you meant sz7 not 17 right? but still same thing applies: if there’s a dd it blocks loading from that sz… it’s the reason why i sent my dd to 65, to prevent you loading those units from new zealand. but 18 is not blocked as there are no surface ships there (and subs do not prevent loading during cm)
L20 BM3 majikforce (L+12) vs AetV (X)
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 2 destroyers, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship, 2 cruisers and 1 marine moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 submarine moved from 46 Sea Zone to 42 Sea Zone 2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone 1 carrier, 4 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to Caroline Islands 4 fighters moved from 54 Sea Zone to 33 Sea Zone 3 carriers moved from 54 Sea Zone to 33 Sea Zone 4 fighters moved from 33 Sea Zone to Caroline Islands 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 artillery moved from 125 Sea Zone to Norway 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 marine moved from Egypt to 98 Sea Zone 1 cruiser and 1 marine moved from 98 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 1 armour and 1 infantry moved from Egypt to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Greece 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam 1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 transport moved from 110 Sea Zone to 102 Sea Zone Combat - Americans Battle in Greece Battle in Crete Battle in Norway Battle in Guam Battle in Malta Battle in Caroline Islands Americans attack with 1 artillery, 6 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 6 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Caroline Islands, round 2 : 5/14 hits, 5.67 expected hits Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Greece from Italians, taking Crete from Italians, taking Norway from Germans, taking Guam from Japanese, taking Malta from Italians, taking Caroline Islands from Japanese with 1 artillery, 6 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 aaGun and 3 infantry Battle in Holland Belgium Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in 42 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 cruiser and 1 transport Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for Japanese: 1 cruiser and 1 transport Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone 1 mech_infantry moved from Tunisia to Tobruk 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 2 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Holland Belgium to United Kingdom 6 fighters and 2 tactical_bombers moved from Caroline Islands to 33 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 bomber placed in Eastern United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 bomber and 2 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,4,5,5 Americans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 2 artilleries, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 2 fighters moved from 98 Sea Zone to Cyprus 2 infantry moved from India to Burma 3 fighters and 1 tactical_bomber moved from India to Burma Combat - British Battle in Cyprus British attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 artillery British roll dice for 1 artillery, 2 fighters and 1 infantry in Cyprus, round 2 : 1/4 hits, 1.67 expected hits Italians roll dice for 1 artillery in Cyprus, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Cyprus British win, taking Cyprus from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Battle in Burma British attack with 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 4/6 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 3 fighters moved from Burma to India 1 tactical_bomber moved from Burma to India 1 battleship moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Egypt to 98 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 99 Sea Zone to Greece 2 fighters moved from Cyprus to 99 Sea Zone 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Persia to Iraq 2 artilleries moved from Northwest Persia to Iraq 3 infantry moved from Northwest Persia to Caucasus 4 mech_infantrys moved from India to Eastern Persia 1 armour moved from India to Eastern Persia 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 fighter moved from Gibraltar to Greece 1 fighter moved from United Kingdom to Gibraltar Place Units - British 1 transport placed in 110 Sea Zone 2 fighters placed in United Kingdom 2 artilleries and 1 infantry placed in Persia Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from Eastern Persia: 2 armour and 7 mech_infantrys EDIT: Adding units owned by British to India: 2 armour and 7 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Iraq: 1 artillery and 1 infantry EDIT: Adding units owned by British to Trans-Jordan: 1 artillery and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.50 Italians regular : 0.67 Japanese regular : -0.33 Japanese AA : -0.50 Germans regular : 0.33 British regular : 0.83
