@Avner No scramble in either sz. Good luck.
L20 #1 trulpen (X) vs crockett36 (A+10) BM3
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 2 carriers, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 mech_infantry moved from Suiyuyan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 1 infantry moved from Siberia to Sakha 1 infantry moved from Amur to Sakha 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 armour and 1 mech_infantry moved from Dzavhan to Yenisey Japanese take Yenisey from Russians 1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R. 1 infantry moved from Dzavhan to Yakut S.S.R. 1 bomber moved from Amur to Sakha 1 bomber moved from Amur to Yakut S.S.R. 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to 25 Sea Zone 2 destroyers and 2 submarines moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 2 carriers moved from 6 Sea Zone to 25 Sea Zone 2 fighters and 1 tactical_bomber moved from Hunan to Burma 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 cruiser and 1 marine moved from 45 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Solomon Islands 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma 1 mech_infantry moved from Kwangsi to Burma Combat - Japanese Battle in New Britain Battle in Szechwan Japanese attack with 1 infantry British defend with 3 aaGuns 3 aaGuns owned by the British lost in Szechwan Japanese win, taking New Britain from ANZAC, taking Szechwan from Chinese with 1 infantry remaining. Battle score for attacker is 15 Casualties for British: 3 aaGuns Battle in Wake Island Battle in Solomon Islands Battle in 54 Sea Zone Japanese attack with 3 fighters and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 2/6 hits, 3,50 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 54 Sea Zone Japanese win, taking Wake Island from Americans, taking Solomon Islands from ANZAC with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in Yakut S.S.R. Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 2 aaGuns and 2 infantry AA fire in Yakut S.S.R. : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Yakut S.S.R., round 2 : 3/4 hits, 1,50 expected hits Russians roll dice for 2 aaGuns and 2 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Yakut S.S.R. Turning on Edit Mode EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to New Guinea: 1 fighter EDIT: Turning off Edit Mode Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Yakut S.S.R., round 3 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 13 Casualties for Russians: 2 aaGuns and 2 infantry Casualties for Japanese: 1 infantry Battle in Sakha Japanese attack with 1 bomber and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Sakha, round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Sakha Japanese win, taking Sakha from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 1 artillery and 2 infantry Japanese roll dice for 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 3/8 hits, 3,33 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 1,00 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 2 infantry Battle in 25 Sea Zone Japanese attack with 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 2 carriers, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Midway Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to New Britain: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from New Britain: 1 infantry EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone 1 carrier moved from 46 Sea Zone to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone 1 battleship moved from 46 Sea Zone to 49 Sea Zone 1 destroyer moved from 46 Sea Zone to 49 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 battleship and 2 destroyers moved from 37 Sea Zone to 46 Sea Zone 1 carrier moved from 37 Sea Zone to 46 Sea Zone 1 carrier moved from 37 Sea Zone to 46 Sea Zone 1 fighter moved from New Guinea to 46 Sea Zone 1 carrier moved from 45 Sea Zone to 46 Sea Zone 1 destroyer moved from 45 Sea Zone to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 carrier moved from 46 Sea Zone to 49 Sea Zone 1 cruiser moved from 46 Sea Zone to 49 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 3 fighters and 1 tactical_bomber moved from Hunan to 6 Sea Zone 1 bomber moved from Yakut S.S.R. to Anhwe 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 artillery moved from Shan State to Burma 1 artillery and 1 infantry moved from Malaya to Shan State 2 infantry moved from French Indo China to Yunnan 5 artilleries moved from Yunnan to Burma 1 mech_infantry moved from Hunan to Burma 1 bomber moved from Sakha to Kweichow 1 armour and 2 mech_infantrys moved from Shantung to Kweichow 3 infantry moved from Kiangsu to Anhwe 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to Malaya 1 tactical_bomber moved from Burma to Malaya 2 fighters moved from Burma to Kweichow Place Units - Japanese 2 carriers placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Malaya Japanese undo move 2. 3 artilleries placed in Malaya 1 armour and 2 mech_infantrys placed in Shantung 3 infantry placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
AA fire in Yakut S.S.R. : : -0,17 Americans : 1,33 UK_Pacific : -1,00 Russians : -0,33 Japanese : 2,50 -
Wow 89 for the Japanese without another vc! I’m glad these geniuses fixed the imbalance issue. I can hear them now…we had to add some to the Axis! Fun game otherwise.
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@crockett36 said in L20 #1 trulpen (X) vs crockett36 (A+10) BM3:
Wow 89 for the Japanese without another vc! I’m glad these geniuses fixed the imbalance issue. I can hear them now…we had to add some to the Axis! Fun game otherwise.
It’s not so much about game balance, but that you strategically let Japan have a free rein of the Pacific by going hard KGF.
Btw, a full intercept in W Ger. You may cancel the SBR, since fig fight in air battles hitting on 1-2 in BM3. So here I’ll have 5 x 1/3 against 6 x 1/6, that is 1,67 expected hits against 1.
