Snigg (x) vs. LennardF (Allies +17)


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 23 Sea Zone to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 12 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 armour moved from Central United States to Western United States
            1 transport moved from 12 Sea Zone to 10 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Guam to 26 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry and 3 mech_infantrys moved from Central United States to Western United States
            1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
    
        Non Combat Move - Americans
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier and 2 destroyers placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Shensi to Hopei
            11 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 11 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 11 infantry in Suiyuyan, round 2 : 1/11 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 11 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kansu
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 factory_minor, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 infantry moved from Persia to 80 Sea Zone
            1 battleship moved from 79 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
            1 artillery and 2 infantry moved from Persia to Iraq
            1 tactical_bomber moved from India to Iraq
            2 fighters moved from India to Iraq
            3 infantry moved from Shan State to Burma
            1 armour moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 armour moved from Alexandria to Egypt
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 submarine moved from 96 Sea Zone to 92 Sea Zone
            1 fighter moved from Malta to Gibraltar
            1 artillery and 1 infantry moved from Ontario to Quebec
            1 bomber moved from United Kingdom to Gibraltar
    
        Combat - British
            Battle in Iraq
                British attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 5/8 hits, 2.83 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Iraq to Persia
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 armour and 2 mech_infantrys placed in Union of South Africa
            1 fighter placed in United Kingdom
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 harbour placed in Persia
            Turning on Edit Mode
            EDIT: Removing units owned by British from Persia: 1 harbour
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    British : 2.00
    Chinese : -0.50
    Neutral_Axis : 1.00
    Japanese : -0.67
    

    Savegame


  • @Snigg You are correct and I fixed it. I also did a funky drop and removal because my edit last turn had left me with a “bonus” UK harbor and I didn’t know how else to get rid of it other than to place and then remove it.

  • '22 '21 '20 '17 '15

    @LennardF Sounds good. thanks.

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Egypt
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from French
    
        Combat - Italians
            Strategic bombing raid in Egypt
                    AA fire in Egypt : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Egypt causes 0 damage total. 
    
        Non Combat Move - Italians
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            1 armour moved from Tobruk to 96 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
            1 mech_infantry moved from Tunisia to 94 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from Tobruk to Libya
            1 artillery moved from Tunisia to Libya
            1 infantry moved from British Somaliland to Italian Somaliland
            1 artillery and 1 infantry moved from Kenya to Italian Somaliland
            1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
            1 submarine moved from 93 Sea Zone to 95 Sea Zone
            1 armour moved from Greece to Romania
            2 armour and 1 mech_infantry moved from Northern Italy to Romania
            1 artillery and 3 infantry moved from Greece to Albania
            1 armour, 2 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Northern Italy
            1 marine placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    AA fire in Egypt : : 0.83
    

    Territory Summary for Italians :

    British Somaliland : 1 flag
    Kenya : 1 flag
    Algeria : 1 flag, 1 infantry
    Tunisia : 1 flag
    Romania : 3 armour and 1 mech_infantry
    Albania : 1 artillery and 3 infantry
    Northern Italy : 2 aaGuns, 2 armour, 1 factory_major, 2 infantry and 2 mech_infantrys
    Libya : 2 artilleries and 1 infantry
    Italian Somaliland : 1 artillery and 2 infantry
    Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 marine
    95 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
    93 Sea Zone : 1 flag
    Greece : 1 flag
    

    Savegame


  • Hey, the login and password have gone AWOL and since you set this one up I don’t have them so I’m just attaching the file (there were no dice rolls).

    Fr2.tsvg

  • '22 '21 '20 '17 '15

    @LennardF Odd…no clue what happened there…hopefully returns with this one. Didn’t do anything different that I remember.

