactical_bombers moved from Central United States to Eastern United States Combat - Americans Battle in 25 Sea Zone Americans attack with 1 bomber, 1 destroyer and 3 submarines Japanese defend with 1 carrier, 1 destroyer and 2 fighters Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 25 Sea Zone Americans roll dice for 3 submarines in 25 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 submarines in 25 Sea Zone, round 4 : 2/3 hits, 1.00 expected hits 1 carrier owned by the Japanese lost in 25 Sea Zone Japanese and Americans reach a stalemate . Battle score for attacker is 4 Casualties for Americans: 1 bomber and 1 destroyer Casualties for Japanese: 1 carrier and 1 destroyer Battle in 104 Sea Zone Americans attack with 1 battleship, 2 carriers, 3 cruisers and 1 destroyer Germans defend with 1 destroyer Americans roll dice for 1 battleship, 2 carriers, 3 cruisers and 1 destroyer in 104 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 battleship, 2 carriers, 3 cruisers and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer 2 fighters owned by the Japanese could not land and were killed Non Combat Move - Americans 4 armour and 2 mech_infantrys moved from 91 Sea Zone to Spain 1 armour and 1 infantry moved from 82 Sea Zone to French Equatorial Africa Place Units - Americans 3 artilleries placed in Spain 4 artilleries and 6 infantry placed in Eastern United States 2 artilleries placed in Central United States 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 infantry EDIT: Adding units owned by Americans to Western United States: 1 infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Sikang 1 infantry placed in Tsinghai 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 5x factory_minor; Remaining resources: 1 PUs; UK_Pacific buy nothing; Remaining resources: 1 PUs; Combat Move - British 4 armour and 1 mech_infantry moved from India to West India 3 mech_infantrys moved from Iraq to Eastern Persia 1 mech_infantry moved from Trans-Jordan to Persia 1 cruiser and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Eastern Persia 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Kazakhstan to Kansu 1 mech_infantry moved from Kazakhstan to Tsinghai 1 fighter moved from French Equatorial Africa to Belgian Congo 1 fighter moved from French Equatorial Africa to Kenya 1 infantry and 1 mech_infantry moved from French West Africa to 87 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 82 Sea Zone 1 carrier moved from 96 Sea Zone to 98 Sea Zone 1 battleship moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone 4 armour and 6 mech_infantrys moved from Anglo Egyptian Sudan to Kenya 1 bomber moved from Anglo Egyptian Sudan to Belgian Congo Combat - British Battle in Belgian Congo British attack with 1 bomber, 1 fighter and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Belgian Congo, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Belgian Congo, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Belgian Congo, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Belgian Congo British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Kenya British attack with 4 armour, 1 fighter and 7 mech_infantrys Japanese defend with 1 infantry British roll dice for 4 armour, 1 fighter and 7 mech_infantrys in Kenya, round 2 : 2/12 hits, 3.67 expected hits Japanese roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kenya British win, taking Kenya from Japanese with 4 armour, 1 fighter and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Kenya to Italian Somaliland 1 fighter moved from Belgian Congo to Italian Somaliland 1 bomber moved from Belgian Congo to Eastern Persia 1 infantry and 1 mech_infantry moved from 82 Sea Zone to French Equatorial Africa 1 aaGun moved from Egypt to Anglo Egyptian Sudan Place Units - British 3 armour placed in Egypt British undo move 1. 1 armour, 1 infantry and 1 mech_infantry placed in Egypt 2 armour and 1 mech_infantry placed in Iraq Turn Complete - British British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1 UK_Pacific collect 3 PUs (2 lost to blockades); end with 4 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : -0.33 Germans regular : -0.33 British regular : -3.33
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Italians Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Ukraine to Rostov 2 artilleries and 2 infantry moved from Ukraine to Bryansk 1 armour moved from Ukraine to Bryansk 1 artillery moved from Southern France to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 artillery, 1 fighter and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Bryansk Italians attack with 1 armour, 2 artilleries and 2 infantry Russians defend with 1 armour and 4 artilleries Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Bryansk, round 2 : 1/5 hits, 1,83 expected hits Russians roll dice for 1 armour and 4 artilleries in Bryansk, round 2 : 3/5 hits, 1,83 expected hits 1 artillery owned by the Russians, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Bryansk Italians roll dice for 1 armour and 1 artillery in Bryansk, round 3 : 2/2 hits, 0,83 expected hits Russians roll dice for 1 armour and 3 artilleries in Bryansk, round 3 : 1/4 hits, 1,50 expected hits 2 artilleries owned by the Russians and 1 artillery owned by the Italians lost in Bryansk Italians roll dice for 1 armour in Bryansk, round 4 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 armour and 1 artillery in Bryansk, round 4 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 armour