rematch, here we go!
aagamerz13 +18 allies -vs- dawgoneit axis
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to 124 Sea Zone 1 armour moved from Denmark to Germany 1 artillery moved from Denmark to Western Germany 1 tactical_bomber moved from Western Germany to 114 Sea Zone 1 fighter moved from Western Germany to Western Ukraine 1 infantry moved from Southern Italy to Northern Italy 5 infantry moved from Greece to Bulgaria Combat - Germans Battle in 124 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 124 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 114 Sea Zone Germans attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 114 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Germans 1 bomber moved from 124 Sea Zone to Germany 1 tactical_bomber moved from 114 Sea Zone to Germany 1 fighter moved from Western Germany to Germany Place Units - Germans 10 infantry placed in Western Germany 3 infantry placed in Germany Germans undo move 1. Germans undo move 1. 3 infantry placed in Germany 10 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 fighters and 2 tactical_bombers EDIT: Adding units owned by Americans to Germany: 2 fighters and 2 tactical_bombers EDIT: Turning off Edit Mode 2 fighters and 2 tactical_bombers could not land in Germany and were removed Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,2,1,4 Germans collect 28 PUs (7 lost to blockades); end with 28 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to 124 Sea Zone 1 armour moved from Denmark to Germany 1 artillery moved from Denmark to Western Germany 1 tactical_bomber moved from Western Germany to 114 Sea Zone 1 fighter moved from Western Germany to Western Ukraine 1 infantry moved from Southern Italy to Northern Italy 5 infantry moved from Greece to Bulgaria Combat - Germans Battle in 124 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 124 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 114 Sea Zone Germans attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 114 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Germans 1 bomber moved from 124 Sea Zone to Germany 1 tactical_bomber moved from 114 Sea Zone to Germany 1 fighter moved from Western Germany to Germany Place Units - Germans 10 infantry placed in Western Germany 3 infantry placed in Germany Germans undo move 1. Germans undo move 1. 3 infantry placed in Germany 10 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 fighters and 2 tactical_bombers EDIT: Adding units owned by Americans to Germany: 2 fighters and 2 tactical_bombers EDIT: Turning off Edit Mode 2 fighters and 2 tactical_bombers could not land in Germany and were removed Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,2,1,4 Germans collect 28 PUs (7 lost to blockades); end with 28 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 33 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Germany: 2 fighters and 2 tactical_bombers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Russians Russians buy 6 armour; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans 1 infantry moved from Vyborg to Finland Russians take Finland from Germans Combat - Russians Non Combat Move - Russians 1 artillery and 7 infantry moved from Russia to Bryansk 2 infantry moved from Evenkiyskiy to Yenisey 3 infantry moved from Urals to Evenkiyskiy 2 infantry moved from Vologda to Urals 2 aaGuns and 16 infantry moved from Buryatia to Amur 1 infantry moved from Siberia to Amur 2 infantry moved from Novgorod to Vyborg Place Units - Russians 6 armour placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUsCombat Hit Differential Summary :
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@aagamerz13 your win. another?
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well gg. Yes, we can play a 2 out of 3 same rules. Your bid same rules.
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@aagamerz13 do you want to bid again or switch sides?
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@dawgoneit ok. you can have allies +18 same rules. Is that fine?
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@aagamerz13 Sounds awesome
I’ll take a Transport in SZ39.
Transport off South Africa.
And a artillery in Sudan. -
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@dawgoneit can I change my bid placement please?
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@dawgoneit yes, change it
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@aagamerz13
Artillery in Alexandria And Sudan.
Tank in Egypt.
Mech in South Africa.