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            4 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            2 infantry moved from Norway to 112 Sea Zone
            1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            2 infantry moved from 127 Sea Zone to Novgorod
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Poland to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
    
        Combat - Germans
            Battle in Novgorod
    
        Non Combat Move - Germans
            3 aaGuns, 3 armour, 10 artilleries and 22 infantry moved from Slovakia Hungary to Eastern Poland
            10 artilleries moved from Germany to Poland
            4 infantry moved from Romania to Eastern Poland
            5 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            6 mech_infantrys moved from Western Germany to Poland
            1 armour and 1 mech_infantry moved from Southern France to Yugoslavia
            1 artillery moved from Southern France to France
            2 fighters and 3 tactical_bombers moved from Holland Belgium to Southern Italy
            2 tactical_bombers moved from Western Germany to Southern Italy
            2 aaGuns moved from Holland Belgium to Western Germany
            2 bombers moved from Western Germany to Southern Italy
            2 submarines moved from 118 Sea Zone to 109 Sea Zone
            1 artillery and 3 infantry moved from Norway to Finland
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            2 artilleries and 1 infantry placed in France
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 3 infantry
    Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
    Poland : 10 artilleries and 6 mech_infantrys
    Germany : 1 factory_major and 10 mech_infantrys
    Southern Italy : 2 bombers, 4 fighters and 5 tactical_bombers
    Karelia : 1 flag, 4 infantry
    Baltic States : 1 flag, 1 infantry
    Vyborg : 1 flag, 1 infantry
    Eastern Poland : 1 flag, 3 aaGuns, 8 armour, 10 artilleries, 27 infantry and 3 mech_infantrys
    Bessarabia : 1 flag, 1 infantry
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
    106 Sea Zone : 1 flag
    Bulgaria : 1 flag
    109 Sea Zone : 2 submarines
    127 Sea Zone : 1 battleship, 1 cruiser and 1 transport
    Yugoslavia : 1 flag, 1 armour and 1 mech_infantry
    Finland : 1 flag, 1 artillery and 3 infantry
    

    Savegame

  • '22 '21 '20 '17 '15

    Yeah…when I downloaded your file (and the file from me that you had issues with), everything filled in as normal, so absolutely no idea what’s going on there.


  • Happened to me with another game as well - I don’t know why it sporadically does that. I could probably have just filled our game back in with my login/password combo.


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Belarus to Novgorod
            3 fighters moved from Russia to Novgorod
            1 tactical_bomber moved from Russia to Novgorod
            1 artillery and 9 infantry moved from Belarus to Bryansk
            9 infantry moved from Russia to Bryansk
            1 submarine moved from 109 Sea Zone to 105 Sea Zone
            6 infantry moved from Yenisey to Timguska
            12 infantry moved from Yakut S.S.R. to Yenisey
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/6 hits, 2.50 expected hits
                    Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Belarus to Bryansk
            3 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
            2 aaGuns moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            7 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -0.50
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            1 artillery and 2 infantry moved from Kiangsi to Kwangtung
            1 armour, 3 artilleries and 6 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            3 fighters and 3 tactical_bombers moved from Kwangsi to India
            2 bombers moved from Kwangsi to India
            1 armour, 3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 infantry and 5 transports moved from 36 Sea Zone to 39 Sea Zone
            1 armour, 3 artilleries and 6 infantry moved from 39 Sea Zone to India
            3 fighters and 3 tactical_bombers moved from Kwangsi to Burma
            1 artillery moved from Yunnan to Burma
            1 infantry moved from Siam to Shan State
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
            1 fighter moved from Kwangsi to Hopei
            2 infantry moved from Anhwe to Hopei
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 mech_infantry moved from Anhwe to Szechwan
                  Japanese take Szechwan from Chinese
    
