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TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Tobruk to Libya
1 infantry moved from Tobruk to Libya
Non Combat Move - Italians
Place Units - Italians
2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Java to 59 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 59 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
2 fighters moved from Java to Burma
1 fighter moved from Queensland to Sumatra
1 submarine moved from 64 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Java to 59 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 59 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
2 fighters moved from Java to Burma
1 fighter moved from Queensland to Sumatra
1 submarine moved from 64 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 74 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
2 submarines moved from 116 Sea Zone to 118 Sea Zone
4 artilleries and 11 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
Combat - Germans
Battle in 118 Sea Zone
Germans attack with 2 submarines
Russians defend with 1 cruiser and 1 submarine
Combat Hit Differential Summary :
@ghostglider Does the sub stay and fight?
yes please. CRU is first hit and if sub is alone it will submerge, thanks
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
2 submarines moved from 116 Sea Zone to 118 Sea Zone
4 artilleries and 11 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
Combat - Germans
Battle in 118 Sea Zone
Germans attack with 2 submarines
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 2 submarines in 118 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 cruiser in 118 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 submarines in 118 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 submarine in 118 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 118 Sea Zone
Russians roll dice for 1 cruiser in 118 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Germans lost in 118 Sea Zone
Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
Non Combat Move - Germans
4 infantry moved from Poland to Eastern Poland
6 armour and 10 mech_infantrys moved from Germany to Eastern Poland
2 aaGuns moved from Slovakia Hungary to Eastern Poland
2 artilleries and 9 infantry moved from Romania to Eastern Poland
1 infantry moved from Germany to Poland
1 armour moved from Western Germany to Poland
1 artillery and 2 infantry moved from France to Normandy Bordeaux
3 fighters and 3 tactical_bombers moved from Western Germany to Southern Italy
Place Units - Germans
3 armour and 5 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,5
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : -1.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
4 aaGuns, 1 armour, 2 artilleries, 13 infantry and 1 mech_infantry moved from Southern Belarus to Smolensk
1 infantry moved from Bryansk to Southern Belarus
1 infantry moved from Leningrad to Baltic States
1 infantry moved from Leningrad to Northern Belarus
4 artilleries and 9 infantry moved from Ukraine to Kursk
2 infantry moved from Rostov to Kursk
1 armour and 1 mech_infantry moved from Smolensk to Bryansk
1 armour moved from Urals to Yenisey
2 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Central Mongolia to Ulaanbaatar
1 infantry moved from Central Mongolia to Chahar
2 aaGuns and 15 infantry moved from Siberia to Amur
1 armour and 1 mech_infantry moved from Leningrad to Smolensk
1 artillery moved from Leningrad to Archangel
2 fighters and 1 tactical_bomber moved from Leningrad to Russia
Place Units - Russians
1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Stalingrad
1 infantry placed in Leningrad
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 harbour, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 artillery and 7 infantry moved from Southern Manchuria to Northern Manchuria
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Jehol to Chahar
2 fighters and 2 tactical_bombers moved from Anhwe to Chahar
1 infantry moved from Kiangsi to Anhwe
1 armour and 1 infantry moved from Kwangsi to Hunan
2 infantry moved from Kwangsi to Kweichow
1 armour moved from Kwangsi to Hunan
2 infantry moved from Kwangsi to Hunan
1 artillery and 1 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung
1 marine moved from Kwangsi to Kwangtung
2 bombers moved from Kwangsi to Kweichow
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 37 Sea Zone to 38 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
3 transports moved from 37 Sea Zone to 20 Sea Zone
4 fighters and 2 tactical_bombers moved from 37 Sea Zone to Kweichow
Combat - Japanese
Japanese creates battle in territory 37 Sea Zone
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers and 1 destroyer
British defend with 1 destroyer
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 1 destroyer in 37 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Chahar
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry; Russians defend with 4 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Chahar, round 2 : 5/8 hits, 4.17 expected hits
Chinese roll dice for 5 infantry in Chahar, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese, 4 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Russians: 4 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Kwangtung, round 2 : 6/7 hits, 3.17 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 marine owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 marine
Casualties for British: 2 infantry
Battle in Hunan
Japanese attack with 2 armour and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 3 infantry in Hunan, round 2 : 1/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 6/10 hits, 4.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 bombers, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Kweichow to Kiangsu
2 fighters and 2 tactical_bombers moved from Kwangtung to Anhwe
4 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Southern Manchuria to Northern Manchuria
3 fighters and 3 tactical_bombers moved from Chahar to Northern Manchuria
4 fighters and 2 tactical_bombers moved from Kweichow to 37 Sea Zone
Place Units - Japanese
1 harbour placed in Hainan
1 transport placed in 6 Sea Zone
1 armour and 2 infantry placed in Kiangsu
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 4.83
UK_Pacific regular : 0.33
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 aaGun moved from 27 Sea Zone to Hawaiian Islands
Place Units - Americans
2 transports placed in 104 Sea Zone
1 carrier placed in 11 Sea Zone
1 artillery and 1 infantry placed in Central United States
Americans undo move 1.
