Sorry i forgot to post uk buyings before Rolling the dices
And if u want to scramble in sz 112 roll Here on forum :D
Ok, we have to be patient till tomorrow to continue our Epic game
But don’t worry, take your time.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 artilleries and 13 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 3 artilleries and 13 infantry
Japanese defend with 2 aaGuns, 5 artilleries and 9 infantry
Chinese roll dice for 3 artilleries and 13 infantry in Yunnan, round 2 : 3/16 hits, 3.67 expected hits
Japanese roll dice for 2 aaGuns, 5 artilleries and 9 infantry in Yunnan, round 2 : 5/14 hits, 4.67 expected hits
1 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 artilleries and 8 infantry in Yunnan, round 3 : 5/11 hits, 2.83 expected hits
Japanese roll dice for 5 artilleries and 8 infantry in Yunnan, round 3 : 5/13 hits, 4.33 expected hits
5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 artilleries and 3 infantry in Yunnan, round 4 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 5 artilleries and 3 infantry in Yunnan, round 4 : 4/8 hits, 2.67 expected hits
2 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
Chinese roll dice for 2 artilleries in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 5 artilleries and 1 infantry in Yunnan, round 5 : 2/6 hits, 2.00 expected hits
2 artilleries owned by the Chinese lost in Yunnan
Japanese win with 5 artilleries and 1 infantry remaining. Battle score for attacker is -17
Casualties for Chinese: 3 artilleries and 13 infantry
Casualties for Japanese: 2 aaGuns and 8 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.83
Japanese : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
5 fighters moved from Hawaiian Islands to Queensland
7 bombers moved from Scotland to Eastern Poland
1 bomber moved from Scotland to Eastern Poland
1 battleship moved from 91 Sea Zone to 92 Sea Zone
3 cruisers moved from 91 Sea Zone to 92 Sea Zone
2 carriers moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
4 fighters moved from Scotland to 112 Sea Zone
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Units damaged: 2 carriers owned by the Americans
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 1 tactical_bomber in 92 Sea Zone, round 3 : 3/6 hits, 3.00 expected hits
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 transport in 92 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the Americans
2 cruisers owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 battleship owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 1 tactical_bomber in 92 Sea Zone, round 4 : 3/6 hits, 3.00 expected hits
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 75
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport
Battle in Eastern Poland
Americans attack with 8 bombers
Germans defend with 3 armour and 5 mech_infantrys
Americans roll dice for 8 bombers in Eastern Poland, round 2 : 6/8 hits, 5.33 expected hits
Italians roll dice for 3 armour and 5 mech_infantrys in Eastern Poland, round 2 : 2/8 hits, 3.17 expected hits
1 armour owned by the Germans, 2 bombers owned by the Americans and 5 mech_infantrys owned by the Germans lost in Eastern Poland
Americans roll dice for 6 bombers in Eastern Poland, round 3 : 6/6 hits, 4.00 expected hits
Italians roll dice for 2 armour in Eastern Poland, round 3 : 1/2 hits, 1.00 expected hits
2 armour owned by the Germans and 1 bomber owned by the Americans lost in Eastern Poland
Americans win with 5 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 3 bombers
Casualties for Germans: 3 armour and 5 mech_infantrys
Non Combat Move - Americans
1 armour, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 86 Sea Zone
1 armour and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 tactical_bomber moved from 92 Sea Zone to Gibraltar
4 bombers moved from Eastern United States to United Kingdom
4 fighters moved from 112 Sea Zone to United Kingdom
2 bombers moved from Eastern United States to United Kingdom
5 bombers moved from Eastern Poland to Belarus
Place Units - Americans