        Combat - Japanese
            Battle in India
                Japanese attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 6 infantry and 3 tactical_bombers
                British defend with 3 aaGuns, 4 artilleries and 13 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 0/8 hits, 1.33 expected hits
                    Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 0/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters, 6 infantry and 3 tactical_bombers in India, round 2 : 7/18 hits, 7.83 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 4 artilleries and 13 infantry in India, round 2 : 10/17 hits, 5.67 expected hits
                    6 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 3 aaGuns owned by the British, 1 armour owned by the Japanese and 4 infantry owned by the British lost in India
                UK_Pacific win with 4 artilleries and 9 infantry remaining. Battle score for attacker is -9
                Casualties for Japanese: 1 armour, 3 artilleries and 6 infantry
                Casualties for British: 3 aaGuns and 4 infantry
                3 fighters owned by the Japanese, 3 tactical_bombers owned by the Japanese and 2 bombers owned by the Japanese retreated
            Battle in Kwangtung
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Hopei
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 1 artillery, 3 fighters and 3 tactical_bombers
                British defend with 3 infantry
                    Japanese roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in Burma, round 2 : 4/7 hits, 3.83 expected hits
                    UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Japanese and 3 infantry owned by the British lost in Burma
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 artillery
                Casualties for British: 3 infantry
            Battle in Shan State
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from India to 39 Sea Zone
            3 tactical_bombers moved from India to 39 Sea Zone
            2 bombers moved from India to Kwangsi
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Anhwe to Kweichow
            1 fighter moved from Hopei to Anhwe
            3 infantry moved from Kiangsu to Anhwe
            3 fighters and 3 tactical_bombers moved from Burma to Kwangsi
            1 fighter moved from Kwangtung to Kwangsi
            2 submarines moved from 36 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Kwangtung to Kwangsi
            1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            1 fighter placed in Japan
            1 carrier and 1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    UK_Pacific : 4.33
    AA fire in India : : -1.33
    Japanese : -1.17
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Iwo Jima : 1 infantry
    Paulau Island : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag, 2 bombers, 5 fighters, 1 harbour and 5 tactical_bombers
    Kiangsu : 1 flag, 1 factory_minor and 3 infantry
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 2 marines
    Jehol : 1 flag
    Manchuria : 1 flag, 4 infantry
    Shensi : 1 flag, 1 infantry
    Yunnan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 infantry
    Hopei : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 mech_infantry
    Chahar : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 aaGun, 2 artilleries, 1 fighter and 6 infantry
    Shan State : 1 flag, 1 infantry
    Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 infantry
    French Indo China : 1 flag, 1 infantry
    39 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 5 transports
    16 Sea Zone : 1 destroyer
    6 Sea Zone : 1 carrier, 2 destroyers and 3 submarines
    

    Savegame

  • '22 '21 '20 '17 '15

    @LennardF wow…I got SO hammered by the dice in India. That’s going to be a hell of a hill to climb now.


  • Yep. I’m an idiot - I just flat out forgot to move the Anzac destroyer to SZ 37. TBH, my bet was that you’d take the money islands but… I’m a lucky idiot.


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
            1 artillery moved from 32 Sea Zone to Marshall Islands
            1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
            2 fighters moved from Hawaiian Islands to 16 Sea Zone
            2 fighters moved from 26 Sea Zone to 32 Sea Zone
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in 16 Sea Zone
                Americans attack with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Marshall Islands from Japanese with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 16 Sea Zone to Midway
            4 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 bomber moved from 16 Sea Zone to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from Eastern United States to 10 Sea Zone
    
        Place Units - Americans
            1 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
            1 fighter and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Kansu to Chahar
            12 infantry moved from Suiyuyan to Shensi
            2 infantry moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                 retreated to Chahar
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Chinese attack with 14 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 14 infantry in Shensi, round 2 : 0/14 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 13 infantry in Shensi, round 3 : 4/13 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 13 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 destroyer moved from 92 Sea Zone to 109 Sea Zone
            1 fighter moved from United Kingdom to 109 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone
            1 fighter moved from 92 Sea Zone to 109 Sea Zone
            3 fighters moved from Gibraltar to 109 Sea Zone
            1 bomber moved from Gibraltar to 109 Sea Zone
            1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 armour moved from Egypt to Anglo Egyptian Sudan
            1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Iraq to Trans-Jordan
            1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            2 infantry moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 fighters and 1 tactical_bomber moved from Persia to India
            2 infantry moved from India to Burma
            1 infantry moved from India to Burma
    
