FlyingBadger (Axis) vs feltmarskal (Allies +16) G40 2nd Ed - Regular Dice


  • @feltmarskal We playing for a Victory City? Axis having 8 on Europe board or 6 on Pacific board, or Allies having the 3 Axis capitals.


  • yes we are playing Victory City, i guess i lost the game


  • @feltmarskal Not yet, but if the Japs take the the Australian capital then they do win as they’ll have 6 VCs. Just wondered because you evacuated out of Australia and you’ve completely out played me on the Europe side of the board.


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 artillery, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Greece to Albania
            1 mech_infantry moved from Greece to Bulgaria
            1 armour moved from Greece to Bulgaria
            1 fighter moved from Turkey to Bulgaria
            1 tactical_bomber moved from Turkey to Albania
            1 artillery and 13 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Italians
            1 armour, 2 infantry and 5 mech_infantrys moved from Buryatia to Amur
                  Russians take Amur from Germans
    
        Combat - Russians
            Battle in Bulgaria
                Russians attack with 1 armour, 1 fighter and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Bulgaria, round 2 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bulgaria
                Russians win, taking Bulgaria from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Albania
                Russians attack with 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Albania, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Albania, round 3 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Albania, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Albania, round 4 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Albania, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Albania, round 5 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Albania, round 5 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Albania, round 6 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Albania, round 6 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Albania
                1 tactical_bomber owned by the Russians retreated
                Italians win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Bulgaria to Ukraine
            1 tactical_bomber moved from Albania to Turkey
            1 aaGun, 1 artillery and 7 infantry moved from Bryansk to Western Ukraine
            3 infantry moved from Rostov to Ukraine
            1 mech_infantry moved from Volgograd to Turkey
            2 infantry moved from Volgograd to Rostov
            8 infantry moved from Kazakhstan to Caucasus
            8 infantry moved from Russia to Bryansk
            1 artillery and 13 infantry moved from Novgorod to Karelia
            8 infantry moved from Archangel to Novgorod
            1 aaGun moved from Buryatia to Amur
    
        Place Units - Russians
            1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
            Russians undo move 1.
            2 infantry and 1 mech_infantry placed in Volgograd
            1 artillery and 2 infantry placed in Novgorod
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 41 PUs; end with 41 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,67
    Germans regular : -0,33
    Russians regular : -2,50
    

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 destroyers, 2 fighters and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 artilleries and 3 infantry moved from Queensland to New South Wales
            1 artillery and 3 infantry moved from Northern Territory to 55 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 55 Sea Zone to 62 Sea Zone
            1 artillery and 3 infantry moved from 62 Sea Zone to New South Wales
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
            1 fighter moved from 54 Sea Zone to New South Wales
            2 armour, 1 artillery and 3 infantry moved from Shan State to 37 Sea Zone
            2 armour, 1 artillery, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
            2 armour, 1 artillery, 3 infantry and 3 transports moved from 39 Sea Zone to 79 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from 79 Sea Zone to West India
            1 armour, 6 artilleries and 24 infantry moved from India to West India
            3 infantry moved from Anhwe to Jehol
            1 fighter moved from Anhwe to Jehol
    
