Ouch, that’s a tough G1. Not killing the BB AND losing your fighter is pretty rough. Would you like to redo your G1?
FlyingBadger (Axis) vs feltmarskal (Allies +16) G40 2nd Ed - Regular Dice
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 3 armour; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from 63 Sea Zone to Wake Island 1 fighter moved from New South Wales to Fiji 1 destroyer moved from 63 Sea Zone to 30 Sea Zone 1 carrier, 1 cruiser and 1 transport moved from 63 Sea Zone to 26 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 3 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 7 PUs; end with 7 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Alexandria to Egypt 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Algeria to Tunisia 1 fighter moved from Spain to Greece Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 17 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 4 infantry moved from France to Normandy Bordeaux 3 fighters and 3 tactical_bombers moved from France to Normandy Bordeaux 1 bomber and 1 fighter moved from Western Germany to Normandy Bordeaux 2 fighters moved from 113 Sea Zone to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from France to Holland Belgium 1 infantry moved from France to Normandy Bordeaux 3 infantry moved from Greater Southern Germany to Yugoslavia 1 infantry moved from Bulgaria to Albania 1 infantry moved from Romania to Bulgaria 10 infantry moved from Romania to Yugoslavia 1 infantry moved from Slovakia Hungary to Yugoslavia 12 infantry moved from Germany to Slovakia Hungary 2 fighters moved from Western Germany to Normandy Bordeaux 3 fighters moved from Germany to Holland Belgium 3 artilleries moved from Greater Southern Germany to Yugoslavia 1 artillery moved from Romania to Yugoslavia 3 artilleries moved from Romania to Slovakia Hungary 2 artilleries moved from Romania to Yugoslavia 1 armour and 1 mech_infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Romania to Slovakia Hungary 1 mech_infantry moved from Greater Southern Germany to Slovakia Hungary 1 mech_infantry moved from Greater Southern Germany to Poland 2 mech_infantrys moved from Western Germany to Greater Southern Germany 1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 armour moved from France to Western Germany 3 infantry moved from Switzerland to France 4 infantry moved from Sweden to Finland 3 infantry moved from Sweden to Finland 5 infantry moved from Western Germany to Greater Southern Germany 2 armour and 3 mech_infantrys moved from Amur to Manchuria Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 bomber, 6 fighters, 5 infantry and 3 tactical_bombers British defend with 1 armour; Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 bomber, 6 fighters, 5 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 7/16 hits, 7.00 expected hits Americans roll dice for 2 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 4/4 hits, 1.67 expected hits 4 infantry owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 armour owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber, 6 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 4 infantry Casualties for Americans: 1 armour, 1 artillery and 1 infantry Casualties for British: 1 armour Battle in Holland Belgium Germans attack with 5 fighters and 3 infantry British defend with 1 artillery Germans roll dice for 5 fighters and 3 infantry in Holland Belgium, round 2 : 4/8 hits, 3.00 expected hits British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 5 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Germans 2 tactical_bombers moved from Normandy Bordeaux to France 1 tactical_bomber moved from Normandy Bordeaux to Germany 3 fighters moved from Normandy Bordeaux to France 2 fighters moved from Holland Belgium to 113 Sea Zone 1 fighter moved from Holland Belgium to Germany 3 fighters moved from Normandy Bordeaux to Western Germany 1 fighter moved from Holland Belgium to Germany 1 fighter moved from Holland Belgium to Western Germany 1 aaGun moved from Romania to Yugoslavia 1 aaGun moved from Slovakia Hungary to Poland 1 aaGun moved from Romania to Slovakia Hungary 1 aaGun moved from Romania to Slovakia Hungary 1 bomber moved from Normandy Bordeaux to Western Germany 1 infantry moved from Romania to Yugoslavia Place Units - Germans 1 submarine placed in 113 Sea Zone 8 infantry placed in Western Germany 1 infantry placed in Western Germany 8 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2 Germans collect 43 PUs (2 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Americans regular : 2.33 Germans regular : 1.00 British regular : -0.33 -
@feltmarskal We playing for a Victory City? Axis having 8 on Europe board or 6 on Pacific board, or Allies having the 3 Axis capitals.
