OOL
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@Sovietishcat will Edit plus 1 IPC and remove one Inf UK Pac.
@aequitas-et-veritas Thank you very much really appreciated :blush:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
1 fighter moved from 97 Sea Zone to 99 Sea Zone
1 armour moved from Archangel to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Belarus
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer; Americans defend with 1 transport
Italians roll dice for 1 fighter and 1 submarine in 99 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Americans roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Italians lost in 99 Sea Zone
Italians roll dice for 1 fighter in 99 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Italians lost in 99 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -16
Casualties for Italians: 1 fighter and 1 submarine
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Italians roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 94 Sea Zone
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 94 Sea Zone to Southern Italy
1 armour moved from Romania to Ukraine
1 armour moved from Ukraine to Caucasus
1 artillery moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Rostov to Caucasus
1 aaGun moved from Rostov to Caucasus
Place Units - Italians
1 submarine placed in 97 Sea Zone
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
Italians collect 13 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 1 infantry
EDIT: Changing ownership of Burma from Japanese to UK_Pacific
EDIT: Adding units owned by British to Burma: 2 aaGuns, 7 artilleries and 20 infantry
EDIT: Removing units owned by British from India: 2 aaGuns, 7 artilleries and 22 infantry
EDIT: Changing PUs for UK_Pacific from 10 to 11
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1,00
Italians regular : -1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
1 fighter moved from 97 Sea Zone to 99 Sea Zone
1 armour moved from Archangel to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Belarus
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer; Americans defend with 1 transport
Italians roll dice for 1 fighter and 1 submarine in 99 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Americans roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Italians lost in 99 Sea Zone
Italians roll dice for 1 fighter in 99 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Italians lost in 99 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -16
Casualties for Italians: 1 fighter and 1 submarine
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Italians roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 94 Sea Zone
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 94 Sea Zone to Southern Italy
1 armour moved from Romania to Ukraine
1 armour moved from Ukraine to Caucasus
1 artillery moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Rostov to Caucasus
1 aaGun moved from Rostov to Caucasus
Place Units - Italians
1 submarine placed in 97 Sea Zone
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
Italians collect 13 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 1 infantry
EDIT: Changing ownership of Burma from Japanese to UK_Pacific
EDIT: Adding units owned by British to Burma: 2 aaGuns, 7 artilleries and 20 infantry
EDIT: Removing units owned by British from India: 2 aaGuns, 7 artilleries and 22 infantry
EDIT: Changing PUs for UK_Pacific from 10 to 11
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to India: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1,00
Italians regular : -1,17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Alexandria to Egypt
Combat - ANZAC
Combat Hit Differential Summary :
@aequitas-et-veritas OOL sz 42, do you submerge sub, + You forgot to add the 3rd AA in Burma, I will add it afterwards!
@Sovietishcat thought you would like to hold one back.
But ya, do as you wish😁.
Roll first round please.
Thank you.😃
@aequitas-et-veritas But I need to know if you keep sub into fight!
@Sovietishcat Yes of course, sorry it went under my Radar your request regarding my Sub.
My Sub will fight.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Alexandria to Egypt
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
ANZAC attack with 7 submarines
Japanese defend with 3 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 fighter, 3 infantry, 1 submarine, 2 tactical_bombers and 3 transports
ANZAC roll dice for 7 submarines in 42 Sea Zone, round 2 : 3/7 hits, 2,33 expected hits
Combat Hit Differential Summary :
Japanese regular : 0,33
ANZAC regular : 1,33
@aequitas-et-veritas hugg 3 hits only as first strike, your OOL please?
Dent both and kill one CV please, @Sovietishcat .
Thank you.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Alexandria to Egypt
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
ANZAC attack with 7 submarines
Japanese defend with 3 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 fighter, 3 infantry, 1 submarine, 2 tactical_bombers and 3 transports
ANZAC roll dice for 7 submarines in 42 Sea Zone, round 2 : 3/7 hits, 2,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 submarine and 3 transports in 42 Sea Zone, round 2 : 4/6 hits, 2,67 expected hits
1 carrier owned by the Japanese and 4 submarines owned by the ANZAC lost in 42 Sea Zone
Combat Hit Differential Summary :
Japanese regular : 1,67
ANZAC regular : 1,33
@aequitas-et-veritas So if you look at your hits, your CV that I destroy should not hit or have a chance to hit since I kill it via 1st strike… How do you think we should proceed?
@Sovietishcat we reinstate your sub.
If you want , I can roll for you here on the forum or you use the dice roller from the game. It is up to you.
Let me know.
@aequitas-et-veritas sorry about that, not very useful that the stealth of the subs have vanished, hopefully a fix comes soon… I am okay if you roll it for me at this point. Just let me know how many hits I have!
Attacking Subs 4 for two or<
[dice 4d6]
4d6: 6, 3, 3, 1
@Sovietishcat One hit. You take my Sub out this time.
Will roll for the Defenders now.