Oh you’re right. Delete the mech in Egypt.
L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM
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@flyingbadger OK :-) Yes, full scramble please from Scotland and UK.
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 1 mech_infantry moved from Novgorod to Vologda Germans take Vologda from Russians 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Eire 1 cruiser and 3 transports moved from 109 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 1 marine moved from Normandy Bordeaux to 110 Sea Zone 2 infantry moved from Holland Belgium to 110 Sea Zone 1 artillery, 1 cruiser, 5 infantry, 1 marine and 3 transports moved from 110 Sea Zone to 109 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 109 Sea Zone to Scotland 4 infantry moved from 109 Sea Zone to Eire Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone British scrambles to create a battle in territory 109 Sea Zone Battle in 109 Sea Zone Germans attack with 2 carriers, 1 cruiser, 4 destroyers, 2 fighters and 3 transports British defend with 3 fighters and 1 tactical_bomber Germans roll dice for 2 carriers, 1 cruiser, 4 destroyers, 2 fighters and 3 transports in 109 Sea Zone, round 2 : 2/7 hits, 2.83 expected hits British roll dice for 3 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 1/4 hits, 2.50 expected hits 1 destroyer owned by the Germans, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in 109 Sea Zone Germans roll dice for 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 3 transports in 109 Sea Zone, round 3 : 2/6 hits, 2.50 expected hits British roll dice for 2 fighters in 109 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 1 destroyer owned by the Germans and 2 fighters owned by the British lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is 25 Casualties for Germans: 2 destroyers Casualties for British: 3 fighters and 1 tactical_bomber Battle in Eire Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber British defend with 1 infantry and 1 mech_infantry; French defend with 2 infantry Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Eire, round 2 : 1/6 hits, 1.83 expected hits British roll dice for 3 infantry and 1 mech_infantry in Eire, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans and 1 infantry owned by the French lost in Eire Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eire, round 3 : 2/4 hits, 1.50 expected hits British roll dice for 2 infantry and 1 mech_infantry in Eire, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans, 1 infantry owned by the French and 1 infantry owned by the British lost in Eire Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eire, round 4 : 1/3 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Eire, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Eire Germans win, taking Eire from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 3 infantry Casualties for French: 2 infantry Casualties for British: 1 infantry and 1 mech_infantry Battle in Scotland Germans attack with 1 artillery, 1 infantry and 1 marine British defend with 1 aaGun and 1 airfield 1 aaGun owned by the British lost in Scotland Germans win, taking Scotland from British with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Eire to 109 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 105 Sea Zone to 109 Sea Zone 10 armour and 8 mech_infantrys moved from Belarus to Nenetsia 2 aaGuns and 2 artilleries moved from Belarus to Archangel 1 infantry moved from Belarus to Smolensk 2 artilleries and 5 infantry moved from Poland to Eastern Poland 4 fighters and 2 tactical_bombers moved from Belarus to Eastern Poland 2 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Eastern Poland to Romania 1 aaGun moved from Romania to Eastern Poland 1 armour moved from Novgorod to Nenetsia 1 infantry moved from Belarus to Archangel 1 artillery and 3 infantry moved from Germany to Poland 2 infantry moved from Western Germany to Holland Belgium Place Units - Germans 1 artillery and 1 infantry placed in Western Germany 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys placed in Germany 3 mech_infantrys placed in Novgorod 2 artilleries and 1 infantry placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans regular : -2.00 British regular : -1.50
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Kazakhstan to Sikang 1 armour and 1 mech_infantry moved from Volgograd to Sikang 3 infantry moved from Bessarabia to Romania 1 artillery moved from Bessarabia to Romania 2 infantry moved from Russia to Vologda 2 infantry moved from Russia to Smolensk 2 infantry moved from Bryansk to Belarus 1 tactical_bomber moved from Russia to Belarus 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Vologda Combat - Russians Battle in Romania Russians attack with 1 artillery and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Romania, round 2 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Sikang Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Japanese defend with 2 armour and 1 artillery Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Sikang, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 2 armour and 1 artillery in Sikang, round 2 : 1/3 hits, 1,33 expected hits 1 artillery owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Sikang Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Sikang, round 3 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 armour in Sikang, round 3 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry and 1 mech_infantry Casualties for Japanese: 2 armour and 1 artillery Non Combat Move - Russians 1 artillery moved from Bessarabia to Ukraine 1 armour moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Volgograd 1 tactical_bomber moved from Belarus to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Vologda to Russia 1 armour moved from Bessarabia to Ukraine 1 infantry moved from Western Ukraine to Bessarabia 1 aaGun moved from Bryansk to Russia 1 armour moved from Russia to Urals Place Units - Russians 1 artillery and 9 infantry placed in Russia 2 infantry placed in Ukraine Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese regular : 0,17 Italians regular : 0,33 Germans regular : -0,67 Russians regular : 2,00
