Yes, FWA. No sense going east and taking the French territory of FEA so that the Brits can quickly claim it well into the future.
L21 BM3 Ghostglider (axis) vs Giallo (allied +25)
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 5 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone ANZAC take 19 Sea Zone from Japanese ANZAC take 6 Sea Zone from Japanese 2 submarines moved from 21 Sea Zone to 6 Sea Zone 2 submarines moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 3 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Combat Move - French 1 fighter moved from Iraq to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,33
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 marine, 19 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. Non Combat Move - Germans 4 fighters moved from 91 Sea Zone to Gibraltar 1 fighter moved from Southern Italy to Gibraltar 3 submarines moved from 109 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Southern Italy to 95 Sea Zone 3 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 95 Sea Zone 3 armour, 22 artilleries, 20 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia 3 armour moved from Volgograd to Northwest Persia 3 armour and 6 mech_infantrys moved from Bryansk to Caucasus 3 fighters and 3 tactical_bombers moved from Volgograd to Rostov 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Rostov 3 infantry moved from Ukraine to Bryansk 7 mech_infantrys moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 5 infantry moved from Russia to Bryansk 3 aaGuns, 1 artillery and 2 infantry moved from Poland to Eastern Poland 10 mech_infantrys moved from Germany to Eastern Poland 3 submarines moved from 112 Sea Zone to 110 Sea Zone 9 armour moved from Northwest Persia to Caucasus 10 mech_infantrys moved from Northwest Persia to Caucasus 5 armour and 5 mech_infantrys moved from Northwest Persia to Caucasus 3 fighters and 3 tactical_bombers moved from Rostov to Caucasus 2 infantry moved from Northern Italy to Yugoslavia Place Units - Germans 1 marine placed in Southern France 1 transport placed in 93 Sea Zone 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Western Germany 10 mech_infantrys placed in Germany 1 mech_infantry placed in Southern France 2 mech_infantrys placed in France Turn Complete - Germans Germans collect 68 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Combat Move - Russians 1 artillery and 1 infantry moved from Samara to Volgograd 20 artilleries and 30 infantry moved from Samara to Russia 1 infantry moved from Samara to Russia Combat - Russians Battle in Volgograd Russians attack with 1 artillery and 1 infantry Germans defend with 1 factory_minor and 1 infantry; Italians defend with 1 aaGun Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 aaGun and 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 aaGun and 1 infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Russians roll dice for 1 artillery in Volgograd, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 aaGun and 1 infantry in Volgograd, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Volgograd, round 5 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 aaGun and 1 infantry in Volgograd, round 5 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Italians lost in Volgograd Russians roll dice for 1 artillery in Volgograd, round 6 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Volgograd, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win with no units remaining. Battle score for attacker is 1 Casualties for Russians: 1 artillery and 1 infantry Casualties for Italians: 1 aaGun Casualties for Germans: 1 infantry Battle in Russia Russians attack with 20 artilleries and 31 infantry Germans defend with 1 airfield, 1 factory_minor and 1 infantry Russians roll dice for 20 artilleries and 31 infantry in Russia, round 2 : 17/51 hits, 15,17 expected hits Germans roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Russia Russians win, taking Russia from Germans, taking Soviet Far East from Americans, taking Amur from Americans, taking Siberia from Americans, taking Turkmenistan from British with 20 artilleries and 31 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 aaGuns moved from Samara to Russia 3 armour and 19 mech_infantrys moved from Iraq to Trans-Jordan 2 fighters and 1 tactical_bomber moved from Iraq to Egypt Turn Complete - Russians Russians collect 7 PUs; end with 7 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Combat Hit Differential Summary :
Germans regular : 0,00 Russians regular : 1,50
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese repair damage of 3x factory_minor; Remaining resources: 58 PUs; 2 SuicideAttackTokens; Japanese buy 3 destroyers, 2 fighters and 2 transports; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 12 carriers moved from 36 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo 1 fighter moved from 36 Sea Zone to 19 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 5 Sea Zone 1 fighter moved from Japan to Soviet Far East 2 fighters and 1 tactical_bomber moved from Japan to Siberia 1 mech_infantry moved from Buyant-Uhaa to Amur 1 mech_infantry moved from Buyant-Uhaa to Amur 3 fighters moved from Japan to Amur 1 mech_infantry moved from Buyant-Uhaa to Manchuria 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Manchuria 4 fighters moved from Japan to Korea 1 fighter moved from 6 Sea Zone to Soviet Far East 1 fighter moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from 36 Sea Zone to Manchuria 1 submarine moved from 36 Sea Zone to 41 Sea Zone 2 submarines moved from 36 Sea Zone to 37 Sea Zone Combat - Japanese Battle in 5 Sea Zone Japanese attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 5 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 41 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 6 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport; ANZAC defend with 3 submarines 3 submarines owned by the ANZAC submerged 1 transport owned by the Americans lost in 6 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 37 Sea Zone Japanese attack with 12 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers ANZAC defend with 2 submarines Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese roll dice for 12 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 12 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for ANZAC: 2 submarines Battle in Korea Japanese attack with 4 fighters Americans defend with 1 artillery, 1 factory_minor and 1 infantry Japanese roll dice for 4 fighters in Korea, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Korea Japanese roll dice for 3 fighters in Korea, round 3 : 3/3 hits, 1.50 expected hits Americans roll dice for 1 artillery in Korea, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Korea Japanese win with 3 fighters remaining. Battle score for attacker is -3 Casualties for Japanese: 1 fighter Casualties for Americans: 1 artillery and 1 infantry Battle in Siberia Japanese attack with 2 fighters and 1 tactical_bomber Americans defend with 1 mech_infantry Japanese roll dice for 2 fighters and 1 tactical_bomber in Siberia, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 mech_infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Siberia Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Amur Japanese attack with 3 fighters and 2 mech_infantrys Americans defend with 1 artillery and 1 mech_infantry Japanese roll dice for 3 fighters and 2 mech_infantrys in Amur, round 2 : 4/5 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Amur, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Americans: 1 artillery and 1 mech_infantry Battle in Manchuria Japanese attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 artillery; Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 0/5 hits, 2.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 3 : 1/5 hits, 2.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Manchuria Japanese roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 4 : 4/5 hits, 2.33 expected hits Chinese roll dice for 1 artillery in Manchuria, round 4 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 artillery owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 artillery Battle in Soviet Far East Japanese attack with 2 fighters Americans defend with 1 bomber Japanese roll dice for 2 fighters in Soviet Far East, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 bomber in Soviet Far East, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Soviet Far East Japanese win with 2 fighters remaining. Battle score for attacker is 14 Casualties for Americans: 1 bomber Battle in Borneo Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 3/6 hits, 3.00 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Borneo to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 armour and 1 mech_infantry moved from Hunan to Jehol 2 fighters and 1 tactical_bomber moved from Siberia to Buyant-Uhaa 3 fighters moved from Amur to Jehol 1 fighter moved from 5 Sea Zone to Jehol 3 fighters moved from Manchuria to Jehol 3 fighters moved from Korea to Jehol 1 infantry moved from Anhwe to Jehol 1 infantry moved from Chahar to Jehol 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from 19 Sea Zone to Jehol 1 infantry moved from Hopei to Chahar 1 infantry moved from Kweichow to Hopei 1 infantry moved from Hunan to Anhwe 3 armour and 3 mech_infantrys moved from Shan State to Kweichow 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Suiyuyan to Chahar 2 fighters moved from Soviet Far East to Sakha 1 infantry moved from Shan State to Yunnan 1 infantry moved from Yunnan to Hunan 3 mech_infantrys moved from Shan State to Hunan 3 mech_infantrys moved from Shan State to Kweichow Place Units - Japanese 1 destroyer placed in 36 Sea Zone 1 destroyer placed in 39 Sea Zone 1 destroyer and 2 transports placed in 37 Sea Zone 2 fighters placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,4,4,1,5 Japanese collect 55 PUs (6 lost to blockades); end with 55 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.67 Japanese regular : -0.33 ANZAC regular : -0.17 Russians regular : -1.17
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@ghostglider I will need some time for this round, it looks like checkmate. But i’m looking for an opening anywhere…
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 4 carriers, 3 destroyers and 3 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 7 bombers moved from Eastern United States to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 fighter moved from 21 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone 3 fighters moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone 1 fighter moved from 21 Sea Zone to 35 Sea Zone 18 fighters moved from Iraq to 98 Sea Zone
Combat Hit Differential Summary :
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@giallo scramble?
