L21: freh v Colt45554 (L+16) BM

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 3 destroyers, 4 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Novgorod to 112 Sea Zone
            3 submarines moved from 113 Sea Zone to 112 Sea Zone
            1 fighter moved from Western Germany to 112 Sea Zone
            2 fighters and 2 tactical_bombers moved from Southern Italy to 112 Sea Zone
            2 armour and 2 mech_infantrys moved from Urals to Timguska
                  Germans take Timguska from Russians
            2 armour and 2 mech_infantrys moved from Timguska to Novosibirsk
            2 armour moved from Tsinghai to Novosibirsk
            2 armour moved from Sikang to Novosibirsk
            4 armour moved from Sikang to Shensi
            1 artillery and 2 infantry moved from Western Ukraine to Bryansk
            6 infantry and 10 mech_infantrys moved from Belarus to Smolensk
            5 mech_infantrys moved from Eastern Poland to Smolensk
            1 infantry moved from Archangel to Smolensk
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 7 infantry and 15 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 7 infantry and 15 mech_infantrys in Smolensk, round 2 : 2/22 hits, 3.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 7 infantry and 15 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Shensi
                Germans attack with 4 armour
                Chinese defend with 1 infantry
                    Germans roll dice for 4 armour in Shensi, round 2 : 1/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Shensi
                Germans win, taking Shensi from Chinese with 3 armour remaining. Battle score for attacker is -3
                Casualties for Germans: 1 armour
                Casualties for Chinese: 1 infantry
            Battle in Novosibirsk
                Germans attack with 6 armour and 2 mech_infantrys
                British defend with 2 armour
                    Germans roll dice for 6 armour and 2 mech_infantrys in Novosibirsk, round 2 : 4/8 hits, 3.33 expected hits
                    Russians roll dice for 2 armour in Novosibirsk, round 2 : 1/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Novosibirsk
                Germans win, taking Novosibirsk from Russians with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 2 armour
            Battle in Bryansk
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                1 artillery owned by the Germans and 1 infantry owned by the Germans retreated to Western Ukraine
                Russians win with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 112 Sea Zone
                Germans attack with 2 bombers, 3 fighters, 3 submarines and 2 tactical_bombers
                Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
                    Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Germans roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits
                    Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 112 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    1 destroyer owned by the Americans, 3 submarines owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 112 Sea Zone
                    1 transport owned by the Americans lost in 112 Sea Zone
                Germans win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
                Casualties for Germans: 3 submarines
                Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 transport
    
        Non Combat Move - Germans
            2 bombers moved from 112 Sea Zone to Western Germany
            3 armour moved from Novgorod to Finland
            4 mech_infantrys moved from Germany to Eastern Poland
            2 mech_infantrys moved from Germany to Baltic States
            2 armour moved from Germany to Eastern Poland
            2 mech_infantrys moved from Yugoslavia to Bessarabia
            1 infantry moved from Southern France to France
            1 artillery moved from France to Western Germany
            1 infantry moved from Western Germany to France
            1 infantry moved from Northern Italy to Southern Italy
            4 infantry moved from Northern Italy to France
            1 aaGun moved from Northern Italy to Southern Italy
            1 aaGun moved from Northern Italy to France
            1 mech_infantry moved from Greece to Romania
            1 mech_infantry moved from Sikang to Novosibirsk
            2 armour moved from Sikang to Tsinghai
            12 mech_infantrys moved from Western Ukraine to Belarus
            1 fighter and 2 tactical_bombers moved from 112 Sea Zone to Western Germany
    
        Place Units - Germans
            1 carrier, 3 destroyers, 4 submarines and 1 transport placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,6,3,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
            Germans collect 53 PUs (3 lost to blockades); end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : 1.67
    Russians regular : -0.67
    Germans regular : -3.83
    

    Savegame

  • '20

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Vologda
            1 infantry moved from Tambov to Samara
            2 armour and 1 mech_infantry moved from Volgograd to Russia
            1 infantry moved from Samara to Kazakhstan
            1 mech_infantry moved from Kazakhstan to Russia
            1 aaGun moved from Samara to Russia
            1 armour moved from Tambov to Russia
            2 infantry moved from Tambov to Russia
            1 artillery moved from Russia to Tambov
            1 infantry moved from Tambov to Russia
            1 infantry moved from Tambov to Bryansk
            1 artillery moved from Bryansk to Tambov
    