2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
EDIT: Changing ownership of Holland Belgium from Germans to Americans
EDIT: Adding units owned by Americans to Holland Belgium: 1 infantry
EDIT: Changing PUs for Americans from 81 to 86
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 artilleries and 13 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 3 artilleries and 13 infantry
Japanese defend with 2 aaGuns, 5 artilleries and 9 infantry
Chinese roll dice for 3 artilleries and 13 infantry in Yunnan, round 2 : 3/16 hits, 3.67 expected hits
Japanese roll dice for 2 aaGuns, 5 artilleries and 9 infantry in Yunnan, round 2 : 5/14 hits, 4.67 expected hits
1 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 artilleries and 8 infantry in Yunnan, round 3 : 5/11 hits, 2.83 expected hits
Japanese roll dice for 5 artilleries and 8 infantry in Yunnan, round 3 : 5/13 hits, 4.33 expected hits
5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 artilleries and 3 infantry in Yunnan, round 4 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 5 artilleries and 3 infantry in Yunnan, round 4 : 4/8 hits, 2.67 expected hits
2 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
Chinese roll dice for 2 artilleries in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 5 artilleries and 1 infantry in Yunnan, round 5 : 2/6 hits, 2.00 expected hits
2 artilleries owned by the Chinese lost in Yunnan
Japanese win with 5 artilleries and 1 infantry remaining. Battle score for attacker is -17
Casualties for Chinese: 3 artilleries and 13 infantry
Casualties for Japanese: 2 aaGuns and 8 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;
Combat Move - British
3 bombers moved from United Kingdom to France
1 artillery moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 infantry moved from Scotland to United Kingdom
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 transport moved from 71 Sea Zone to 81 Sea Zone
1 destroyer moved from 96 Sea Zone to 81 Sea Zone
2 cruisers moved from 96 Sea Zone to 81 Sea Zone
2 battleships moved from 96 Sea Zone to 92 Sea Zone
1 carrier moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from Belgian Congo to Kenya
1 artillery moved from India to Burma
2 infantry moved from India to Burma
1 fighter moved from Sikang to Russia
1 fighter moved from Samara to Russia
2 fighters and 2 tactical_bombers moved from Caucasus to Russia
1 mech_infantry moved from Caucasus to Samara
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Kazakhstan to Samara
3 artilleries moved from Trans-Jordan to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 fighter moved from 96 Sea Zone to Caucasus
1 fighter moved from 96 Sea Zone to Caucasus
3 fighters moved from Archangel to Russia
Combat - British
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in France
British attack with 3 bombers
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
British roll dice for 3 bombers in France, round 2 : 1/3 hits, 2.00 expected hits
Germans roll dice for 3 infantry in France, round 2 : 3/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 3 bombers owned by the British lost in France
Germans win with 2 infantry remaining. Battle score for attacker is -33
Casualties for British: 3 bombers
Casualties for Germans: 1 infantry
Battle in Kenya
British attack with 3 infantry
Italians defend with 1 infantry
British roll dice for 3 infantry in Kenya, round 2 : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry in Kenya, round 3 : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry in Kenya, round 4 : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Kenya, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kenya
British roll dice for 2 infantry in Kenya, round 5 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Kenya, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 carrier, 1 destroyer and 1 transport placed in 110 Sea Zone
British undo move 1.
1 carrier and 1 destroyer placed in 110 Sea Zone
1 transport placed in 106 Sea Zone
British undo move 1.
1 carrier and 1 destroyer placed in 71 Sea Zone
British undo move 1.
