20L Giallo(X) vs Aldoraine(L+8) BM

  • '19

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Belarus to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            2 infantry moved from Belarus to Novgorod
            1 artillery moved from Belarus to Novgorod
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Rostov to Russia
            1 infantry moved from Russia to Bryansk
            1 artillery moved from Belarus to Archangel
            2 infantry moved from Belarus to Archangel
            2 aaGuns, 15 artilleries and 11 infantry moved from Belarus to Bryansk
            3 infantry moved from Rostov to Bryansk
            1 infantry moved from Bryansk to Belarus
            50 infantry moved from Northwest Persia to Caucasus
            2 armour and 6 mech_infantrys moved from Russia to Rostov
            2 armour and 9 mech_infantrys moved from Belarus to Archangel
            1 mech_infantry moved from Belarus to Archangel
            6 armour and 5 mech_infantrys moved from Belarus to Rostov
    
        Place Units - Russians
            1 armour, 1 fighter and 5 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 3 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            17 artilleries moved from India to West India
            1 armour moved from India to West India
            12 mech_infantrys moved from India to West India
            5 infantry moved from India to West India
            1 infantry moved from India to 39 Sea Zone
            1 artillery moved from Ceylon to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 bomber moved from French Indo China to Borneo
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone
            3 infantry moved from Kwangtung to 20 Sea Zone
            4 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
            4 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
            1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            2 mech_infantrys moved from Yunnan to Kweichow
            2 mech_infantrys moved from Hunan to Kweichow
            10 artilleries and 11 mech_infantrys moved from Anhwe to Kweichow
            3 infantry moved from Kiangsu to Anhwe
            1 armour and 1 mech_infantry moved from Anhwe to Kweichow
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            5 fighters and 6 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 armour, 10 artilleries and 16 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 10 artilleries and 16 mech_infantrys in Kweichow, round 2 : 8/27 hits, 8,17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour, 10 artilleries and 16 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Borneo
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 2 : 0/3 hits, 1,33 expected hits
                    ANZAC roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 3 : 2/3 hits, 1,33 expected hits
                    ANZAC roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery
            Battle in Philippines
                Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Philippines, round 2 : 0/6 hits, 1,83 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Philippines, round 3 : 0/6 hits, 1,83 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Philippines
                    Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 4 : 2/5 hits, 1,67 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 5 fighters and 6 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 5 fighters and 6 tactical_bombers in 25 Sea Zone, round 2 : 10/12 hits, 6,67 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 44 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 bomber moved from Borneo to French Indo China
            1 bomber moved from Kiangsu to French Indo China
            5 fighters and 6 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            3 armour and 3 infantry moved from Japan to 6 Sea Zone
            3 armour and 3 infantry moved from 6 Sea Zone to Korea
            1 aaGun moved from India to West India
    
        Place Units - Japanese
            3 fighters placed in Japan
            3 artilleries placed in French Indo China
            3 mech_infantrys placed in India
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Americans : -0,50
    Chinese : -0,33
    Japanese : -1,00
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans repair damage of 5x factory_minor; Remaining resources: 95 PUs; 
            Americans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 mech_infantrys moved from Persia to Iraq
            2 bombers moved from Belarus to Iraq
            1 mech_infantry moved from Belgian Congo to Kenya
                  British take Kenya from Germans
            1 infantry moved from Finland to Vyborg
                  Russians take Vyborg from Germans
            2 mech_infantrys moved from Norway to Karelia
                  Russians take Karelia from Germans
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            9 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from Western United States to 25 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Iraq
                Americans attack with 2 bombers and 2 mech_infantrys
                Germans defend with 1 mech_infantry
                    Americans roll dice for 2 bombers and 2 mech_infantrys in Iraq, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Iraq
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Iraq from Germans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
            Battle in 25 Sea Zone
                Americans attack with 11 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 11 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 7/12 hits, 6.17 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 11 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            11 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            2 bombers moved from Iraq to Persia
            4 bombers moved from Belarus to Norway
            2 fighters moved from Belarus to Norway
            4 carriers, 1 destroyer, 4 fighters and 4 transports moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer moved from 125 Sea Zone to 110 Sea Zone
            3 fighters moved from Norway to 110 Sea Zone
            1 bomber moved from Eastern United States to Norway
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            3 transports moved from 106 Sea Zone to 64 Sea Zone
    