        Combat - British
            Battle in Holland Belgium
            Battle in 109 Sea Zone
                British attack with 1 bomber, 1 destroyer, 5 fighters and 1 tactical_bomber
                Germans defend with 2 submarines
                    British roll dice for 1 bomber, 1 destroyer, 5 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 1/8 hits, 4.17 expected hits
                    Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                    British roll dice for 1 bomber, 1 destroyer, 5 fighters and 1 tactical_bomber in 109 Sea Zone, round 3 : 5/8 hits, 4.17 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                British win, taking Holland Belgium from Germans, taking 109 Sea Zone from Neutral with 1 bomber, 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 2 submarines
    
        Non Combat Move - British
            1 fighter moved from 109 Sea Zone to United Kingdom
            1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
            1 fighter moved from 109 Sea Zone to United Kingdom
            1 bomber and 3 fighters moved from 109 Sea Zone to 110 Sea Zone
            1 bomber moved from 110 Sea Zone to United Kingdom
            1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
    
        Place Units - British
            1 carrier and 1 transport placed in 110 Sea Zone
            2 artilleries and 1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            5 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,6,1,1,3,5,5,1,6,4,1,1,6,3,2,3,1
            UK_Pacific collect 10 PUs (3 lost to blockades); end with 12 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
            Some Units in India change ownership: 5 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : -2.33
    Americans : -1.67
    Chinese : -1.83
    Japanese : 1.33
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 artillery, 2 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 artillery moved from Libya to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 artillery moved from Libya to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
            1 infantry moved from Algeria to Morocco
            1 marine moved from Southern Italy to 95 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer, 1 marine and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
            1 marine moved from 92 Sea Zone to Morocco
            3 armour moved from Romania to Western Ukraine
                  Italians take Western Ukraine from Russians
            1 mech_infantry moved from Romania to Belarus
                  Italians take Belarus from Russians
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Morocco
                Italians attack with 1 artillery, 2 infantry and 1 marine
                French defend with 2 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 2/3 hits, 1.67 expected hits
                    French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the French lost in Morocco
                Italians win, taking Gibraltar from British, taking Morocco from French with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 6
                Casualties for French: 2 infantry
    
        Non Combat Move - Italians
            2 armour and 2 mech_infantrys moved from Northern Italy to Romania
            2 aaGuns moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 artillery, 1 infantry and 1 marine placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    French : -0.67
    

    Territory Summary for Italians :

    British Somaliland : 1 flag
    Gibraltar : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
    Morocco : 1 flag, 1 artillery, 2 infantry and 1 marine
    Algeria : 1 flag
    Tunisia : 1 flag
    Romania : 2 armour and 2 mech_infantrys
    Albania : 1 artillery and 3 infantry
    Northern Italy : 1 factory_major and 2 infantry
    Italian Somaliland : 1 artillery and 2 infantry
    Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 marine
    Belarus : 1 flag, 1 mech_infantry
    Western Ukraine : 1 flag, 3 armour
    93 Sea Zone : 1 flag
    Greece : 1 flag
    92 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from Ethiopia to British Somaliland
                  British take British Somaliland from Italians
            1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from Queensland to 32 Sea Zone
            1 fighter moved from Queensland to Hawaiian Islands
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 artillery moved from 45 Sea Zone to Dutch New Guinea
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry moved from Egypt to Alexandria
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Southern Italy to Novgorod
            1 infantry moved from Baltic States to Novgorod
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Karelia to 127 Sea Zone
            1 infantry moved from 127 Sea Zone to Archangel
            2 infantry moved from Karelia to Novgorod
            1 infantry moved from France to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            3 fighters moved from Southern Italy to Holland Belgium
    