1 transport placed in 71 Sea Zone
2 mech_infantrys placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
British collect 36 PUs (2 lost to blockades); end with 36 PUs
Place Units - UK_Pacific
1 aaGun placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 4 aaGuns
EDIT: Adding units owned by British to United Kingdom: 4 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 aaGun
Combat Hit Differential Summary :
Germans : 2.00
Italians : -2.83
British : -0.67
Americans : 2.67
Chinese : 0.83
Japanese : 2.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
5 fighters moved from Hawaiian Islands to Queensland
7 bombers moved from Scotland to Eastern Poland
1 bomber moved from Scotland to Eastern Poland
1 battleship moved from 91 Sea Zone to 92 Sea Zone
3 cruisers moved from 91 Sea Zone to 92 Sea Zone
2 carriers moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
4 fighters moved from Scotland to 112 Sea Zone
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Units damaged: 2 carriers owned by the Americans
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 1 tactical_bomber in 92 Sea Zone, round 3 : 3/6 hits, 3.00 expected hits
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 transport in 92 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the Americans
2 cruisers owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 battleship owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 1 tactical_bomber in 92 Sea Zone, round 4 : 3/6 hits, 3.00 expected hits
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 75
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport
Battle in Eastern Poland
Americans attack with 8 bombers
Germans defend with 3 armour and 5 mech_infantrys
Americans roll dice for 8 bombers in Eastern Poland, round 2 : 6/8 hits, 5.33 expected hits
Italians roll dice for 3 armour and 5 mech_infantrys in Eastern Poland, round 2 : 2/8 hits, 3.17 expected hits
1 armour owned by the Germans, 2 bombers owned by the Americans and 5 mech_infantrys owned by the Germans lost in Eastern Poland
Americans roll dice for 6 bombers in Eastern Poland, round 3 : 6/6 hits, 4.00 expected hits
Italians roll dice for 2 armour in Eastern Poland, round 3 : 1/2 hits, 1.00 expected hits
2 armour owned by the Germans and 1 bomber owned by the Americans lost in Eastern Poland
Americans win with 5 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 3 bombers
Casualties for Germans: 3 armour and 5 mech_infantrys
Non Combat Move - Americans
1 armour, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 86 Sea Zone
1 armour and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 tactical_bomber moved from 92 Sea Zone to Gibraltar
4 bombers moved from Eastern United States to United Kingdom
4 fighters moved from 112 Sea Zone to United Kingdom
2 bombers moved from Eastern United States to United Kingdom
5 bombers moved from Eastern Poland to Belarus
Place Units - Americans
2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
EDIT: Changing ownership of Holland Belgium from Germans to Americans
EDIT: Adding units owned by Americans to Holland Belgium: 1 infantry
EDIT: Changing PUs for Americans from 81 to 86
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 artilleries and 13 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 3 artilleries and 13 infantry
Japanese defend with 2 aaGuns, 5 artilleries and 9 infantry
Chinese roll dice for 3 artilleries and 13 infantry in Yunnan, round 2 : 3/16 hits, 3.67 expected hits
Japanese roll dice for 2 aaGuns, 5 artilleries and 9 infantry in Yunnan, round 2 : 5/14 hits, 4.67 expected hits
1 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 artilleries and 8 infantry in Yunnan, round 3 : 5/11 hits, 2.83 expected hits
Japanese roll dice for 5 artilleries and 8 infantry in Yunnan, round 3 : 5/13 hits, 4.33 expected hits
5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 artilleries and 3 infantry in Yunnan, round 4 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 5 artilleries and 3 infantry in Yunnan, round 4 : 4/8 hits, 2.67 expected hits
2 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
Chinese roll dice for 2 artilleries in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 5 artilleries and 1 infantry in Yunnan, round 5 : 2/6 hits, 2.00 expected hits
2 artilleries owned by the Chinese lost in Yunnan
Japanese win with 5 artilleries and 1 infantry remaining. Battle score for attacker is -17
Casualties for Chinese: 3 artilleries and 13 infantry
Casualties for Japanese: 2 aaGuns and 8 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;
Combat Move - British
3 bombers moved from United Kingdom to France
1 artillery moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 infantry moved from Scotland to United Kingdom
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 transport moved from 71 Sea Zone to 81 Sea Zone
1 destroyer moved from 96 Sea Zone to 81 Sea Zone
2 cruisers moved from 96 Sea Zone to 81 Sea Zone
2 battleships moved from 96 Sea Zone to 92 Sea Zone
1 carrier moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from Belgian Congo to Kenya
1 artillery moved from India to Burma
2 infantry moved from India to Burma
1 fighter moved from Sikang to Russia
1 fighter moved from Samara to Russia
2 fighters and 2 tactical_bombers moved from Caucasus to Russia
1 mech_infantry moved from Caucasus to Samara
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Kazakhstan to Samara
3 artilleries moved from Trans-Jordan to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 fighter moved from 96 Sea Zone to Caucasus
1 fighter moved from 96 Sea Zone to Caucasus
3 fighters moved from Archangel to Russia
Combat - British
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in France
British attack with 3 bombers
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
British roll dice for 3 bombers in France, round 2 : 1/3 hits, 2.00 expected hits
Germans roll dice for 3 infantry in France, round 2 : 3/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 3 bombers owned by the British lost in France
Germans win with 2 infantry remaining. Battle score for attacker is -33
Casualties for British: 3 bombers
Casualties for Germans: 1 infantry
Battle in Kenya
British attack with 3 infantry
Italians defend with 1 infantry
British roll dice for 3 infantry in Kenya, round 2 : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry in Kenya, round 3 : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry in Kenya, round 4 : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Kenya, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kenya
British roll dice for 2 infantry in Kenya, round 5 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Kenya, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 carrier, 1 destroyer and 1 transport placed in 110 Sea Zone
British undo move 1.
