OOL
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 12 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Central United States to Western United States
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Guam to 26 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 3 mech_infantrys moved from Central United States to Western United States
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
Non Combat Move - Americans
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
11 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Suiyuyan, round 2 : 1/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
2 infantry placed in Suiyuyan
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 battleship moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 artillery and 2 infantry moved from Persia to Iraq
1 tactical_bomber moved from India to Iraq
2 fighters moved from India to Iraq
3 infantry moved from Shan State to Burma
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
2 infantry moved from Rhodesia to Tanganyika Territory
1 submarine moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from Malta to Gibraltar
1 artillery and 1 infantry moved from Ontario to Quebec
1 bomber moved from United Kingdom to Gibraltar
Combat - British
Battle in Iraq
British attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 5/8 hits, 2.83 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Iraq to Persia
Place Units - British
1 factory_minor placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 harbour placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 harbour
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
British : 2.00
Chinese : -0.50
Neutral_Axis : 1.00
Japanese : -0.67
@Snigg You are correct and I fixed it. I also did a funky drop and removal because my edit last turn had left me with a “bonus” UK harbor and I didn’t know how else to get rid of it other than to place and then remove it.
@LennardF Sounds good. thanks.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Egypt
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
Combat - Italians
Strategic bombing raid in Egypt
AA fire in Egypt : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.
Non Combat Move - Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Tunisia to 94 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Tobruk to Libya
1 artillery moved from Tunisia to Libya
1 infantry moved from British Somaliland to Italian Somaliland
1 artillery and 1 infantry moved from Kenya to Italian Somaliland
1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 armour moved from Greece to Romania
2 armour and 1 mech_infantry moved from Northern Italy to Romania
1 artillery and 3 infantry moved from Greece to Albania
1 armour, 2 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
1 marine placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
AA fire in Egypt : : 0.83
Territory Summary for Italians :
British Somaliland : 1 flag
Kenya : 1 flag
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag
Romania : 3 armour and 1 mech_infantry
Albania : 1 artillery and 3 infantry
Northern Italy : 2 aaGuns, 2 armour, 1 factory_major, 2 infantry and 2 mech_infantrys
Libya : 2 artilleries and 1 infantry
Italian Somaliland : 1 artillery and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 marine
95 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
93 Sea Zone : 1 flag
Greece : 1 flag
Hey, the login and password have gone AWOL and since you set this one up I don’t have them so I’m just attaching the file (there were no dice rolls).
@LennardF Odd…no clue what happened there…hopefully returns with this one. Didn’t do anything different that I remember.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
4 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Norway to 112 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
Combat - Germans
Battle in Novgorod
Non Combat Move - Germans
3 aaGuns, 3 armour, 10 artilleries and 22 infantry moved from Slovakia Hungary to Eastern Poland
10 artilleries moved from Germany to Poland
4 infantry moved from Romania to Eastern Poland
5 armour and 3 mech_infantrys moved from Germany to Eastern Poland
6 mech_infantrys moved from Western Germany to Poland
1 armour and 1 mech_infantry moved from Southern France to Yugoslavia
1 artillery moved from Southern France to France
2 fighters and 3 tactical_bombers moved from Holland Belgium to Southern Italy
2 tactical_bombers moved from Western Germany to Southern Italy
2 aaGuns moved from Holland Belgium to Western Germany
2 bombers moved from Western Germany to Southern Italy
2 submarines moved from 118 Sea Zone to 109 Sea Zone
1 artillery and 3 infantry moved from Norway to Finland
Place Units - Germans
10 mech_infantrys placed in Germany
2 artilleries and 1 infantry placed in France
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 3 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Poland : 10 artilleries and 6 mech_infantrys
Germany : 1 factory_major and 10 mech_infantrys
Southern Italy : 2 bombers, 4 fighters and 5 tactical_bombers
Karelia : 1 flag, 4 infantry
Baltic States : 1 flag, 1 infantry
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 flag, 3 aaGuns, 8 armour, 10 artilleries, 27 infantry and 3 mech_infantrys
Bessarabia : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
106 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 2 submarines
127 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Yugoslavia : 1 flag, 1 armour and 1 mech_infantry
Finland : 1 flag, 1 artillery and 3 infantry
Yeah…when I downloaded your file (and the file from me that you had issues with), everything filled in as normal, so absolutely no idea what’s going on there.