        Place Units - Americans
            1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 3 infantry placed in Western United States
            1 fighter and 2 mech_infantrys placed in Norway
            2 armour and 1 bomber placed in Persia
            1 infantry placed in Eastern United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 72 PUs; end with 72 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : 0.83
    Japanese : -0.33
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
            1 fighter moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Suiyuyan
            19 infantry moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            1 infantry placed in Shensi
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.17
    Japanese : -0.33
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans repair damage of 5x factory_minor; Remaining resources: 95 PUs; 
            Americans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 mech_infantrys moved from Persia to Iraq
            2 bombers moved from Belarus to Iraq
            1 mech_infantry moved from Belgian Congo to Kenya
                  British take Kenya from Germans
            1 infantry moved from Finland to Vyborg
                  Russians take Vyborg from Germans
            2 mech_infantrys moved from Norway to Karelia
                  Russians take Karelia from Germans
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            9 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from Western United States to 25 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Iraq
                Americans attack with 2 bombers and 2 mech_infantrys
                Germans defend with 1 mech_infantry
                    Americans roll dice for 2 bombers and 2 mech_infantrys in Iraq, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Iraq
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Iraq from Germans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
            Battle in 25 Sea Zone
                Americans attack with 11 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 11 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 7/12 hits, 6.17 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 11 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            11 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            2 bombers moved from Iraq to Persia
            4 bombers moved from Belarus to Norway
            2 fighters moved from Belarus to Norway
            4 carriers, 1 destroyer, 4 fighters and 4 transports moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer moved from 125 Sea Zone to 110 Sea Zone
            3 fighters moved from Norway to 110 Sea Zone
            1 bomber moved from Eastern United States to Norway
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            3 transports moved from 106 Sea Zone to 64 Sea Zone
    
        Place Units - Americans
            1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 3 infantry placed in Western United States
            1 fighter and 2 mech_infantrys placed in Norway
            2 armour and 1 bomber placed in Persia
            1 infantry placed in Eastern United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 72 PUs; end with 72 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
            1 fighter moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Suiyuyan
            19 infantry moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            1 infantry placed in Shensi
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Persia to Trans-Jordan
                  British take Trans-Jordan from Italians
            1 mech_infantry moved from Tanganyika Territory to Ethiopia
                  British take Ethiopia from Italians
    
        Combat - British
    
        Non Combat Move - British
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 carriers and 2 cruisers moved from 112 Sea Zone to 110 Sea Zone
            1 bomber moved from Belarus to Persia
            1 fighter moved from Belarus to Northwest Persia
            4 fighters moved from Norway to 110 Sea Zone
            1 battleship and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
            4 fighters and 1 tactical_bomber moved from Belarus to Northwest Persia
            4 fighters moved from Belarus to Norway
            1 mech_infantry moved from Belgian Congo to French Equatorial Africa
            2 armour and 2 mech_infantrys moved from Belgian Congo to Nigeria
            1 armour and 2 mech_infantrys moved from Union of South Africa to Rhodesia
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Union of South Africa
            1 submarine placed in 110 Sea Zone
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 27 PUs; end with 27 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : 0.83
    Chinese : 1.17
    Japanese : -0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Move Summary: Italians round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 carrier and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Crete to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
            3 marines moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 battleship, 2 cruisers, 4 infantry, 3 marines and 2 transports moved from 97 Sea Zone to 96 Sea Zone
            1 marine moved from 96 Sea Zone to Malta
            2 infantry moved from 96 Sea Zone to Libya
            2 infantry moved from 96 Sea Zone to Libya
            1 marine moved from 96 Sea Zone to Tobruk
            1 marine moved from 96 Sea Zone to Libya
            2 carriers moved from 99 Sea Zone to 96 Sea Zone
            2 destroyers moved from 99 Sea Zone to 96 Sea Zone
            2 submarines moved from 99 Sea Zone to 96 Sea Zone
            1 armour moved from Egypt to Belgian Congo
                  Italians take Belgian Congo from British
            2 bombers moved from Southern Italy to 92 Sea Zone
            6 fighters moved from Southern Italy to 92 Sea Zone
            2 armour moved from Eastern Poland to Belarus
            2 infantry moved from Western Germany to Holland Belgium
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    scramble 92?

  • '21 '20 '19 '18 '17 '16

    I will redo my turn one minute

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Italians round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 carrier and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Western Germany to Holland Belgium
            2 armour moved from Eastern Poland to Belarus
            1 infantry moved from Cyprus to 99 Sea Zone
            2 infantry moved from Crete to 99 Sea Zone
            3 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            4 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Libya
            2 infantry moved from 96 Sea Zone to Libya
            1 battleship and 2 cruisers moved from 99 Sea Zone to 97 Sea Zone
            3 marines moved from Southern Italy to 97 Sea Zone
            1 battleship, 1 cruiser and 2 marines moved from 97 Sea Zone to 96 Sea Zone
            1 marine moved from 96 Sea Zone to Malta
            1 marine moved from 96 Sea Zone to Tobruk
            1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone
            1 marine moved from 96 Sea Zone to Libya
            1 armour moved from Egypt to Belgian Congo
                  Italians take Belgian Congo from British
            2 bombers and 6 fighters moved from Southern Italy to 92 Sea Zone
            3 infantry moved from Egypt to Trans-Jordan
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    scramble?