1 transport placed in 104 Sea Zone
1 transport placed in 104 Sea Zone
2 fighters placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
1 infantry moved from Shansi to Jehol
Chinese take Jehol from Japanese
2 artilleries and 4 infantry moved from Hopei to Hunan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Honan to Yunnan
1 artillery and 4 infantry moved from Honan to Anhwe
Combat - Chinese
Chinese creates battle in territory Kiangsi
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Kiangsi from Japanese with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 2 armour and 3 infantry
Chinese roll dice for 2 artilleries and 4 infantry in Hunan, round 2 : 3/6 hits, 1.67 expected hits
Japanese roll dice for 2 armour and 3 infantry in Hunan, round 2 : 4/5 hits, 2.00 expected hits
3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 2 artilleries in Hunan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 armour in Hunan, round 3 : 1/2 hits, 1.00 expected hits
1 artillery owned by the Chinese lost in Hunan
1 artillery owned by the Chinese retreated to Hopei
Japanese win with 2 armour remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 4 infantry
Casualties for Japanese: 3 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese roll dice for 1 artillery and 4 infantry in Anhwe, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 2 : 4/6 hits, 3.00 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
1 artillery owned by the Chinese retreated to Honan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 1.83
Japanese regular : 3.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 aaGun moved from 27 Sea Zone to Hawaiian Islands
Place Units - Americans
2 transports placed in 104 Sea Zone
1 carrier placed in 11 Sea Zone
1 artillery and 1 infantry placed in Central United States
Americans undo move 1.
1 transport placed in 104 Sea Zone
1 transport placed in 104 Sea Zone
2 fighters placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
1 infantry moved from Shansi to Jehol
Chinese take Jehol from Japanese
2 artilleries and 4 infantry moved from Hopei to Hunan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Honan to Yunnan
1 artillery and 4 infantry moved from Honan to Anhwe
Combat - Chinese
Chinese creates battle in territory Kiangsi
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Kiangsi from Japanese with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 2 armour and 3 infantry
Chinese roll dice for 2 artilleries and 4 infantry in Hunan, round 2 : 3/6 hits, 1.67 expected hits
Japanese roll dice for 2 armour and 3 infantry in Hunan, round 2 : 4/5 hits, 2.00 expected hits
3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 2 artilleries in Hunan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 armour in Hunan, round 3 : 1/2 hits, 1.00 expected hits
1 artillery owned by the Chinese lost in Hunan
1 artillery owned by the Chinese retreated to Hopei
Japanese win with 2 armour remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 4 infantry
Casualties for Japanese: 3 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese roll dice for 1 artillery and 4 infantry in Anhwe, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 2 : 4/6 hits, 3.00 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
1 artillery owned by the Chinese retreated to Honan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Purchase Units - British
British buy 1 factory_minor, 4 infantry and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from French Madagascar to 74 Sea Zone
1 infantry moved from Tanganyika Territory to 74 Sea Zone
2 infantry and 1 transport moved from 74 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to Iraq
3 infantry moved from Southern Persia to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 armour moved from Alexandria to Libya
British take Tobruk from Italians
1 artillery moved from Alexandria to 100 Sea Zone
