@crockett36 Alright thanks for the help really appreciate the hospitality. I will take my turn tomorrow. Adios!
BM3 Pejon_88 (allies+15) vs Majikforce(axis)
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 armour and 1 infantry moved from 94 Sea Zone to Tunisia 1 fighter moved from Gibraltar to Tunisia 1 mech_infantry moved from Morocco to Algeria 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 submarine moved from 26 Sea Zone to 22 Sea Zone 1 bomber moved from Queensland to 22 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island Combat - Americans Battle in Guam Battle in Paulau Island Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Paulau Island, round 2 : 2/6 hits, 2,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Paulau Island Americans win, taking Guam from Japanese, taking Paulau Island from Japanese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 22 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Germans defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer and 1 submarine Battle in Algeria Americans attack with 1 infantry and 2 mech_infantrys Italians defend with 1 infantry Americans roll dice for 1 cruiser in Algeria, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Tunisia Americans attack with 1 armour, 1 fighter and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 armour, 1 fighter and 1 infantry in Tunisia, round 2 : 2/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 carrier and 1 fighter moved from 91 Sea Zone to 94 Sea Zone 1 fighter moved from Tunisia to 94 Sea Zone 1 destroyer moved from 91 Sea Zone to 94 Sea Zone 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 55 Sea Zone to 41 Sea Zone 3 fighters and 1 tactical_bomber moved from Paulau Island to 46 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 2 fighters moved from 33 Sea Zone to 46 Sea Zone 1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone 1 destroyer moved from 32 Sea Zone to 46 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 46 Sea Zone 1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea 1 bomber moved from 22 Sea Zone to New Guinea 1 fighter moved from Queensland to 46 Sea Zone 1 fighter moved from Hawaiian Islands to 46 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 fighter moved from 110 Sea Zone to United Kingdom Place Units - Americans 1 transport placed in 10 Sea Zone 2 infantry placed in Central United States 1 artillery and 1 infantry placed in Western United States 1 carrier and 1 submarine placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Americans undo move 5. 1 submarine placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 3 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 unit repaired. 10 artilleries and 16 infantry moved from India to Burma 1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 marine moved from Trans-Jordan to 81 Sea Zone 1 cruiser and 1 marine moved from 81 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 1 artillery, 1 fighter and 1 infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 1 bomber moved from Gibraltar to Crete Combat - British Battle in Crete British attack with 1 artillery, 1 bomber, 1 infantry and 1 marine Italians defend with 2 infantry British roll dice for 1 cruiser in Crete, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Crete, round 2 : 1/4 hits, 1,67 expected hits Italians roll dice for 2 infantry in Crete, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Crete British win, taking Crete from Italians with 1 artillery, 1 bomber, 1 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Burma British attack with 10 artilleries and 16 infantry Japanese defend with 1 infantry British roll dice for 10 artilleries and 16 infantry in Burma, round 2 : 6/26 hits, 7,67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 10 artilleries and 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Alexandria British attack with 1 artillery, 1 fighter and 2 infantry Italians defend with 1 artillery British roll dice for 1 artillery, 1 fighter and 2 infantry in Alexandria, round 2 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of French Central Africa from Neutral_Axis to British EDIT: Adding units owned by British to French Central Africa: 1 infantry EDIT: Turning off Edit Mode 1 fighter moved from Persia to Russia 3 aaGuns moved from India to Burma 1 armour moved from Persia to West India 3 infantry moved from Persia to Eastern Persia 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 mech_infantry moved from Northwest Persia to Eastern Persia 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 infantry moved from Italian Somaliland to 76 Sea Zone 2 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 1 bomber moved from Crete to Syria 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 fighter moved from Egypt to Persia 1 armour moved from Syria to Persia 1 fighter moved from Alexandria to Egypt 1 battleship and 1 destroyer moved from 81 Sea Zone to 94 Sea Zone 1 armour moved from French West Africa to French Equatorial Africa 1 transport moved from 87 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from Gibraltar to Egypt 1 cruiser moved from 92 Sea Zone to 94 Sea Zone 2 artilleries and 2 infantry moved