TT MajikAndrew (X) vs Pejones (A+56) OOB


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Yunnan to Szechwan
                  Chinese take Szechwan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 artillery moved from Yunnan to Burma
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 8 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Bulgaria to Romania
            1 infantry moved from Turkey to 100 Sea Zone
            1 artillery moved from Greece to 100 Sea Zone
            1 artillery and 1 infantry moved from 100 Sea Zone to Romania
            1 artillery moved from Borneo to 43 Sea Zone
            1 artillery and 1 transport moved from 43 Sea Zone to 20 Sea Zone
            1 artillery moved from 20 Sea Zone to Kwangtung
    
        Combat - Americans
            Americans creates battle in territory 37 Sea Zone
            Battle in Kwangtung
            Battle in Romania
                Americans attack with 1 artillery and 2 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 artillery and 2 infantry in Romania, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Romania, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Romania
                Americans win, taking 37 Sea Zone from Japanese, taking Kwangtung from Japanese, taking Romania from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 aaGun, 6 artilleries and 13 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 6 artilleries, 3 carriers, 13 infantry and 10 transports moved from 101 Sea Zone to 103 Sea Zone
            2 infantry moved from Turkey to Greece
            2 infantry moved from Greece to Bulgaria
            1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer moved from 43 Sea Zone to 56 Sea Zone
            1 armour, 1 artillery and 3 infantry moved from Sweden to Finland
            3 fighters moved from Norway to United Kingdom
            3 infantry moved from Norway to Finland
            1 fighter moved from Western United States to 103 Sea Zone
            2 bombers moved from Portugal to Brazil
            1 fighter and 1 tactical_bomber moved from Portugal to United Kingdom
            1 bomber moved from Portugal to United Kingdom
            1 bomber moved from Portugal to United Kingdom
            1 battleship, 6 carriers, 3 cruisers, 2 destroyers, 10 fighters, 8 submarines and 2 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
            1 tactical_bomber moved from Burma to India
    
        Place Units - Americans
            1 factory_minor placed in Sweden
            3 infantry placed in Norway
            1 artillery and 2 infantry placed in Greece
            1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
            1 artillery and 3 infantry placed in Central United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 73 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Yunnan to Szechwan
                  Chinese take Szechwan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 artillery moved from Yunnan to Burma
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 1 factory_minor and 9 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Turkey to 100 Sea Zone
            2 infantry moved from 100 Sea Zone to Rostov
            2 fighters and 1 tactical_bomber moved from Turkey to Rostov
            1 bomber moved from Turkey to Volgograd
            1 infantry moved from Finland to Karelia
                  British take Karelia from Germans
    
        Combat - British
            Strategic bombing raid in Volgograd
                    Germans roll AA dice in Volgograd : 0/1 hits, 0,17 expected hits
                Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
            Battle in Rostov
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2,00 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Rostov, round 2 : 2/2 hits, 0,83 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Rostov
                    British roll dice for 2 fighters and 1 tactical_bomber in Rostov, round 3 : 2/3 hits, 1,67 expected hits
                    Germans roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 fighter owned by the British lost in Rostov
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for British: 1 fighter and 2 infantry
                Casualties for Germans: 1 armour and 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Rostov to Turkey
            1 bomber moved from Volgograd to Turkey
            1 artillery and 3 infantry moved from Iraq to Turkey
            2 infantry moved from Trans-Jordan to Iraq
            2 mech_infantrys moved from Egypt to Iraq
            2 infantry moved from Egypt to Trans-Jordan
            2 artilleries and 4 infantry moved from Persia to Iraq
            1 infantry moved from Eastern Persia to West India
            1 artillery and 2 infantry moved from India to Burma
            1 infantry moved from Shan State to Burma
            1 infantry moved from Siam to Shan State
            1 mech_infantry moved from Malaya to Burma
            2 fighters moved from Burma to India
            1 battleship, 1 carrier, 3 cruisers and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 fighter moved from Portugal to United Kingdom
            2 fighters moved from Norway to United Kingdom
            1 aaGun moved from Norway to Finland
            1 battleship, 1 carrier, 2 destroyers and 2 transports moved from 106 Sea Zone to 103 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Turkey
            1 destroyer placed in 98 Sea Zone
            1 artillery and 2 infantry placed in Persia
            2 infantry placed in Egypt
            5 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 42 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
            2 infantry placed in West India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
            Units Change Ownership
                Some Units in India change ownership: 3 infantry
                Some Units in West India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    Germans AA : -0,17
    Germans regular : 1,00
    British regular : -0,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 8 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Bulgaria to Romania
            1 infantry moved from Turkey to 100 Sea Zone
            1 artillery moved from Greece to 100 Sea Zone
            1 artillery and 1 infantry moved from 100 Sea Zone to Romania
            1 artillery moved from Borneo to 43 Sea Zone
            1 artillery and 1 transport moved from 43 Sea Zone to 20 Sea Zone
            1 artillery moved from 20 Sea Zone to Kwangtung
    