in Bryansk, round 5 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 armour and 1 artillery in Bryansk, round 5 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 armour in Bryansk, round 6 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 armour and 1 artillery in Bryansk, round 6 : 1/2 hits, 0,83 expected hits 1 artillery owned by the Russians and 1 armour owned by the Italians lost in Bryansk Russians win with 1 armour remaining. Battle score for attacker is -4 Casualties for Italians: 1 armour, 2 artilleries and 2 infantry Casualties for Russians: 4 artilleries Battle in Rostov Italians attack with 1 artillery and 1 infantry Russians defend with 1 mech_infantry Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Normandy Bordeaux to Southern France 1 armour moved from Southern Italy to Southern France 1 mech_infantry moved from Southern Italy to Southern France Place Units - Italians 3 infantry placed in Southern France 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3 Italians collect 14 PUs (3 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Italians regular : 0,83 Russians regular : -0,17
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 98 Sea Zone to 81 Sea Zone 5 artilleries and 5 infantry moved from South Australia to New South Wales 4 armour moved from Western Australia to New South Wales 2 fighters moved from Western Australia to New South Wales Non Combat Move - ANZAC 2 aaGuns moved from South Australia to New South Wales Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2,1,6 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3,6 ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 destroyers, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Ukraine to Tambov 1 artillery and 2 infantry moved from Greece to Turkey 1 fighter and 1 tactical_bomber moved from Ukraine to Turkey 3 mech_infantrys moved from Novgorod to Bryansk 1 armour moved from Belarus to Bryansk 2 artilleries, 3 infantry and 1 mech_infantry moved from Belarus to Bryansk 3 infantry moved from Ukraine to Bryansk 1 bomber moved from Novgorod to Tambov 1 bomber moved from Ukraine to Tambov 1 destroyer moved from 113 Sea Zone to 125 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 1 destroyer British defend with 1 submarine Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the British lost in 125 Sea Zone Germans win, taking 125 Sea Zone from British with 1 destroyer remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Turkey Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 factory_minor; French defend with 1 fighter and 3 infantry Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Turkey, round 2 : 2/5 hits, 2,00 expected hits British roll dice for 1 fighter and 3 infantry in Turkey, round 2 : 3/4 hits, 1,67 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 2 infantry owned by the French lost in Turkey 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated British win with 1 fighter and 1 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery and 2 infantry Casualties for French: 2 infantry Battle in Bryansk Germans attack with 1 armour, 2 artilleries, 6 infantry and 4 mech_infantrys Russians defend with 1 armour Germans roll dice for 1 armour, 2 artilleries, 6 infantry and 4 mech_infantrys in Bryansk, round 2 : 3/13 hits, 3,17 expected hits Russians roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Battle in Tambov Germans attack with 3 armour and 2 bombers Russians defend with 5 mech_infantrys Germans roll dice for 3 armour and 2 bombers in Tambov, round 2 : 5/5 hits, 2,83 expected hits Russians roll dice for 5 mech_infantrys in Tambov, round 2 : 1/5 hits, 1,67 expected hits 5 mech_infantrys owned by the Russians and 1 armour owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is 14 Casualties for Germans: 1 armour Casualties for Russians: 5 mech_infantrys Non Combat Move - Germans 3 mech_infantrys moved from Romania to Ukraine 2 bombers moved from Tambov to Novgorod 1 armour moved from France to Southern France 4 artilleries moved from France to Southern France 2 artilleries moved from Western Germany to France 8 infantry moved from Western Germany to France 2 infantry moved from Sweden to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 aaGun moved from Ukraine to Bryansk 1 infantry moved from Romania to Bulgaria 1 fighter moved from Western Germany to Southern Italy 1 tactical_bomber moved from Western Germany to Southern France 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 1 carrier moved from 113 Sea Zone to 112 Sea Zone 1 battleship moved from 113 Sea Zone to 112 Sea Zone 2 infantry moved from Western Germany to France 1 aaGun moved from Western Germany to France 1 fighter and 1 tactical_bomber moved from Turkey to Ukraine Place Units - Germans 2 destroyers placed in 112 Sea Zone 2 tactical_bombers placed in Novgorod 3 armour placed in Ukraine 3 mech_infantrys placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4 Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -0,17 Germans regular : 2,67 British regular : 1,17
