axis-dominion vs allies-come-to-their-senses bm3


  • bid of 18, to be determined


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.1.20625, time: 10:30:27 AM
    Savegame


  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
            EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry
            EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Germans round 1

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
            EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry
            EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from Germany to 111 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 bomber moved from Germany to 110 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 armour moved from Holland Belgium to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            1 armour and 1 infantry moved from Romania to Yugoslavia
            1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
            1 tactical_bomber moved from Poland to France
            1 armour moved from Poland to Yugoslavia
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
    

    Savegame


  • need scramble orders

  • '20

    No scramble in either.


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
            EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry
            EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from Germany to 111 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 bomber moved from Germany to 110 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 armour moved from Holland Belgium to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            1 armour and 1 infantry moved from Romania to Yugoslavia
            1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
            1 tactical_bomber moved from Poland to France
            1 armour moved from Poland to Yugoslavia
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
    
        Combat - Germans
            Battle in 111 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone
                Germans win with 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 34
                Casualties for Germans: 1 submarine
                Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
            Battle in 110 Sea Zone
                Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
                British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits
                    British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                    1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 44
                Casualties for British: 1 battleship and 1 cruiser
                Casualties for French: 1 cruiser
            Battle in Yugoslavia
                Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 2 : 3/15 hits, 4.50 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 4/5 hits, 1.67 expected hits
                    3 infantry owned by the Neutral_Allies and 4 infantry owned by the Germans lost in Yugoslavia
                    Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 5 infantry in Yugoslavia, round 3 : 5/11 hits, 3.83 expected hits
                    Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 5 infantry
                Casualties for Neutral_Allies: 5 infantry
            Battle in 106 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British, 1 transport owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
                Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer and 1 transport
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 1 infantry and 1 mech_infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/3 hits, 0.83 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for French: 1 artillery and 1 infantry
            Battle in France
                Germans attack with 5 armour, 3 artilleries, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    French roll AA dice in France : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 5 armour, 3 artilleries, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in France, round 2 : 6/18 hits, 6.17 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4.33 expected hits
                    1 aaGun owned by the French, 5 infantry owned by the Germans and 5 infantry owned by the French lost in France
                    Germans roll dice for 5 armour, 3 artilleries, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in France, round 3 : 4/13 hits, 5.33 expected hits
                    French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 3/6 hits, 2.67 expected hits
                    2 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                    Germans roll dice for 5 armour, 1 artillery, 3 mech_infantrys and 1 tactical_bomber in France, round 4 : 3/10 hits, 4.17 expected hits
                    French roll dice for 1 armour and 1 fighter in France, round 4 : 1/2 hits, 1.17 expected hits
                    1 artillery owned by the Germans, 1 armour owned by the French and 1 fighter owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 5 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 23
                Casualties for Germans: 3 artilleries and 6 infantry
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
            triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
    
        Non Combat Move - Germans
            1 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            1 transport moved from 114 Sea Zone to 112 Sea Zone
            1 aaGun moved from Western Germany to 112 Sea Zone
            1 infantry moved from Denmark to 112 Sea Zone
            1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
            1 cruiser moved from 114 Sea Zone to 112 Sea Zone
            1 fighter moved from Yugoslavia to Southern Italy
            1 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            1 tactical_bomber moved from France to Western Germany
            1 bomber moved from 110 Sea Zone to Western Germany
            1 bomber moved from 111 Sea Zone to Western Germany
            1 infantry moved from Denmark to Western Germany
            3 artilleries moved from Germany to Western Germany
            3 aaGuns and 11 infantry moved from Germany to Slovakia Hungary
            3 infantry moved from Poland to Slovakia Hungary
            1 aaGun moved from Western Germany to France
            3 fighters moved from 110 Sea Zone to Western Germany
            1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to Western Germany
            2 tactical_bombers moved from 110 Sea Zone to Western Germany
    
        Place Units - Germans
            1 carrier and 2 transports placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.17
    Neutral_Allies regular : 2.67
    Germans regular : 0.83
    British regular : -0.50
    French AA : -0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 marine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
    
        Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 fighter moved from Formosa to Hunan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            1 fighter and 4 infantry moved from Korea to Amur
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            2 bombers moved from Japan to Yunnan
            1 fighter moved from Okinawa to Amur
            2 fighters and 2 tactical_bombers moved from Japan to Amur
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 armour and 1 infantry moved from 5 Sea Zone to Amur
            1 artillery, 6 infantry and 1 mech_infantry moved from Manchuria to Amur
            1 infantry moved from Okinawa to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            1 battleship moved from 6 Sea Zone to 5 Sea Zone
            1 battleship moved from 19 Sea Zone to 5 Sea Zone
            1 cruiser moved from 6 Sea Zone to 5 Sea Zone
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 4/9 hits, 3.83 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 6/8 hits, 3.50 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
                    4 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Chinese: 4 infantry
            Battle in Amur
                Japanese attack with 1 armour, 2 artilleries, 6 fighters, 12 infantry, 1 mech_infantry and 4 tactical_bombers
                Russians defend with 2 aaGuns and 16 infantry
                    Russians roll AA dice in Amur : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in Amur
                    Japanese roll dice for 2 battleships and 1 cruiser in Amur, round 2 : 2/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries, 5 fighters, 12 infantry, 1 mech_infantry and 4 tactical_bombers in Amur, round 2 : 6/25 hits, 8.83 expected hits
                    Russians roll dice for 2 aaGuns and 16 infantry in Amur, round 2 : 4/16 hits, 5.33 expected hits
                    4 infantry owned by the Japanese, 6 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                    Japanese roll dice for 1 armour, 2 artilleries, 5 fighters, 8 infantry, 1 mech_infantry and 4 tactical_bombers in Amur, round 3 : 5/21 hits, 8.17 expected hits
                    Russians roll dice for 10 infantry in Amur, round 3 : 3/10 hits, 3.33 expected hits
                    3 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 1 armour, 2 artilleries, 5 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers in Amur, round 4 : 8/18 hits, 7.67 expected hits
                    Russians roll dice for 5 infantry in Amur, round 4 : 3/5 hits, 1.67 expected hits
                    3 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 armour, 2 artilleries, 5 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Japanese: 1 fighter and 10 infantry
                Casualties for Russians: 2 aaGuns and 16 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 aaGun moved from Manchuria to Amur
            1 infantry moved from Jehol to Chahar
            1 artillery moved from Jehol to Chahar
            1 artillery and 3 infantry moved from Kiangsu to Anhwe
            1 cruiser moved from 20 Sea Zone to 36 Sea Zone
            2 carriers moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
            1 infantry moved from Shantung to Anhwe
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            1 carrier moved from 33 Sea Zone to 20 Sea Zone
            1 destroyer moved from 19 Sea Zone to 36 Sea Zone
            3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
            2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            4 fighters and 4 tactical_bombers moved from Amur to Jehol
            1 fighter moved from Amur to Korea
            1 destroyer moved from 33 Sea Zone to 36 Sea Zone
            1 fighter moved from 36 Sea Zone to 20 Sea Zone
    
        Place Units - Japanese
            3 transports placed in 6 Sea Zone
            1 marine placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 31 PUs; end with 31 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    Japanese regular : -2.83
    Russians regular : -0.33
    Russians AA : 0.00
    

    Savegame


  • Hello. It’s me
    ![0_1604007189955_3c0a22bd-0a2b-4b4e-a109-da57df42d080-image.png](Uploading 100%)


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  • '20

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 35 Sea Zone to 54 Sea Zone
            1 submarine moved from 35 Sea Zone to 54 Sea Zone
            1 fighter moved from Philippines to Guam
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Central United States to Eastern United States
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 infantry moved from Central United States to Western United States
            1 mech_infantry moved from Central United States to Western United States
            1 armour and 2 mech_infantrys moved from Central United States to Eastern United States
            1 fighter moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            1 submarine placed in 101 Sea Zone
            1 carrier placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 artillery and 3 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 3/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
                    3 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 0/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 4 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 artillery and 3 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            3 infantry placed in Szechwan
            1 infantry placed in Shensi
            Chinese undo move 2.
            1 infantry placed in Suiyuyan
            Chinese undo move 2.
            1 infantry placed in Shensi
            Chinese undo move 2.
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : -2.00
    

    Savegame

  • '20

    TripleA Move Summary: British round 1

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 submarine moved from 91 Sea Zone to 111 Sea Zone
            1 fighter moved from Scotland to 111 Sea Zone
            1 fighter moved from United Kingdom to 111 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 artillery moved from Alexandria to 98 Sea Zone
            2 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 mech_infantry moved from Egypt to Ethiopia
            1 cruiser moved from 39 Sea Zone to 76 Sea Zone
            1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
            1 artillery moved from 76 Sea Zone to Ethiopia
            1 infantry moved from 76 Sea Zone to Ethiopia
            1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 109 Sea Zone to 106 Sea Zone
            1 fighter moved from United Kingdom to 97 Sea Zone
    

    Savegame

  • '20

    Need to know your scramble decision for 97. Also, how do I get 3 reputation so I don’t have to wait 90 seconds to post a message like this?


  • @tanios said in axis-dominion vs allies-come-to-their-senses bm3:

    Need to know your scramble decision for 97. Also, how do I get 3 reputation so I don’t have to wait 90 seconds to post a message like this?

    Oh haha I’ll just upvote some of your posts to get you there


  • Looks like someone beat me to it lol. You should have the rep now I think. Try it

  • '20

    Yes, I do, thanks. Let me know on sz 97.


  • No balls if you don’t scramble


  • @FrancoFan said in axis-dominion vs allies-come-to-their-senses bm3:

    No balls if you don’t scramble

    ok I guess I have to now, since otherwise I lose my thingies…

    so full scramble, and I prefer to take ships out first

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