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from 97 Sea Zone to 96 Sea Zone 1 armour and 2 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Belarus to Bryansk 1 bomber moved from Western Germany to Bryansk Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Bryansk Italians attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry Russians defend with 1 aaGun and 5 infantry Russians roll AA dice in Bryansk : 0/1 hits, 0,17 expected hits Italians roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 2/5 hits, 1,67 expected hits Russians roll dice for 1 aaGun and 5 infantry in Bryansk, round 2 : 2/5 hits, 1,67 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Russians and 2 infantry owned by the Italians lost in Bryansk Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Bryansk, round 3 : 2/3 hits, 1,33 expected hits Russians roll dice for 4 infantry in Bryansk, round 3 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk Italians roll dice for 1 armour and 1 bomber in Bryansk, round 4 : 2/2 hits, 1,17 expected hits Russians roll dice for 2 infantry in Bryansk, round 4 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk Italians win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 armour, 2 infantry and 1 mech_infantry Casualties for Russians: 1 aaGun and 5 infantry Non Combat Move - Italians 1 bomber moved from Bryansk to Novgorod 1 mech_infantry moved from Romania to Ukraine 2 mech_infantrys moved from Northern Italy to Romania 1 fighter moved from 96 Sea Zone to 97 Sea Zone Place Units - Italians 1 fighter placed in Southern Italy 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians regular : 1,83 Russians regular : 0,33 Russians AA : -0,17
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 2 fighters moved from Queensland to 54 Sea Zone 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@aequitas-et-veritas Can’t believe I am gonna get burned by dice against you again!! Last time we played I think I lost a +90% battle in the Pacific to set the US back. This time you win a 30% battle to take Moscow. Unbelievable!! No skill, or out maneuvering or better strategy just plain stupid dice. You should feel really good an go play some lotto numbers now. A really frustrating and annoying way to screw up a good game. Just wondering what your thinking was that made you even think you had a shot at Bryansk? The risk was such a low outcome for you. I should finish with almost 2 units 70% of the time.
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@majikforce said in L20 BM3 majikforce (L+12) vs AetV (X):
Just wondering what your thinking was that made you even think you had a shot at Bryansk? The risk was such a low outcome for you. I should finish with almost 2 units 70% of the time.Here is my honest answer: When you left the five Russian Infs plus AA there, I didn’t even consider the option of attacking them right away (You play Russia really good by the way!).
You blocked possible can openers effectively.
In round 7 for example against your Stack with 30% chance to win, it wouldn’t have really benefited me to loose my Ita Can openers to you.Bryansk was a little bit more tempting due to the fact that you have 50/50 Chance to hit my plane (meaning either you hit or you don’t hit my Plane) and the fact that after the AA-Gun maybe missing,
it is a 63% chance from there on to win this battle as long as I just wipe out all of your Units there. This thought bear fruit after your UK move, were you did not land a Plane there wich I expected you to do so. This would have killed the thought right away!In all of my games I learned from the Top players is to keep the defence as close to Zero for your Capitol and Go only into the big Seabattles win a 100% odds, bc there is and could be allways this slim chance to get screwed over by the dice. This is just me and my experiance wich I share with you.
I can offer you a deal. I go back to my Italys turn, we edit two Infs from Tambov over there and continue from there on. Your stack is a 6% chance to win against wich I will not consider to attack and continue from there on. You are a very good player and a Opponent I like to play against. I don’t hold up games and winnings over good relationships and triple a friendship and sportsmanship.
I wasn’t desperate when I did the attack, but I saw a small chance to break the neck of Russia wich could be worthh the sacrifice of my Ita Can openers…
Let me know your thoughts.
I don’t want to be mean or rude, so excuse my bad english if something came out unpolitely.Best regards AetV
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@aequitas-et-veritas That is quite a generous offer and further reinforces your reputation as a good player and even better character. Your English was just fine and conveyed your thoughts clearly without any rudeness at all. I appreciate your explanation of your thinking. I enjoy the game as well as the mental aspect of the game in that I like to figure out how my opponent thinks and anticipate their tendencies and actions. So your thoughts were very helpful. I do enjoy playing against you and the challenge it brings. Just the dice can be maddening sometimes. I just need to play with better odds in my favor to remove all temptation. I banked on the fact that it wasn’t worth losing the can openers for those odds. Still not sure it was 60% after the AA missed (need to study the battel calc again) we had equal power and I had one more HP to lose. I need to ponder your offer and I will get back to you. Cheers!
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@aequitas-et-veritas So I play the game and take the dice as they are no matter how bad they are. But I am also interested in continuing this game due to the positioning we have on the board. So I will post your win but I would like to continue the game for fun with the edits to Russia and you can start with Italy again. Let me know if you would like to continue. And thanks again for the offer of fair play.