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Russians Russians buy 2 aaGuns and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 2 mech_infantrys moved from Caucasus to Tambov 1 tactical_bomber moved from Russia to Tambov 2 artilleries moved from Smolensk to Russia 1 armour moved from Archangel to Russia Combat - Russians Battle in Tambov Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber Germans defend with 2 armour Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 2 armour in Tambov, round 2 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Russians lost in Tambov Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Tambov, round 3 : 3/3 hits, 1.33 expected hits Germans roll dice for 2 armour in Tambov, round 3 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 2 armour owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 2 armour Non Combat Move - Russians 1 tactical_bomber moved from Tambov to Russia Place Units - Russians 2 aaGuns and 4 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 0.17
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 3 destroyers, 2 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 mech_infantry moved from Yakut S.S.R. to Yenisey 1 bomber moved from Korea to Yenisey 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 artillery and 1 infantry moved from 2 Sea Zone to Alaska 1 destroyer moved from 6 Sea Zone to 15 Sea Zone 2 destroyers moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from 54 Sea Zone to Queensland 1 fighter moved from 62 Sea Zone to Queensland 1 armour moved from Rhodesia to French Equatorial Africa 2 mech_infantrys moved from Rhodesia to French Equatorial Africa 1 fighter and 1 tactical_bomber moved from Rhodesia to French Equatorial Africa 1 submarine moved from 75 Sea Zone to 80 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 3 infantry moved from Burma to India 1 fighter and 1 tactical_bomber moved from Kweichow to India 1 infantry moved from Yunnan to Szechwan 2 armour moved from Hunan to Szechwan 1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan 1 battleship moved from 33 Sea Zone to 54 Sea Zone Combat - Japanese Battle in Alaska Japanese attack with 1 artillery and 1 infantry Americans defend with 1 mech_infantry Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 2/2 hits, 0,67 expected hits Americans roll dice for 1 mech_infantry in Alaska, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 mech_infantry Battle in Yenisey Japanese attack with 1 bomber and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Yenisey, round 2 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 mech_infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber and 1 mech_infantry in Yenisey, round 3 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 mech_infantry in Yenisey, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Yenisey Japanese win, taking Yenisey from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Szechwan Japanese attack with 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits, 2,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in India Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in India, round 2 : 0/5 hits, 1,67 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in India Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in India, round 3 : 1/4 hits, 1,50 expected hits UK_Pacific roll dice for 2 infantry in India, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in India Japanese roll dice for 1 fighter and 1 tactical_bomber in India, round 4 : 0/2 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in India, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in India, round 5 : 1/2 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in India, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in India Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 3 infantry Casualties for British: 2 infantry Battle in 80 Sea Zone Japanese attack with 2 submarines British defend with 1 cruiser and 1 destroyer Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 cruiser and 1 destroyer in 80 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 2 submarines in 80 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits British roll dice for 1 cruiser and 1 destroyer in 80 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 80 Sea Zone Japanese roll dice for 1 submarine in 80 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 cruiser in 80 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone British win with 1 cruiser remaining. Battle score for attacker is -4 Casualties for Japanese: 2 submarines Casualties for British: 1 destroyer Battle in French Equatorial Africa Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 infantry and 1 mech_infantry; Americans defend with 1 armour and 1 infantry Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in French Equatorial Africa, round 2 : 2/5 hits, 2,00 expected hits French roll dice for 1 armour, 2 infantry and 1 mech_infantry in French Equatorial Africa, round 2 : 1/4 hits, 1,50 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Americans and 1 infantry owned by the British lost in French Equatorial Africa Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in French Equatorial Africa, round 3 : 2/4 hits, 1,83 expected hits French roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 3 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Americans lost in French Equatorial Africa Japanese win, taking French Equatorial Africa from French with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 armour and 1 infantry Casualties for British: 1 infantry and 1 mech_infantry Battle in Queensland Japanese attack with 2 fighters and 2 infantry ANZAC defend with 1 airfield and 1 harbour; Americans defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Queensland, round 2 : 1/4 hits, 1,33 expected hits ANZAC roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Queensland