from Morocco to Algeria Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from French West Africa: 1 infantry EDIT: Turning off Edit Mode 3 artilleries placed in Persia 3 infantry placed in Iraq 2 fighters placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0,83 Italians : -1,67 British : -2,17 Americans : 0,83 Japanese : -0,33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta Combat - Italians Battle in Malta Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 infantry moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 1 mech_infantry moved from Southern Italy to Western Germany 1 artillery moved from Northern Italy to France 2 aaGuns moved from Western Ukraine to Bessarabia 2 armour moved from Western Ukraine to Bessarabia Place Units - Italians 1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4 Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 46 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 34 Sea Zone Americans loiter and taunt; ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from 34 Sea Zone to 46 Sea Zone 1 fighter and 1 infantry moved from New South Wales to Queensland 1 fighter moved from India to Persia Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : 0,33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 46 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 34 Sea Zone Americans loiter and taunt; ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from 34 Sea Zone to 46 Sea Zone 1 fighter and 1 infantry moved from New South Wales to Queensland 1 fighter moved from India to Persia Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 94 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : 0,33
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TripleA Manual Gamesave Post: French round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 46 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 34 Sea Zone Americans loiter and taunt; ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from 34 Sea Zone to 46 Sea Zone 1 fighter and 1 infantry moved from New South Wales to Queensland 1 fighter moved from India to Persia Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 94 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by Italians from 96 Sea Zone: 1 transport EDIT: Adding units owned by French to 96 Sea Zone: 1 destroyer EDIT: Removing units owned by French from 94 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : 0,33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 3 bombers moved from Western Ukraine to Bryansk 1 fighter moved from Western Ukraine to Belarus 1 fighter moved from Western Ukraine to Bryansk 1 infantry moved from Archangel to Belarus 1 armour and 2 mech_infantrys moved from Novgorod to Belarus 4 infantry moved from Western Ukraine to Bryansk 12 armour, 4 artilleries, 15 infantry and 13 mech_infantrys moved from Western Ukraine to Ukraine 1 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine 3 fighters moved from Southern Italy to 99 Sea Zone 3 fighters moved from Western Germany to 99 Sea Zone Combat - Germans Battle in 99 Sea Zone Germans attack with 6 fighters British defend with 1 cruiser and 1 transport Germans roll dice for 6 fighters in 99 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits British roll dice for 1 cruiser and 1 transport in 99 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 99 Sea Zone Germans win with 5 fighters remaining. Battle score for attacker is 9 Casualties for Germans: 1 fighter Casualties for British: 1 cruiser and 1 transport Battle in Bryansk Germans attack with 3 bombers, 1 fighter and 4 infantry Russians defend with 4 infantry Germans roll dice for 3 bombers, 1 fighter and 4 infantry in Bryansk, round 2 : 4/8 hits, 3.17 expected hits Russians roll dice for 4 infantry in Bryansk, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 3 bombers, 1 fighter and 4 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 4 infantry Battle in Ukraine Germans attack with 13 armour, 4 artilleries, 15 infantry and 19 mech_infantrys Russians defend with 1 aaGun, 3 artilleries, 1 factory_minor and 3 infantry Germans roll dice for 13 armour, 4 artilleries, 15 infantry and 19 mech_infantrys in Ukraine, round 2 : 15/51 hits, 14.17 expected hits Russians roll dice for 1 aaGun, 3 artilleries and 3 infantry in Ukraine, round 2 : 0/6 hits, 2.00 expected hits 3 infantry owned by the Russians, 3 artilleries owned by the Russians and 1 aaGun owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 13 armour, 4 artilleries, 15 infantry and 19 mech_infantrys remaining. Battle score for attacker is 26 Casualties for Russians: 1 aaGun, 3 artilleries and 3 infantry Battle in Belarus Germans attack with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys in Belarus, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belarus Germans roll dice for 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys in Belarus, round 3 : 0/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Belarus, round 4 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Western Ukraine to Ukraine 1 bomber moved from Bryansk to Southern Italy 1 fighter moved from Bryansk to Novgorod 1 fighter moved from Belarus to Novgorod 2 bombers moved from Bryansk to Shensi 6 mech_infantrys