1 infantry moved from Crete to 100 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Libya
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 fighter and 3 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 fighter moved from 100 Sea Zone to Libya
Combat - British
Battle in Iraq
British attack with 1 fighter, 5 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Iraq, round 2 : 3/7 hits, 2.00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Shan State
British attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 4 infantry in Shan State, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Libya
British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Libya, round 2 : 2/4 hits, 1.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from Libya to Malta
1 aaGun moved from Crete to 100 Sea Zone
1 aaGun, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport moved from 100 Sea Zone to 94 Sea Zone
1 aaGun moved from 94 Sea Zone to Algeria
1 cruiser and 1 destroyer moved from 93 Sea Zone to 94 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 mech_infantry moved from Italian Somaliland to Anglo-Egyptian Sudan
1 artillery and 1 infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from Tanganyika Territory to Kenya
1 fighter moved from Shan State to Eastern India
5 infantry moved from Eastern India to Burma
3 aaGuns and 9 infantry moved from Burma to Yunnan
1 mech_infantry moved from Burma to Szechwan
1 fighter and 1 tactical_bomber moved from Iraq to Baluchistan
1 battleship moved from 40 Sea Zone to 81 Sea Zone
Place Units - British
3 submarines placed in 73 Sea Zone
1 factory_minor placed in Egypt
4 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
1 armour and 4 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,1,3,5,6,3,5,6,6,4,6,1,1,4,1,2
UK_Pacific collect 11 PUs (3 lost to blockades); end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in Eastern India change ownership: 1 armour and 4 infantry
Combat Hit Differential Summary :
Chinese regular : 1.83
Italians regular : -0.67
Japanese regular : 3.33
Neutral_Axis regular : 0.00
British regular : 2.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Place Units - Italians
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 fighters moved from Burma to 43 Sea Zone
1 submarine moved from 64 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 43 Sea Zone to Java
1 infantry moved from Sumatra to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 aaGun and 1 infantry moved from 45 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery and 1 infantry moved from South Australia to Queensland
1 fighter moved from Sumatra to Shan State
1 fighter moved from Shan State to Yunnan
1 fighter moved from Yunnan to Szechwan
Place Units - ANZAC
2 submarines placed in 64 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 fighters moved from Burma to 43 Sea Zone
1 submarine moved from 64 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 43 Sea Zone to Java
1 infantry moved from Sumatra to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 aaGun and 1 infantry moved from 45 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery and 1 infantry moved from South Australia to Queensland
1 fighter moved from Sumatra to Shan State
1 fighter moved from Shan State to Yunnan
1 fighter moved from Yunnan to Szechwan
Place Units - ANZAC
2 submarines placed in 64 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 armour, 6 artilleries, 24 infantry and 10 mech_infantrys moved from Eastern Poland to Southern Belarus
1 armour and 1 infantry moved from Poland to Baltic States
3 fighters and 3 tactical_bombers moved from Southern Italy to 98 Sea Zone
4 bombers moved from Western Germany to United Kingdom
2 fighters and 2 tactical_bombers moved from Western Germany to Baltic States
9 infantry moved from Finland to Karelia
Germans take Karelia from Russians
Combat - Germans
Combat Hit Differential Summary :
@ghostglider any scramble in sz98?