Happened to me with another game as well - I don’t know why it sporadically does that. I could probably have just filled our game back in with my login/password combo.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Belarus to Novgorod
3 fighters moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Novgorod
1 artillery and 9 infantry moved from Belarus to Bryansk
9 infantry moved from Russia to Bryansk
1 submarine moved from 109 Sea Zone to 105 Sea Zone
6 infantry moved from Yenisey to Timguska
12 infantry moved from Yakut S.S.R. to Yenisey
Combat - Russians
Battle in Novgorod
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 aaGuns moved from Belarus to Bryansk
3 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
2 aaGuns moved from Yakut S.S.R. to Yenisey
Place Units - Russians
7 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 armour, 3 artilleries and 6 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
3 fighters and 3 tactical_bombers moved from Kwangsi to India
2 bombers moved from Kwangsi to India
1 armour, 3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 infantry and 5 transports moved from 36 Sea Zone to 39 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from 39 Sea Zone to India
3 fighters and 3 tactical_bombers moved from Kwangsi to Burma
1 artillery moved from Yunnan to Burma
1 infantry moved from Siam to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Hopei
2 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Anhwe to Szechwan
Japanese take Szechwan from Chinese
Combat - Japanese
Battle in India
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 6 infantry and 3 tactical_bombers
British defend with 3 aaGuns, 4 artilleries and 13 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 0/8 hits, 1.33 expected hits
Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 0/4 hits, 2.33 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters, 6 infantry and 3 tactical_bombers in India, round 2 : 7/18 hits, 7.83 expected hits
UK_Pacific roll dice for 3 aaGuns, 4 artilleries and 13 infantry in India, round 2 : 10/17 hits, 5.67 expected hits
6 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 3 aaGuns owned by the British, 1 armour owned by the Japanese and 4 infantry owned by the British lost in India
UK_Pacific win with 4 artilleries and 9 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 armour, 3 artilleries and 6 infantry
Casualties for British: 3 aaGuns and 4 infantry
3 fighters owned by the Japanese, 3 tactical_bombers owned by the Japanese and 2 bombers owned by the Japanese retreated
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/5 hits, 2.00 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Hopei
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 3 fighters and 3 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in Burma, round 2 : 4/7 hits, 3.83 expected hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Japanese and 3 infantry owned by the British lost in Burma
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery
Casualties for British: 3 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
3 fighters moved from India to 39 Sea Zone
3 tactical_bombers moved from India to 39 Sea Zone
2 bombers moved from India to Kwangsi
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Anhwe to Kweichow
1 fighter moved from Hopei to Anhwe
3 infantry moved from Kiangsu to Anhwe
3 fighters and 3 tactical_bombers moved from Burma to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
2 submarines moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
3 infantry placed in Kiangsu
1 fighter placed in Japan
1 carrier and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese : 0.67
UK_Pacific : 4.33
AA fire in India : : -1.33
Japanese : -1.17
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 bombers, 5 fighters, 1 harbour and 5 tactical_bombers
Kiangsu : 1 flag, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 2 marines
Jehol : 1 flag
Manchuria : 1 flag, 4 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 aaGun, 2 artilleries, 1 fighter and 6 infantry
Shan State : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 infantry
French Indo China : 1 flag, 1 infantry
39 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 5 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 2 destroyers and 3 submarines
@LennardF wow…I got SO hammered by the dice in India. That’s going to be a hell of a hill to climb now.