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no scramble, thanks
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 4 carriers, 3 destroyers and 3 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 7 bombers moved from Eastern United States to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 fighter moved from 21 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone 3 fighters moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone 1 fighter moved from 21 Sea Zone to 35 Sea Zone 18 fighters moved from Iraq to 98 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 91 Sea Zone Americans attack with 7 bombers, 1 destroyer and 2 fighters Germans defend with 3 submarines Americans roll dice for 7 bombers, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 6/10 hits, 6,00 expected hits Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits 3 submarines owned by the Germans lost in 91 Sea Zone Americans win with 7 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 18 Casualties for Germans: 3 submarines Battle in 35 Sea Zone Americans attack with 6 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 6 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 3/8 hits, 4,33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 98 Sea Zone Americans attack with 18 fighters Italians defend with 1 destroyer Americans roll dice for 18 fighters in 98 Sea Zone, round 2 : 6/18 hits, 9,00 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 98 Sea Zone Americans win with 17 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Italians: 1 destroyer Battle in 36 Sea Zone Americans attack with 5 fighters, 1 submarine and 5 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 5 fighters and 5 tactical_bombers in 36 Sea Zone, round 2 : 6/10 hits, 5,83 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 36 Sea Zone Americans win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 battleships, 8 carriers, 4 cruisers, 4 destroyers and 8 submarines moved from 21 Sea Zone to 35 Sea Zone 5 fighters and 5 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 43 Sea Zone to 35 Sea Zone 3 fighters moved from 35 Sea Zone to Philippines 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 battleship and 1 cruiser moved from 33 Sea Zone to 26 Sea Zone 1 armour moved from Iraq to Egypt 17 fighters moved from 98 Sea Zone to Egypt 2 fighters moved from 91 Sea Zone to Morocco 1 aaGun and 1 infantry moved from Algeria to Morocco 1 infantry moved from Tunisia to Algeria 7 bombers moved from 91 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from Tobruk to Alexandria Place Units - Americans 4 carriers, 3 destroyers and 3 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Americans regular : -4,83 Italians regular : 0,67 Japanese regular : 0,33 Germans regular : -0,50
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 4 carriers, 3 destroyers and 3 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 7 bombers moved from Eastern United States to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 fighter moved from 21 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone 3 fighters moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone 1 fighter moved from 21 Sea Zone to 35 Sea Zone 18 fighters moved from Iraq to 98 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 91 Sea Zone Americans attack with 7 bombers, 1 destroyer and 2 fighters Germans defend with 3 submarines Americans roll dice for 7 bombers, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 6/10 hits, 6,00 expected hits Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits 3 submarines owned by the Germans lost in 91 Sea Zone Americans win with 7 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 18 Casualties for Germans: 3 submarines Battle in 35 Sea Zone Americans attack with 6 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 6 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 3/8 hits, 4,33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 98 Sea Zone Americans attack with 18 fighters Italians defend with 1 destroyer Americans roll dice for 18 fighters in 98 Sea Zone, round 2 : 6/18 hits, 9,00 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 98 Sea Zone Americans win with 17 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Italians: 1 destroyer Battle in 36 Sea Zone Americans attack with 5 fighters, 1 submarine and 5 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 5 fighters and 5 tactical_bombers in 36 Sea Zone, round 2 : 6/10 hits, 5,83 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 36 Sea Zone Americans win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 battleships, 8 carriers, 4 cruisers, 4 destroyers and 8 submarines moved from 21 Sea Zone to 35 Sea Zone 5 fighters and 5 