moved from Germany to Romania 5 fighters moved from 99 Sea Zone to Southern Italy Place Units - Germans 1 bomber and 2 fighters placed in Western Germany 3 mech_infantrys placed in Novgorod 1 artillery and 1 infantry placed in Western Germany 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4 Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 2.33 British : 0.50 Russians : -3.67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 32 PUs; Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Smolensk to Archangel 1 infantry moved from Vologda to Archangel 3 fighters and 1 tactical_bomber moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 4 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/6 hits, 2,50 expected hits Germans roll dice for 4 infantry in Archangel, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 2/5 hits, 2,33 expected hits Germans roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 4 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Archangel to Russia 1 infantry moved from Soviet Far East to Siberia 2 aaGuns and 8 infantry moved from Sakha to Buryatia 1 infantry moved from Ulaanbaatar to Buryatia 1 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Dzavhan to Tsagaan Olom 1 infantry moved from Olgiy to Timguska 1 infantry moved from Samara to Novosibirsk 4 infantry moved from Samara to Vologda 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Caucasus 3 aaGuns, 2 armour, 25 infantry and 2 mech_infantrys moved from Tambov to Russia 10 artilleries and 11 infantry moved from Tambov to Samara 1 infantry moved from Volgograd to Tambov 1 artillery moved from Russia to Smolensk Place Units - Russians 2 artilleries and 5 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -1,00 Russians : -0,83
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour, 4 artilleries and 3 infantry moved from Amur to Buryatia 1 fighter and 1 tactical_bomber moved from Manchuria to Buryatia 1 artillery and 2 infantry moved from Manchuria to Amur 2 fighters moved from Japan to 21 Sea Zone 1 submarine moved from 19 Sea Zone to 34 Sea Zone 1 armour moved from Kansu to Sikang 1 mech_infantry moved from Tsinghai to Sikang 2 tactical_bombers moved from Yunnan to Sikang 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery, 2 battleships, 5 carriers, 2 cruisers, 6 fighters, 1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 6 fighters moved from 42 Sea Zone to Java 1 marine moved from 42 Sea Zone to Java 2 fighters moved from Philippines to Java Combat - Japanese Battle in Caroline Islands Battle in 42 Sea Zone Japanese attack with 2 battleships, 5 carriers, 2 cruisers and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Caroline Islands from Americans, taking 42 Sea Zone from Neutral with 2 battleships, 5 carriers, 2 cruisers and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 34 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 2 fighters Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Java Japanese attack with 1 artillery, 8 fighters, 1 infantry and 1 marine ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 8 fighters, 1 infantry and 1 marine in Java, round 2 : 4/11 hits, 5.00 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 8 fighters and 1 marine remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery Battle in 41 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 41 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Buryatia Japanese attack with 2 armour, 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 2 aaGuns and 9 infantry AA fire in Buryatia : 1/2 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in Buryatia Japanese roll dice for 2 armour, 4 artilleries, 3 infantry and 1 tactical_bomber in Buryatia, round 2 : 4/10 hits, 4.00 expected hits Russians roll dice for 2 aaGuns and 9 infantry in Buryatia, round 2 : 3/9 hits, 3.00 expected hits 3 infantry owned by the Japanese, 2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Buryatia Japanese roll dice for 2 armour, 4 artilleries and 1 tactical_bomber in Buryatia, round 3 : 2/7 hits, 3.00 expected hits Russians roll dice for 7 infantry in Buryatia, round 3 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Buryatia Japanese roll dice for 2 armour, 2 artilleries and 1 tactical_bomber in Buryatia, round 4 : 2/5 hits, 2.33 expected hits Russians roll dice for 5 infantry in Buryatia, round 4 : 1/5 hits, 1.67 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Buryatia Japanese roll dice for 2 armour, 1 artillery and 1 tactical_bomber in Buryatia, round 5 : 4/4 hits, 2.00 expected hits Russians roll dice for 3 infantry in Buryatia, round 5 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Buryatia Japanese win, taking Buryatia from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 4 artilleries, 1 fighter and 3 infantry Casualties for Russians: 2 aaGuns and 9 infantry Battle in Sikang Japanese attack with 1 armour, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 mech_infantry and 2 tactical_bombers in Sikang, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Sikang to Kweichow 1 infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Kansu to Kweichow 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Yunnan to Shensi 