L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM

  • 24 23 22 21

    TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
                  Germans take Urals from Russians
                  Germans take Evenkiyskiy from Russians
            1 armour and 1 mech_infantry moved from Nenetsia to Timguska
                  Germans take Timguska from Russians
            9 armour and 7 mech_infantrys moved from Nenetsia to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 artillery and 1 infantry moved from Archangel to Vologda
            1 artillery moved from Archangel to Smolensk
            1 mech_infantry moved from Novgorod to Smolensk
            1 mech_infantry moved from Novgorod to Belarus
            1 infantry moved from Eastern Poland to Belarus
            2 infantry moved from Eastern Poland to Western Ukraine
            2 infantry moved from Eastern Poland to Bessarabia
            1 infantry moved from Eastern Poland to Romania
            2 mech_infantrys moved from Eastern Poland to Romania
            1 armour and 2 mech_infantrys moved from Germany to Romania
            1 artillery moved from Eastern Poland to Western Ukraine
            1 artillery moved from Eastern Poland to Bessarabia
            1 fighter moved from Eastern Poland to Romania
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
            1 fighter moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Bessarabia
            2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
            1 infantry moved from Eire to 109 Sea Zone
            1 infantry and 1 transport moved from 109 Sea Zone to 123 Sea Zone
            1 infantry moved from 123 Sea Zone to Iceland
    
        Combat - Germans
            Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in Iceland
            Battle in 110 Sea Zone
                Germans attack with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer and 2 fighters; Americans defend with 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
                    Americans roll dice for 1 carrier, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
                    1 destroyer owned by the British, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Germans and 1 carrier owned by the Americans lost in 110 Sea Zone
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 4/7 hits, 3.33 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Germans regular : 0.67
    

    Savegame

  • 24 23 22 21

    @martin Another 4…
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  • 25 24 23 22 21

    @flyingbadger Destroyer, 2 US Fighters and one Spitfire

  • 24 23 22 21

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
                  Germans take Urals from Russians
                  Germans take Evenkiyskiy from Russians
            1 armour and 1 mech_infantry moved from Nenetsia to Timguska
                  Germans take Timguska from Russians
            9 armour and 7 mech_infantrys moved from Nenetsia to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 artillery and 1 infantry moved from Archangel to Vologda
            1 artillery moved from Archangel to Smolensk
            1 mech_infantry moved from Novgorod to Smolensk
            1 mech_infantry moved from Novgorod to Belarus
            1 infantry moved from Eastern Poland to Belarus
            2 infantry moved from Eastern Poland to Western Ukraine
            2 infantry moved from Eastern Poland to Bessarabia
            1 infantry moved from Eastern Poland to Romania
            2 mech_infantrys moved from Eastern Poland to Romania
            1 armour and 2 mech_infantrys moved from Germany to Romania
            1 artillery moved from Eastern Poland to Western Ukraine
            1 artillery moved from Eastern Poland to Bessarabia
            1 fighter moved from Eastern Poland to Romania
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
            1 fighter moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Bessarabia
            2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
            1 infantry moved from Eire to 109 Sea Zone
            1 infantry and 1 transport moved from 109 Sea Zone to 123 Sea Zone
            1 infantry moved from 123 Sea Zone to Iceland
    