no scramble
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 armour, 6 artilleries, 24 infantry and 10 mech_infantrys moved from Eastern Poland to Southern Belarus
1 armour and 1 infantry moved from Poland to Baltic States
3 fighters and 3 tactical_bombers moved from Southern Italy to 98 Sea Zone
4 bombers moved from Western Germany to United Kingdom
2 fighters and 2 tactical_bombers moved from Western Germany to Baltic States
9 infantry moved from Finland to Karelia
Germans take Karelia from Russians
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/4 hits, 0.67 expected hits
Bombing raid in United Kingdom rolls: 5,8,4,4 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Battle in 98 Sea Zone
Germans attack with 3 fighters and 3 tactical_bombers
British defend with 1 transport
1 transport owned by the British lost in 98 Sea Zone
Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Baltic States
Germans attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Baltic States, round 2 : 5/6 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Southern Belarus
Germans attack with 6 armour, 6 artilleries, 24 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour, 6 artilleries, 24 infantry and 10 mech_infantrys in Southern Belarus, round 2 : 19/46 hits, 12.67 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus
Germans win, taking Southern Belarus from Russians with 6 armour, 6 artilleries, 23 infantry and 10 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Eastern Poland to Southern Belarus
2 fighters and 2 tactical_bombers moved from Baltic States to Germany
3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from 98 Sea Zone to Southern Italy
2 fighters and 3 tactical_bombers moved from 98 Sea Zone to Slovakia Hungary
3 armour moved from Greece to Romania
4 bombers moved from United Kingdom to Western Germany
1 aaGun moved from Western Germany to Germany
Place Units - Germans
4 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,1
Germans collect 46 PUs (1 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
British AA : -0.67
Russians regular : 1.33
Germans regular : 8.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 9 infantry moved from Archangel to Karelia
1 infantry moved from Leningrad to Baltic States
1 fighter moved from Russia to Karelia
1 infantry moved from Northern Belarus to Baltic States
1 tactical_bomber moved from Russia to Karelia
1 fighter moved from Russia to Baltic States
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
15 infantry moved from Amur to Sakha
1 cruiser and 1 submarine moved from 118 Sea Zone to 116 Sea Zone
Combat - Russians
Battle in 116 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 cruiser, 1 destroyer and 1 transport
Russians roll dice for 1 submarine in 116 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 cruiser in 116 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 116 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 116 Sea Zone
1 transport owned by the Germans lost in 116 Sea Zone
Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 25
Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
Battle in Karelia
Russians attack with 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber
Germans defend with 9 infantry
Russians roll dice for 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber in Karelia, round 2 : 3/12 hits, 3.17 expected hits
Germans roll dice for 9 infantry in Karelia, round 2 : 3/9 hits, 3.00 expected hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia
Russians roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Karelia, round 3 : 4/9 hits, 2.67 expected hits
Germans roll dice for 6 infantry in Karelia, round 3 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Karelia
Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Karelia, round 4 : 2/7 hits, 2.33 expected hits
Germans roll dice for 2 infantry in Karelia, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 6 infantry
Casualties for Germans: 9 infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Baltic States, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Baltic States, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Sakha
Russians attack with 15 infantry
Japanese defend with 1 infantry
Russians roll dice for 15 infantry in Sakha, round 2 : 2/15 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sakha
Russians win, taking Sakha from Japanese with 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Amur to Sakha
2 infantry moved from Ulaanbaatar to Central Mongolia
1 armour moved from Yenisey to Komi
1 fighter and 1 tactical_bomber moved from Karelia to Archangel
16 infantry moved from Russia to Tula
1 armour, 5 infantry and 1 mech_infantry moved from Bryansk to Tula
4 artilleries and 11 infantry moved from Kursk to Tula
1 artillery and 2 infantry moved from Stalingrad to Tambov
1 infantry moved from Smolensk to Bryansk
4 aaGuns, 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry moved from Smolensk to Russia
1 infantry moved from Smolensk to Northern Belarus
1 fighter moved from Baltic States to Archangel
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
3 mech_infantrys placed in Stalingrad
1 mech_infantry placed in Urals
Russians undo move 3.
1 mech_infantry placed in Leningrad
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : -0.50
Russians regular : 0.83