        Combat - Germans
            Battle in Archangel
            Battle in Novgorod
                Germans attack with 2 bombers and 3 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 2 bombers and 3 infantry in Novgorod, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                    Germans roll dice for 2 bombers and 3 infantry in Novgorod, round 3 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Archangel from Russians, taking Novgorod from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Holland Belgium
                Germans attack with 3 fighters and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 0/5 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 3 : 1/5 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Holland Belgium to Western Germany
            1 infantry moved from Vyborg to Karelia
            2 bombers moved from Novgorod to Karelia
            3 aaGuns, 8 armour, 10 artilleries, 27 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
            6 mech_infantrys moved from Poland to Western Ukraine
            10 artilleries moved from Poland to Eastern Poland
            10 mech_infantrys moved from Germany to Eastern Poland
            1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
            1 fighter and 2 tactical_bombers moved from Southern Italy to Western Ukraine
            3 tactical_bombers moved from Southern Italy to Western Ukraine
    
        Place Units - Germans
            3 infantry placed in France
            Germans undo move 1.
            8 mech_infantrys placed in Germany
            3 artilleries and 3 infantry placed in Western Germany
            2 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.33
    British : 0.33
    Russians : -1.00
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 4 infantry
    Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
    Germany : 1 factory_major and 8 mech_infantrys
    Holland Belgium : 1 infantry
    Karelia : 1 flag, 2 bombers and 2 infantry
    Baltic States : 1 flag
    Vyborg : 1 flag
    Archangel : 1 flag, 1 infantry
    Eastern Poland : 1 flag, 1 armour, 10 artilleries and 11 mech_infantrys
    Bessarabia : 1 flag
    Ukraine : 1 flag, 1 factory_minor and 1 infantry
    Western Ukraine : 3 aaGuns, 8 armour, 10 artilleries, 1 fighter, 27 infantry, 9 mech_infantrys and 5 tactical_bombers
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
    106 Sea Zone : 1 flag
    Bulgaria : 1 flag
    127 Sea Zone : 1 battleship, 1 cruiser and 1 transport
    Yugoslavia : 1 flag
    Finland : 1 flag, 1 artillery and 3 infantry
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            6 infantry moved from Timguska to Novosibirsk
            12 infantry moved from Yenisey to Timguska
            1 infantry moved from Bryansk to Belarus
            3 fighters moved from Bryansk to Belarus
            1 tactical_bomber moved from Bryansk to Belarus
            30 infantry moved from Bryansk to Tambov
            2 armour, 4 artilleries, 14 infantry and 2 mech_infantrys moved from Bryansk to Russia
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 1 mech_infantry
                    Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2.33 expected hits
                    Italians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Belarus
                Russians win, taking Belarus from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Belarus to Russia
            2 aaGuns moved from Yenisey to Timguska
            2 aaGuns moved from Bryansk to Tambov
            2 aaGuns moved from Bryansk to Russia
    
        Place Units - Russians
            1 armour and 9 infantry placed in Russia
            1 artillery and 2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Russians : -0.33
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            3 fighters and 3 tactical_bombers moved from 39 Sea Zone to Burma
            1 infantry moved from Shan State to Malaya
                  Japanese take Malaya from UK_Pacific
            1 infantry moved from Yunnan to Burma
            1 mech_infantry moved from Szechwan to Burma
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            3 fighters and 3 tactical_bombers moved from Kwangsi to Burma
            2 bombers moved from Kwangsi to Burma
    