        Combat - Germans
            Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in Iceland
            Battle in 110 Sea Zone
                Germans attack with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer and 2 fighters; Americans defend with 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
                    Americans roll dice for 1 carrier, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
                    1 destroyer owned by the British, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Germans and 1 carrier owned by the Americans lost in 110 Sea Zone
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 4/7 hits, 3.33 expected hits
                    Americans roll dice for 1 destroyer, 4 fighters and 3 transports in 110 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits
                    2 destroyers owned by the Germans, 1 destroyer owned by the Americans, 1 submarine owned by the Germans, 2 fighters owned by the Americans and 1 fighter owned by the British lost in 110 Sea Zone
                    Germans roll dice for 1 cruiser, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 4 : 3/5 hits, 2.67 expected hits
                    Americans roll dice for 1 fighter and 3 transports in 110 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans, 2 transports owned by the Americans and 1 fighter owned by the British lost in 110 Sea Zone
                    1 transport owned by the Americans lost in 110 Sea Zone
                Germans win, taking Iceland from British with 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 40
                Casualties for Germans: 2 carriers, 2 destroyers, 1 fighter and 1 submarine
                Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports
                Casualties for British: 1 destroyer and 2 fighters
            Battle in Romania
                Germans attack with 1 armour, 1 fighter, 1 infantry and 4 mech_infantrys
                Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 1 armour, 1 fighter, 1 infantry and 4 mech_infantrys in Romania, round 2 : 1/7 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Romania, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
                    Germans roll dice for 1 armour, 1 fighter and 4 mech_infantrys in Romania, round 3 : 1/6 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Romania, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
                    Germans roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Romania, round 4 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Romania, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Romania
                Germans win, taking Romania from Russians with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for Russians: 1 artillery and 3 infantry
            Battle in Bessarabia
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Bessarabia, round 3 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                    Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 4 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 artillery, 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Vologda
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Vologda
                    Germans roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans lost in Vologda
                Russians win with 2 infantry remaining. Battle score for attacker is -7
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Smolensk to Eastern Poland
            1 tactical_bomber moved from Smolensk to Eastern Poland
            1 fighter moved from Belarus to Eastern Poland
            1 fighter moved from Western Ukraine to Eastern Poland
            1 fighter moved from Romania to Eastern Poland
            1 tactical_bomber moved from Belarus to Eastern Poland
            1 transport moved from 109 Sea Zone to 112 Sea Zone
            2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 transport moved from 109 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from Novgorod to Archangel
            1 aaGun moved from Archangel to Belarus
            1 aaGun moved from Eastern Poland to Bessarabia
            1 artillery and 3 infantry moved from Poland to Eastern Poland
            1 artillery and 3 infantry moved from Germany to Poland
            1 artillery and 1 infantry moved from Western Germany to Holland Belgium
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Novgorod
            2 artilleries and 5 infantry placed in Western Germany
            2 artilleries and 4 infantry placed in Germany
            1 artillery placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Russians regular : 0.00
    Germans regular : -2.00
    

    Savegame

  • 24 23 22 21

    @Martin I think I may have got a bit too cute with my attack on Russia and got the German fleet a bit trapped there… oh well, we have Iceland!

  • 25 24 23 22 21

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Volgograd to Sikang
            2 infantry moved from Vologda to Archangel
            1 tactical_bomber moved from Russia to Archangel
            2 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 fighter moved from Russia to Bessarabia
            3 infantry moved from Ukraine to Bessarabia
            1 artillery moved from Ukraine to Bessarabia
            1 armour moved from Ukraine to Bessarabia
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 aaGun and 1 mech_infantry
                    Germans roll AA dice in Archangel : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 0,83 expected hits
                    Italians roll dice for 1 aaGun and 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 3 : 0/3 hits, 0,83 expected hits
                    Italians roll dice for 1 aaGun and 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 4 : 1/3 hits, 0,83 expected hits
                    Italians roll dice for 1 aaGun and 1 mech_infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the Germans lost in Archangel
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 5 : 2/3 hits, 0,83 expected hits
                    Italians roll dice for 1 mech_infantry in Archangel, round 5 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 1 aaGun and 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Bessarabia
                Russians attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
                Germans defend with 1 aaGun, 1 artillery and 2 infantry
                    Germans roll AA dice in Bessarabia : 1/1 hits, 0,17 expected hits
                    1 fighter owned by the Russians lost in Bessarabia
                    Russians roll dice for 1 armour, 1 artillery and 3 infantry in Bessarabia, round 2 : 1/5 hits, 1,50 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bessarabia
                    Russians roll dice for 1 armour, 1 artillery and 2 infantry in Bessarabia, round 3 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Russians roll dice for 1 armour and 1 artillery in Bessarabia, round 4 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 2/2 hits, 0,67 expected hits
                    1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Germans win with 1 artillery remaining. Battle score for attacker is -18
                Casualties for Russians: 1 armour, 1 artillery, 1 fighter and 3 infantry
                Casualties for Germans: 1 aaGun and 2 infantry
            Battle in Sikang
                Russians attack with 1 armour
                Japanese defend with 1 armour
                    Russians roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Sikang
                Russians win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Bryansk
            1 armour moved from Ukraine to Volgograd
            1 infantry moved from Russia to Samara
            1 mech_infantry moved from Volgograd to Kazakhstan
            1 tactical_bomber moved from Archangel to Ukraine
            1 fighter moved from Smolensk to Ukraine
            1 armour moved from Russia to Ukraine
            1 armour moved from Russia to Ukraine
    
        Place Units - Russians
            1 artillery and 1 mech_infantry placed in Volgograd
            1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
            6 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,50
    Italians regular : -1,33
    Germans AA : 0,67
    Germans regular : 2,00
    Russians regular : -0,33
    