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yes we are playing Victory City, i guess i lost the game
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@feltmarskal Not yet, but if the Japs take the the Australian capital then they do win as they’ll have 6 VCs. Just wondered because you evacuated out of Australia and you’ve completely out played me on the Europe side of the board.
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Greece to Albania 1 mech_infantry moved from Greece to Bulgaria 1 armour moved from Greece to Bulgaria 1 fighter moved from Turkey to Bulgaria 1 tactical_bomber moved from Turkey to Albania 1 artillery and 13 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Italians 1 armour, 2 infantry and 5 mech_infantrys moved from Buryatia to Amur Russians take Amur from Germans Combat - Russians Battle in Bulgaria Russians attack with 1 armour, 1 fighter and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Bulgaria, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bulgaria Russians win, taking Bulgaria from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Albania Russians attack with 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Albania, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Albania, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Albania, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Albania, round 4 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Albania, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Albania, round 5 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Albania, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Albania, round 6 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Albania, round 6 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Albania 1 tactical_bomber owned by the Russians retreated Italians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Russians: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Bulgaria to Ukraine 1 tactical_bomber moved from Albania to Turkey 1 aaGun, 1 artillery and 7 infantry moved from Bryansk to Western Ukraine 3 infantry moved from Rostov to Ukraine 1 mech_infantry moved from Volgograd to Turkey 2 infantry moved from Volgograd to Rostov 8 infantry moved from Kazakhstan to Caucasus 8 infantry moved from Russia to Bryansk 1 artillery and 13 infantry moved from Novgorod to Karelia 8 infantry moved from Archangel to Novgorod 1 aaGun moved from Buryatia to Amur Place Units - Russians 1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd Russians undo move 1. 2 infantry and 1 mech_infantry placed in Volgograd 1 artillery and 2 infantry placed in Novgorod 8 infantry placed in Russia Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUsCombat Hit Differential Summary :
Italians regular : -0,67 Germans regular : -0,33 Russians regular : -2,50 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 armour, 2 destroyers, 2 fighters and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 artilleries and 3 infantry moved from Queensland to New South Wales 1 artillery and 3 infantry moved from Northern Territory to 55 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 55 Sea Zone to 62 Sea Zone 1 artillery and 3 infantry moved from 62 Sea Zone to New South Wales 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales 1 fighter moved from 54 Sea Zone to New South Wales 2 armour, 1 artillery and 3 infantry moved from Shan State to 37 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 39 Sea Zone to 79 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 79 Sea Zone to West India 1 armour, 6 artilleries and 24 infantry moved from India to West India 3 infantry moved from Anhwe to Jehol 1 fighter moved from Anhwe to Jehol Combat - Japanese Battle in West India Japanese attack with 3 armour, 7 artilleries and 27 infantry British defend with 3 aaGuns, 4 artilleries and 25 infantry Japanese roll dice for 3 armour, 7 artilleries and 27 infantry in West India, round 2 : 8/37 hits, 9.50 expected hits UK_Pacific roll dice for 3 aaGuns, 4 artilleries and 25 infantry in West India, round 2 : 7/29 hits, 9.67 expected hits 7 infantry owned by the Japanese, 3 aaGuns owned by the British and 5 infantry owned by the British lost in West India Japanese roll dice for 3 armour, 7 artilleries and 20 infantry in West India, round 3 : 5/30 hits, 8.33 expected hits UK_Pacific roll dice for 4 artilleries and 20 infantry in West India, round 3 : 6/24 hits, 8.00 expected hits 6 infantry owned by the Japanese and 5 infantry owned by the British lost in West India Japanese roll dice for 3 armour, 7 artilleries and 14 infantry in West India, round 4 : 8/24 hits, 7.33 expected hits UK_Pacific roll dice for 4 artilleries and 15 infantry in West India, round 4 : 12/19 hits, 6.33 expected hits 12 infantry owned by the Japanese and 8 infantry owned by the