  • '19

    no scramble

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 carrier and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Western Germany to Holland Belgium
            2 armour moved from Eastern Poland to Belarus
            1 infantry moved from Cyprus to 99 Sea Zone
            2 infantry moved from Crete to 99 Sea Zone
            3 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            4 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Libya
            2 infantry moved from 96 Sea Zone to Libya
            1 battleship and 2 cruisers moved from 99 Sea Zone to 97 Sea Zone
            3 marines moved from Southern Italy to 97 Sea Zone
            1 battleship, 1 cruiser and 2 marines moved from 97 Sea Zone to 96 Sea Zone
            1 marine moved from 96 Sea Zone to Malta
            1 marine moved from 96 Sea Zone to Tobruk
            1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone
            1 marine moved from 96 Sea Zone to Libya
            1 armour moved from Egypt to Belgian Congo
                  Italians take Belgian Congo from British
            2 bombers and 6 fighters moved from Southern Italy to 92 Sea Zone
            3 infantry moved from Egypt to Trans-Jordan
    
        Combat - Italians
            Battle in Tobruk
            Battle in Libya
            Battle in Malta
            Battle in Holland Belgium
                Italians attack with 2 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 infantry in Holland Belgium, round 3 : 2/2 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                Italians win, taking Tobruk from British, taking Libya from British, taking Malta from British, taking Holland Belgium from Americans with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in 92 Sea Zone
                Italians attack with 2 bombers and 6 fighters
                British defend with 1 destroyer
                    Italians roll dice for 2 bombers and 6 fighters in 92 Sea Zone, round 2 : 5/8 hits, 4,33 expected hits
                    British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 fighter owned by the Italians lost in 92 Sea Zone
                Italians win with 2 bombers and 5 fighters remaining. Battle score for attacker is -2
                Casualties for Italians: 1 fighter
                Casualties for British: 1 destroyer
            Battle in Belarus
                Italians attack with 2 armour
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour in Belarus, round 2 : 0/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 armour in Belarus, round 3 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Trans-Jordan
                Italians attack with 3 infantry
                British defend with 1 airfield and 1 mech_infantry
                    Italians roll dice for 3 infantry in Trans-Jordan, round 2 : 2/3 hits, 0,50 expected hits
                    British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            2 carriers and 2 destroyers moved from 99 Sea Zone to 96 Sea Zone
            1 submarine moved from 99 Sea Zone to 95 Sea Zone
            1 submarine moved from 99 Sea Zone to 96 Sea Zone
            2 bombers moved from 92 Sea Zone to Southern Italy
            4 fighters moved from 92 Sea Zone to 96 Sea Zone
            1 fighter moved from 92 Sea Zone to 95 Sea Zone
            1 aaGun moved from Egypt to Trans-Jordan
            1 aaGun moved from Baltic States to Belarus
    
        Place Units - Italians
            1 carrier placed in 95 Sea Zone
            2 mech_infantrys placed in Egypt
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians : 2,50
    British : 1,33
    Americans : 0,33
    Russians : -0,67
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 infantry moved from South Australia to 61 Sea Zone
            1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from Celebes to 43 Sea Zone
    
        Combat - ANZAC
            Battle in Java
            Battle in 43 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese Submerged
                    ANZAC roll dice for 1 fighter in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 43 Sea Zone to Celebes
            5 fighters moved from Celebes to Northern Territory
            2 infantry moved from South Australia to Northern Territory
            1 infantry moved from Queensland to Northern Territory
            1 artillery moved from New South Wales to Queensland
            2 fighters moved from 26 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 fighter and 2 mech_infantrys placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Germans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 infantry moved from South Australia to 61 Sea Zone
            1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from Celebes to 43 Sea Zone
    