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Chahar to Hopei 1 infantry moved from Anhwe to Chahar 2 armour and 1 mech_infantry moved from Kiangsu to Hunan 1 infantry moved from Hunan to Anhwe 1 armour and 1 mech_infantry moved from Jehol to Hunan 2 bombers moved from Anhwe to Japan 1 tactical_bomber moved from Buryatia to Manchuria 1 artillery moved from Shan State to French Indo China 2 tactical_bombers moved from 35 Sea Zone to French Indo China 1 tactical_bomber moved from Philippines to French Indo China 1 fighter moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from 21 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone 8 fighters moved from Java to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 armour and 2 mech_infantrys placed in Manchuria Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
AA fire in Buryatia : : 0.67 ANZAC : 0.67 Americans : 0.67 Chinese : -0.33 Russians : -1.00 Japanese : -0.50
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 destroyer, 3 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Tunisia to 94 Sea Zone 1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Malta 1 mech_infantry moved from Algeria to Libya Americans take Libya from Italians 1 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from New Guinea to 34 Sea Zone 1 fighter moved from 46 Sea Zone to 34 Sea Zone 4 fighters and 1 tactical_bomber moved from 46 Sea Zone to Caroline Islands 1 infantry and 1 mech_infantry moved from New Guinea to 46 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 46 Sea Zone to 34 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 2 fighters moved from 46 Sea Zone to 33 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 33 Sea Zone Americans attack with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 1 transport; ANZAC loiter and taunt Japanese defend with 1 transport 1 transport owned by the Japanese lost in 33 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Malta Americans attack with 1 armour and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Malta, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Malta Americans roll dice for 1 armour in Malta, round 3 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Malta, round 3 : 1/1 hits, 0,33 expected hits 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Malta Italians win with no units remaining. Battle score for attacker is -6 Casualties for Americans: 1 armour and 1 infantry Casualties for Italians: 1 infantry Battle in Caroline Islands Americans attack with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Americans roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 2/7 hits, 3,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 34 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 34 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 34 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 22 Sea Zone to 33 Sea Zone 4 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 2 fighters moved from Hawaiian Islands to Wake Island 1 bomber moved from 34 Sea Zone to Wake Island 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 2 infantry moved from Central United States to 101 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 carrier and 1 fighter moved from 94 Sea Zone to 91 Sea Zone 1 fighter moved from 94 Sea Zone to 110 Sea Zone 1 destroyer moved from 94 Sea Zone to 91 Sea Zone 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to 110 Sea Zone 1 fighter moved from United Kingdom to 92 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 bomber and 1 fighter placed in Western United States 1 fighter placed in Eastern United States 1 artillery and 2 infantry placed in Central United States 1 artillery and 1 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Italians : 1,33 Americans : 0,33 Japanese : 0,17
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 destroyer, 3 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Tunisia to 94 Sea Zone 1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Malta 1 mech_infantry moved from Algeria to Libya Americans take Libya from Italians 1 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from New Guinea to 34 Sea Zone 1 fighter moved from 46 Sea Zone to 34 Sea Zone 4 fighters and 1 tactical_bomber moved from 46 Sea Zone to Caroline Islands 1 infantry and 1 mech_infantry moved from New Guinea to 46 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 46 Sea Zone to 34 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 2 fighters moved from 46 Sea Zone to 33 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 33 Sea Zone Americans attack with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 1 transport; ANZAC loiter and taunt Japanese defend with 1 transport 1 transport owned by the Japanese lost in 33 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Malta Americans attack with 1 armour and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Malta, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Malta Americans roll dice for 1 armour in Malta, round 3 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Malta, round 3 : 1/1 hits, 0,33 expected hits 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Malta Italians win with no units