        Combat - Japanese
            Battle in Burma
                Japanese attack with 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers
                British defend with 3 infantry
                    Japanese roll dice for 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers in Burma, round 2 : 11/16 hits, 8.67 expected hits
                    UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 bombers, 6 fighters, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Chahar
            3 infantry moved from Kiangsu to Anhwe
            2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 5 transports moved from 39 Sea Zone to 37 Sea Zone
            3 fighters and 3 tactical_bombers moved from Burma to 37 Sea Zone
            1 infantry moved from French Indo China to Shan State
            2 bombers, 3 fighters and 3 tactical_bombers moved from Burma to Hunan
            1 fighter moved from Anhwe to Hunan
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            1 factory_minor placed in French Indo China
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 44 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : 0.00
    Japanese : 2.33
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Iwo Jima : 1 infantry
    Paulau Island : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag, 1 artillery, 1 harbour and 1 infantry
    Kiangsu : 1 flag, 1 factory_minor and 3 infantry
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 2 marines
    Jehol : 1 flag
    Manchuria : 1 flag, 4 infantry
    Yunnan : 1 flag, 1 infantry
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers
    Hopei : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 aaGun, 2 artilleries and 6 infantry
    Shan State : 1 flag, 1 infantry
    Burma : 1 flag, 1 mech_infantry
    Malaya : 1 flag, 1 harbour and 1 infantry
    Kwangtung : 1 flag, 1 harbour
    French Indo China : 1 flag, 1 factory_minor
    37 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 5 transports
    16 Sea Zone : 1 destroyer
    6 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 5 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery moved from Marshall Islands to 32 Sea Zone
            4 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from Midway to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            2 artilleries moved from 33 Sea Zone to Caroline Islands
            3 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 armour, 1 carrier, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 bomber, 4 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
                Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Caroline Islands, round 2 : 3/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Western United States to 26 Sea Zone
            1 bomber, 3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            1 bomber moved from 26 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 armour moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            5 submarines placed in 10 Sea Zone
            1 carrier and 1 transport placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 86 Sea Zone: 1 infantry and 1 transport
            EDIT: Adding units owned by Americans to Brazil: 1 infantry
            EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport
            EDIT: Changing ownership of Brazil from Neutral_Allies to Americans
            EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
            EDIT: Adding units owned by Americans to Brazil: 3 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
            1 fighter moved from Kansu to Hopei
            3 infantry moved from Shensi to Kweichow
            3 infantry moved from Shensi to Szechwan
            5 infantry moved from Shensi to Suiyuyan
            2 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 6 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 4 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 7 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 7 infantry in Suiyuyan, round 2 : 0/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 7 infantry in Suiyuyan, round 3 : 1/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 factory_minor, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 infantry moved from United Kingdom to 110 Sea Zone
            2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Gibraltar
            3 fighters moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 109 Sea Zone to 91 Sea Zone
            1 bomber moved from United Kingdom to Gibraltar
            2 infantry moved from Kenya to Italian Somaliland
            1 armour and 2 mech_infantrys moved from Belgian Congo to Italian Somaliland
            1 armour moved from Anglo Egyptian Sudan to Italian Somaliland
            1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
            2 infantry moved from Egypt to 81 Sea Zone
            1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Greece
            2 infantry moved from India to Burma
            2 fighters moved from India to Burma
            1 tactical_bomber moved from India to Burma
    
        Combat - British
            Battle in Greece
            Battle in Gibraltar
                British attack with 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber
                Italians defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    British roll dice for 2 cruisers in Gibraltar, round 2 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                British win, taking Greece from Italians, taking Gibraltar from Italians with 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Italian Somaliland
                British attack with 2 armour, 2 infantry and 3 mech_infantrys
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 2 armour, 2 infantry and 3 mech_infantrys in Italian Somaliland, round 2 : 1/7 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Italian Somaliland, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians and 2 infantry owned by the British lost in Italian Somaliland
                    British roll dice for 2 armour and 3 mech_infantrys in Italian Somaliland, round 3 : 1/5 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Italian Somaliland
                    British roll dice for 2 armour and 2 mech_infantrys in Italian Somaliland, round 4 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery in Italian Somaliland, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Italian Somaliland
                British win, taking Italian Somaliland from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for British: 2 infantry and 2 mech_infantrys
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in Burma
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Burma to India
            2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt
            5 artilleries and 3 infantry moved from Egypt to Alexandria
            1 infantry moved from Trans-Jordan to Iraq
            1 bomber, 3 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            1 bomber moved from 91 Sea Zone to British Guiana
    
        Place Units - British
            1 factory_minor placed in Persia
            British undo move 1.
            1 factory_minor placed in Iraq
            1 armour and 2 mech_infantrys placed in Egypt
            2 transports placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 34 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 5 infantry
    

    Combat Hit Differential Summary :

    British : 0.33
    Italians : 1.33
    Americans : 0.33
    Chinese : -2.50
    Japanese : 0.00
    

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