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 3 destroyers, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 destroyer moved from 31 Sea Zone to 17 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Philippines
            2 carriers and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry, 1 marine and 2 transports moved from 41 Sea Zone to 37 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 37 Sea Zone to Shan State
            1 destroyer moved from 41 Sea Zone to 37 Sea Zone
            2 carriers moved from 42 Sea Zone to 37 Sea Zone
            3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Shan State
            1 battleship moved from 42 Sea Zone to 37 Sea Zone
            1 carrier moved from 42 Sea Zone to 35 Sea Zone
            2 fighters moved from 42 Sea Zone to Philippines
            1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            3 infantry moved from French Indo China to Shan State
            1 artillery moved from Yunnan to Shan State
            1 infantry moved from Shantung to Anhwe
            1 armour moved from Shantung to Kweichow
            1 armour moved from Shantung to Hunan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Shensi to Tsinghai
            1 armour moved from Kweichow to Tsinghai
            1 armour moved from Kweichow to Sikang
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Yunnan to Szechwan
            1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
            1 bomber moved from French Indo China to Sikang
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 3 carriers, 3 destroyers and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 3 carriers, 3 destroyers and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Philippines
                Japanese attack with 1 artillery, 4 fighters and 1 tactical_bomber
                Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery, 4 fighters and 1 tactical_bomber in Philippines, round 2 : 4/6 hits, 3.00 expected hits
                    Americans roll dice for 1 mech_infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the ANZAC lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 mech_infantry
            Battle in Shan State
                Japanese attack with 2 artilleries, 3 fighters, 4 infantry, 1 marine and 1 tactical_bomber
                British defend with 1 armour
                    Japanese roll dice for 1 battleship in Shan State, round 2 : 1/1 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 3 fighters, 4 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Sikang
                Japanese attack with 1 armour, 1 bomber and 1 infantry
                Russians defend with 1 armour
                    Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Sikang, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
            Battle in Tsinghai
                Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Tsinghai to Kweichow
            1 bomber moved from Sikang to French Indo China
            1 aaGun moved from Shensi to Tsinghai
            3 fighters and 1 tactical_bomber moved from Shan State to 37 Sea Zone
            4 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from 6 Sea Zone to Kweichow
    
        Place Units - Japanese
            1 destroyer, 1 fighter and 1 tactical_bomber placed in 6 Sea Zone
            2 destroyers placed in 37 Sea Zone
            1 infantry placed in Malaya
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Americans regular : -0.33
    Japanese regular : 1.17
    UK_Pacific regular : -0.50
    

    Savegame

  • 25 24 23 22 21

    @flyingbadger I restart the US, as I accidentally did a “normal” attack on Northern Italy with the bomber instead of a strategic bombing raid. I think and hope this is OK.

  • 25 24 23 22 21

    @FlyingBadger your AAA took care that the result is the same :sneezing_face:

  • 25 24 23 22 21

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 82 PUs; 
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Algeria to Northern Italy
            1 bomber moved from Eastern United States to 123 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from Gibraltar to 110 Sea Zone
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    Italians roll AA dice in Northern Italy : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Northern Italy causes 0 damage total. 
            Battle in 123 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 123 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 110 Sea Zone
                Americans attack with 1 carrier, 1 destroyer and 1 fighter
                Germans defend with 1 cruiser
                    Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 1 cruiser in 110 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
                Americans win with 1 carrier and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 cruiser
    
        Non Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Iraq to Persia
            2 infantry moved from Egypt to Trans-Jordan
            1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 bomber moved from 123 Sea Zone to United Kingdom
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 carrier moved from 92 Sea Zone to 98 Sea Zone
            1 infantry moved from Tunisia to Algeria
            1 artillery moved from Algeria to Tunisia
    
        Place Units - Americans
            1 factory_minor placed in Iraq
            1 carrier and 2 fighters placed in 110 Sea Zone
            1 transport placed in 101 Sea Zone
            1 artillery placed in Central United States
            2 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    Germans regular : 1,00
    Italians AA : 0,83
    

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 82 PUs; 
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Algeria to Northern Italy
            1 bomber moved from Eastern United States to 123 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from Gibraltar to 110 Sea Zone
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    Italians roll AA dice in Northern Italy : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Northern Italy causes 0 damage total. 
            Battle in 123 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 123 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 110 Sea Zone
                Americans attack with 1 carrier, 1 destroyer and 1 fighter
                Germans defend with 1 cruiser
                    Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 1 cruiser in 110 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
                Americans win with 1 carrier and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 cruiser
    
        Non Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Iraq to Persia
            2 infantry moved from Egypt to Trans-Jordan
            1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 bomber moved from 123 Sea Zone to United Kingdom
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 carrier moved from 92 Sea Zone to 98 Sea Zone
            1 infantry moved from Tunisia to Algeria
            1 artillery moved from Algeria to Tunisia
    
