Hi to all,
I am organizing a G40 Balanced Mod 3 version 4 TripleA tournament. Expected start date is May 1st. I will post and update notes here but most of the communication will be on the Axis & Allies facebook page.
message me or comment on facebook if your interested.
Wizcats (X) vs Low Rollers (L+18) BM3
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Thanks for the likes on my update, guys, I think I’m keeping my nose above the water - almost there with my big deadline - I might even be able to complete the moves tonight…
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 7 infantry moved from Szechwan to Yunnan 1 fighter moved from Shensi to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 7 infantry Japanese defend with 4 infantry Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 1/8 hits, 1.67 expected hits Japanese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 2/7 hits, 1.50 expected hits Japanese roll dice for 3 infantry in Yunnan, round 3 : 3/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 4 infantry Casualties for Japanese: 4 infantry Non Combat Move - Chinese 2 infantry moved from Shensi to Sikang 1 fighter moved from Yunnan to Sikang Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : 1.33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier moved from 10 Sea Zone to 89 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 1 armour and 1 infantry moved from 89 Sea Zone to Southeast Mexico 1 destroyer moved from 101 Sea Zone to 89 Sea Zone 1 fighter moved from Hawaiian Islands to 89 Sea Zone 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 48 Sea Zone to 54 Sea Zone 1 fighter moved from Guam to 54 Sea Zone 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 49 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 89 Sea Zone 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 1 marine placed in Central United States 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone Americans undo move 2. 1 carrier placed in 101 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 1 fighter placed in Eastern United States Americans undo move 2. 1 submarine placed in 10 Sea Zone Americans undo move 5. 1 submarine placed in 10 Sea Zone Americans undo move 5. 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 7 infantry moved from Szechwan to Yunnan 1 fighter moved from Shensi to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 7 infantry Japanese defend with 4 infantry Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 1/8 hits, 1.67 expected hits Japanese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 2/7 hits, 1.50 expected hits Japanese roll dice for 3 infantry in Yunnan, round 3 : 3/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 4 infantry Casualties for Japanese: 4 infantry Non Combat Move - Chinese 2 infantry moved from Shensi to Sikang 1 fighter moved from Yunnan to Sikang Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British repair damage of 4x factory_major; Remaining resources: 31 PUs; British buy 10 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 4 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from 97 Sea Zone to 92 Sea Zone 1 bomber and 1 tactical_bomber moved from Syria to 93 Sea Zone 1 fighter moved from 97 Sea Zone to 93 Sea Zone 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 96 Sea Zone to 93 Sea Zone 1 cruiser moved from 97 Sea Zone to 93 Sea Zone 1 cruiser moved from 96 Sea Zone to 93 Sea Zone 2 infantry moved from United Kingdom to Scotland 1 fighter moved from Iceland to Scotland Combat - British British creates battle in territory 106 Sea Zone Battle in 92 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Anglo Egyptian Sudan British attack with 2 artilleries and 4 infantry Italians defend with 1 infantry British roll dice for 2 artilleries and 4 infantry in Anglo Egyptian Sudan, round 2 : 3/6 hits, 1.67 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Scotland British attack with 1 fighter and 2 infantry Germans defend with 1 airfield and 2 infantry British roll dice for 1 fighter and 2 infantry in Scotland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Scotland, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland 1 fighter owned by the British retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Germans: 1 infantry Battle in 93 Sea Zone British attack with 1 bomber, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 cruiser, 1 destroyer and 1 submarine British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 destroyer owned by the British, 1 submarine owned by the Italians and 1 submarine owned by the British lost in 93 Sea Zone British roll dice for 1 bomber, 2 