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@majikforce let me see if I understood correctly.
We continue this game and verify the outcome bc of the state of the game it is in right now.
Plus we continue with an alternate route (ITA 8 ) on the Play Boardgame section just to see this outcome.
Do I got it right?? -
@aequitas-et-veritas said in L20 BM3 majikforce (L+12) vs AetV (X):
@majikforce let me see if I understood correctly.
We continue this game and verify the outcome bc of the state of the game it is in right now.
Plus we continue with an alternate route (ITA 8 ) on the Play Boardgame section just to see this outcome.
Do I got it right??Yeah that sounds good if you are okay with it. I was gonna concede this one for now and continue the alternate game for fun. But you are right lets continue the league game for a little longer and start a fun one from ITA 8 with the Russian edit.
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 2 fighters, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour and 3 mech_infantrys moved from Ukraine to Russia Germans take Bryansk from Russians 3 armour and 3 mech_infantrys moved from Rostov to Russia 1 bomber moved from Shensi to Russia 2 armour moved from Novgorod to Vologda 1 infantry moved from Archangel to Vologda 2 infantry moved from Belarus to Smolensk 2 mech_infantrys moved from Eastern Poland to Smolensk 1 armour and 1 mech_infantry moved from Rostov to Bryansk 1 armour and 1 mech_infantry moved from Bryansk to Smolensk 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 artillery and 1 infantry moved from Rostov to Caucasus 2 armour and 2 mech_infantrys moved from Rostov to Caucasus 1 armour and 1 mech_infantry moved from Rostov to Russia 1 infantry moved from Finland to Norway 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Norway 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Norway 2 infantry moved from France to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to 125 Sea Zone 1 infantry moved from Rostov to Caucasus Combat - Germans Battle in 125 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 125 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Norway Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 artillery Germans roll dice for 1 battleship in Norway, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 artillery in Norway, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Norway Germans win, taking Norway from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Holland Belgium Germans attack with 3 fighters and 2 infantry Americans defend with 1 artillery Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1,83 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Russia Germans attack with 7 armour, 1 bomber and 7 mech_infantrys Russians defend with 1 airfield, 3 artilleries, 1 factory_major and 7 infantry Germans roll dice for 7 armour, 1 bomber and 7 mech_infantrys in Russia, round 2 : 6/15 hits, 5,33 expected hits Russians roll dice for 3 artilleries and 7 infantry in Russia, round 2 : 4/10 hits, 3,33 expected hits 6 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 7 armour, 1 bomber and 3 mech_infantrys in Russia, round 3 : 5/11 hits, 4,67 expected hits Russians roll dice for 3 artilleries and 1 infantry in Russia, round 3 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians, 3 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia Germans captures 33PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 7 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Germans: 5 mech_infantrys Casualties for Russians: 3 artilleries and 7 infantry Battle in Smolensk Germans attack with 1 armour, 2 infantry and 3 mech_infantrys Russians defend with 2 infantry Germans roll dice for 1 armour, 2 infantry and 3 mech_infantrys in Smolensk, round 2 : 0/6 hits, 1,33 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 armour, 2 infantry and 3 mech_infantrys in Smolensk, round 3 : 3/6 hits, 1,33 expected hits Russians roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 2 armour and 1 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 armour and 1 infantry in Vologda, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Vologda Germans roll dice for 1 armour in Vologda, round 3 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour and 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Caucasus Germans attack with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys British defend with 3 infantry Germans roll dice for 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/7 hits, 2,17 expected hits Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus Germans roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Caucasus, round 3 : 0/6 hits, 2,00 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Caucasus, round 4 : 2/6 hits, 2,00 expected hits Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for British: 3 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 aaGun moved from Rostov to Caucasus 13 armour and 18 mech_infantrys moved from Rostov to Caucasus 2 aaGuns and 9 artilleries moved from Rostov to Ukraine 8 infantry moved from Rostov to Ukraine 1 infantry moved from Rostov to Bryansk 2 mech_infantrys moved from Eastern Poland to Belarus 3 mech_infantrys moved from Poland to Romania 2 fighters moved from Holland Belgium to 112 Sea Zone 2 fighters and 2 tactical_bombers moved from Norway to 112 Sea Zone 1 bomber moved from 125 Sea Zone to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 infantry