        Place Units - Russians
            7 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
            EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    im gonna keep my russian sub at sz110. will fix after japan’s turn

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 destroyer, 1 harbour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 battleship moved from 41 Sea Zone to 36 Sea Zone
            2 cruisers moved from 42 Sea Zone to 36 Sea Zone
            1 battleship moved from 42 Sea Zone to 36 Sea Zone
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Kwangtung to Kiangsi
            1 infantry moved from Kwangtung to Kiangsi
            1 bomber moved from Japan to 4 Sea Zone
            1 bomber moved from Japan to 5 Sea Zone
            4 fighters and 1 tactical_bomber moved from Japan to 5 Sea Zone
            1 infantry moved from Malaya to Shan State
            3 fighters moved from 42 Sea Zone to French Indo China
            2 tactical_bombers moved from 41 Sea Zone to French Indo China
            4 fighters moved from 41 Sea Zone to Shan State
            1 armour moved from Suiyuyan to Kansu
            1 mech_infantry moved from Chahar to Kansu
            1 fighter and 4 tactical_bombers moved from Anhwe to Kiangsi
            3 fighters moved from Kwangtung to Kwangsi
            1 infantry moved from Yakut S.S.R. to Buryatia
            1 submarine moved from 74 Sea Zone to 40 Sea Zone
    
        Combat - Japanese
            Battle in 4 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 4 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 5 Sea Zone
                Japanese attack with 1 bomber, 4 fighters and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 5 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
                    ANZAC roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 5 Sea Zone
                Japanese win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Kansu
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 fighter, 2 infantry and 4 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 4 tactical_bombers in Kiangsi, round 2 : 5/7 hits, 3.00 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 3 fighters and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 battleship in Kwangsi, round 2 : 1/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 4 fighters and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 4 fighters and 1 infantry in Shan State, round 2 : 2/5 hits, 2.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win with 4 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in French Indo China
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 2/2 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            4 fighters moved from Shan State to 36 Sea Zone
            3 carriers, 1 destroyer and 1 submarine moved from 41 Sea Zone to 36 Sea Zone
            2 carriers, 2 destroyers and 1 submarine moved from 42 Sea Zone to 36 Sea Zone
            1 fighter moved from 42 Sea Zone to Java
            3 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone
            1 fighter moved from Kwangsi to 36 Sea Zone
            2 fighters moved from Kwangsi to Kiangsu
            1 fighter moved from Kiangsi to Kiangsu
            4 tactical_bombers moved from Kiangsi to Kiangsu
            1 armour moved from Suiyuyan to Sikang
            1 armour moved from Hopei to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Kiangsu to Hopei
            1 infantry moved from Kiangsu to Anhwe
            1 bomber moved from 4 Sea Zone to 6 Sea Zone
            1 bomber, 4 fighters and 1 tactical_bomber moved from 5 Sea Zone to Japan
            1 bomber moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            1 harbour placed in Hainan
            1 destroyer placed in 6 Sea Zone
            3 artilleries placed in Kwangtung
            2 infantry and 1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,5,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,5,3,4,5,4,1,6,3,3,1
            Japanese collect 43 PUs (13 lost to blockades); end with 43 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Japanese regular : 2.33
    UK_Pacific regular : 1.33
    ANZAC regular : -0.33
    

    Savegame

  • '20

    The IJN is returning home! Your destroyer is to activate the kamikazes and I cant think of a way to legally leave the sz and return


  • @Colt45554 you can’t… except for air, units that move in combat can’t move in non-combat too.

  • '20

    TripleA Move Summary: Americans round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 carriers, 6 fighters and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Soviet Far East to Siberia
                  Russians take Siberia from Japanese
            1 infantry moved from Korea to Amur
                  Russians take Amur from Japanese
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            1 marine moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 1 cruiser, 5 infantry, 1 marine, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery, 5 infantry, 1 marine and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Korea to 6 Sea Zone
            2 transports moved from 6 Sea Zone to 26 Sea Zone
            3 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from Korea to 6 Sea Zone
            1 bomber, 5 fighters and 1 tactical_bomber moved from Korea to Buryatia
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                  Americans take 19 Sea Zone from Japanese
                  Americans take 20 Sea Zone from Japanese
            1 bomber moved from India to Kwangtung
    

    Savegame

  • '20

    @freh yep. Orders?