remaining. Battle score for attacker is -6 Casualties for Americans: 1 armour and 1 infantry Casualties for Italians: 1 infantry Battle in Caroline Islands Americans attack with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Americans roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 2/7 hits, 3,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 34 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 34 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 34 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 22 Sea Zone to 33 Sea Zone 4 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 2 fighters moved from Hawaiian Islands to Wake Island 1 bomber moved from 34 Sea Zone to Wake Island 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 2 infantry moved from Central United States to 101 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 carrier and 1 fighter moved from 94 Sea Zone to 91 Sea Zone 1 fighter moved from 94 Sea Zone to 110 Sea Zone 1 destroyer moved from 94 Sea Zone to 91 Sea Zone 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to 110 Sea Zone 1 fighter moved from United Kingdom to 92 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 bomber and 1 fighter placed in Western United States 1 fighter placed in Eastern United States 1 artillery and 2 infantry placed in Central United States 1 artillery and 1 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 3 fighters and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 infantry moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from India to Yunnan 1 infantry moved from Burma to Yunnan 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 bomber moved from Syria to Ukraine Combat - British Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0,17 expected hits Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in Malta Battle in Yunnan British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/5 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/5 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Malta from Italians, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from United Kingdom to Normandy Bordeaux 1 fighter moved from 91 Sea Zone to Normandy Bordeaux 2 fighters moved from Gibraltar to Normandy Bordeaux 1 tactical_bomber moved from Gibraltar to 110 Sea Zone 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 battleship and 1 cruiser moved from 94 Sea Zone to 91 Sea Zone 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 2 aaGuns, 10 artilleries and 13 infantry moved from Burma to Shan State 1 aaGun moved from Burma to Yunnan 3 infantry moved from India to Burma 1 armour moved from West India to Burma 2 infantry moved from West India to India 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 mech_infantry moved from Eastern Persia to India 3 infantry moved from Eastern Persia to West India 2 fighters and 1 tactical_bomber moved from Yunnan to West India 1 armour moved from Persia to West India 1 artillery and 4 infantry moved from Iraq to Northwest Persia 3 artilleries moved from Persia to Northwest Persia 1 bomber moved from Ukraine to Northwest Persia 1 fighter moved from Persia to West India 2 infantry moved from Syria to Iraq 1 artillery moved from Alexandria to Egypt 2 infantry moved from Alexandria to Egypt 2 fighters moved from Egypt to Persia 2 fighters moved from Persia to Eastern Persia 1 armour moved from French Equatorial Africa to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Place Units - British 3 fighters placed in United Kingdom 3 infantry placed in Iraq 3 infantry placed in Persia Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Italians : 1,33 British : -2,00 Americans : 0,33 AA fire in Ukraine : : -0,17 Japanese : -0,50
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Bessarabia to Rostov 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 4 fighters moved from Southern Italy to Normandy Bordeaux Combat - Italians Battle in Rostov Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Rostov, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour in Rostov, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Italians attack with 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry British defend with 1 artillery, 5 fighters and 3 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry Italians roll dice for 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/7 hits, 2.83 expected hits Americans roll dice for 2 artilleries, 5 fighters, 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/13 hits, 6.00 expected hits 1 mech_infantry owned by the Italians, 2 infantry owned by the Americans, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux retreated to Normandy Bordeaux Americans win with 2 artilleries, 5 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for Italians: 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry Casualties for Americans: 2 infantry Casualties for British: 1 infantry Non Combat Move - Italians 3 fighters moved from Normandy Bordeaux to Western Germany 1 mech_infantry moved from Southern Italy to France 1 artillery moved from Southern Italy to Northern Italy 5 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 2 aaGuns moved from Bessarabia to Ukraine Place Units - Italians 1 fighter and 1 mech_infantry placed in Southern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -0.83 Americans : -2.00 Russians : -0.67