        Combat - ANZAC
            Battle in Java
            Battle in 43 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese Submerged
                    ANZAC roll dice for 1 fighter in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 43 Sea Zone to Celebes
            5 fighters moved from Celebes to Northern Territory
            2 infantry moved from South Australia to Northern Territory
            1 infantry moved from Queensland to Northern Territory
            1 artillery moved from New South Wales to Queensland
            2 fighters moved from 26 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 fighter and 2 mech_infantrys placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 carriers and 3 fighters; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Egypt to Iraq
            1 bomber moved from Egypt to Iraq
            1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Rhodesia
            2 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Rhodesia
            1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Rhodesia
            2 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Rhodesia
            1 mech_infantry moved from Anglo Egyptian Sudan to Tanganyika Territory
                  Germans take Tanganyika Territory from British
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
            1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
            1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
            4 armour and 4 mech_infantrys moved from Anglo Egyptian Sudan to French Equatorial Africa
            1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Rhodesia
            2 mech_infantrys moved from Anglo Egyptian Sudan to French Equatorial Africa
            1 mech_infantry moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            3 artilleries moved from Baltic States to Belarus
            3 mech_infantrys moved from Eastern Poland to Novgorod
            3 bombers moved from Western Germany to Novgorod
            1 bomber moved from Western Germany to Western Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            2 infantry moved from France to Normandy Bordeaux
            3 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Egypt to Iraq
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 3 bombers and 3 mech_infantrys
                Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 3 bombers and 3 mech_infantrys in Novgorod, round 2 : 3/6 hits, 2,50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Rhodesia
                Germans attack with 7 armour and 7 mech_infantrys
                British defend with 1 armour and 2 mech_infantrys
                    Germans roll dice for 7 armour and 7 mech_infantrys in Rhodesia, round 2 : 5/14 hits, 4,67 expected hits
                    British roll dice for 1 armour and 2 mech_infantrys in Rhodesia, round 2 : 1/3 hits, 1,17 expected hits
                    2 mech_infantrys owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Rhodesia
                Germans win, taking Rhodesia from British with 7 armour and 6 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 armour and 2 mech_infantrys
            Battle in Normandy Bordeaux
                Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/6 hits, 2,50 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 2/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Iraq
                Germans attack with 2 bombers and 1 mech_infantry
                Americans defend with 1 mech_infantry
                    Germans roll dice for 2 bombers and 1 mech_infantry in Iraq, round 2 : 2/3 hits, 1,50 expected hits
                    Americans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Iraq
                Germans win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 mech_infantry
            Battle in French Equatorial Africa
                Germans attack with 4 armour and 6 mech_infantrys
                British defend with 1 mech_infantry
                    Germans roll dice for 4 armour and 6 mech_infantrys in French Equatorial Africa, round 2 : 1/10 hits, 3,00 expected hits
                    Americans roll dice for 1 mech_infantry in French Equatorial Africa, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in French Equatorial Africa
                Germans win, taking French Equatorial Africa from Americans with 4 armour and 6 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Kenya
                Germans attack with 1 armour and 2 mech_infantrys
                Americans defend with 1 mech_infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Kenya, round 2 : 0/3 hits, 0,83 expected hits
                    British roll dice for 1 mech_infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Kenya, round 3 : 2/3 hits, 0,83 expected hits
                    British roll dice for 1 mech_infantry in Kenya, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Kenya
                Germans win, taking Kenya from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 mech_infantry
            Battle in Ethiopia
                Germans attack with 1 armour and 2 mech_infantrys
                British defend with 1 mech_infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Ethiopia, round 2 : 0/3 hits, 0,83 expected hits
                    British roll dice for 1 mech_infantry in Ethiopia, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Ethiopia
                    Germans roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 3 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 mech_infantry in Ethiopia, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Ethiopia
                Germans win, taking Ethiopia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            2 bombers moved from Iraq to Egypt
            4 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
            3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            1 tactical_bomber moved from Western Germany to 113 Sea Zone
            1 bomber moved from Western Ukraine to Belarus
            3 bombers moved from Novgorod to Belarus
            4 aaGuns, 19 artilleries, 66 infantry and 6 mech_infantrys moved from Eastern Poland to Belarus
            1 aaGun and 9 infantry moved from Denmark to Western Germany
            5 infantry moved from Western Germany to Germany
            2 infantry moved from Western Germany to Germany
            2 aaGuns moved from Western Germany to Germany
            1 infantry moved from Western Germany to Germany
            1 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            2 carriers and 3 fighters placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 49 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,17
    British : 0,50
    Americans : 1,00
    Russians : 0,67
    

    Savegame

  • '19

    Unfortunately I am not sure how much time I will have to devote to my games at the moment. I have already fallen behind and do not have a lot of free time for most of July. At best I will only be able to check 1 or 2 times a week.

    If you Are feeling generous we can call these games a draw so you can free up more time or we can continue and I will only post sparingly. If you need the win I understand and I am willing to concede on the condition of a rematch at a later date.

    Sorry for this but my family and I are somewhat unexpectedly moving and will not have a lot of free time. Thanks again for the game.


  • @AldoRaine No problem, I don’t have a lot of time either, with a baby of two months

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