  • @Colt45554 use all 6, 4 USA dds and 2 USA cruisers

  • '20

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 carriers, 6 fighters and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Soviet Far East to Siberia
                  Russians take Siberia from Japanese
            1 infantry moved from Korea to Amur
                  Russians take Amur from Japanese
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            1 marine moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 1 cruiser, 5 infantry, 1 marine, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery, 5 infantry, 1 marine and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Korea to 6 Sea Zone
            2 transports moved from 6 Sea Zone to 26 Sea Zone
            3 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from Korea to 6 Sea Zone
            1 bomber, 5 fighters and 1 tactical_bomber moved from Korea to Buryatia
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                  Americans take 19 Sea Zone from Japanese
                  Americans take 20 Sea Zone from Japanese
            1 bomber moved from India to Kwangtung
    
        Combat - Americans
            Americans creates battle in territory 97 Sea Zone
            Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
            Strategic bombing raid in Kwangtung
                    Japanese roll AA dice in Kwangtung : 0/1 hits, 0.17 expected hits
                Bombing raid in Kwangtung rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Kwangtung causes 6 damage total. 
            Battle in Normandy Bordeaux
            Battle in 6 Sea Zone
                British loiter and taunt; Americans attack with 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines; ANZAC loiter and taunt
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 battleship, 4 carriers, 1 cruiser, 3 destroyers and 2 fighters in 6 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans with 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 97 Sea Zone
                British loiter and taunt; Americans attack with 2 submarines
                Italians defend with 1 destroyer and 1 fighter
                    Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
                Italians and Americans reach a stalemate
                . Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 destroyer
            Battle in Buryatia
                Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in Buryatia, round 2 : 2/7 hits, 3.83 expected hits
                    Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Buryatia
                Americans win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
    
        Non Combat Move - Americans
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 bomber, 5 fighters and 1 tactical_bomber moved from Buryatia to Korea
            4 fighters moved from Korea to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
            1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Soviet Far East to Siberia
            4 infantry moved from Western United States to 10 Sea Zone
            4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            4 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 destroyers moved from 26 Sea Zone to 6 Sea Zone
            3 submarines moved from 33 Sea Zone to 6 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
            4 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
            2 fighters moved from Iceland to 110 Sea Zone
            2 carriers, 2 destroyers and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from Kwangtung to Yunnan
    
        Place Units - Americans
            2 fighters and 1 infantry placed in Korea
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Korea: 1 fighter
            EDIT: Removing units owned by Americans from 6 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            2 fighters placed in Eastern United States
            2 fighters placed in Western United States
            1 carrier placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.67
    Italians regular : 0.00
    Japanese regular : -0.67
    Japanese AA : -0.17
    

    Savegame

  • '20

    I thought you were goin for the carriers for sure

  • '20

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 carriers, 6 fighters and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Soviet Far East to Siberia
                  Russians take Siberia from Japanese
            1 infantry moved from Korea to Amur
                  Russians take Amur from Japanese
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            1 marine moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 1 cruiser, 5 infantry, 1 marine, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery, 5 infantry, 1 marine and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Korea to 6 Sea Zone
            2 transports moved from 6 Sea Zone to 26 Sea Zone
            3 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from Korea to 6 Sea Zone
            1 bomber, 5 fighters and 1 tactical_bomber moved from Korea to Buryatia
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                  Americans take 19 Sea Zone from Japanese
                  Americans take 20 Sea Zone from Japanese
            1 bomber moved from India to Kwangtung
    