        Combat - Americans
            Americans creates battle in territory 37 Sea Zone
            Battle in Kwangtung
            Battle in Romania
                Americans attack with 1 artillery and 2 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 artillery and 2 infantry in Romania, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Romania, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Romania
                Americans win, taking 37 Sea Zone from Japanese, taking Kwangtung from Japanese, taking Romania from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 aaGun, 6 artilleries and 13 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 6 artilleries, 3 carriers, 13 infantry and 10 transports moved from 101 Sea Zone to 103 Sea Zone
            2 infantry moved from Turkey to Greece
            2 infantry moved from Greece to Bulgaria
            1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer moved from 43 Sea Zone to 56 Sea Zone
            1 armour, 1 artillery and 3 infantry moved from Sweden to Finland
            3 fighters moved from Norway to United Kingdom
            3 infantry moved from Norway to Finland
            1 fighter moved from Western United States to 103 Sea Zone
            2 bombers moved from Portugal to Brazil
            1 fighter and 1 tactical_bomber moved from Portugal to United Kingdom
            1 bomber moved from Portugal to United Kingdom
            1 bomber moved from Portugal to United Kingdom
            1 battleship, 6 carriers, 3 cruisers, 2 destroyers, 10 fighters, 8 submarines and 2 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
            1 tactical_bomber moved from Burma to India
    
        Place Units - Americans
            1 factory_minor placed in Sweden
            3 infantry placed in Norway
            1 artillery and 2 infantry placed in Greece
            1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
            1 artillery and 3 infantry placed in Central United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 73 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Yunnan to Szechwan
                  Chinese take Szechwan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 artillery moved from Yunnan to Burma
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 1 factory_minor and 9 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Turkey to 100 Sea Zone
            2 infantry moved from 100 Sea Zone to Rostov
            2 fighters and 1 tactical_bomber moved from Turkey to Rostov
            1 bomber moved from Turkey to Volgograd
            1 infantry moved from Finland to Karelia
                  British take Karelia from Germans
    
        Combat - British
            Strategic bombing raid in Volgograd
                    Germans roll AA dice in Volgograd : 0/1 hits, 0,17 expected hits
                Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
            Battle in Rostov
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2,00 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Rostov, round 2 : 2/2 hits, 0,83 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Rostov
                    British roll dice for 2 fighters and 1 tactical_bomber in Rostov, round 3 : 2/3 hits, 1,67 expected hits
                    Germans roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 fighter owned by the British lost in Rostov
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for British: 1 fighter and 2 infantry
                Casualties for Germans: 1 armour and 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Rostov to Turkey
            1 bomber moved from Volgograd to Turkey
            1 artillery and 3 infantry moved from Iraq to Turkey
            2 infantry moved from Trans-Jordan to Iraq
            2 mech_infantrys moved from Egypt to Iraq
            2 infantry moved from Egypt to Trans-Jordan
            2 artilleries and 4 infantry moved from Persia to Iraq
            1 infantry moved from Eastern Persia to West India
            1 artillery and 2 infantry moved from India to Burma
            1 infantry moved from Shan State to Burma
            1 infantry moved from Siam to Shan State
            1 mech_infantry moved from Malaya to Burma
            2 fighters moved from Burma to India
            1 battleship, 1 carrier, 3 cruisers and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 fighter moved from Portugal to United Kingdom
            2 fighters moved from Norway to United Kingdom
            1 aaGun moved from Norway to Finland
            1 battleship, 1 carrier, 2 destroyers and 2 transports moved from 106 Sea Zone to 103 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Turkey
            1 destroyer placed in 98 Sea Zone
            1 artillery and 2 infantry placed in Persia
            2 infantry placed in Egypt
            5 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 42 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
            2 infantry placed in West India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
            Units Change Ownership
                Some Units in India change ownership: 3 infantry
                Some Units in West India change ownership: 2 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from 99 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 100 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    Germans AA : -0,17
    Germans regular : 1,00
    British regular : -0,67
    