cruisers, 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Italians and 1 cruiser owned by the Italians lost in 93 Sea Zone British win, taking 93 Sea Zone from Italians with 1 bomber, 2 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 submarine Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine Non Combat Move - British 1 carrier moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from Scotland to United Kingdom 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom 1 battleship and 1 submarine moved from 123 Sea Zone to 106 Sea Zone 1 infantry moved from Quebec to Ontario 1 artillery moved from Ontario to Alberta Saskatchewan Manitoba 1 fighter moved from 92 Sea Zone to Morocco 1 bomber moved from 93 Sea Zone to Morocco 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 destroyer moved from 81 Sea Zone to 78 Sea Zone 5 infantry moved from India to Burma 2 infantry moved from Shan State to Burma 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India 1 fighter moved from Burma to India 2 infantry moved from Rhodesia to Belgian Congo 1 armour moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Egypt to Belgian Congo Place Units - British 10 infantry placed in United Kingdom Turn Complete - British British collect 27 PUs; end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Place Units - UK_Pacific 1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -0.17 Italians regular : -0.17 Japanese regular : 1.33 Germans regular : 1.33 British regular : 0.17
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 infantry moved from Tunisia to Algeria Italians take Algeria from French Combat - Italians Non Combat Move - Italians 1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria 1 mech_infantry moved from Tunisia to Tobruk 1 artillery moved from Tunisia to Algeria 1 artillery moved from Kenya to Tanganyika Territory 1 armour moved from Romania to Yugoslavia 1 armour and 1 mech_infantry moved from Northern Italy to Yugoslavia 1 armour moved from Southern France to Yugoslavia 2 artilleries moved from Southern France to Northern Italy Place Units - Italians 2 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,2,6,2,3 Italians collect 14 PUs (3 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Malaya to Shan State 2 fighters moved from Java to Queensland 1 fighter moved from Java to Burma 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 1 cruiser moved from 61 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland 1 artillery and 2 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC Turning on Edit Mode EDIT: ANZAC takes Celebes from Dutch EDIT: Turning off Edit Mode 2 aaGuns moved from New South Wales to Queensland EDIT: 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone EDIT: 1 infantry moved from 44 Sea Zone to Celebes EDIT: 1 infantry moved from 44 Sea Zone to Java Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Malaya to Shan State 2 fighters moved from Java to Queensland 1 fighter moved from Java to Burma 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 1 cruiser moved from 61 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland 1 artillery and 2 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC Turning on Edit Mode EDIT: ANZAC takes Celebes from Dutch EDIT: Turning off Edit Mode 2 aaGuns moved from New South Wales to Queensland EDIT: 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone EDIT: 1 infantry moved from 44 Sea Zone to Celebes EDIT: 1 infantry moved from 44 Sea Zone to Java Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Combat Move - French 1 infantry moved from Nigeria to French Equatorial Africa 1 destroyer moved from 78 Sea Zone to 39 Sea Zone 1 infantry moved from Syria to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Scotland to United Kingdom 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone 1 battleship and 1 carrier moved from 111 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom 1 transport moved from 111 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 5 infantry moved from Norway to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 4 infantry moved from Germany to 113 Sea Zone 1 artillery moved from Germany to 113 Sea Zone 9 armour moved from Western Germany to 113 Sea Zone 9 armour, 1 artillery, 10 infantry and 10 transports moved from 113 Sea Zone to 110 Sea Zone 9 armour, 1 artillery and 10 infantry moved from 110 Sea Zone to United Kingdom 1 bomber and 2 tactical_bombers moved from Western Germany to United Kingdom Combat - Germans
Combat Hit Differential Summary :
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@gamerman01 Scramble sz 110? do you submerge sub sz 109?