1 carrier and 1 destroyer placed in 110 Sea Zone
1 transport placed in 106 Sea Zone
British undo move 1.
1 carrier and 1 destroyer placed in 71 Sea Zone
British undo move 1.
1 transport placed in 71 Sea Zone
2 mech_infantrys placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
British collect 36 PUs (2 lost to blockades); end with 36 PUs
Place Units - UK_Pacific
1 aaGun placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 4 aaGuns
EDIT: Adding units owned by British to United Kingdom: 4 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 aaGun
Combat Hit Differential Summary :
Germans : 2.00
Italians : -2.83
British : -0.67
Americans : 2.67
Chinese : 0.83
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Bryansk to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Rostov
Italians roll dice for 2 armour in Rostov, round 3 : 0/2 hits, 1,00 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 armour in Rostov, round 4 : 0/2 hits, 1,00 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 4 : 1/1 hits, 0,33 expected hits
1 armour owned by the Italians lost in Rostov
Italians roll dice for 1 armour in Rostov, round 5 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 5 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour in Rostov, round 6 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 6 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
1 mech_infantry moved from Romania to Ukraine
1 artillery and 3 infantry moved from Albania to Yugoslavia
Place Units - Italians
1 armour, 1 artillery and 1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -3,17
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 124 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from 113 Sea Zone to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
3 fighters moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
2 tactical_bombers moved from 113 Sea Zone to Holland Belgium
2 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
9 armour and 6 mech_infantrys moved from Ukraine to Caucasus
3 armour moved from Bryansk to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
3 infantry moved from Bryansk to Smolensk
4 artilleries and 8 infantry moved from Bryansk to Belarus
6 armour and 4 mech_infantrys moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 bomber moved from Western Ukraine to Tambov
1 bomber moved from Western Ukraine to Smolensk
1 artillery and 11 infantry moved from Vyborg to Novgorod
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport; Americans defend with 1 transport
1 transport owned by the British and 1 transport owned by the Americans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for British: 1 transport
Battle in Novgorod
Germans attack with 1 artillery and 11 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery and 11 infantry in Novgorod, round 2 : 3/12 hits, 2,33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 10 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/6 hits, 2,67 expected hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/7 hits, 3,17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/6 hits, 2,33 expected hits
Russians roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Belarus
Germans attack with 6 armour, 4 artilleries, 8 infantry and 4 mech_infantrys
Americans defend with 5 bombers; Russians defend with 4 infantry
Germans roll dice for 6 armour, 4 artilleries, 8 infantry and 4 mech_infantrys in Belarus, round 2 : 9/22 hits, 7,00 expected hits
Russians roll dice for 5 bombers and 4 infantry in Belarus, round 2 : 2/9 hits, 2,17 expected hits
4 infantry owned by the Russians, 2 infantry owned by the Germans and 5 bombers owned by the Americans lost in Belarus
Germans win, taking Belarus from Russians with 6 armour, 4 artilleries, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 66
Casualties for Germans: 2 infantry
Casualties for Americans: 5 bombers
Casualties for Russians: 4 infantry
Battle in Caucasus
Germans attack with 12 armour and 8 mech_infantrys
British defend with 2 fighters
Germans roll dice for 12 armour and 8 mech_infantrys in Caucasus, round 2 : 5/20 hits, 7,33 expected hits
Russians roll dice for 2 fighters in Caucasus, round 2 : 2/2 hits, 1,33 expected hits
2 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 12 armour and 6 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 fighters
Non Combat Move - Germans
1 artillery and 4 infantry moved from Bryansk to Rostov
2 aaGuns and 2 infantry moved from Ukraine to Rostov
2 aaGuns moved from Bryansk to Belarus
1 infantry moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
3 artilleries and 2 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 aaGun moved from Vyborg to Novgorod
1 bomber moved from Tambov to Rostov
1 bomber moved from Smolensk to Rostov
1 fighter and 1 tactical_bomber moved from Smolensk to Rostov
3 fighters moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Normandy Bordeaux to France
1 fighter moved from Normandy Bordeaux to France
1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
Place Units - Germans
1 fighter and 5 infantry placed in Western Germany
3 infantry placed in France
1 destroyer placed in 113 Sea Zone
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in Western Ukraine
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 0,83
British : -0,67
Americans : -0,33
Russians : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Yenisey to Timguska
1 infantry moved from Yenisey to Yakut S.S.R.