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I knew that I would miss a lot and you would be checking off the boxes for the NOs. I’ve been sitting back and watching. I did what I knew. I also figured that losing Moscow in OOB or BM was just as bad. I saved Moscow, I have India, Bombay and London. Yet there is no reward in the NO system. You are at least 20 dollars over where you would be in OOb. This was tailor-made to draw people into a Pac war with island hopping. I can appreciate that. Then give the US two different incomes.
And to boot, Germany is in the 80s. Why call it balanced mod? When Larry Harris makes a game imbalanced I can deal with it. When others try to fix it and screw it up, I have zero patience. I’ve always hated NOs. They favor the Axis. This is my first and last game of balanced mod. I’d rather play oob with a bid. Just my preference. I don’t have time for the learning curb it would take to get me up to speed. I don’t have time for g36. I don’t even have time for anniversary. I’ll do a review on my youtube channel. Would you mind if i used this game for it? For now let’s keep going. who knows maybe i’ll see the genius. of course, when even the great are bidding in bm my point has been made. It’s so strange. People always favor the axis with their tweaks.
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76 for germany, not in 80s. same difference.
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@crockett36 said in L20 #1 trulpen (X) vs crockett36 (A+10) BM3:
I knew that I would miss a lot and you would be checking off the boxes for the NOs. I’ve been sitting back and watching. I did what I knew. I also figured that losing Moscow in OOB or BM was just as bad. I saved Moscow, I have India, Bombay and London. Yet there is no reward in the NO system. You are at least 20 dollars over where you would be in OOb. This was tailor-made to draw people into a Pac war with island hopping. I can appreciate that. Then give the US two different incomes.
And to boot, Germany is in the 80s. Why call it balanced mod? When Larry Harris makes a game imbalanced I can deal with it. When others try to fix it and screw it up, I have zero patience. I’ve always hated NOs. They favor the Axis. This is my first and last game of balanced mod. I’d rather play oob with a bid. Just my preference. I don’t have time for the learning curb it would take to get me up to speed. I don’t have time for g36. I don’t even have time for anniversary. I’ll do a review on my youtube channel. Would you mind if i used this game for it? For now let’s keep going. who knows maybe i’ll see the genius. of course, when even the great are bidding in bm my point has been made. It’s so strange. People always favor the axis with their tweaks.
Sure thing, go ahead and use this game. Will be interesting to watch. Please send the link here when it’s up.
I think BM3 is rather balanced actually. In a “normal” game the Allies usually get about 20-25 IPC more than in OOB. Atleast in the early game. Mainly due to the NO’s of US, UK (both EU and Pac), Russia and ANZAC. Hmm, actually all of the nations when thinking of it. :laughing:
Your bomber-spam was pretty scary, building up tremendous pressure from the bat, but the Allies seriously lack both fleet and land. That’s more or less a long-term issue.
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it’s not technically a bomber spam. it’s a rescue Moscow from the previous turns attack. do the battle calc. without the bombers taking out those 5 mechs and 3 tanks what would have been my odds in Moscow? If i can’t solve Moscow with all that men and material, how can i work on other aspects of the game. My goal is to save Moscow, bring the game back to zero and expand back out. bm has made that unlikely.
obviously you’re a great player. I appreciate you playing with me. I’ll sneak a peek at some of your games, see how you thread the needle of rescuing Moscow and defending the Pac islands. the only appeal it has for me, is that most top tier players are using it and i can’t study their strategies or genius without inhabiting this space.
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Look at my game with axis-dominion. A truly great player! He’s pushing me around a lot and, it seems, easily.
His solid strategy for Russia was in our game (a G3DOW) reflected by the purchases:
1 - 12 inf,
2 - 12 inf
3 - 13 inf
4 - 11 inf, 2 mech
5 - 5 inf, 2 fig
6 - repair ab x4 (6 dmg by tac), 1 inf, 6 mech, 1 tank
7 - repair MIC x3 (lost 1 sb and only did 3 dmg in G6, very bad SBR indeed), 10 inf
8 - 3 inf, 5 art
9 - 7 art
10 - 9 inf
11 - 7 inf, 1 art
12 - 8 inf, 1 art
13 - 8 inf, 1 art
14 - 8 inf, 1 artAs you can see Germany has not been able to make a break-through and take down Russia’s income to less than 27-28 IPC. Sure, it’s mostly allocated to the defense of Moscow, but no need at all for foreign air. Not yet atleast.
Maybe I haven’t played very well. I abstained from italian can-openers, which I think is a big mistake. Would’ve made progress quicker at key moments.
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I’ve hated the turtle for a long time, but in a recent video went back to it. I call the video Russia for dummies or what nation to give a new player.