        Combat - Americans
            Americans creates battle in territory 97 Sea Zone
            Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
            Strategic bombing raid in Kwangtung
                    Japanese roll AA dice in Kwangtung : 0/1 hits, 0.17 expected hits
                Bombing raid in Kwangtung rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Kwangtung causes 6 damage total. 
            Battle in Normandy Bordeaux
            Battle in 6 Sea Zone
                British loiter and taunt; Americans attack with 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines; ANZAC loiter and taunt
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 battleship, 4 carriers, 1 cruiser, 3 destroyers and 2 fighters in 6 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans with 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 97 Sea Zone
                British loiter and taunt; Americans attack with 2 submarines
                Italians defend with 1 destroyer and 1 fighter
                    Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
                Italians and Americans reach a stalemate
                . Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 destroyer
            Battle in Buryatia
                Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in Buryatia, round 2 : 2/7 hits, 3.83 expected hits
                    Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Buryatia
                Americans win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
    
        Non Combat Move - Americans
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 bomber, 5 fighters and 1 tactical_bomber moved from Buryatia to Korea
            4 fighters moved from Korea to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
            1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Soviet Far East to Siberia
            4 infantry moved from Western United States to 10 Sea Zone
            4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            4 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 destroyers moved from 26 Sea Zone to 6 Sea Zone
            3 submarines moved from 33 Sea Zone to 6 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
            4 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
            2 fighters moved from Iceland to 110 Sea Zone
            2 carriers, 2 destroyers and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from Kwangtung to Yunnan
    
        Place Units - Americans
            2 fighters and 1 infantry placed in Korea
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Korea: 1 fighter
            EDIT: Removing units owned by Americans from 6 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            2 fighters placed in Eastern United States
            2 fighters placed in Western United States
            1 carrier placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Anhwe
            1 infantry moved from Hunan to Anhwe
            1 artillery and 3 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Anhwe
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 bomber and 3 fighters; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Yunnan to French Indo China
            2 fighters moved from India to French Indo China
            1 tactical_bomber moved from Samara to Sikang
            1 infantry moved from Szechwan to Sikang
    
        Combat - British
            Battle in Sikang
                British attack with 1 infantry and 1 tactical_bomber
                Japanese defend with 1 armour
                    British roll dice for 1 infantry and 1 tactical_bomber in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British lost in Sikang
                    British roll dice for 1 tactical_bomber in Sikang, round 3 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 armour in Sikang, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Sikang
                British win with 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in French Indo China
                British attack with 2 fighters and 2 infantry
                Japanese defend with 1 artillery
                    British roll dice for 2 fighters and 2 infantry in French Indo China, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in French Indo China
                    British roll dice for 2 fighters and 1 infantry in French Indo China, round 3 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            2 fighters moved from French Indo China to Yunnan
            1 infantry moved from Burma to Shan State
            1 aaGun and 4 infantry moved from Burma to Yunnan
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Szechwan
            1 tactical_bomber moved from Sikang to Yunnan
            1 mech_infantry moved from India to Yunnan
            1 destroyer and 1 submarine moved from 71 Sea Zone to 78 Sea Zone
            3 infantry moved from Caucasus to Rostov
            1 infantry moved from Volgograd to Rostov
            2 artilleries and 9 infantry moved from Northwest Persia to Caucasus
            3 infantry moved from Iraq to Northwest Persia
            3 infantry moved from Persia to Northwest Persia
            2 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            1 submarine moved from 81 Sea Zone to 97 Sea Zone
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
            1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
            1 aaGun, 1 armour, 2 destroyers, 2 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
            1 aaGun, 1 armour and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 fighters and 1 tactical_bomber moved from Norway to Normandy Bordeaux
            1 aaGun, 2 artilleries and 2 infantry moved from India to Burma
            2 infantry moved from India to Burma
    
        Place Units - British
            1 bomber placed in Egypt
            3 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            2 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1,6,5,3,5,6,5,6,3,3,4,4,4,4,6,2,6,6,5,2,5,2,4,6,1,4,3,1,1,6,6,1
            UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
            Some Units in India change ownership: 2 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : -2.67
    Italians regular : 0.00
    Japanese regular : -1.33
    Japanese AA : -0.17
    Germans regular : 0.00
    British regular : -1.67
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            3 armour and 1 mech_infantry moved from Bessarabia to Belarus
            2 infantry moved from Yugoslavia to Northern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,2,2,2
            Italians collect 4 PUs (10 lost to blockades); end with 4 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 fighter and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Java, round 2 : 0/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Java, round 3 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Java, round 4 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
                Japanese win with 1 fighter remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Queensland to Caroline Islands
            2 submarines moved from 33 Sea Zone to 6 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to Northern Territory: 1 artillery and 1 infantry
            EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -1.00
    ANZAC regular : -0.67
    