    Savegame


  • Was shaken by the fail in Rostov and forgot to move the des into the Black Sea as planned (obviously since building 1 des in z98 instead of 2 mech in SA).

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 armour moved from Ukraine to Caucasus
            1 aaGun, 1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 infantry placed in Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,3,2,3,2,3,5,6
            Italians collect 3 PUs (9 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to Ceylon
    
        Combat - ANZAC
            Battle in Ceylon
    
        Non Combat Move - ANZAC
            1 destroyer moved from 42 Sea Zone to 39 Sea Zone
            1 cruiser and 5 submarines moved from 37 Sea Zone to 39 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to Hawaiian Islands
            1 fighter moved from Queensland to 39 Sea Zone
            1 fighter moved from India to 54 Sea Zone
            1 fighter moved from India to 39 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to Ceylon
    
        Combat - ANZAC
            Battle in Ceylon
    
        Non Combat Move - ANZAC
            1 destroyer moved from 42 Sea Zone to 39 Sea Zone
            1 cruiser and 5 submarines moved from 37 Sea Zone to 39 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to Hawaiian Islands
            1 fighter moved from Queensland to 39 Sea Zone
            1 fighter moved from India to 54 Sea Zone
            1 fighter moved from India to 39 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 infantry moved from Eastern Persia to Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 72 PUs; 
            Germans buy 1 bomber, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Spain to Gibraltar
                  Germans take Gibraltar from British
            13 armour, 5 artilleries, 12 infantry and 7 mech_infantrys moved from Spain to Portugal
            1 mech_infantry moved from Southern France to Portugal
            1 armour moved from Southern France to Portugal
    
        Combat - Germans
            Battle in Portugal
                Germans attack with 14 armour, 5 artilleries, 12 infantry and 8 mech_infantrys
                British defend with 4 aaGuns, 1 artillery, 6 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 2 artilleries, 8 infantry and 1 mech_infantry
                    Germans roll dice for 14 armour, 5 artilleries, 12 infantry and 8 mech_infantrys in Portugal, round 2 : 12/39 hits, 12.83 expected hits
                    British roll dice for 5 aaGuns, 3 artilleries, 14 infantry and 2 mech_infantrys in Portugal, round 2 : 7/19 hits, 6.33 expected hits
                    4 aaGuns owned by the British, 1 aaGun owned by the Americans, 7 infantry owned by the Germans, 3 infantry owned by the Americans and 4 infantry owned by the British lost in Portugal
                    Germans roll dice for 14 armour, 5 artilleries, 5 infantry and 8 mech_infantrys in Portugal, round 3 : 9/32 hits, 11.67 expected hits
                    British roll dice for 3 artilleries, 7 infantry and 2 mech_infantrys in Portugal, round 3 : 3/12 hits, 4.00 expected hits
                    1 mech_infantry owned by the British, 3 infantry owned by the Germans, 5 infantry owned by the Americans, 2 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Portugal
                    Germans roll dice for 14 armour, 5 artilleries, 2 infantry and 8 mech_infantrys in Portugal, round 4 : 11/29 hits, 11.17 expected hits
                    British roll dice for 3 artilleries in Portugal, round 4 : 0/3 hits, 1.00 expected hits
                    2 artilleries owned by the Americans and 1 artillery owned by the British lost in Portugal
                Germans win, taking Portugal from British with 14 armour, 5 artilleries, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 57
                Casualties for Germans: 10 infantry
                Casualties for Americans: 1 aaGun, 2 artilleries, 8 infantry and 1 mech_infantry
                Casualties for British: 4 aaGuns, 1 artillery, 6 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            1 infantry moved from France to Switzerland
                  Germans take Switzerland from Neutral_True
            1 infantry moved from Normandy Bordeaux to France
            1 infantry moved from Holland Belgium to Western Germany
            1 bomber moved from Western Germany to France
            4 fighters and 5 tactical_bombers moved from Southern France to France
            3 mech_infantrys moved from Bryansk to Caucasus
            3 infantry moved from Volgograd to Caucasus
            1 infantry moved from Samara to Volgograd
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 infantry placed in Novgorod
            2 fighters and 1 tactical_bomber placed in France
            1 bomber, 1 infantry and 2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
            Germans collect 52 PUs (6 lost to blockades); end with 52 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -3.67
    British regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Combat Move - Russians
            1 infantry moved from Kazakhstan to Samara
                  Russians take Samara from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Persia to Northwest Persia
            2 aaGuns moved from Persia to Iraq
            1 cruiser and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 2 infantry, 5 submarines and 2 transports; Remaining resources: 4 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 artillery and 2 infantry moved from Novosibirsk to Samara
            1 artillery and 1 infantry moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Sikang to Szechwan
            1 mech_infantry moved from Kweichow to Szechwan
            1 infantry moved from Kweichow to Yunnan
                  Japanese take Yunnan from Chinese
            2 infantry moved from Kiangsi to Kwangtung
            1 fighter moved from Japan to 20 Sea Zone
            2 infantry moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Siam
                  Japanese take Siam from UK_Pacific
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            3 fighters and 3 tactical_bombers moved from French Indo China to Szechwan
            3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Kwangtung
            3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Shan State
            3 fighters moved from French Indo China to Shan State
            3 fighters moved from French Indo China to Szechwan
            1 fighter moved from French Indo China to Szechwan
            2 bombers moved from French Indo China to Kwangtung
            1 fighter moved from 36 Sea Zone to Shan State
            2 fighters moved from 36 Sea Zone to Kwangtung
    