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 factory_minor, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 31 Sea Zone 1 infantry and 1 marine moved from Philippines to 35 Sea Zone 1 infantry, 1 marine and 2 transports moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 2 infantry, 1 marine and 2 transports moved from 36 Sea Zone to 41 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 41 Sea Zone to Sumatra 1 bomber moved from French Indo China to 41 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery, 1 marine and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 marine moved from 42 Sea Zone to Java 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to Java 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 2 fighters moved from 35 Sea Zone to 45 Sea Zone 1 destroyer and 2 fighters moved from 35 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from French Indo China to Shan State 1 fighter moved from Kweichow to Shan State 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 armour and 1 mech_infantry moved from Kweichow to Sikang 1 infantry moved from Szechwan to Sikang 1 fighter and 1 tactical_bomber moved from Kweichow to Sikang 1 infantry moved from Kweichow to Szechwan 2 armour moved from Shantung to Kweichow 1 tactical_bomber moved from Kweichow to Yunnan 1 infantry moved from Shantung to Anhwe 1 infantry moved from Anhwe to Hunan 1 battleship moved from 44 Sea Zone to 42 Sea Zone Japanese take 42 Sea Zone from Americans 1 infantry moved from French Indo China to Yunnan Combat - Japanese Battle in 31 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 31 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 41 Sea Zone Japanese attack with 1 bomber and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 bomber and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Japanese attack with 1 artillery, 2 infantry and 1 marine ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 infantry and 1 marine in Sumatra, round 2 : 2/4 hits, 1.17 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Java Japanese attack with 1 artillery, 2 fighters, 1 marine and 2 tactical_bombers ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 2 fighters, 1 marine and 2 tactical_bombers in Java, round 2 : 4/6 hits, 3.00 expected hits ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 2/2 hits, 0.83 expected hits 1 tactical_bomber owned by the Japanese, 1 armour owned by the ANZAC, 1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Japanese: 1 marine and 1 tactical_bomber Casualties for ANZAC: 1 armour and 1 infantry Battle in 45 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 46 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 46 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in Shan State Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber British defend with 1 artillery Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Sikang Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 armour and 1 artillery Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 1/5 hits, 2.00 expected hits Chinese roll dice for 1 armour and 1 artillery in Sikang, round 2 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Russians lost in Sikang Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Sikang, round 3 : 1/5 hits, 2.00 expected hits Chinese roll dice for 1 armour in Sikang, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 1 armour and 1 artillery Battle in 25 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 carriers moved from 44 Sea Zone to 42 Sea Zone 1 fighter moved from Shan State to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone 1 destroyer moved from 44 Sea Zone to 41 Sea Zone 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 2 fighters moved from 46 Sea Zone to 42 Sea Zone 1 bomber moved from 41 Sea Zone to French Indo China 1 carrier moved from 35 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from Yunnan to 20 Sea Zone 1 fighter moved from 45 Sea Zone to 20 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 45 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Sikang to Kweichow Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 factory_minor placed in Malaya 2 armour and 1 infantry placed in Shantung 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67 Americans regular : -0.33 Japanese regular : -1.50 UK_Pacific regular : -0.33 ANZAC regular : 1.83
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 3 destroyers and 2 fighters; Remaining resources: 5 PUs; Combat Move - Americans 1 infantry moved from Trans-Jordan to Iraq Americans take Iraq from Italians 1 artillery, 3 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 1 fighter moved from Gibraltar to 97 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@FlyingBadger do you scramble to SZ97, and how?