    Savegame

  • '20

    french infantry on 1 US tt

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 2 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            2 infantry moved from Archangel to Vologda
            1 bomber moved from Western Germany to Vologda
            1 artillery and 1 infantry moved from Libya to Tunisia
            1 artillery moved from Western Ukraine to Bryansk
            1 bomber moved from Western Germany to Tunisia
            1 mech_infantry moved from Novosibirsk to Urals
            1 armour moved from Novosibirsk to Yenisey
                  Germans take Yenisey from Russians
            1 armour moved from Novosibirsk to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            4 armour moved from Novosibirsk to Urals
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 armour moved from Finland to Norway
            2 tactical_bombers moved from Western Germany to Norway
            1 fighter moved from 112 Sea Zone to Norway
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                    Germans roll dice for 1 bomber and 1 infantry in Vologda, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Germans win with 1 bomber remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Urals
                Germans attack with 4 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 armour and 1 mech_infantry in Urals, round 2 : 2/5 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Urals
                Germans win, taking Urals from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Norway
                Germans attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                Americans defend with 2 infantry
                    Germans roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Norway, round 2 : 5/6 hits, 3.00 expected hits
                    Americans roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Norway
                Germans win, taking Norway from Americans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Tunisia
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 2 : 3/3 hits, 1.33 expected hits
                    Americans roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Tunisia
                Germans win, taking Tunisia from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Tunisia to Southern Italy
            1 fighter moved from Western Germany to Southern Italy
            1 fighter moved from 112 Sea Zone to Southern Italy
            2 tactical_bombers moved from Norway to Western Germany
            1 fighter moved from Norway to Western Germany
            2 armour moved from Finland to Novgorod
            2 mech_infantrys moved from Bessarabia to Western Ukraine
            1 mech_infantry moved from Romania to Western Ukraine
            2 mech_infantrys moved from Baltic States to Belarus
            14 mech_infantrys moved from Belarus to Smolensk
            1 bomber moved from Vologda to Smolensk
            1 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
            1 armour moved from Shensi to Sikang
            1 armour moved from Tsinghai to Sikang
            2 armour and 4 mech_infantrys moved from Eastern Poland to Smolensk
    
        Place Units - Germans
            2 destroyers and 2 fighters placed in 112 Sea Zone
            3 artilleries placed in Novgorod
            1 artillery and 2 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,4,6,4
            Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Russians regular : 2.33
    Germans regular : 3.17
    

    Savegame

  • '20

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Russia to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Kazakhstan to Novosibirsk
            1 infantry moved from Samara to Novosibirsk
            1 fighter moved from Russia to Novosibirsk
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                    Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Novosibirsk
                Russians win, taking Novosibirsk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Novosibirsk to Russia
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Samara
            2 aaGuns, 15 artilleries and 19 infantry moved from Tambov to Russia
    