Yep. I’m an idiot - I just flat out forgot to move the Anzac destroyer to SZ 37. TBH, my bet was that you’d take the money islands but… I’m a lucky idiot.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery moved from 32 Sea Zone to Marshall Islands
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 32 Sea Zone
Combat - Americans
Battle in Marshall Islands
Battle in 16 Sea Zone
Americans attack with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Marshall Islands from Japanese with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 tactical_bomber moved from 16 Sea Zone to Midway
4 fighters moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Eastern United States to 10 Sea Zone
Place Units - Americans
1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Chahar
12 infantry moved from Suiyuyan to Shensi
2 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
retreated to Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 14 infantry
Japanese defend with 1 infantry
Chinese roll dice for 14 infantry in Shensi, round 2 : 0/14 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 13 infantry in Shensi, round 3 : 4/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 13 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 2 artilleries, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone
1 fighter moved from 92 Sea Zone to 109 Sea Zone
3 fighters moved from Gibraltar to 109 Sea Zone
1 bomber moved from Gibraltar to 109 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters and 1 tactical_bomber moved from Persia to India
2 infantry moved from India to Burma
1 infantry moved from India to Burma
Combat - British
Battle in Holland Belgium
Battle in 109 Sea Zone
British attack with 1 bomber, 1 destroyer, 5 fighters and 1 tactical_bomber
Germans defend with 2 submarines
British roll dice for 1 bomber, 1 destroyer, 5 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 1/8 hits, 4.17 expected hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
British roll dice for 1 bomber, 1 destroyer, 5 fighters and 1 tactical_bomber in 109 Sea Zone, round 3 : 5/8 hits, 4.17 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking Holland Belgium from Germans, taking 109 Sea Zone from Neutral with 1 bomber, 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Non Combat Move - British
1 fighter moved from 109 Sea Zone to United Kingdom
1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from 109 Sea Zone to United Kingdom
1 bomber and 3 fighters moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
Place Units - British
1 carrier and 1 transport placed in 110 Sea Zone
2 artilleries and 1 infantry placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,6,1,1,3,5,5,1,6,4,1,1,6,3,2,3,1
UK_Pacific collect 10 PUs (3 lost to blockades); end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Germans : -0.50
British : -2.33
Americans : -1.67
Chinese : -1.83
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 marine; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Algeria to Morocco
1 marine moved from Southern Italy to 95 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 1 marine and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Morocco
3 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
1 mech_infantry moved from Romania to Belarus
Italians take Belarus from Russians
Combat - Italians
Battle in Gibraltar
Battle in Morocco
Italians attack with 1 artillery, 2 infantry and 1 marine
French defend with 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 2/3 hits, 1.67 expected hits
French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the French lost in Morocco
Italians win, taking Gibraltar from British, taking Morocco from French with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Non Combat Move - Italians
2 armour and 2 mech_infantrys moved from Northern Italy to Romania
2 aaGuns moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery, 1 infantry and 1 marine placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 0.33
French : -0.67
Territory Summary for Italians :
British Somaliland : 1 flag
Gibraltar : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Morocco : 1 flag, 1 artillery, 2 infantry and 1 marine
Algeria : 1 flag
Tunisia : 1 flag
Romania : 2 armour and 2 mech_infantrys
Albania : 1 artillery and 3 infantry
Northern Italy : 1 factory_major and 2 infantry
Italian Somaliland : 1 artillery and 2 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 marine
Belarus : 1 flag, 1 mech_infantry
Western Ukraine : 1 flag, 3 armour
93 Sea Zone : 1 flag
Greece : 1 flag
92 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 32 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from 45 Sea Zone to Dutch New Guinea
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Southern Italy to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Karelia to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
2 infantry moved from Karelia to Novgorod
1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Southern Italy to Holland Belgium
Combat - Germans
Battle in Archangel
Battle in Novgorod
Germans attack with 2 bombers and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 bombers and 3 infantry in Novgorod, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 2 bombers and 3 infantry in Novgorod, round 3 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Archangel from Russians, taking Novgorod from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 3 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 0/5 hits, 1.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 3 : 1/5 hits, 1.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
3 fighters moved from Holland Belgium to Western Germany
1 infantry moved from Vyborg to Karelia
2 bombers moved from Novgorod to Karelia
3 aaGuns, 8 armour, 10 artilleries, 27 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
6 mech_infantrys moved from Poland to Western Ukraine
10 artilleries moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
1 fighter and 2 tactical_bombers moved from Southern Italy to Western Ukraine
3 tactical_bombers moved from Southern Italy to Western Ukraine
Place Units - Germans
3 infantry placed in France
Germans undo move 1.