moved from Novgorod to Belarus 1 bomber moved from Russia to Belarus Place Units - Germans 1 artillery and 2 infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 1 infantry placed in Western Germany 2 fighters placed in Western Germany 2 infantry placed in Normandy Bordeaux 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 63 PUs; end with 96 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 121 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Russians regular : -0,67 Germans regular : 0,00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Combat Move - Russians 10 artilleries moved from Tambov to Russia 10 infantry moved from Tambov to Russia 1 artillery and 1 infantry moved from Kazakhstan to Volgograd 2 infantry moved from Tambov to Bryansk 2 infantry moved from Tambov to Rostov 1 fighter moved from Tambov to Rostov 1 artillery moved from Tambov to Bryansk 1 fighter moved from Tambov to Rostov 1 armour and 2 mech_infantrys moved from Tambov to Vologda 10 artilleries moved from Tambov to Volgograd 10 infantry moved from Tambov to Volgograd 1 mech_infantry moved from Tambov to Novosibirsk 1 artillery moved from Kazakhstan to Novosibirsk 3 artilleries moved from Tambov to Volgograd 21 infantry moved from Tambov to Volgograd 1 armour and 5 mech_infantrys moved from Tambov to Russia 2 infantry moved from Tambov to Russia Combat - Russians Battle in Bryansk Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 2 infantry in Rostov, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 armour and 2 mech_infantrys Germans defend with 1 armour Russians roll dice for 1 armour and 2 mech_infantrys in Vologda, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians lost in Vologda Russians roll dice for 1 armour and 1 mech_infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Vologda, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians lost in Vologda Russians roll dice for 1 armour in Vologda, round 4 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 armour in Vologda, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 armour remaining. Battle score for attacker is -2 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 1 armour Battle in Novosibirsk Russians attack with 1 artillery and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Novosibirsk Russians roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Novosibirsk, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Novosibirsk Japanese win with 1 infantry remaining. Battle score for attacker is -8 Casualties for Russians: 1 artillery and 1 mech_infantry Battle in Russia Russians attack with 1 armour, 10 artilleries, 12 infantry and 5 mech_infantrys Germans defend with 1 airfield, 7 armour, 1 factory_minor and 2 mech_infantrys Russians roll dice for 1 armour, 10 artilleries, 12 infantry and 5 mech_infantrys in Russia, round 2 : 6/28 hits, 8.33 expected hits Germans roll dice for 7 armour and 2 mech_infantrys in Russia, round 2 : 4/9 hits, 4.17 expected hits 4 infantry owned by the Russians, 4 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia Russians roll dice for 1 armour, 10 artilleries, 8 infantry and 5 mech_infantrys in Russia, round 3 : 7/24 hits, 7.67 expected hits Germans roll dice for 3 armour in Russia, round 3 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Russians and 3 armour owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 armour, 10 artilleries, 7 infantry and 5 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Russians: 5 infantry Casualties for Germans: 7 armour and 2 mech_infantrys Battle in Volgograd Russians attack with 14 artilleries and 32 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 14 artilleries and 32 infantry in Volgograd, round 2 : 8/46 hits, 12.33 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 14 artilleries and 32 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Rostov to Persia 2 aaGuns moved from Tambov to Volgograd 1 aaGun moved from Tambov to Russia 1 infantry moved from Tambov to Russia 3 infantry moved from Yenisey to Timguska Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00 Germans regular : -0.83 Russians regular : -11.83
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TripleA Move Summary: Japanese round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters, 6 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 41 Sea Zone Japanese take 37 Sea Zone from ANZAC 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 37 Sea Zone to 42 Sea Zone 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone 1 bomber moved from Yunnan to 41 Sea Zone 2 infantry moved from Shan State to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 1 bomber moved from Yunnan to Vologda 1 infantry moved from Novosibirsk to Vologda 1 armour and 1 mech_infantry moved from Amur to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour and 1 mech_infantry moved from Central Mongolia to Yenisey Japanese take Dzavhan from Russians Japanese take Yenisey from Russians 1 mech_infantry moved from Kansu to Vologda 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from Jehol to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry, 1 marine and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to Guam 3 fighters moved from Philippines to 21 Sea Zone 2 tactical_bombers moved from Philippines to 21 Sea Zone 1 infantry and 1 marine moved from 21 Sea Zone to Guam
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@majikforce your sub is submerging or fighting in sz 42?