        Place Units - Russians
            2 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : -0.50
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 3 fighters and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Kiangsi to Kwangsi
            1 infantry moved from Kwangtung to Kwangsi
            1 fighter moved from Java to 42 Sea Zone
            1 infantry moved from Malaya to Shan State
            1 artillery moved from Malaya to Shan State
            1 artillery moved from Kwangtung to Kwangsi
            3 fighters moved from Kiangsu to Anhwe
            8 fighters and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
            1 submarine moved from 40 Sea Zone to 42 Sea Zone
            2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 2 submarines and 2 transports moved from 36 Sea Zone to 21 Sea Zone
                  Japanese take 35 Sea Zone from ANZAC
            1 infantry moved from Guam to 21 Sea Zone
            2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 1 infantry, 2 submarines and 2 transports moved from 21 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Manchuria
            6 fighters moved from 20 Sea Zone to Manchuria
            4 tactical_bombers moved from Kiangsu to Anhwe
            2 tactical_bombers moved from Anhwe to Manchuria
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
            2 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Hopei to Kweichow
            1 fighter moved from Anhwe to Kweichow
            1 tactical_bomber moved from Anhwe to Kweichow
            1 bomber moved from Japan to 20 Sea Zone
            1 bomber moved from Japan to 20 Sea Zone
            4 fighters moved from Japan to 19 Sea Zone
            1 tactical_bomber moved from Japan to 19 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in 20 Sea Zone
                Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/6 hits, 3.67 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 20 Sea Zone
                Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in 19 Sea Zone
                Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 submarines, 1 tactical_bomber and 2 transports
                ANZAC defend with 1 submarine
                    Japanese roll dice for 3 submarines in 19 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 submarine owned by the ANZAC lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Manchuria
                Japanese attack with 6 fighters, 1 infantry and 2 tactical_bombers
                Americans defend with 1 infantry
                    Japanese roll dice for 6 fighters, 1 infantry and 2 tactical_bombers in Manchuria, round 2 : 6/9 hits, 4.50 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 6 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Anhwe
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Kweichow
                Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 artillery and 3 infantry
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 0/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 4 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 4 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                1 infantry owned by the Japanese and 1 artillery owned by the Japanese retreated to Kwangtung
                Chinese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 2 infantry
            Battle in Shan State
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Kweichow to Kiangsu
            1 tactical_bomber moved from Kweichow to Kiangsu
            1 mech_infantry moved from Kiangsu to Kwangtung
            6 fighters moved from Manchuria to 19 Sea Zone
            1 tactical_bomber moved from 19 Sea Zone to Kiangsu
            3 fighters moved from 19 Sea Zone to Japan
            1 fighter moved from 19 Sea Zone to Japan
            1 fighter moved from Anhwe to Kiangsu
            1 fighter moved from 20 Sea Zone to 19 Sea Zone
            2 tactical_bombers moved from 20 Sea Zone to Kiangsu
            2 bombers moved from 20 Sea Zone to Japan
            1 aaGun moved from Hopei to Anhwe
            1 infantry moved from Chahar to Hopei
            1 armour moved from Kansu to Chahar
            1 fighter moved from Anhwe to 19 Sea Zone
            1 tactical_bomber moved from Anhwe to 19 Sea Zone
            1 tactical_bomber moved from Manchuria to 19 Sea Zone
            1 tactical_bomber moved from Manchuria to 19 Sea Zone
            1 tactical_bomber moved from 19 Sea Zone to Kiangsu
            1 fighter moved from 42 Sea Zone to Malaya
    
        Place Units - Japanese
            3 submarines placed in 19 Sea Zone
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,3,2,5,2,4,6,2,3,2,5,3,1,4,6,4,1,1,5,5,3,2,1,5,5,6,4,4,3,2,4,3,4,1,2,2,1,2,4,1,2,1,4
            Japanese collect 45 PUs (8 lost to blockades); end with 45 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.33
    Americans regular : 0.67
    Japanese regular : -0.33
    UK_Pacific regular : 0.33
    ANZAC regular : 0.67
    

    Savegame

  • '20

    TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 battleship, 1 carrier, 4 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Siberia to Sakha
                  Russians take Sakha from Japanese
            6 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
            1 bomber and 3 fighters moved from Korea to Kiangsu
            1 bomber moved from Yunnan to Kiangsu
            1 artillery and 1 infantry moved from Korea to Manchuria
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
                  Americans take 93 Sea Zone from Italians
            1 armour moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            1 armour moved from Holland Belgium to Normandy Bordeaux
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Germans
            1 infantry moved from Amur to Manchuria
    
        Combat - Americans
            Battle in Philippines
            Battle in Manchuria
                Americans attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                Americans win, taking Philippines from Japanese, taking Manchuria from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kiangsu
                Americans attack with 2 bombers, 9 fighters and 1 tactical_bomber
                Japanese defend with 1 factory_minor, 2 fighters, 1 infantry and 5 tactical_bombers
                    Americans roll dice for 2 bombers, 9 fighters and 1 tactical_bomber in Kiangsu, round 2 : 2/12 hits, 6.50 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -3.33
    Japanese regular : -0.33
    

    Savegame

  • '20

    inf+fig or inf+tac

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