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 43 Sea Zone to 35 Sea Zone 3 fighters moved from 35 Sea Zone to Philippines 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 battleship and 1 cruiser moved from 33 Sea Zone to 26 Sea Zone 1 armour moved from Iraq to Egypt 17 fighters moved from 98 Sea Zone to Egypt 2 fighters moved from 91 Sea Zone to Morocco 1 aaGun and 1 infantry moved from Algeria to Morocco 1 infantry moved from Tunisia to Algeria 7 bombers moved from 91 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from Tobruk to Alexandria Place Units - Americans 4 carriers, 3 destroyers and 3 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 3 fighters and 3 infantry; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Iraq to Persia 1 infantry moved from Iraq to Persia 1 fighter moved from Iraq to Persia 1 infantry moved from Turkmenistan to Kazakhstan Russians take Kazakhstan from Japanese Combat - British British creates battle in territory 39 Sea Zone Japanese scrambles 2 units out of India to defend against the attack in 39 Sea Zone Battle in 39 Sea Zone British attack with 1 submarine Japanese defend with 1 destroyer and 2 fighters British roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 39 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits 1 submarine owned by the British lost in 39 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -6 Casualties for British: 1 submarine Battle in Persia British attack with 1 fighter and 2 infantry Italians defend with 1 aaGun and 1 armour Italians roll AA dice in Persia : 0/1 hits, 0,17 expected hits British roll dice for 1 fighter and 2 infantry in Persia, round 2 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 aaGun and 1 armour in Persia, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British lost in Persia British roll dice for 1 fighter and 1 infantry in Persia, round 3 : 2/2 hits, 0,67 expected hits Italians roll dice for 1 aaGun and 1 armour in Persia, round 3 : 0/1 hits, 0,50 expected hits 1 aaGun owned by the Italians and 1 armour owned by the Italians lost in Persia British win, taking Persia from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 infantry Casualties for Italians: 1 aaGun and 1 armour Moving scrambled unit from 39 Sea Zone back to originating territory: India Moving scrambled unit from 39 Sea Zone back to originating territory: India Non Combat Move - British 1 fighter moved from Persia to Egypt 10 armour, 24 artilleries, 1 bomber, 5 fighters, 27 infantry, 15 mech_infantrys and 1 tactical_bomber moved from Iraq to Trans-Jordan 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 battleship moved from 21 Sea Zone to 35 Sea Zone Place Units - British 3 infantry placed in Egypt 3 fighters placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -4,83 Italians regular : 0,67 Japanese regular : 1,67 Germans regular : -0,50 British regular : 0,17 Italians AA : -0,17
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus Combat - Italians Battle in Cyprus Battle in 91 Sea Zone Italians attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 91 Sea Zone Italians win, taking Cyprus from British with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 2 fighters moved from 91 Sea Zone to Gibraltar 3 fighters moved from Greece to Southern Italy 1 fighter moved from Northwest Persia to Yugoslavia Place Units - Italians 2 fighters placed in Southern Italy 1 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 0.67
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer and 4 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 33 Sea Zone to 35 Sea Zone 3 submarines moved from 54 Sea Zone to 35 Sea Zone 2 carriers, 1 cruiser and 4 fighters moved from 21 Sea Zone to 35 Sea Zone 2 fighters moved from Guam to Philippines 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Iraq to Trans-Jordan Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 2 submarines placed in 54 Sea Zone 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2 ANZAC collect 17 PUs (4 lost to blockades); end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer and 4 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 33 Sea Zone to 35 Sea Zone 3 submarines moved from 54 Sea Zone to 35 Sea Zone 2 carriers, 1 cruiser and 4 fighters moved from 21 Sea Zone to 35 Sea Zone 2 fighters moved from Guam to Philippines 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Iraq to Trans-Jordan Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 2 submarines placed in 54 Sea Zone 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2 ANZAC collect 17 PUs (4 lost to blockades); end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 1 fighter moved from Egypt to 99 Sea Zone Combat - French Battle in 99 Sea Zone French attack with 1 fighter Germans defend with 1 