1 artillery moved from Russia to Smolensk
4 infantry moved from Russia to Smolensk
2 infantry moved from Samara to Tambov
1 artillery moved from Russia to Tambov
3 infantry moved from Samara to Volgograd
1 infantry moved from Novosibirsk to Kazakhstan
4 armour, 4 artilleries, 36 infantry and 3 mech_infantrys moved from Russia to Bryansk
5 fighters moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Volgograd
3 artilleries moved from Vologda to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 4 artilleries and 4 infantry
Germans defend with 3 infantry
Russians roll dice for 4 artilleries and 4 infantry in Smolensk, round 2 : 1/8 hits, 2,67 expected hits
Germans roll dice for 3 infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 4 artilleries and 3 infantry in Smolensk, round 3 : 2/7 hits, 2,33 expected hits
Germans roll dice for 2 infantry in Smolensk, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 4 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 3 infantry
Casualties for Germans: 3 infantry
Battle in Bryansk
Russians attack with 4 armour, 4 artilleries, 36 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 4 armour, 4 artilleries, 36 infantry and 3 mech_infantrys in Bryansk, round 2 : 11/47 hits, 10,50 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 4 armour, 4 artilleries, 36 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Tambov, round 2 : 3/5 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Western Ukraine
Russians attack with 5 fighters and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 5 fighters and 1 tactical_bomber in Western Ukraine, round 2 : 2/6 hits, 3,17 expected hits
Germans roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 5 fighters and 1 tactical_bomber in Western Ukraine, round 3 : 4/6 hits, 3,17 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Volgograd
Russians attack with 4 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 4 infantry in Volgograd, round 2 : 0/4 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 4 infantry in Volgograd, round 3 : 2/4 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
5 fighters moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Russia
2 aaGuns moved from Russia to Bryansk
1 aaGun moved from Vologda to Russia
1 aaGun moved from Vologda to Russia
6 infantry moved from Novosibirsk to Samara
3 infantry moved from Novosibirsk to Samara
Place Units - Russians
6 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 0,67
Italians : -0,33
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 carriers, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Suiyuyan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Siberia to Sakha
1 infantry moved from Amur to Sakha
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour and 1 mech_infantry moved from Dzavhan to Yenisey
Japanese take Yenisey from Russians
1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.
1 bomber moved from Amur to Sakha
1 bomber moved from Amur to Yakut S.S.R.
2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
2 destroyers and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
2 carriers moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Hunan to Burma
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 marine moved from Dutch New Guinea to 45 Sea Zone
1 cruiser and 1 marine moved from 45 Sea Zone to 49 Sea Zone
1 marine moved from 49 Sea Zone to Solomon Islands
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 mech_infantry moved from Kwangsi to Burma
Combat - Japanese
Battle in New Britain
Battle in Szechwan
Japanese attack with 1 infantry
British defend with 3 aaGuns
3 aaGuns owned by the British lost in Szechwan
Japanese win, taking New Britain from ANZAC, taking Szechwan from Chinese with 1 infantry remaining. Battle score for attacker is 15
Casualties for British: 3 aaGuns
Battle in Wake Island
Battle in Solomon Islands
Battle in 54 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 2/6 hits, 3,50 expected hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese win, taking Wake Island from Americans, taking Solomon Islands from ANZAC with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Yakut S.S.R.
Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 2 aaGuns and 2 infantry
AA fire in Yakut S.S.R. : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Yakut S.S.R., round 2 : 3/4 hits, 1,50 expected hits
Russians roll dice for 2 aaGuns and 2 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Yakut S.S.R.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to New Guinea: 1 fighter
EDIT: Turning off Edit Mode
Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Yakut S.S.R., round 3 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Russians: 2 aaGuns and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Sakha
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Sakha, round 2 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 3/8 hits, 3,33 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 1,00 expected hits
1 artillery owned by the British and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in 25 Sea Zone
Japanese attack with 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 carriers, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Midway
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to New Britain: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from New Britain: 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
1 carrier moved from 46 Sea Zone to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
1 battleship moved from 46 Sea Zone to 49 Sea Zone
1 destroyer moved from 46 Sea Zone to 49 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 battleship and 2 destroyers moved from 37 Sea Zone to 46 Sea Zone
1 carrier moved from 37 Sea Zone to 46 Sea Zone
1 carrier moved from 37 Sea Zone to 46 Sea Zone
1 fighter moved from New Guinea to 46 Sea Zone
1 carrier moved from 45 Sea Zone to 46 Sea Zone
1 destroyer moved from 45 Sea Zone to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 carrier moved from 46 Sea Zone to 49 Sea Zone
1 cruiser moved from 46 Sea Zone to 49 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
3 fighters and 1 tactical_bomber moved from Hunan to 6 Sea Zone
1 bomber moved from Yakut S.S.R. to Anhwe
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 artillery moved from Shan State to Burma
1 artillery and 1 infantry moved from Malaya to Shan State
2 infantry moved from French Indo China to Yunnan
5 artilleries moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
1 bomber moved from Sakha to Kweichow
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to Malaya
1 tactical_bomber moved from Burma to Malaya
2 fighters moved from Burma to Kweichow
Place Units - Japanese
2 carriers placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Malaya
Japanese undo move 2.
3 artilleries placed in Malaya
1 armour and 2 mech_infantrys placed in Shantung
3 infantry placed in Kiangsu
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
AA fire in Yakut S.S.R. : : -0,17
Americans : 1,33
UK_Pacific : -1,00
Russians : -0,33
Japanese : 2,50
Wow 89 for the Japanese without another vc! I’m glad these geniuses fixed the imbalance issue. I can hear them now…we had to add some to the Axis! Fun game otherwise.
@crockett36 said in L20 #1 trulpen (X) vs crockett36 (A+10) BM3:
Wow 89 for the Japanese without another vc! I’m glad these geniuses fixed the imbalance issue. I can hear them now…we had to add some to the Axis! Fun game otherwise.
It’s not so much about game balance, but that you strategically let Japan have a free rein of the Pacific by going hard KGF.
Btw, a full intercept in W Ger. You may cancel the SBR, since fig fight in air battles hitting on 1-2 in BM3. So here I’ll have 5 x 1/3 against 6 x 1/6, that is 1,67 expected hits against 1.
I knew that I would miss a lot and you would be checking off the boxes for the NOs. I’ve been sitting back and watching. I did what I knew. I also figured that losing Moscow in OOB or BM was just as bad. I saved Moscow, I have India, Bombay and London. Yet there is no reward in the NO system. You are at least 20 dollars over where you would be in OOb. This was tailor-made to draw people into a Pac war with island hopping. I can appreciate that. Then give the US two different incomes.