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No scrambling, and you don’t need sub orders because you’re not at war with Russia :)
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Scotland to United Kingdom 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone 1 battleship and 1 carrier moved from 111 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom 1 transport moved from 111 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 5 infantry moved from Norway to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 4 infantry moved from Germany to 113 Sea Zone 1 artillery moved from Germany to 113 Sea Zone 9 armour moved from Western Germany to 113 Sea Zone 9 armour, 1 artillery, 10 infantry and 10 transports moved from 113 Sea Zone to 110 Sea Zone 9 armour, 1 artillery and 10 infantry moved from 110 Sea Zone to United Kingdom 1 bomber and 2 tactical_bombers moved from Western Germany to United Kingdom Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 transport 1 transport owned by the British lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in United Kingdom Germans attack with 9 armour, 2 artilleries, 1 bomber, 1 fighter, 12 infantry and 3 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 22 infantry and 1 mech_infantry; French defend with 2 infantry British roll AA dice in United Kingdom : 2/5 hits, 0,83 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 9 armour, 2 artilleries, 1 bomber, 12 infantry and 2 tactical_bombers in United Kingdom, round 2 : 12/26 hits, 9,50 expected hits British roll dice for 5 aaGuns, 1 armour, 1 fighter, 24 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/27 hits, 9,50 expected hits 5 aaGuns owned by the British, 8 infantry owned by the Germans, 2 infantry owned by the French and 6 infantry owned by the British lost in United Kingdom Germans roll dice for 9 armour, 2 artilleries, 1 bomber, 4 infantry and 2 tactical_bombers in United Kingdom, round 3 : 8/18 hits, 8,17 expected hits British roll dice for 1 armour, 1 fighter, 16 infantry and 1 mech_infantry in United Kingdom, round 3 : 6/19 hits, 6,83 expected hits 2 artilleries owned by the Germans, 4 infantry owned by the Germans and 8 infantry owned by the British lost in United Kingdom Germans roll dice for 9 armour, 1 bomber and 2 tactical_bombers in United Kingdom, round 4 : 6/12 hits, 6,50 expected hits British roll dice for 1 armour, 1 fighter, 8 infantry and 1 mech_infantry in United Kingdom, round 4 : 5/11 hits, 4,17 expected hits 5 armour owned by the Germans and 6 infantry owned by the British lost in United Kingdom Germans roll dice for 4 armour, 1 bomber and 2 tactical_bombers in United Kingdom, round 5 : 2/7 hits, 4,00 expected hits British roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in United Kingdom, round 5 : 2/5 hits, 2,17 expected hits 2 armour owned by the Germans and 2 infantry owned by the British lost in United Kingdom Germans roll dice for 2 armour, 1 bomber and 2 tactical_bombers in United Kingdom, round 6 : 2/5 hits, 3,00 expected hits British roll dice for 1 armour, 1 fighter and 1 mech_infantry in United Kingdom, round 6 : 1/3 hits, 1,50 expected hits 1 mech_infantry owned by the British, 1 armour owned by the Germans and 1 armour owned by the British lost in United Kingdom Germans roll dice for 1 armour, 1 bomber and 2 tactical_bombers in United Kingdom, round 7 : 3/4 hits, 2,33 expected hits British roll dice for 1 fighter in United Kingdom, round 7 : 1/1 hits, 0,67 expected hits 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in United Kingdom Germans captures 31PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Germans: 8 armour, 2 artilleries, 1 fighter, 12 infantry and 2 tactical_bombers Casualties for British: 5 aaGuns, 1 armour, 1 fighter, 22 infantry and 1 mech_infantry Casualties for French: 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 4 infantry moved from Romania to Yugoslavia 1 infantry moved from Germany to Poland 3 aaGuns, 3 artilleries and 12 infantry moved from Slovakia Hungary to Germany 1 artillery moved from Western Germany to Germany 2 aaGuns moved from Western Germany to Germany 1 aaGun moved from Western Germany to France 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 1 bomber moved from United Kingdom to France Place Units - Germans 3 armour and 7 infantry placed in Germany 2 infantry placed in France 2 infantry placed in Western Germany Germans undo move 3. 2 infantry placed in Normandy Bordeaux Turn Complete - Germans Germans collect 49 PUs; end with 80 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 85 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
British AA : 1,17 Germans regular : -0,67 British regular : -1,83
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Sealion successful!! What drama
Good job - the Germans lost so many planes before G3 and still emerge victorious -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Vyborg to Finland Russians take Finland from Germans 2 infantry moved from Baltic States to Poland 2 infantry moved from Eastern Poland to Slovakia Hungary 3 artilleries moved from Bessarabia to Romania 1 fighter moved from Russia to Slovakia Hungary 1 fighter moved from Novgorod to Slovakia Hungary 1 fighter moved from Novgorod to Poland 1 tactical_bomber moved from Novgorod to Poland 2 artilleries and 17 infantry moved from Eastern Poland to Romania 2 armour moved from Eastern Poland to Romania 1 mech_infantry moved from Western Ukraine to Romania 2 mech_infantrys moved from Eastern Poland to Romania Combat - Russians Russians creates battle in territory 109 Sea Zone Battle in Romania Russians attack with 2 armour, 5 artilleries, 17 infantry and 3 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 5 artilleries, 17 infantry and 3 mech_infantrys in Romania, round 2 : 7/27 hits, 6.83 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 2 armour, 5 artilleries, 17 