Japanese win, taking Queensland from ANZAC with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 15 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 15 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 15 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 15 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 15 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 15 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 25 Sea Zone Japanese attack with 1 bomber and 2 destroyers Americans defend with 3 submarines Japanese roll dice for 1 bomber and 2 destroyers in 25 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Japanese roll dice for 1 bomber and 2 destroyers in 25 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 1/2 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 4 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans and Japanese reach a stalemate . Battle score for attacker is -4 Casualties for Americans: 2 submarines Casualties for Japanese: 2 destroyers Non Combat Move - Japanese 1 bomber moved from 25 Sea Zone to Japan 1 bomber moved from Yenisey to Yakut S.S.R. 1 fighter and 1 tactical_bomber moved from French Equatorial Africa to Rhodesia 2 mech_infantrys moved from Union of South Africa to Rhodesia 1 armour moved from Union of South Africa to Rhodesia 1 infantry moved from Angola to Belgian Congo 1 infantry moved from Rhodesia to Tanganyika Territory 1 fighter and 1 tactical_bomber moved from India to Burma 1 armour moved from Malaya to Burma 1 mech_infantry moved from Kwangsi to Burma 1 fighter moved from Szechwan to Burma 2 mech_infantrys moved from Hunan to Shensi 1 mech_infantry moved from Hunan to Hopei 3 mech_infantrys moved from Kiangsu to Kweichow 2 transports moved from 38 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to Yunnan 2 fighters moved from Queensland to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Siberia to Soviet Far East 1 tactical_bomber moved from Szechwan to Burma Place Units - Japanese 3 destroyers and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Malaya 1 armour and 2 mech_infantrys placed in Union of South Africa 3 mech_infantrys placed in Shantung 3 mech_infantrys placed in Kiangsu 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 82 PUs; end with 82 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 1,17 French regular : -1,33 Japanese regular : -6,67 ANZAC regular : -0,33 UK_Pacific regular : 1,00 Russians regular : -0,67 British regular : -0,17
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 2 armour, 1 destroyer, 2 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from French Central Africa to Belgian Congo 6 armour moved from Spain to 91 Sea Zone 6 armour and 6 transports moved from 91 Sea Zone to 82 Sea Zone 6 armour moved from 82 Sea Zone to French Equatorial Africa 1 transport moved from 82 Sea Zone to 87 Sea Zone 4 artilleries moved from Eastern United States to 101 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 tactical_bomber moved from Eastern United States to Alaska 1 fighter moved from Eastern United States to Alaska 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 infantry moved from 1 Sea Zone to Alaska 1 submarine moved from 10 Sea Zone to 2 Sea Zone 1 submarine moved from 10 Sea Zone to 15 Sea Zone 1 submarine moved from 25 Sea Zone to 15 Sea Zone 1 battleship moved from 104 Sea Zone to 110 Sea Zone 3 cruisers moved from 104 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Central United States to Western United States 1 carrier moved from 104 Sea Zone to 91 Sea Zone 1 carrier moved from 104 Sea Zone to 110 Sea Zone 1 artillery moved from Spain to Normandy Bordeaux 1 artillery moved from Spain to Normandy Bordeaux 2 infantry moved from Spain to Normandy Bordeaux Combat - Americans Battle in 2 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Americans attack with 2 artilleries and 2 infantry Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 4 : 3/4 hits, 1.33 expected hits Italians roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Battle in Belgian Congo Americans attack with 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 fighter in Belgian Congo, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Belgian Congo Americans win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 110 Sea Zone Americans attack with 1 battleship, 1 carrier, 3 cruisers and 1 destroyer Germans defend with 1 cruiser Americans roll dice for 1 battleship, 1 carrier, 3 cruisers and 1 destroyer in 110 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Americans 1 cruiser owned by the Germans lost in 110 Sea Zone Americans win with 1 battleship, 1 carrier, 3 cruisers and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in 15 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 15 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 15 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in French Equatorial Africa Americans attack with 6 armour Japanese defend with 1 armour and 1 mech_infantry Americans roll dice for 6 armour in French Equatorial Africa, round 2 : 3/6 hits, 3.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in French Equatorial Africa Americans win, taking French Equatorial Africa from Japanese with 6 armour remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Alaska Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 artillery Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alaska, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Alaska, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Alaska Americans win, taking Alaska from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Alaska to British Columbia 1 fighter moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter moved from Anglo Egyptian Sudan to Egypt 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 5 artilleries and 5 infantry moved from 91 Sea Zone to Spain Place Units - Americans 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone 2 armour and 2 infantry placed in Western United States 2 fighters and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -0.83 Italians regular : -2.00 Germans regular : 0.50