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Queensland to Shan State 2 fighters moved from India to Shan State 1 fighter moved from Persia to Russia 2 infantry moved from Egypt to Trans-Jordan 2 aaGuns and 3 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Queensland to Shan State 2 fighters moved from India to Shan State 1 fighter moved from Persia to Russia 2 infantry moved from Egypt to Trans-Jordan 2 aaGuns and 3 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 54 PUs; Germans buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Shensi to Volgograd 1 bomber moved from Shensi to Tambov 1 armour and 3 mech_infantrys moved from Ukraine to Volgograd 12 armour and 16 mech_infantrys moved from Ukraine to Caucasus 2 infantry moved from Bryansk to Tambov 2 mech_infantrys moved from Novgorod to Archangel 1 fighter moved from Novgorod to Archangel 1 mech_infantry moved from Belarus to Smolensk 1 infantry moved from Bryansk to Smolensk 1 armour moved from Belarus to Smolensk 1 artillery moved from Western Germany to Holland Belgium 3 infantry moved from Western Germany to Holland Belgium 2 artilleries and 2 infantry moved from France to Normandy Bordeaux 2 fighters moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 1 bomber and 5 fighters moved from Southern Italy to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 artilleries, 2 bombers, 7 fighters and 2 infantry British defend with 1 artillery, 5 fighters and 2 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 2 artilleries, 2 bombers, 7 fighters and 2 infantry in Normandy Bordeaux, round 2 : 8/13 hits, 6.17 expected hits Americans roll dice for 2 artilleries, 5 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/10 hits, 5.00 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 artillery owned by the Americans, 1 artillery owned by the British, 3 fighters owned by the British, 2 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 artillery, 2 bombers and 7 fighters in Normandy Bordeaux, round 3 : 3/10 hits, 5.17 expected hits Americans roll dice for 2 fighters in Normandy Bordeaux, round 3 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Germans and 2 fighters owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers and 5 fighters remaining. Battle score for attacker is 38 Casualties for Germans: 1 artillery, 2 fighters and 2 infantry Casualties for Americans: 1 artillery and 1 mech_infantry Casualties for British: 1 artillery, 5 fighters and 2 infantry Battle in Holland Belgium Germans attack with 1 artillery and 3 infantry Americans defend with 2 infantry Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 3/4 hits, 1.00 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Battle in Tambov Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 infantry in Tambov, round 3 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 infantry in Tambov, round 4 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 armour, 1 bomber and 3 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Volgograd, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Volgograd Germans roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Volgograd, round 3 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Russians: 3 infantry Casualties for Germans: 1 mech_infantry Battle in Archangel Germans attack with 1 fighter and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 artillery Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Caucasus Germans attack with 12 armour and 16 mech_infantrys Russians defend with 1 infantry Germans roll dice for 12 armour and 16 mech_infantrys in Caucasus, round 2 : 9/28 hits, 8.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 12 armour and 15 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns, 4 artilleries and 15 infantry moved from Ukraine to Rostov 1 bomber moved from Volgograd to Ukraine 6 mech_infantrys moved from Romania to Ukraine 1 bomber moved from Tambov to Ukraine 2 bombers moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to 113 Sea Zone 1 fighter moved from Normandy Bordeaux to 113 Sea Zone 1 fighter moved from Novgorod to Ukraine 1 fighter moved from Archangel to Ukraine 1 mech_infantry moved from Belarus to Rostov 1 mech_infantry moved from Novgorod to Belarus 1 aaGun moved from Western Germany to Holland Belgium 3 fighters moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark 2 infantry moved from Finland to Norway Place Units - Germans 1 fighter placed in Western Germany 1 armour and 2 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 2 mech_infantrys placed in Germany 2 infantry placed in Western Germany Germans undo move 5. Germans undo move 4. 2 mech_infantrys placed in Western Germany 1 artillery and 2 infantry placed in France Germans undo move 5. 1 artillery and 1 infantry placed in France 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3 Germans collect 54 PUs (2 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 1.00 Americans : -1.00 Russians : -1.33
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@Pejon_88 Wow! Normandy went extremely well for me.