        Combat - Japanese
            Battle in West India
                Japanese attack with 3 armour, 7 artilleries and 27 infantry
                British defend with 3 aaGuns, 4 artilleries and 25 infantry
                    Japanese roll dice for 3 armour, 7 artilleries and 27 infantry in West India, round 2 : 8/37 hits, 9.50 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 4 artilleries and 25 infantry in West India, round 2 : 7/29 hits, 9.67 expected hits
                    7 infantry owned by the Japanese, 3 aaGuns owned by the British and 5 infantry owned by the British lost in West India
                    Japanese roll dice for 3 armour, 7 artilleries and 20 infantry in West India, round 3 : 5/30 hits, 8.33 expected hits
                    UK_Pacific roll dice for 4 artilleries and 20 infantry in West India, round 3 : 6/24 hits, 8.00 expected hits
                    6 infantry owned by the Japanese and 5 infantry owned by the British lost in West India
                    Japanese roll dice for 3 armour, 7 artilleries and 14 infantry in West India, round 4 : 8/24 hits, 7.33 expected hits
                    UK_Pacific roll dice for 4 artilleries and 15 infantry in West India, round 4 : 12/19 hits, 6.33 expected hits
                    12 infantry owned by the Japanese and 8 infantry owned by the British lost in West India
                    Japanese roll dice for 3 armour, 7 artilleries and 2 infantry in West India, round 5 : 6/12 hits, 4.50 expected hits
                    UK_Pacific roll dice for 4 artilleries and 7 infantry in West India, round 5 : 3/11 hits, 3.67 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 6 infantry owned by the British lost in West India
                    Japanese roll dice for 3 armour and 6 artilleries in West India, round 6 : 3/9 hits, 3.50 expected hits
                    UK_Pacific roll dice for 4 artilleries and 1 infantry in West India, round 6 : 2/5 hits, 1.67 expected hits
                    2 artilleries owned by the Japanese, 2 artilleries owned by the British and 1 infantry owned by the British lost in West India
                    Japanese roll dice for 3 armour and 4 artilleries in West India, round 7 : 2/7 hits, 2.83 expected hits
                    UK_Pacific roll dice for 2 artilleries in West India, round 7 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese and 2 artilleries owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 3 armour and 3 artilleries remaining. Battle score for attacker is 9
                Casualties for Japanese: 4 artilleries and 27 infantry
                Casualties for British: 3 aaGuns, 4 artilleries and 25 infantry
            Battle in New South Wales
                Japanese attack with 4 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber
                ANZAC defend with 1 aaGun, 3 armour, 1 factory_minor, 1 harbour and 2 infantry
                    ANZAC roll AA dice in New South Wales : 2/3 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in New South Wales
                    Japanese roll dice for 4 artilleries, 1 fighter and 6 infantry in New South Wales, round 2 : 4/11 hits, 3.50 expected hits
                    ANZAC roll dice for 1 aaGun, 3 armour and 2 infantry in New South Wales, round 2 : 2/5 hits, 2.17 expected hits
                    2 infantry owned by the Japanese, 1 armour owned by the ANZAC, 2 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in New South Wales
                    Japanese roll dice for 4 artilleries, 1 fighter and 4 infantry in New South Wales, round 3 : 2/9 hits, 3.17 expected hits
                    ANZAC roll dice for 2 armour in New South Wales, round 3 : 2/2 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 2 armour owned by the ANZAC lost in New South Wales
                Japanese captures 12PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 4 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 fighter, 4 infantry and 1 tactical_bomber
                Casualties for ANZAC: 1 aaGun, 3 armour and 2 infantry
            Battle in Jehol
                Japanese attack with 1 fighter and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 3 infantry in Jehol, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Jehol to Japan
            1 armour, 8 artilleries, 13 infantry and 1 mech_infantry moved from Anhwe to Kiangsu
            3 mech_infantrys moved from French Indo China to Kiangsi
            1 armour and 3 mech_infantrys moved from Yunnan to Kiangsi
            1 aaGun moved from Burma to India
            1 fighter moved from New South Wales to 54 Sea Zone
            4 transports moved from 54 Sea Zone to 35 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            1 carrier moved from 54 Sea Zone to 35 Sea Zone
            1 destroyer moved from 55 Sea Zone to 54 Sea Zone
            2 destroyers moved from 55 Sea Zone to 35 Sea Zone
            1 destroyer moved from 54 Sea Zone to 49 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Kiangsu
            1 aaGun moved from Japan to 6 Sea Zone
            1 aaGun and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
            1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu
    
        Place Units - Japanese
            2 fighters placed in Japan
            2 destroyers placed in 6 Sea Zone
            1 armour and 2 infantry placed in Kiangsu
            3 infantry placed in French Indo China
            6 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 78 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : -4.67
    ANZAC AA : 1.50
    ANZAC regular : 0.83
    UK_Pacific regular : 1.00
    

    Savegame


  • @feltmarskal That’s 6 VCs in the Pacific, but they still have to be held for a turn to win (sorry if you already know all this).

    I find it easiest to keep track of the VC count in the Players tab, doesn’t split the VCs by Europe/Pacific but does enough to keep me aware if the opponent is getting close to winning.
    4570a593-7723-45fb-bf08-38bb25f6bfaf-image.png


  • Completely forgot about the 6 cities, learn all the time.


  • cannot take back anything on the pacific side
    i give up


  • @feltmarskal I’d say overall you played the better game, the European Axis never got going before they had to start defending. Japan was starting to have real problems in China with the Russians coming to join them, but I just gambled and just grabbed that 6th VC in time. You should take more pride in your performance than I should from the win.

    I’m up for another game if you want revenge? Can be same sides or switch?

    You happy to post the result on the results board? https://www.axisandallies.org/forums/topic/30808/post-league-game-results-here/2112


  • @flyingbadger ok switch sides


  • @feltmarskal Great, I shall set up a new game with my bid and create a new topic.

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