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 3 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 3 infantry in Shensi, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 1.50 Japanese regular : -0.67
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 2 armour, 1 destroyer, 2 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from French Central Africa to Belgian Congo 6 armour moved from Spain to 91 Sea Zone 6 armour and 6 transports moved from 91 Sea Zone to 82 Sea Zone 6 armour moved from 82 Sea Zone to French Equatorial Africa 1 transport moved from 82 Sea Zone to 87 Sea Zone 4 artilleries moved from Eastern United States to 101 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 tactical_bomber moved from Eastern United States to Alaska 1 fighter moved from Eastern United States to Alaska 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 infantry moved from 1 Sea Zone to Alaska 1 submarine moved from 10 Sea Zone to 2 Sea Zone 1 submarine moved from 10 Sea Zone to 15 Sea Zone 1 submarine moved from 25 Sea Zone to 15 Sea Zone 1 battleship moved from 104 Sea Zone to 110 Sea Zone 3 cruisers moved from 104 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Central United States to Western United States 1 carrier moved from 104 Sea Zone to 91 Sea Zone 1 carrier moved from 104 Sea Zone to 110 Sea Zone 1 artillery moved from Spain to Normandy Bordeaux 1 artillery moved from Spain to Normandy Bordeaux 2 infantry moved from Spain to Normandy Bordeaux Combat - Americans Battle in 2 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Americans attack with 2 artilleries and 2 infantry Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 4 : 3/4 hits, 1.33 expected hits Italians roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Battle in Belgian Congo Americans attack with 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 fighter in Belgian Congo, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Belgian Congo Americans win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 110 Sea Zone Americans attack with 1 battleship, 1 carrier, 3 cruisers and 1 destroyer Germans defend with 1 cruiser Americans roll dice for 1 battleship, 1 carrier, 3 cruisers and 1 destroyer in 110 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Americans 1 cruiser owned by the Germans lost in 110 Sea Zone Americans win with 1 battleship, 1 carrier, 3 cruisers and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in 15 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 15 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 15 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in French Equatorial Africa Americans attack with 6 armour Japanese defend with 1 armour and 1 mech_infantry Americans roll dice for 6 armour in French Equatorial Africa, round 2 : 3/6 hits, 3.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in French Equatorial Africa Americans win, taking French Equatorial Africa from Japanese with 6 armour remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Alaska Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 artillery Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alaska, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Alaska, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Alaska Americans win, taking Alaska from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Alaska to British Columbia 1 fighter moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter moved from Anglo Egyptian Sudan to Egypt 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 5 artilleries and 5 infantry moved from 91 Sea Zone to Spain Place Units - Americans 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone 2 armour and 2 infantry placed in Western United States 2 fighters and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 3 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 3 infantry in Shensi, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Kansu to Novosibirsk 1 mech_infantry moved from Tsinghai to Novosibirsk 1 mech_infantry moved from Eastern Persia to West India 1 mech_infantry moved from Persia to West India 2 mech_infantrys moved from Eastern Persia to West India 4 armour and 3 mech_infantrys moved from Kenya to Belgian Congo British take Belgian Congo from Japanese 1 mech_infantry moved from Kenya to Belgian Congo 4 armour and 4 mech_infantrys moved from Belgian Congo to Rhodesia 3 mech_infantrys moved from Kenya to Tanganyika Territory 1 bomber moved from Eastern Persia to Tanganyika Territory 2 fighters moved from Italian Somaliland to West India 2 mech_infantrys moved from Novosibirsk to Samara 1 fighter and 1 tactical_bomber moved from Eastern Persia to Samara 1 mech_infantry moved from Iraq to Caucasus 2 armour moved from Iraq to Eastern Persia 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 cruiser moved from 