infantry; Italians defend with 1 transport 1 transport owned by the Italians and 1 infantry owned by the Germans lost in 99 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 10 Casualties for Italians: 1 transport Casualties for Germans: 1 infantry Non Combat Move - French 1 fighter moved from 99 Sea Zone to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 4 fighters, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Northwest Persia to Persia 1 infantry moved from Northwest Persia to Iraq Germans take Iraq from British 1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia 1 bomber moved from Northwest Persia to Kazakhstan 1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan 1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia 1 mech_infantry moved from Caucasus to Kazakhstan 1 infantry moved from Tambov to Samara Germans take Samara from Russians Combat - Germans Battle in Persia Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Persia, round 2 : 3/6 hits, 2.67 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kazakhstan Germans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry 3 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 95 Sea Zone to 93 Sea Zone 5 fighters moved from Gibraltar to 93 Sea Zone 2 aaGuns, 36 artilleries and 24 infantry moved from Northwest Persia to Iraq 1 bomber moved from Kazakhstan to Volgograd 1 infantry moved from Rostov to Tambov 10 mech_infantrys moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 3 aaGuns, 1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine 3 artilleries moved from Ukraine to Bryansk 2 fighters and 2 tactical_bombers moved from Caucasus to Bryansk 1 mech_infantry moved from Germany to Eastern Poland 9 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Yugoslavia to Bulgaria 2 infantry moved from Northern Italy to Southern France 1 mech_infantry moved from France to Southern France 3 mech_infantrys moved from Western Germany to Yugoslavia 1 mech_infantry moved from France to Yugoslavia 1 fighter and 1 tactical_bomber moved from Kazakhstan to Bryansk 2 fighters and 2 tactical_bombers moved from Persia to Volgograd 5 armour and 5 mech_infantrys moved from Caucasus to Bryansk 1 mech_infantry moved from Caucasus to Volgograd 3 mech_infantrys moved from Caucasus to Bryansk 15 armour and 48 mech_infantrys moved from Northwest Persia to Iraq 12 armour and 11 mech_infantrys moved from Caucasus to Iraq 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone Place Units - Germans 2 fighters and 1 transport placed in 93 Sea Zone 3 armour placed in Volgograd 3 armour placed in Ukraine 2 fighters and 1 mech_infantry placed in Novgorod 2 mech_infantrys placed in Germany Germans undo move 1. Germans undo move 3. 1 fighter and 1 transport placed in 93 Sea Zone 3 fighters placed in Novgorod Germans undo move 3. 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 71 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.33 British regular : -0.33
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Russians Russians buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 armour and 19 mech_infantrys moved from Trans-Jordan to Egypt Non Combat Move - Russians Place Units - Russians 1 aaGun and 2 infantry placed in Russia Turn Complete - Russians Russians collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 3 fighters and 3 transports; Remaining resources: 9 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 infantry and 1 mech_infantry moved from Shan State to 37 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from Shan State to 37 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Sumatra 2 fighters moved from India to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Manchuria to Korea Japanese take Korea from Americans 1 mech_infantry moved from Amur to Siberia Japanese take Siberia from Russians Combat - Japanese Battle in 42 Sea Zone Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Java Japanese attack with 2 fighters and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 2 fighters and 2 tactical_bombers in Java, round 2 : 2/4 hits, 2.33 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Sumatra Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Sumatra, round 2 : 3/6 hits, 2.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Java to 57 Sea Zone 2 fighters and 2 tactical_bombers moved from Sumatra to 57 Sea Zone 2 fighters moved from 42 Sea Zone to 39 Sea Zone 1 carrier moved from 37 Sea Zone to 39 Sea Zone 1 carrier moved from 37 Sea Zone to 39 Sea Zone 10 carriers, 2 destroyers and 2 submarines moved from 37 Sea Zone to 57 Sea Zone
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.67 ANZAC regular : 0.00
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I forgot to unload my INF+M.INF in my attack of Java.