British lost in West India Japanese roll dice for 3 armour, 7 artilleries and 2 infantry in West India, round 5 : 6/12 hits, 4.50 expected hits UK_Pacific roll dice for 4 artilleries and 7 infantry in West India, round 5 : 3/11 hits, 3.67 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 6 infantry owned by the British lost in West India Japanese roll dice for 3 armour and 6 artilleries in West India, round 6 : 3/9 hits, 3.50 expected hits UK_Pacific roll dice for 4 artilleries and 1 infantry in West India, round 6 : 2/5 hits, 1.67 expected hits 2 artilleries owned by the Japanese, 2 artilleries owned by the British and 1 infantry owned by the British lost in West India Japanese roll dice for 3 armour and 4 artilleries in West India, round 7 : 2/7 hits, 2.83 expected hits UK_Pacific roll dice for 2 artilleries in West India, round 7 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 2 artilleries owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 3 armour and 3 artilleries remaining. Battle score for attacker is 9 Casualties for Japanese: 4 artilleries and 27 infantry Casualties for British: 3 aaGuns, 4 artilleries and 25 infantry Battle in New South Wales Japanese attack with 4 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber ANZAC defend with 1 aaGun, 3 armour, 1 factory_minor, 1 harbour and 2 infantry ANZAC roll AA dice in New South Wales : 2/3 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in New South Wales Japanese roll dice for 4 artilleries, 1 fighter and 6 infantry in New South Wales, round 2 : 4/11 hits, 3.50 expected hits ANZAC roll dice for 1 aaGun, 3 armour and 2 infantry in New South Wales, round 2 : 2/5 hits, 2.17 expected hits 2 infantry owned by the Japanese, 1 armour owned by the ANZAC, 2 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in New South Wales Japanese roll dice for 4 artilleries, 1 fighter and 4 infantry in New South Wales, round 3 : 2/9 hits, 3.17 expected hits ANZAC roll dice for 2 armour in New South Wales, round 3 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 armour owned by the ANZAC lost in New South Wales Japanese captures 12PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 4 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter, 4 infantry and 1 tactical_bomber Casualties for ANZAC: 1 aaGun, 3 armour and 2 infantry Battle in Jehol Japanese attack with 1 fighter and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 3 infantry in Jehol, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Jehol to Japan 1 armour, 8 artilleries, 13 infantry and 1 mech_infantry moved from Anhwe to Kiangsu 3 mech_infantrys moved from French Indo China to Kiangsi 1 armour and 3 mech_infantrys moved from Yunnan to Kiangsi 1 aaGun moved from Burma to India 1 fighter moved from New South Wales to 54 Sea Zone 4 transports moved from 54 Sea Zone to 35 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 carrier moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 55 Sea Zone to 54 Sea Zone 2 destroyers moved from 55 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 49 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone 1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu Place Units - Japanese 2 fighters placed in Japan 2 destroyers placed in 6 Sea Zone 1 armour and 2 infantry placed in Kiangsu 3 infantry placed in French Indo China 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 93 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -4.67 ANZAC AA : 1.50 ANZAC regular : 0.83 UK_Pacific regular : 1.00 -
@feltmarskal That’s 6 VCs in the Pacific, but they still have to be held for a turn to win (sorry if you already know all this).
I find it easiest to keep track of the VC count in the Players tab, doesn’t split the VCs by Europe/Pacific but does enough to keep me aware if the opponent is getting close to winning.

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Completely forgot about the 6 cities, learn all the time.
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cannot take back anything on the pacific side
i give up -
@feltmarskal I’d say overall you played the better game, the European Axis never got going before they had to start defending. Japan was starting to have real problems in China with the Russians coming to join them, but I just gambled and just grabbed that 6th VC in time. You should take more pride in your performance than I should from the win.
I’m up for another game if you want revenge? Can be same sides or switch?
You happy to post the result on the results board? https://www.axisandallies.org/forums/topic/30808/post-league-game-results-here/2112
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@flyingbadger ok switch sides
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@feltmarskal Great, I shall set up a new game with my bid and create a new topic.