8 mech_infantrys placed in Germany
3 artilleries and 3 infantry placed in Western Germany
2 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -3.33
British : 0.33
Russians : -1.00
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 4 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Germany : 1 factory_major and 8 mech_infantrys
Holland Belgium : 1 infantry
Karelia : 1 flag, 2 bombers and 2 infantry
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 armour, 10 artilleries and 11 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Western Ukraine : 3 aaGuns, 8 armour, 10 artilleries, 1 fighter, 27 infantry, 9 mech_infantrys and 5 tactical_bombers
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
106 Sea Zone : 1 flag
Bulgaria : 1 flag
127 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Timguska to Novosibirsk
12 infantry moved from Yenisey to Timguska
1 infantry moved from Bryansk to Belarus
3 fighters moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
30 infantry moved from Bryansk to Tambov
2 armour, 4 artilleries, 14 infantry and 2 mech_infantrys moved from Bryansk to Russia
Combat - Russians
Battle in Belarus
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2.33 expected hits
Italians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Belarus to Russia
2 aaGuns moved from Yenisey to Timguska
2 aaGuns moved from Bryansk to Tambov
2 aaGuns moved from Bryansk to Russia
Place Units - Russians
1 armour and 9 infantry placed in Russia
1 artillery and 2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
3 fighters and 3 tactical_bombers moved from 39 Sea Zone to Burma
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Szechwan to Burma
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
3 fighters and 3 tactical_bombers moved from Kwangsi to Burma
2 bombers moved from Kwangsi to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers in Burma, round 2 : 11/16 hits, 8.67 expected hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 6 fighters, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Chahar
3 infantry moved from Kiangsu to Anhwe
2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 5 transports moved from 39 Sea Zone to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from Burma to 37 Sea Zone
1 infantry moved from French Indo China to Shan State
2 bombers, 3 fighters and 3 tactical_bombers moved from Burma to Hunan
1 fighter moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
Place Units - Japanese
1 carrier placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 factory_minor placed in French Indo China
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.00
Japanese : 2.33
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 artillery, 1 harbour and 1 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 2 marines
Jehol : 1 flag
Manchuria : 1 flag, 4 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 aaGun, 2 artilleries and 6 infantry
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 mech_infantry
Malaya : 1 flag, 1 harbour and 1 infantry
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag, 1 factory_minor
37 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 5 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 5 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery moved from Marshall Islands to 32 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Midway to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries moved from 33 Sea Zone to Caroline Islands
3 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Caroline Islands, round 2 : 3/6 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 fighter moved from Western United States to 26 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
5 submarines placed in 10 Sea Zone
1 carrier and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 86 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Americans to Brazil: 1 infantry
EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport
EDIT: Changing ownership of Brazil from Neutral_Allies to Americans
EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
EDIT: Adding units owned by Americans to Brazil: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Kansu to Hopei
3 infantry moved from Shensi to Kweichow
3 infantry moved from Shensi to Szechwan
5 infantry moved from Shensi to Suiyuyan
2 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 6 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Suiyuyan, round 2 : 0/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 7 infantry in Suiyuyan, round 3 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 1 armour, 1 factory_minor, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
2 infantry moved from Kenya to Italian Somaliland
1 armour and 2 mech_infantrys moved from Belgian Congo to Italian Somaliland
1 armour moved from Anglo Egyptian Sudan to Italian Somaliland
1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
2 infantry moved from Egypt to 81 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
2 infantry moved from India to Burma
2 fighters moved from India to Burma
1 tactical_bomber moved from India to Burma
Combat - British
Battle in Greece
Battle in Gibraltar
British attack with 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber
Italians defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
British roll dice for 2 cruisers in Gibraltar, round 2 : 2/2 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
British win, taking Greece from Italians, taking Gibraltar from Italians with 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Italian Somaliland
British attack with 2 armour, 2 infantry and 3 mech_infantrys
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 armour, 2 infantry and 3 mech_infantrys in Italian Somaliland, round 2 : 1/7 hits, 1.83 expected hits
Italians roll dice for 1 artillery and 2 infantry in Italian Somaliland, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Italians and 2 infantry owned by the British lost in Italian Somaliland
British roll dice for 2 armour and 3 mech_infantrys in Italian Somaliland, round 3 : 1/5 hits, 1.50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Italian Somaliland
British roll dice for 2 armour and 2 mech_infantrys in Italian Somaliland, round 4 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Italian Somaliland, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for British: 2 infantry and 2 mech_infantrys
Casualties for Italians: 1 artillery and 2 infantry
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 2.00 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt
5 artilleries and 3 infantry moved from Egypt to Alexandria
1 infantry moved from Trans-Jordan to Iraq
1 bomber, 3 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 bomber moved from 91 Sea Zone to British Guiana
Place Units - British
1 factory_minor placed in Persia
British undo move 1.
1 factory_minor placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
2 transports placed in 106 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
British : 0.33
Italians : 1.33
Americans : 0.33
Chinese : -2.50
Japanese : 0.00