And to boot, Germany is in the 80s. Why call it balanced mod? When Larry Harris makes a game imbalanced I can deal with it. When others try to fix it and screw it up, I have zero patience. I’ve always hated NOs. They favor the Axis. This is my first and last game of balanced mod. I’d rather play oob with a bid. Just my preference. I don’t have time for the learning curb it would take to get me up to speed. I don’t have time for g36. I don’t even have time for anniversary. I’ll do a review on my youtube channel. Would you mind if i used this game for it? For now let’s keep going. who knows maybe i’ll see the genius. of course, when even the great are bidding in bm my point has been made. It’s so strange. People always favor the axis with their tweaks.
76 for germany, not in 80s. same difference.
@crockett36 said in L20 #1 trulpen (X) vs crockett36 (A+10) BM3:
I knew that I would miss a lot and you would be checking off the boxes for the NOs. I’ve been sitting back and watching. I did what I knew. I also figured that losing Moscow in OOB or BM was just as bad. I saved Moscow, I have India, Bombay and London. Yet there is no reward in the NO system. You are at least 20 dollars over where you would be in OOb. This was tailor-made to draw people into a Pac war with island hopping. I can appreciate that. Then give the US two different incomes.
And to boot, Germany is in the 80s. Why call it balanced mod? When Larry Harris makes a game imbalanced I can deal with it. When others try to fix it and screw it up, I have zero patience. I’ve always hated NOs. They favor the Axis. This is my first and last game of balanced mod. I’d rather play oob with a bid. Just my preference. I don’t have time for the learning curb it would take to get me up to speed. I don’t have time for g36. I don’t even have time for anniversary. I’ll do a review on my youtube channel. Would you mind if i used this game for it? For now let’s keep going. who knows maybe i’ll see the genius. of course, when even the great are bidding in bm my point has been made. It’s so strange. People always favor the axis with their tweaks.
Sure thing, go ahead and use this game. Will be interesting to watch. Please send the link here when it’s up.
I think BM3 is rather balanced actually. In a “normal” game the Allies usually get about 20-25 IPC more than in OOB. Atleast in the early game. Mainly due to the NO’s of US, UK (both EU and Pac), Russia and ANZAC. Hmm, actually all of the nations when thinking of it. :laughing:
Your bomber-spam was pretty scary, building up tremendous pressure from the bat, but the Allies seriously lack both fleet and land. That’s more or less a long-term issue.
it’s not technically a bomber spam. it’s a rescue Moscow from the previous turns attack. do the battle calc. without the bombers taking out those 5 mechs and 3 tanks what would have been my odds in Moscow? If i can’t solve Moscow with all that men and material, how can i work on other aspects of the game. My goal is to save Moscow, bring the game back to zero and expand back out. bm has made that unlikely.
obviously you’re a great player. I appreciate you playing with me. I’ll sneak a peek at some of your games, see how you thread the needle of rescuing Moscow and defending the Pac islands. the only appeal it has for me, is that most top tier players are using it and i can’t study their strategies or genius without inhabiting this space.
Look at my game with axis-dominion. A truly great player! He’s pushing me around a lot and, it seems, easily.
His solid strategy for Russia was in our game (a G3DOW) reflected by the purchases:
1 - 12 inf,
2 - 12 inf
3 - 13 inf
4 - 11 inf, 2 mech
5 - 5 inf, 2 fig
6 - repair ab x4 (6 dmg by tac), 1 inf, 6 mech, 1 tank
7 - repair MIC x3 (lost 1 sb and only did 3 dmg in G6, very bad SBR indeed), 10 inf
8 - 3 inf, 5 art
9 - 7 art
10 - 9 inf
11 - 7 inf, 1 art
12 - 8 inf, 1 art
13 - 8 inf, 1 art
14 - 8 inf, 1 art
As you can see Germany has not been able to make a break-through and take down Russia’s income to less than 27-28 IPC. Sure, it’s mostly allocated to the defense of Moscow, but no need at all for foreign air. Not yet atleast.
Maybe I haven’t played very well. I abstained from italian can-openers, which I think is a big mistake. Would’ve made progress quicker at key moments.
I’ve hated the turtle for a long time, but in a recent video went back to it. I call the video Russia for dummies or what nation to give a new player.
I will study it.