        Combat - Japanese
            Battle in Borneo
            Battle in 20 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 20 Sea Zone
                Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Malaya
            Battle in Kwangtung
                Japanese attack with 2 bombers, 5 fighters, 2 infantry and 3 tactical_bombers
                Americans defend with 1 artillery; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 bombers, 5 fighters, 2 infantry and 3 tactical_bombers in Kwangtung, round 2 : 4/12 hits, 6.17 expected hits
                    UK_Pacific roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Kwangtung
                Japanese win, taking Malaya from UK_Pacific, taking Kwangtung from UK_Pacific with 2 bombers, 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Szechwan
                Japanese attack with 7 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                Chinese defend with 1 artillery
                    Japanese roll dice for 7 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Szechwan, round 2 : 7/12 hits, 5.83 expected hits
                    Chinese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 7 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery
            Battle in Samara
                Japanese attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
                Japanese win, taking Samara from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Shan State
                Japanese attack with 7 fighters, 2 infantry and 3 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 7 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 3/12 hits, 5.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 7 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 battleships, 7 carriers, 2 cruisers and 5 destroyers moved from 36 Sea Zone to 37 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangtung to French Indo China
            1 aaGun moved from Kweichow to Yunnan
            7 fighters and 3 tactical_bombers moved from Szechwan to 37 Sea Zone
            3 tactical_bombers moved from Shan State to 37 Sea Zone
            3 fighters moved from Shan State to 37 Sea Zone
            4 fighters moved from Shan State to 36 Sea Zone
            2 fighters moved from Japan to 36 Sea Zone
            1 fighter moved from 20 Sea Zone to Philippines
            2 infantry moved from Japan to 6 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
    
        Place Units - Japanese
            2 infantry placed in French Indo China
            1 transport placed in 36 Sea Zone
            5 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 69 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 39 Sea Zone: 1 infantry and 1 transport
            EDIT: Adding units owned by ANZAC to 39 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to Ceylon: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -3.67
    UK_Pacific regular : -0.67
    Russians regular : 0.67
    

    Savegame

  • '22 '16

    @Pejon_88 @trulpenplay Just FYI your attack on Ceylon required you to unload all units from the transport. So I made the edit for you guys.


  • @majikforce said in TT MajikAndrew (X) vs Pejones (A+56) OOB:

    @Pejon_88 @trulpenplay Just FYI your attack on Ceylon required you to unload all units from the transport. So I made the edit for you guys.

