@Amon-Sul 2nd round for 2026!
GL&HF
scramble?
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axis-dominion vs ksmckay (allies+18) bm3
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this battle calc shit is getting out of hand. do you know if anyone else has reported it yet?
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@axis-dominion just the exact case I had described a post before, didn’t run in local mode so didn’t catch the mistake there and didn’t double check odds with battle calc cuz it always freezes, just a stupid mistake and then combined with awful dice. New version does nothing but piss me off…
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@axis-dominion not sure. Even when I finally take the time to report bugs feels like a waste of time.
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@ksmckay said in axis-dominion vs ksmckay (allies+18) bm3:
@axis-dominion just the exact case I had described a post before, didn’t run in local mode so didn’t catch the mistake there and didn’t double check odds with battle calc cuz it always freezes, just a stupid mistake and then combined with awful dice. New version does nothing but piss me off…
yah man, had I known about this particular bug, which is a major issue for sure, I would’ve gone with 1.9. but damn it, I have been using the 2.x version for all my games for a while and had no such issues! like wtf is wrong with our particular game? perhaps it was a very recent incremental build… I bet that’s what it was. I’m going to see if I can go back to an earlier 2.x build. but then again, maybe by having started the game with the latest, it might be too late, maybe the bug is somewhere in the save game. but I don’t know…
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@simon33 any idea why our game keeps getting hung whenever we do a naval battle calc (so far it’s only been naval I think, at least for me)??? it’s killing us… we tried the latest version and then we switched to the pre-release, but it’s the same issue.
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@axis-dominion I don’t think it helps. I think only starting version matters
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Yeah now I have to load up 1.9 and do shit there. Going to get really annoying in Pacific. Not sure what to do.
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@ksmckay said in axis-dominion vs ksmckay (allies+18) bm3:
Yeah now I have to load up 1.9 and do shit there. Going to get really annoying in Pacific. Not sure what to do.
You’re able to load it up in 1.9? Thought the file was not backwards compatible
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No I have to load up a blank game and manually input everything to use the calc there
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In my game against cyanight, I have already had 3 rule issues with client not treating subs properly and we are only in turn 2.
I guess its a bit of a crapshoot with versions, but my experience with 2+ has been nothing but frustration.
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@ksmckay which version of TripleA are you using?
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Testing Forum poster
Test summary from TripleA, engine version: 2.1.20365, time: 10:14:30 AM
Savegame -
alright still happening with the older version 2.1.20365. I checked my team game with Adam, and that game was created using 2.1.20625, which doesn’t have the hang issue. So I figured 2.1.x should work, but apparently not. Maybe it’s as you said, it matters more which version the game was created with.
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but just in case, I’m going to see if I can find 2.1.20625 specifically.
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nope, still happening with 2.1.20625 as well, which tells me that it’s more to do with the version that created the game.
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2.2.20868 is what i have been using. But i had issues with 2.1. something too.
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I noticed it has to do with an attacking sub. when I do the same battle without the attacking sub, it works.
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yep, i have seen 3 different issues with sub rules this version, and the battle calc cant handle subs in certain circumstances. Though sometimes when I restart it works, sometimes it doesnt.
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should we attempt to recreate the game with the older known version? maybe it’ll be some upfront work but save us a lot of misery in a longer game, which we usually have?
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yeah i dont see any other option. No way we can continue like this. Pacific will be a nightmare.
From Panther (about something else, but still applies)
Loading the savegame in the latest pre-release shows the issues again, as problems in games started in the past cannot be resolved by updating the TripleA client, as updating the client does not change the game information stored in savegame files. In other words: As long as nobody starts new games with up-to-date clients and maps, the problems, saved in savegame-files, will be carried over and continue.