        Place Units - Americans
            1 factory_minor placed in Iraq
            1 carrier and 2 fighters placed in 110 Sea Zone
            1 transport placed in 101 Sea Zone
            1 artillery placed in Central United States
            2 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 1 PU
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 aaGuns; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Scotland to Eire
                  British take Eire from Germans
            3 mech_infantrys moved from Ukraine to Bessarabia
    
        Combat - British
            Battle in Bessarabia
                British attack with 3 mech_infantrys
                Germans defend with 1 artillery
                    British roll dice for 3 mech_infantrys in Bessarabia, round 2 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Bessarabia
                    British roll dice for 2 mech_infantrys in Bessarabia, round 3 : 1/2 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Bessarabia
                British win, taking Bessarabia from Germans with 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for British: 2 mech_infantrys
                Casualties for Germans: 1 artillery
    
        Non Combat Move - British
            1 fighter moved from Gibraltar to 98 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
            1 infantry moved from Libya to Tobruk
            3 mech_infantrys moved from West India to India
            1 tactical_bomber moved from Persia to India
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            2 infantry moved from Persia to Eastern Persia
            1 artillery moved from Persia to Eastern Persia
            1 armour moved from Syria to Northwest Persia
            1 armour moved from Alexandria to Trans-Jordan
            2 artilleries moved from Scotland to United Kingdom
            2 mech_infantrys moved from Persia to West India
    
        Place Units - British
            1 transport placed in 110 Sea Zone
            1 fighter placed in United Kingdom
            1 artillery and 2 mech_infantrys placed in Persia
            British undo move 3.
            British undo move 2.
            1 fighter and 2 mech_infantrys placed in Persia
            1 artillery placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            2 aaGuns placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 2 aaGuns
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    Germans regular : 2,33
    British regular : 0,17
    Italians AA : 0,83
    

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries and 5 infantry moved from Southern France to Normandy Bordeaux
            1 bomber moved from Southern Italy to Normandy Bordeaux
            1 infantry moved from Southern Italy to Northern Italy
            1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
            1 artillery and 2 infantry moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 2 artilleries, 1 bomber and 5 infantry
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
                    Italians roll dice for 2 artilleries, 1 bomber and 5 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 2.50 expected hits
                    Americans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                    Italians roll dice for 2 artilleries, 1 bomber and 4 infantry in Normandy Bordeaux, round 3 : 2/7 hits, 2.33 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from Americans with 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Italians: 2 infantry
                Casualties for Americans: 1 artillery, 1 infantry and 2 mech_infantrys
    
        Non Combat Move - Italians
            1 bomber moved from Normandy Bordeaux to Southern Italy
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Southern France
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
            Italians collect 12 PUs (3 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Italians regular : -0.83
    

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 45 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 armour and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 45 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 armour and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Timguska to Yenisey
                  Germans take Yenisey from Russians
            1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
            2 armour and 2 mech_infantrys moved from Yenisey to Yakut S.S.R.
                  Germans take Yakut S.S.R. from Russians
            1 mech_infantry moved from Novosibirsk to Vologda
                  Germans take Vologda from Russians
            9 armour and 6 mech_infantrys moved from Novosibirsk to Kansu
            2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
            2 artilleries and 2 infantry moved from 127 Sea Zone to Archangel
            1 infantry moved from Novgorod to Archangel
            1 artillery moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Belarus to Smolensk
            1 mech_infantry moved from Belarus to Smolensk
            1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
            2 fighters moved from Eastern Poland to Bessarabia
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
            1 infantry moved from Western Ukraine to Bryansk
            1 artillery moved from Western Ukraine to Bryansk
    
        Combat - Germans
            Battle in Kansu
                Germans attack with 9 armour and 6 mech_infantrys
                Chinese defend with 2 infantry; Russians defend with 2 infantry
                    Germans roll dice for 9 armour and 6 mech_infantrys in Kansu, round 2 : 6/15 hits, 5.50 expected hits
                    Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians, 2 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Kansu
                Germans win, taking Kansu from Chinese with 9 armour and 5 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 1 mech_infantry
                Casualties for Chinese: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Archangel
                Germans attack with 3 artilleries and 4 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 3 artilleries and 4 infantry in Archangel, round 2 : 1/7 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 3 artilleries and 3 infantry in Archangel, round 3 : 1/6 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Smolensk
                Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Bryansk
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bessarabia
                Germans attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Bessarabia, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            2 fighters moved from Bessarabia to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Smolensk to Western Ukraine
            1 aaGun and 2 infantry moved from Eastern Poland to Western Ukraine
            1 armour and 3 mech_infantrys moved from Romania to Western Ukraine
            1 artillery and 3 infantry moved from Poland to Eastern Poland
            2 artilleries and 4 infantry moved from Germany to Poland
            1 tactical_bomber moved from Western Germany to Western Ukraine
    