I cleared it with my FTRs without loss, but will reroll using the correct attack (1 INF+1 M.INF + 2 FTR +2t.FTR) if OK with you. -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 3 fighters and 3 transports; Remaining resources: 9 PUs; 2 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry and 1 mech_infantry moved from Shan State to 37 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from Shan State to 37 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Sumatra 2 fighters moved from India to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Manchuria to Korea Japanese take Korea from Americans 1 mech_infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java Combat - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from 42 Sea Zone: 1 destroyer EDIT: Removing units owned by ANZAC from Sumatra: 1 artillery and 1 infantry EDIT: Removing units owned by Japanese from Sumatra: 1 infantry EDIT: Turning off Edit Mode Battle in 42 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 transport Battle in Sumatra Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers Battle in Java Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Java, round 2 : 3/6 hits, 2.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese winJapanese winJapanese win, taking 42 Sea Zone from ANZAC with 2 fighters, 1 submarine and 1 transport remaining, taking Sumatra from ANZAC with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining, taking Java from ANZAC with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Java to 57 Sea Zone 2 fighters and 2 tactical_bombers moved from Sumatra to 57 Sea Zone 1 carrier moved from 37 Sea Zone to 39 Sea Zone 1 mech_infantry moved from Buyant-Uhaa to Amur 1 armour moved from Jehol to Amur 11 fighters moved from Jehol to Yunnan 2 fighters moved from Buyant-Uhaa to Yunnan 1 tactical_bomber moved from Buyant-Uhaa to Yunnan 3 armour and 6 mech_infantrys moved from Kweichow to Tsinghai 1 mech_infantry moved from Jehol to Suiyuyan 1 infantry moved from Jehol to Anhwe 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Jehol to Anhwe 1 infantry moved from Chahar to Hopei 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Hopei to Shensi 1 armour and 3 mech_infantrys moved from Shan State to Szechwan 1 artillery moved from Hunan to Yunnan 3 mech_infantrys moved from Hunan to Szechwan 2 fighters moved from Sakha to Timguska 1 fighter moved from Japan to Hunan 1 destroyer moved from 39 Sea Zone to 57 Sea Zone 2 fighters moved from 42 Sea Zone to 39 Sea Zone 9 carriers, 2 destroyers and 2 submarines moved from 37 Sea Zone to 57 Sea Zone 1 mech_infantry moved from Amur to Sakha 1 carrier moved from 37 Sea Zone to 39 Sea Zone 1 carrier moved from 37 Sea Zone to 57 Sea Zone Place Units - Japanese 3 transports placed in 39 Sea Zone 3 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,6,3 Japanese collect 67 PUs (5 lost to blockades); end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : -0.33
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Please note that I redid combat of Java after initial forgetting to unload the TRN (and winning the battle without loss) which moved to z42.
If not OK, please let me know and I will adjust back -
TripleA Manual Gamesave Post: Americans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 artillery, 6 bombers, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 5 carriers, 3 destroyers and 6 submarines moved from 101 Sea Zone to 91 Sea Zone 7 bombers moved from United Kingdom to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Morocco to 91 Sea Zone 2 battleships, 9 carriers, 4 cruisers, 3 destroyers, 9 fighters, 9 submarines and 7 tactical_bombers moved from 35 Sea Zone to 57 Sea Zone 2 fighters moved from Philippines to 57 Sea Zone 1 artillery and 1 infantry moved from Alexandria to Egypt 1 battleship and 1 cruiser moved from 26 Sea Zone to 64 Sea Zone
Combat Hit Differential Summary :