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@aequitas-et-veritas fight for one round then submerge.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters, 6 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 41 Sea Zone Japanese take 37 Sea Zone from ANZAC 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 37 Sea Zone to 42 Sea Zone 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone 1 bomber moved from Yunnan to 41 Sea Zone 2 infantry moved from Shan State to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 1 bomber moved from Yunnan to Vologda 1 infantry moved from Novosibirsk to Vologda 1 armour and 1 mech_infantry moved from Amur to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour and 1 mech_infantry moved from Central Mongolia to Yenisey Japanese take Dzavhan from Russians Japanese take Yenisey from Russians 1 mech_infantry moved from Kansu to Vologda 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from Jehol to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry, 1 marine and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to Guam 3 fighters moved from Philippines to 21 Sea Zone 2 tactical_bombers moved from Philippines to 21 Sea Zone 1 infantry and 1 marine moved from 21 Sea Zone to Guam Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport Americans defend with 1 transport; ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport in 21 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Americans and 1 submarine owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine Casualties for Americans: 1 transport Battle in 41 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Americans defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Sumatra Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Guam Japanese attack with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield, 1 infantry and 1 mech_infantry Japanese roll dice for 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Guam, round 2 : 0/4 hits, 1,67 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Guam, round 3 : 0/4 hits, 1,67 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Guam, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Guam, round 4 : 2/4 hits, 1,67 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Guam, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Burma Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Vologda Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 armour Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Vologda, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Vologda Japanese win, taking Vologda from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in 42 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone 1 submarine owned by the Americans Submerged Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 4 carriers moved from 37 Sea Zone to 35 Sea Zone 2 battleships moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Guam to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 41 Sea Zone 1 bomber moved from 41 Sea Zone to Yunnan 1 infantry and 1 mech_infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from Burma to 41 Sea Zone 1 infantry moved from Buyant-Uhaa to Chahar 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 2 infantry moved from Amur to Manchuria 1 armour and 1 mech_infantry moved from Soviet Far East to Sakha 1 fighter moved from 6 Sea Zone to Manchuria 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 bomber moved from Vologda to Archangel 1 aaGun moved from Yunnan to Shan State 1 armour and 1 mech_infantry moved from Yunnan to Kweichow 1 armour and 1 mech_infantry moved from Yunnan to Kweichow 1 infantry moved from Hunan to Anhwe 1 infantry moved from Yunnan to Hunan 1 mech_infantry moved from Anhwe to Kweichow 1 fighter moved from Japan to Manchuria Place Units - Japanese 3 mech_infantrys placed in Malaya 3 infantry placed in French Indo China 3 infantry placed in Japan 1 destroyer and 2 submarines placed in 6 Sea Zone 1 fighter placed in Japan 1 fighter placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,1 Japanese collect 67 PUs (7 lost to blockades); end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -1,83 Japanese regular : 0,00 UK_Pacific regular : -0,33 ANZAC regular : -0,33 Russians regular : -0,50
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Your Go with the US @majikforce .