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Poland Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Slovakia Hungary Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Slovakia Hungary, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Eastern Poland to Romania 2 aaGuns, 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland 5 infantry moved from Ukraine to Bessarabia 1 infantry moved from Rostov to Ukraine 2 infantry moved from Bryansk to Western Ukraine 1 submarine moved from 109 Sea Zone to 91 Sea Zone 6 infantry moved from Buryatia to Amur 3 artilleries and 2 infantry moved from Baltic States to Eastern Poland 1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland 1 fighter moved from Slovakia Hungary to Eastern Poland 1 mech_infantry moved from Volgograd to Ukraine 1 fighter moved from Poland to Novgorod 1 fighter moved from Slovakia Hungary to Eastern Poland 1 tactical_bomber moved from Poland to Novgorod Place Units - Russians 1 infantry and 2 mech_infantrys placed in Ukraine 2 infantry and 1 mech_infantry placed in Novgorod 2 mech_infantrys placed in Russia 2 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 47 PUs; end with 47 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 56 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 3.33
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@gamerman01 And you had very good odds of winning London, you downed 2 planes with your AA… was very worried, but at last!
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Yeah, that’s exactly what I meant by drama - you must have swallowed after that bad AA roll - “here we go again”
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 mech_infantry moved from Hunan to French Indo China Japanese take French Indo China from French 1 destroyer moved from 37 Sea Zone to 55 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 artillery and 2 infantry moved from Kiangsi to Kwangtung 2 artilleries and 2 infantry moved from Hunan to Yunnan 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 2 bombers moved from Kwangsi to Philippines 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone 2 artilleries, 2 battleships, 1 cruiser, 4 infantry and 3 transports moved from 36 Sea Zone to 42 Sea Zone 2 artilleries and 4 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to Java 2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Yunnan Combat - Japanese Battle in Borneo Battle in Guam Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Guam from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Java Japanese attack with 2 artilleries, 1 fighter and 4 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Java, round 2 : 2/3 hits, 1.83 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Philippines Japanese attack with 2 bombers, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 cruiser in Philippines, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 bombers, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 3/7 hits, 3.17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 bombers, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 6/8 hits, 3.67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Battle in Yunnan Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/9 hits, 4.17 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Kweichow 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 1 aaGun, 1 artillery and 3 infantry moved from Anhwe to Hunan 1 armour moved from Jehol to Hunan 3 infantry moved from Jehol to Anhwe 1 infantry moved from Manchuria to Jehol 3 infantry moved from Shantung to Anhwe 2 carriers moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 46 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 bombers moved from Philippines to Kwangsi 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi 1 fighter moved from Kwangtung to Kwangsi Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 2 infantry placed in Shantung Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : 0.33 Japanese regular : 3.17 UK_Pacific regular : 1.33 ANZAC regular : -0.33 British regular : -0.33
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@wizmark edit: will lose a mech in gibraltar rather than an inf. thanks.
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 1 armour and 1 infantry moved from Southeast Mexico to 89 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 carrier and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 26 Sea Zone to 46 Sea Zone 1 fighter moved from 89 Sea Zone to Gibraltar 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 fighter moved from 89 Sea Zone to 104 Sea Zone 1 fighter moved from Eastern United States to 104 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/7 hits, 2.17 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Italians: 2 infantry Battle in 46 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 46 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 4 fighters moved from 46 Sea Zone to 54 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 marine and 2 submarines moved from 101 Sea Zone to 104 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 bomber moved from Eastern United States to Morocco 1 mech_infantry moved from Western United States to Eastern United States Place Units - Americans 1 transport placed in 101 Sea Zone 1 tactical_bomber placed in Eastern United States 1 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry EDIT: Turning off Edit Mode 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : -1.50 Japanese regular : -0.33 Italians regular : 1.33
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Sikang to Shensi 1 fighter and 1 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : 1.83 Japanese regular : 1.33
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@gamerman01 Did you forget to play UK?
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@sovietishcat i think regular kid is playing UK…