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@martin yes please, all 3
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 3 destroyers and 2 fighters; Remaining resources: 5 PUs; Combat Move - Americans 1 infantry moved from Trans-Jordan to Iraq Americans take Iraq from Italians 1 artillery, 3 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 1 fighter moved from Gibraltar to 97 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 110 Sea Zone Americans attack with 1 carrier, 1 destroyer, 2 fighters and 3 transports Germans defend with 1 destroyer Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 transports in 110 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 transports in 110 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone Americans win with 1 carrier, 2 fighters and 3 transports remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Americans attack with 1 artillery, 3 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Americans roll dice for 1 artillery, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/7 hits, 1,83 expected hits Germans roll dice for 1 aaGun, 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits 1 aaGun owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 artillery, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 4/6 hits, 1,67 expected hits Germans roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Americans: 2 infantry Casualties for Germans: 1 aaGun, 2 artilleries and 1 infantry Battle in 97 Sea Zone Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer, 2 fighters and 1 tactical_bomber Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 tactical_bomber owned by the Italians and 1 fighter owned by the Americans lost in 97 Sea Zone Americans roll dice for 1 bomber and 1 tactical_bomber in 97 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits Italians roll dice for 2 fighters in 97 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits 1 tactical_bomber owned by the Americans and 2 fighters owned by the Italians lost in 97 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Americans: 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Italians: 1 destroyer, 2 fighters and 1 tactical_bomber Battle in 25 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from 25 Sea Zone to Hawaiian Islands 1 bomber moved from 97 Sea Zone to Algeria 1 artillery moved from Alexandria to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Morocco 1 carrier and 1 fighter moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 2 fighters placed in Western United States 1 bomber placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : 1,83 Japanese regular : 0,33 Italians regular : -0,50 Germans AA : -0,17 Germans regular : 0,67
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 3 destroyers and 2 fighters; Remaining resources: 5 PUs; Combat Move - Americans 1 infantry moved from Trans-Jordan to Iraq Americans take Iraq from Italians 1 artillery, 3 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 1 fighter moved from Gibraltar to 97 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 110 Sea Zone Americans attack with 1 carrier, 1 destroyer, 2 fighters and 3 transports Germans defend with 1 destroyer Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 transports in 110 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 transports in 110 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone Americans win with 1 carrier, 2 fighters and 3 transports remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Americans attack with 1 artillery, 3 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Americans roll dice for 1 artillery, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/7 hits, 1,83 expected hits Germans roll dice for 1 aaGun, 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits 1 aaGun owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 artillery, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 4/6 hits, 1,67 expected hits Germans roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Americans: 2 infantry Casualties for Germans: 1 aaGun, 2 artilleries and 1 infantry Battle in 97 Sea Zone Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer, 2 fighters and 1 tactical_bomber Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 tactical_bomber owned by the Italians and 1 fighter owned by the Americans lost in 97 Sea Zone Americans roll dice for 1 bomber and 1 tactical_bomber in 97 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits Italians roll dice for 2 fighters in 97 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits 1 tactical_bomber owned by the Americans and 2 fighters owned by the Italians lost in 97 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Americans: 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Italians: 1 destroyer, 2 fighters and 1 tactical_bomber Battle in 25 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from 25 Sea Zone to Hawaiian Islands 1 bomber moved from 97 Sea Zone to Algeria 1 artillery moved from Alexandria to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Morocco 1 carrier and 1 fighter moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 2 fighters placed in Western United States 1 bomber placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Egypt to Syria British take Syria from Italians 4 infantry moved from United Kingdom to Scotland 2 artilleries moved from United Kingdom to Scotland 2 infantry moved from Burma to Shan State 1 armour moved from India to Shan State 1 armour moved from Tsinghai to Sikang Combat - British Battle in Scotland British attack with 2 artilleries and 4 infantry Germans defend with 1 airfield, 1 artillery, 1 infantry and 1 marine British roll dice for 2 artilleries and 4 infantry in Scotland, round 2 : 3/6 hits, 1,67 expected hits Germans roll dice for 1 artillery, 1 infantry and 1 marine in Scotland, round 2 : 2/3 hits, 1,00 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 infantry owned by the British and 1 marine owned by the Germans lost in Scotland British win, taking Scotland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Germans: 1 artillery, 1 infantry and 1 marine Battle in Sikang British attack with 1 armour Japanese defend with 1 armour, 1 infantry and 1 mech_infantry British roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Sikang, round 2 : 0/3 hits, 1,17 expected hits 1 infantry owned by the Japanese lost in Sikang British roll dice for 1 armour in Sikang, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Sikang Japanese win with 1 armour remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for British: 1 armour Battle in Shan State British attack with 1 armour and 2 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 armour and 2 infantry in Shan State, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 armour remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 fighter moved from 92 Sea Zone to United Kingdom 2 fighters moved from Tobruk to Gibraltar 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 3 mech_infantrys moved from Caucasus to Ukraine 5 infantry moved from Burma to India 3 mech_infantrys moved from Persia to West India 1 tactical_bomber moved from Alexandria to Persia 1 armour moved from Libya to Alexandria 1 infantry moved from Tunisia to Libya Place Units - British 1 destroyer placed in 110 Sea Zone 1 fighter placed in United Kingdom 1 infantry and 2 mech_infantrys placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,5,1,4,6,4,6,3,1,6,1,5 British collect 30 PUs (8 lost to blockades); end with 30 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Americans regular : 1,83 Japanese regular : 0,67 Italians regular : -0,50 Germans AA : -0,17 Germans regular : 1,67 British regular : 3,50