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 5 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 4 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 42 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Java 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 armour moved from Greece to Albania Americans take Albania from Italians 1 armour moved from Albania to Bulgaria 1 infantry moved from Greece to Bulgaria 1 bomber moved from United Kingdom to Holland Belgium Combat - Americans Battle in Holland Belgium Americans attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry Germans defend with 2 infantry Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Holland Belgium, round 2 : 3/7 hits, 2.67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Java Americans attack with 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans roll dice for 1 battleship and 2 cruisers in Java, round 2 : 0/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Java, round 2 : 1/8 hits, 2.50 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/4 hits, 1.83 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Java Americans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Java, round 3 : 1/5 hits, 2.00 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Java, round 3 : 1/3 hits, 1.50 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in Java Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 4 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Java, round 4 : 1/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Java Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Java, round 5 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 fighter in Java, round 5 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Java Americans win, taking Java from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 4 infantry and 1 mech_infantry Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Battle in Bulgaria Americans attack with 1 armour and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Bulgaria, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Bulgaria Americans win, taking Bulgaria from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 21 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone 1 transport owned by the Japanese lost in 21 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans 2 carriers, 1 destroyer and 2 fighters moved from 54 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 2 tactical_bombers moved from 33 Sea Zone to Queensland 4 carriers, 3 destroyers, 6 fighters and 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 carrier, 2 fighters and 3 submarines moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from Western United States to 101 Sea Zone 1 bomber moved from 101 Sea Zone to United Kingdom 1 bomber moved from Holland Belgium to United Kingdom 2 fighters moved from Holland Belgium to 110 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 1 transport moved from 99 Sea Zone to 96 Sea Zone 2 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 mech_infantry moved from Tobruk to Egypt 1 marine moved from Crete to 99 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 1 marine and 1 tactical_bomber moved from 99 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Trans-Jordan Place Units - Americans 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United States 2 destroyers and 1 transport placed in 101 Sea Zone 3 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,1,2,1 Americans collect 60 PUs (3 lost to blockades); end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 1 carrier, 7 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 3 fighters and 1 tactical_bomber moved from India to Burma Combat - British Battle in Burma British attack with 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 5/6 hits, 2.50 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Burma to India 2 armour moved from India to Eastern Persia 7 mech_infantrys moved from India to West India 6 mech_infantrys moved from West India to Eastern Persia 5 artilleries moved from India to West India 5 infantry moved from India to West India 1 mech_infantry moved from West India to Eastern Persia 2 artilleries and 1 infantry moved from Persia to Iraq 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 artillery, 1 infantry and 1 marine moved from Greece to 99 Sea Zone 1 artillery moved from Cyprus to 99 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 2 transports moved from 99 Sea Zone to 98 Sea Zone 2 artilleries, 1 infantry and 1 marine moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from Greece to 98 Sea Zone 1 fighter moved from 99 Sea Zone to 98 Sea Zone 1 fighter moved from 99 Sea Zone to Gibraltar 1 fighter moved from Gibraltar to 110 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 battleship moved from 33 Sea Zone to 42 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - British 1 carrier and 1 transport placed in 110 Sea Zone 1 infantry placed in United Kingdom 3 infantry placed in Persia 3 infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Americans regular : -5.17 Japanese regular : -1.50 Germans regular : -1.00 British regular : 2.50
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@aequitas-et-veritas I am not gonna even mention Java because that was a tragedy.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Romania to Bulgaria 1 bomber moved from Novgorod to Bulgaria 1 fighter moved from 97 Sea Zone to Bulgaria 1 fighter moved from Southern Italy to Bulgaria 1 mech_infantry moved from Northern Italy to Albania Italians take Albania from Americans Combat - Italians Battle in Bulgaria Italians attack with 1 bomber, 2 fighters and 2 mech_infantrys Americans defend with 1 armour and 1 infantry Italians roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Bulgaria, round 2 : 1/5 hits, 2,00 expected hits Americans roll dice for 1 armour and 1 infantry in Bulgaria, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Bulgaria Italians roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Bulgaria, round 3 : 2/4 hits, 1,83 expected hits Americans roll dice for 1 armour in Bulgaria, round 3 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the Americans lost in Bulgaria Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 1 Casualties for Italians: 2 mech_infantrys Casualties for Americans: 1 armour and 1 infantry Non Combat Move - Italians 1 bomber moved from Bulgaria to Southern Italy 2 fighters moved from Bulgaria to 97 Sea Zone Place Units - Italians 2 submarines placed in 97 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Italians regular : -0,83
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 44 Sea Zone Non Combat Move - ANZAC 2 fighters moved from Queensland to 42 Sea Zone 1 submarine moved from 43 Sea Zone to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Persia to Northwest Persia Turn Complete - French
Combat Hit Differential Summary :