    Actually not. Atleast not if I remember correctly that they were on the tr already. It’s only units that are loaded during CM that must unload. If 2 units are preloaded, it’s within the rules to just use one of them for an amphi. I’ll check again when I see the map, although I’m sure my partner has the clearer view here, holding the wheel.


  • Of course, moving the tr during CM means you have to unload something, but if preloaded it may be just part of the cargo.


  • Checked. The 2 inf were on the tr already, so it’s ok that Peter used only 1 inf for grabbing Ceylon. Correct me if I’m wrong.


  • If the infantry were already on the transport then only one can attack while the other stays on the transport. Please correct on your Turn.


  • Thanks for confirming. No problem.

  • '22 '16

    @trulpen said in TT MajikAndrew (X) vs Pejones (A+56) OOB:

    Thanks for confirming. No problem.

    If that was the case. Then my apologies.


  • No worries. It’s easy to interpret the rules that way.

  • 2023 '22

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 9 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Central United States to 101 Sea Zone
            1 infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
            1 infantry moved from 104 Sea Zone to Spain
            1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 bombers moved from United Kingdom to Western Germany
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone
            1 artillery and 1 infantry moved from 65 Sea Zone to Chile
            1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            2 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
            2 infantry moved from 66 Sea Zone to Chile
            2 bombers moved from Brazil to Chile
            1 infantry moved from Romania to Slovakia Hungary
                  Americans take Slovakia Hungary from Germans
            1 artillery moved from Romania to Bessarabia
                  Americans take Bessarabia from Germans
            1 infantry moved from Romania to Eastern Poland
                  Americans take Eastern Poland from Italians
            2 infantry moved from Greece to 100 Sea Zone
            2 infantry moved from 100 Sea Zone to Rostov
            1 fighter moved from 39 Sea Zone to 43 Sea Zone
            1 armour moved from Finland to Vyborg
                  Americans take Vyborg from Germans
            1 armour moved from Vyborg to Karelia
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 1/2 hits, 0,33 expected hits
                1 bomber killed by AA
                Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Western Germany causes 4 damage total. 
            Battle in 43 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Normandy Bordeaux
            Battle in Rostov
            Battle in Spain
            Battle in Chile
                Americans attack with 1 artillery, 2 bombers and 3 infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 artillery, 2 bombers and 3 infantry in Chile, round 2 : 1/6 hits, 2,33 expected hits
                    Neutral_True roll dice for 2 infantry in Chile, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Neutral_True lost in Chile
                    Americans roll dice for 1 artillery, 2 bombers and 3 infantry in Chile, round 3 : 2/6 hits, 2,33 expected hits
                    Neutral_True roll dice for 1 infantry in Chile, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_True lost in Chile
                Americans win, taking Normandy Bordeaux from Germans, taking Rostov from Germans, taking Spain from Germans, taking Chile from Neutral_True with 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
    
        Non Combat Move - Americans
            1 aaGun, 5 artilleries, 3 carriers, 1 fighter, 12 infantry and 9 transports moved from 103 Sea Zone to 110 Sea Zone
            5 artilleries and 12 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Eastern United States to 110 Sea Zone
            1 artillery and 6 infantry moved from Finland to Karelia
            3 infantry moved from Norway to Finland
            4 fighters moved from United Kingdom to 110 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            1 infantry moved from Central United States to Western United States
            1 carrier and 1 destroyer moved from 101 Sea Zone to 123 Sea Zone
            2 bombers moved from Chile to Brazil
            1 fighter moved from 43 Sea Zone to 42 Sea Zone
            1 battleship, 6 carriers, 3 cruisers, 2 destroyers, 9 fighters, 8 submarines and 2 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from India to 42 Sea Zone
            1 destroyer moved from 56 Sea Zone to 42 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            1 infantry moved from Bulgaria to Romania
    
        Place Units - Americans
            3 infantry placed in Sweden
            3 infantry placed in Norway
            1 artillery and 2 infantry placed in Greece
            1 infantry placed in Western United States
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            2 fighters and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 85 PUs; end with 85 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Ceylon: 1 infantry
            EDIT: Adding units owned by ANZAC to 39 Sea Zone: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -1,67
    Germans AA : 0,67
    Neutral_True regular : -1,00
    

    Savegame


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 11 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

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