80 Sea Zone to 39 Sea Zone UK_Pacific take 79 Sea Zone from Japanese 1 battleship and 1 destroyer moved from 98 Sea Zone to 76 Sea Zone 1 carrier moved from 98 Sea Zone to 76 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 transport moved from 82 Sea Zone to 87 Sea Zone Combat - British Battle in Rhodesia British attack with 4 armour and 4 mech_infantrys Japanese defend with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber British roll dice for 4 armour and 4 mech_infantrys in Rhodesia, round 2 : 3/8 hits, 2.67 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rhodesia, round 2 : 3/6 hits, 2.67 expected hits 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 3 mech_infantrys owned by the British lost in Rhodesia British roll dice for 4 armour and 1 mech_infantry in Rhodesia, round 3 : 3/5 hits, 2.17 expected hits Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Rhodesia, round 3 : 2/3 hits, 1.67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Japanese and 1 armour owned by the British lost in Rhodesia British win, taking Rhodesia from Japanese with 3 armour remaining. Battle score for attacker is 17 Casualties for British: 1 armour and 4 mech_infantrys Casualties for Japanese: 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Battle in Tanganyika Territory British attack with 1 bomber and 3 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 bomber and 3 mech_infantrys in Tanganyika Territory, round 2 : 1/4 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Tanganyika Territory British win, taking Tanganyika Territory from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from West India: 3 mech_infantrys EDIT: Adding units owned by British to Kazakhstan: 3 mech_infantrys EDIT: Turning off Edit Mode 1 bomber moved from Tanganyika Territory to Kenya 1 bomber moved from Kenya to Italian Somaliland 1 aaGun moved from Anglo Egyptian Sudan to Belgian Congo 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Egypt to Anglo Egyptian Sudan Place Units - British 1 fighter and 2 tactical_bombers placed in Iraq Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Chinese regular : 1.50 Americans regular : 1.00 Japanese regular : -0.17 Italians regular : -2.00 Germans regular : 0.50 British regular : 1.00
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@martin great turn but probably not enough to save the game. we forge on.
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry moved from Southern France to Spain 1 artillery moved from Rostov to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 artillery British defend with 1 mech_infantry Italians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Caucasus Russians win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery Battle in Spain Italians attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry Americans defend with 1 aaGun, 1 armour, 6 artilleries, 1 factory_minor, 6 infantry and 3 mech_infantrys Americans roll AA dice in Spain : 0/1 hits, 0,17 expected hits Italians roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Spain, round 2 : 2/8 hits, 2,33 expected hits Americans roll dice for 1 aaGun, 1 armour, 6 artilleries, 6 infantry and 3 mech_infantrys in Spain, round 2 : 4/16 hits, 5,50 expected hits 1 aaGun owned by the Americans, 1 infantry owned by the Americans and 4 infantry owned by the Italians lost in Spain Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Spain, round 3 : 1/4 hits, 1,67 expected hits Americans roll dice for 1 armour, 6 artilleries, 5 infantry and 3 mech_infantrys in Spain, round 3 : 4/15 hits, 5,17 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 fighter owned by the Italians, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Spain Americans win with 1 armour, 6 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is -25 Casualties for Italians: 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry Casualties for Americans: 1 aaGun and 2 infantry Non Combat Move - Italians 1 mech_infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 submarine placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4 Italians collect 9 PUs (6 lost to blockades); end with 9 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
Americans regular : -2,67 Italians regular : -1,33 Americans AA : -0,17 Russians regular : 0,67
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 5 PUs; Combat Move - ANZAC 4 armour, 5 artilleries, 4 fighters and 5 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Queensland ANZAC attack with 4 armour, 5 artilleries, 4 fighters and 5 infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 4 armour, 5 artilleries, 4 fighters and 5 infantry in Queensland, round 2 : 8/18 hits, 7.33 expected hits Japanese roll dice for 2 infantry in Queensland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Queensland ANZAC win, taking Queensland from Japanese with 4 armour, 5 artilleries, 4 fighters and 5 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 4 fighters moved from Queensland to Western Australia 2 aaGuns moved from New South Wales to Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,6,2,5,5,3,2,5 ANZAC collect 8 PUs (2 lost to blockades); end with 13 PUs Combat Move - French 1 infantry moved from Turkey to Greece French take Greece from Germans 1 fighter moved from Turkey to Russia Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 0.67
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@crockett36 may the eyes that see all give sight and aim to my aa gunners!