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Yeah it proved to be very strategic move from you. First you lost two fighters less than expected with Italy and then Germany delivered a fine first round in combination with my less good roll. Nicely done :)
I guess it was fair considering the battle in SZ92.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Volgograd 2 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 1 fighter moved from Russia to Archangel 1 infantry moved from Kazakhstan to Volgograd 1 artillery and 2 infantry moved from Samara to Volgograd 3 artilleries moved from Russia to Smolensk 15 infantry moved from Russia to Smolensk Combat - Russians Battle in Archangel Russians attack with 1 fighter and 4 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 fighter and 4 infantry in Archangel, round 2 : 2/5 hits, 1,17 expected hits Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Bryansk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Volgograd, round 2 : 1/5 hits, 1,50 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits, 1,17 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Volgograd, round 3 : 3/3 hits, 1,17 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0,83 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 2 mech_infantrys Battle in Smolensk Russians attack with 3 artilleries and 15 infantry Germans defend with 1 armour, 1 infantry and 1 mech_infantry Russians roll dice for 3 artilleries and 15 infantry in Smolensk, round 2 : 3/18 hits, 4,00 expected hits Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 3 artilleries and 14 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 1 fighter moved from Archangel to Russia 1 fighter moved from Volgograd to Russia 1 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Timguska to Novosibirsk 1 infantry moved from Olgiy to Timguska 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Tsagaan Olom to Olgiy 1 infantry moved from Central Mongolia to Tsagaan Olom 9 artilleries and 8 infantry moved from Samara to Russia 13 infantry moved from Russia to Smolensk Place Units - Russians 1 artillery, 2 fighters and 3 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0,83 Russians : 3,67
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 4 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Amur to Siberia 1 armour and 2 mech_infantrys moved from Manchuria to Sakha 2 armour moved from Buryatia to Yakut S.S.R. 1 armour moved from Sikang to Yunnan 1 mech_infantry moved from Shensi to Yunnan 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Jehol to Anhwe 2 tactical_bombers moved from Kweichow to Yunnan 3 tactical_bombers moved from French Indo China to Yunnan 2 bombers moved from Japan to Yunnan 1 submarine moved from 6 Sea Zone to 34 Sea Zone Japanese take 22 Sea Zone from Americans 1 tactical_bomber moved from Manchuria to 34 Sea Zone 1 fighter moved from Japan to 34 Sea Zone 4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from 42 Sea Zone to 41 Sea Zone 3 fighters moved from 42 Sea Zone to 34 Sea Zone Combat - Japanese Battle in Siberia Japanese attack with 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Siberia, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Siberia, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Siberia, round 4 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Siberia, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Siberia, round 5 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Siberia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Siberia Japanese win, taking Siberia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 34 Sea Zone Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Yakut S.S.R. Japanese attack with 2 armour Russians defend with 1 infantry Japanese roll dice for 2 armour in Yakut S.S.R., round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Battle in Sakha Japanese attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Sakha, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Sakha Japanese win, taking Sakha from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 mech_infantry and 5 tactical_bombers British defend with 1 aaGun and 2 infantry AA fire in Yunnan : 1/3 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese lost in Yunnan Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 7/9 hits, 4.67 expected hits Chinese roll dice for 1 aaGun and 2 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is -8 Casualties for Japanese: 1 artillery, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 aaGun and 2 infantry Battle in 41 Sea Zone Japanese attack with 6 fighters and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 6 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 41 Sea Zone Japanese win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 1 artillery and 1 marine moved from Java to 42 Sea Zone 1 artillery, 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 1 marine and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 marine moved from 35 Sea Zone to Philippines 4 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 6 fighters and 1 tactical_bomber moved from 41 Sea Zone to 35 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Kweichow to French Indo China 3 armour and 3 mech_infantrys moved from Hunan to French Indo China 2 bombers and 4 tactical_bombers moved from Yunnan to French Indo China 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Hunan 1 aaGun moved from Kweichow to Hunan 1 mech_infantry moved from Kiangsu to Hunan 2 fighters moved from 6 Sea Zone to French Indo China Place Units - Japanese 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Manchuria 1 fighter and 2 infantry placed in French Indo China 1 artillery and 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
British : -0.33 Americans : 0.67 AA fire in Yunnan : : 0.50 Chinese : 1.33 Russians : 0.00 Japanese : 1.50