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Italians Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Archangel to Urals 1 bomber moved from Southern Italy to Normandy Bordeaux Combat - Italians Strategic bombing raid in Normandy Bordeaux Americans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Battle in Urals Italians attack with 1 armour Russians defend with 1 armour Italians roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Italians lost in Urals Russians win with no units remaining. Battle score for attacker is 0 Casualties for Italians: 1 armour Casualties for Russians: 1 armour Non Combat Move - Italians 3 artilleries and 5 infantry moved from Northern Italy to Southern France 1 infantry moved from Yugoslavia to Albania 1 infantry moved from Bulgaria to Albania 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 1 artillery and 2 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Normandy Bordeaux to Southern Italy Place Units - Italians 1 infantry placed in Southern Italy 1 infantry and 2 mech_infantrys placed in Northern Italy 2 infantry placed in Southern France Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 Americans AA : -0.17 Russians regular : 0.50
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 mech_infantry moved from Queensland to 54 Sea Zone 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 mech_infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines Battle in 45 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone ANZAC win, taking Philippines from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,67
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 mech_infantry moved from Queensland to 54 Sea Zone 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 mech_infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines Battle in 45 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone ANZAC win, taking Philippines from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,67
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 1 armour and 1 mech_infantry moved from Nenetsia to Timguska Germans take Timguska from Russians 9 armour and 7 mech_infantrys moved from Nenetsia to Novosibirsk Germans take Novosibirsk from Russians 1 artillery and 1 infantry moved from Archangel to Vologda 1 artillery moved from Archangel to Smolensk 1 mech_infantry moved from Novgorod to Smolensk 1 mech_infantry moved from Novgorod to Belarus 1 infantry moved from Eastern Poland to Belarus 2 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Eastern Poland to Romania 2 mech_infantrys moved from Eastern Poland to Romania 1 armour and 2 mech_infantrys moved from Germany to Romania 1 artillery moved from Eastern Poland to Western Ukraine 1 artillery moved from Eastern Poland to Bessarabia 1 fighter moved from Eastern Poland to Romania 1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 1 fighter moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Bessarabia 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from Eire to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 123 Sea Zone 1 infantry moved from 123 Sea Zone to Iceland Combat - Germans
Combat Hit Differential Summary :
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@Martin Scramble?
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@flyingbadger yes, full scramble please
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 1 armour and 1 mech_infantry moved from Nenetsia to Timguska Germans take Timguska from Russians 9 armour and 7 mech_infantrys moved from Nenetsia to Novosibirsk Germans take Novosibirsk from Russians 1 artillery and 1 infantry moved from Archangel to Vologda 1 artillery moved from Archangel to Smolensk 1 mech_infantry moved from Novgorod to Smolensk 1 mech_infantry moved from Novgorod to Belarus 1 infantry moved from Eastern Poland to Belarus 2 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Eastern Poland to Romania 2 mech_infantrys moved from Eastern Poland to Romania 1 armour and 2 mech_infantrys moved from Germany to Romania 1 artillery moved from Eastern Poland to Western Ukraine 1 artillery moved from Eastern Poland to Bessarabia 1 fighter moved from Eastern Poland to Romania 1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 1 fighter moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Bessarabia 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from Eire to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 123 Sea Zone 1 infantry moved from 123 Sea Zone to Iceland Combat - Germans Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in Iceland Battle in 110 Sea Zone Germans attack with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber British defend with 1 destroyer and 2 fighters; Americans defend with 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
Combat Hit Differential Summary :
Germans regular : 0.33
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@martin Casualties?
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@flyingbadger Bristish Destroyer, Aircraft Carrier (2x) and the Tactical Bomber
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 1 armour and 1 mech_infantry moved from Nenetsia to Timguska Germans take Timguska from Russians 9 armour and 7 mech_infantrys moved from Nenetsia to Novosibirsk Germans take Novosibirsk from Russians 1 artillery and 1 infantry moved from Archangel to Vologda 1 artillery moved from Archangel to Smolensk 1 mech_infantry moved from Novgorod to Smolensk 1 mech_infantry moved from Novgorod to Belarus 1 infantry moved from Eastern Poland to Belarus 2 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Eastern Poland to Romania 2 mech_infantrys moved from Eastern Poland to Romania 1 armour and 2 mech_infantrys moved from Germany to Romania 1 artillery moved from Eastern Poland to Western Ukraine 1 artillery moved from Eastern Poland to Bessarabia 1 fighter moved from Eastern Poland to Romania 1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 1 fighter moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Bessarabia 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from Eire to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 123 Sea Zone 1 infantry moved from 123 Sea Zone to Iceland Combat - Germans Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in Iceland Battle in 110 Sea Zone Germans attack with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber British defend with 1 destroyer and 2 fighters; Americans defend with 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits Americans roll dice for 1 carrier, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits 1 destroyer owned by the British, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Germans and 1 carrier owned by the Americans lost in 110 Sea Zone Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 4/7 hits, 3.33 expected hits
Combat Hit Differential Summary :
Americans regular : -0.17 Germans regular : 0.67