        Place Units - Germans
            1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
            2 armour, 1 artillery, 1 infantry and 3 mech_infantrys placed in Germany
            3 infantry and 1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Russians regular : 0.67
    Germans regular : -2.67
    

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Ukraine to Bryansk
            1 infantry moved from Samara to Novosibirsk
                  Russians take Novosibirsk from Germans
            2 infantry moved from Russia to Smolensk
            1 tactical_bomber moved from Ukraine to Bryansk
            1 fighter moved from Ukraine to Smolensk
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                Russians win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Smolensk to Russia
            1 mech_infantry moved from Kazakhstan to Eastern Persia
            1 mech_infantry moved from Volgograd to Kazakhstan
            1 armour moved from Volgograd to Turkmenistan
            2 armour moved from Ukraine to Volgograd
            1 mech_infantry moved from Ukraine to Volgograd
            1 tactical_bomber moved from Bryansk to Russia
            1 artillery moved from Volgograd to Rostov
            1 mech_infantry moved from Russia to Volgograd
            1 armour moved from Russia to Volgograd
    
        Place Units - Russians
            9 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1,33
    Russians regular : 2,00
    

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 destroyers, 5 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 17 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 armour and 1 infantry moved from Sikang to Kazakhstan
            1 armour moved from Tsinghai to Kazakhstan
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 artillery moved from Shantung to Anhwe
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Shantung to Kweichow
            1 mech_infantry moved from Shantung to Hunan
            1 infantry moved from French Indo China to Yunnan
            1 fighter moved from Kweichow to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea Zone
            1 armour moved from Kweichow to Shan State
            1 armour moved from Hunan to Shan State
            1 artillery and 1 infantry moved from French Indo China to Shan State
            1 bomber moved from French Indo China to India
            2 artilleries, 2 infantry and 1 marine moved from Shan State to 37 Sea Zone
            2 artilleries, 1 battleship, 2 carriers, 3 destroyers, 3 fighters, 2 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 42 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            3 artilleries, 3 infantry and 1 marine moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
            3 carriers, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from 42 Sea Zone to Java
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in India causes 7 damage total. 
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 5 carriers, 4 destroyers, 5 fighters, 2 tactical_bombers and 3 transports
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 battleship, 5 carriers, 4 destroyers, 5 fighters, 2 tactical_bombers and 3 transports in 42 Sea Zone, round 2 : 7/12 hits, 5.83 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 battleship, 5 carriers, 4 destroyers, 5 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in Java
                Japanese attack with 3 artilleries, 2 fighters, 3 infantry, 1 marine and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 3 artilleries, 2 fighters, 3 infantry, 1 marine and 1 tactical_bomber in Java, round 2 : 4/10 hits, 4.00 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 3 artilleries, 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Kazakhstan
                Japanese attack with 2 armour, 1 fighter and 1 infantry
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 2 armour, 1 fighter and 1 infantry in Kazakhstan, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Kazakhstan to Sikang
            1 aaGun moved from Tsinghai to Kazakhstan
            1 bomber moved from India to French Indo China
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
            1 transport placed in 37 Sea Zone
            1 artillery and 1 infantry placed in Malaya
            1 infantry and 2 mech_infantrys placed in Shantung
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : 2.00
    UK_Pacific AA : -0.17
    ANZAC regular : 0.33
    Russians regular : 0.67
    

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 3 destroyers, 5 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            3 fighters moved from Hawaiian Islands to 25 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 bomber moved from United Kingdom to France
    
        Combat - Americans
            Strategic bombing raid in France
                    Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
                Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Battle in 45 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
            3 fighters moved from 25 Sea Zone to Hawaiian Islands
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from Tunisia to Libya
            1 infantry moved from Algeria to Tunisia
            1 artillery moved from Morocco to Algeria
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from Trans-Jordan to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 infantry moved from Persia to Eastern Persia
            2 infantry moved from 80 Sea Zone to Eastern Persia
            1 bomber moved from France to United Kingdom
    
        Place Units - Americans
            1 armour and 2 mech_infantrys placed in Iraq
            1 submarine and 2 transports placed in 101 Sea Zone
            3 destroyers and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,33
    Japanese regular : -0,67
    Germans AA : -0,17
    

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame

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