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I will study it.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 3 infantry, 7 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 units repaired. 1 mech_infantry moved from Brazil to 86 Sea Zone 1 armour moved from Brazil to 86 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 1 transport moved from 92 Sea Zone to 91 Sea Zone 2 cruisers moved from 92 Sea Zone to 91 Sea Zone 1 battleship moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 92 Sea Zone to 91 Sea Zone 2 carriers moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 6 bombers moved from United Kingdom to Syria 2 fighters moved from Western United States to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 31 Sea Zone 5 fighters moved from Queensland to Hawaiian Islands 1 armour moved from Tunisia to Morocco 1 cruiser moved from 92 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to Scotland 1 infantry moved from Brazil to British Guiana 3 mech_infantrys moved from Central United States to Eastern United States 2 carriers moved from 10 Sea Zone to 89 Sea Zone Combat - Americans Battle in 31 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 7 submarines placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 1 armour, 2 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Kansu to Shensi Combat - Chinese Battle in Suiyuyan Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Tsinghai Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUsCombat Hit Differential Summary :
Chinese : 0.50 Japanese : 1.00 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 3 infantry, 7 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 units repaired. 1 mech_infantry moved from Brazil to 86 Sea Zone 1 armour moved from Brazil to 86 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 1 transport moved from 92 Sea Zone to 91 Sea Zone 2 cruisers moved from 92 Sea Zone to 91 Sea Zone 1 battleship moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 92 Sea Zone to 91 Sea Zone 2 carriers moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 6 bombers moved from United Kingdom to Syria 2 fighters moved from Western United States to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 31 Sea Zone 5 fighters moved from Queensland to Hawaiian Islands 1 armour moved from Tunisia to Morocco 1 cruiser moved from 92 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to Scotland 1 infantry moved from Brazil to British Guiana 3 mech_infantrys moved from Central United States to Eastern United States 2 carriers moved from 10 Sea Zone to 89 Sea Zone Combat - Americans Battle in 31 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 7 submarines placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 1 armour, 2 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Kansu to Shensi Combat - Chinese Battle in Suiyuyan Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Tsinghai Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 2 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; Combat Move - British 1 carrier and 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 2 cruisers moved from 81 Sea Zone to 80 Sea Zone 1 mech_infantry moved from Trans-Jordan to Iraq 1 armour moved from Trans-Jordan to Iraq 1 transport moved from 71 Sea Zone to 72 Sea Zone 2 infantry moved from Kenya to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 15 infantry moved from India to Burma 1 infantry moved from Eastern Persia to West India 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 2 battleships moved from 92 Sea Zone to 91 Sea Zone 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Iraq to Northwest Persia 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone Combat - British Battle in Burma British attack with 15 infantry Japanese defend with 6 artilleries, 2 infantry and 2 mech_infantrys British roll dice for 15 infantry in Burma, round 2 : 2/15 hits, 2.50 expected hits Japanese roll dice for 6 artilleries, 2 infantry and 2 mech_infantrys in Burma, round 2 : 6/10 hits, 3.33 expected hits 2 infantry owned by the Japanese and 6 infantry owned by the British lost in Burma British roll dice for 9 infantry in Burma, round 3 : 0/9 hits, 1.50 expected hits Japanese roll dice for 6 artilleries and 2 mech_infantrys in Burma, round 3 : 2/8 hits, 2.67 expected hits 2 infantry owned by the British lost in Burma British roll dice for 7 infantry in Burma, round 4 : 2/7 hits, 1.17 expected hits Japanese roll dice for 6 artilleries and 2 mech_infantrys in Burma, round 4 : 3/8 hits, 2.67 expected hits 2 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in Burma 4 infantry owned by the British retreated to India Japanese win with 6 artilleries remaining. Battle score for attacker is -19 Casualties for British: 11 infantry Casualties for Japanese: 2 infantry and 2 mech_infantrys Non Combat Move - British 3 infantry moved from 80 Sea Zone to Iraq 2 tactical_bombers moved from Russia to Bryansk 7 fighters moved from Russia to Bryansk 2 mech_infantrys moved from Samara to Bryansk 1 bomber moved from Samara to Bryansk Place Units - British 2 armour and 1 fighter placed in Iraq 1 mech_infantry placed in Union of South Africa 3 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 37 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs Some Units in India change ownership: 1 artilleryCombat Hit Differential Summary :
British : -1.17 Chinese : 0.50 Japanese : 3.33 -
forgot two Brit attacks. nuts.
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let’s keep moving on.
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@crockett36 said in L20 #1 trulpen (X) vs crockett36 (A+10) BM3:
forgot two Brit attacks. nuts.
You may do them retroactively. Or I can make them for you. Which battles?
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artillery attack on n Italy. all brit air in Russia,10 I think, at Ukraine.
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is this balanced mod or a house rule variant? can’t believe his skeletal use of ships in the Atlantic. And what a move with the American navy to Sidney and then Caroline islands. wow. in two or three turns he was at parity with the Japanese navy. and Europe didn’t fall apart.
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@crockett36 said in L20 #1 trulpen (X) vs crockett36 (A+10) BM3:
artillery attack on n Italy. all brit air in Russia,10 I think, at Ukraine.
I’ll fix that. Might have to simulate the battles separately.





