Wow, ridiculous dice in France. Imagine if I didn’t have the planes there, I could have actually lost everything…
L20 #1 trulpen (X) vs crockett36 (A+10) BM3
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TripleA Manual Gamesave Post: Chinese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 artilleries and 13 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 3 artilleries and 13 infantry Japanese defend with 2 aaGuns, 5 artilleries and 9 infantry Chinese roll dice for 3 artilleries and 13 infantry in Yunnan, round 2 : 3/16 hits, 3.67 expected hits Japanese roll dice for 2 aaGuns, 5 artilleries and 9 infantry in Yunnan, round 2 : 5/14 hits, 4.67 expected hits 1 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 artilleries and 8 infantry in Yunnan, round 3 : 5/11 hits, 2.83 expected hits Japanese roll dice for 5 artilleries and 8 infantry in Yunnan, round 3 : 5/13 hits, 4.33 expected hits 5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 artilleries and 3 infantry in Yunnan, round 4 : 2/6 hits, 2.00 expected hits Japanese roll dice for 5 artilleries and 3 infantry in Yunnan, round 4 : 4/8 hits, 2.67 expected hits 2 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Chinese roll dice for 2 artilleries in Yunnan, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 5 artilleries and 1 infantry in Yunnan, round 5 : 2/6 hits, 2.00 expected hits 2 artilleries owned by the Chinese lost in Yunnan Japanese win with 5 artilleries and 1 infantry remaining. Battle score for attacker is -17 Casualties for Chinese: 3 artilleries and 13 infantry Casualties for Japanese: 2 aaGuns and 8 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.83 Japanese : 2.33
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question: I moved us and china. does that count as a move or do I have to take all of them to count as a move? to fulfill the three day rule, I mean.
made a mental error. I set up for the invasion of Denmark to keep you in the Baltic and then forgot to put the troop on land. so I edited for the capture of Holland. disappointing since I intended for those bombers to go east.
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I’d say that each nation is a move.
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But don’t worry, take your time.
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 artilleries and 13 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 3 artilleries and 13 infantry Japanese defend with 2 aaGuns, 5 artilleries and 9 infantry Chinese roll dice for 3 artilleries and 13 infantry in Yunnan, round 2 : 3/16 hits, 3.67 expected hits Japanese roll dice for 2 aaGuns, 5 artilleries and 9 infantry in Yunnan, round 2 : 5/14 hits, 4.67 expected hits 1 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 artilleries and 8 infantry in Yunnan, round 3 : 5/11 hits, 2.83 expected hits Japanese roll dice for 5 artilleries and 8 infantry in Yunnan, round 3 : 5/13 hits, 4.33 expected hits 5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 artilleries and 3 infantry in Yunnan, round 4 : 2/6 hits, 2.00 expected hits Japanese roll dice for 5 artilleries and 3 infantry in Yunnan, round 4 : 4/8 hits, 2.67 expected hits 2 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Chinese roll dice for 2 artilleries in Yunnan, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 5 artilleries and 1 infantry in Yunnan, round 5 : 2/6 hits, 2.00 expected hits 2 artilleries owned by the Chinese lost in Yunnan Japanese win with 5 artilleries and 1 infantry remaining. Battle score for attacker is -17 Casualties for Chinese: 3 artilleries and 13 infantry Casualties for Japanese: 2 aaGuns and 8 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.83 Japanese : 2.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 5 fighters moved from Hawaiian Islands to Queensland 7 bombers moved from Scotland to Eastern Poland 1 bomber moved from Scotland to Eastern Poland 1 battleship moved from 91 Sea Zone to 92 Sea Zone 3 cruisers moved from 91 Sea Zone to 92 Sea Zone 2 carriers moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 armour moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 tactical_bomber moved from Gibraltar to 92 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 4 fighters moved from Scotland to 112 Sea Zone Combat - Americans Battle in 92 Sea Zone Americans attack with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 1 submarine and 1 tactical_bomber Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Units damaged: 2 carriers owned by the Americans 1 destroyer owned by the Italians lost in 92 Sea Zone Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 1 tactical_bomber in 92 Sea Zone, round 3 : 3/6 hits, 3.00 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 transport in 92 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Americans 2 cruisers owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone Americans roll dice for 1 submarine in 92 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 battleship owned by the Italians lost in 92 Sea Zone Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 1 tactical_bomber in 92 Sea Zone, round 4 : 3/6 hits, 3.00 expected hits 1 transport owned by the Italians lost in 92 Sea Zone Americans win with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 75 Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport Battle in Eastern Poland Americans attack with 8 bombers Germans defend with 3 armour and 5 mech_infantrys Americans roll dice for 8 bombers in Eastern Poland, round 2 : 6/8 hits, 5.33 expected hits Italians roll dice for 3 armour and 5 mech_infantrys in Eastern Poland, round 2 : 2/8 hits, 3.17 expected hits 1 armour owned by the Germans, 2 bombers owned by the Americans and 5 mech_infantrys owned by the Germans lost in Eastern Poland Americans roll dice for 6 bombers in Eastern Poland, round 3 : 6/6 hits, 4.00 expected hits Italians roll dice for 2 armour in Eastern Poland, round 3 : 1/2 hits, 1.00 expected hits 2 armour owned by the Germans and 1 bomber owned by the Americans lost in Eastern Poland Americans win with 5 bombers remaining. Battle score for attacker is 2 Casualties for Americans: 3 bombers Casualties for Germans: 3 armour and 5 mech_infantrys Non Combat Move - Americans 1 armour, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 86 Sea Zone 1 armour and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 tactical_bomber moved from 92 Sea Zone to Gibraltar 4 bombers moved from Eastern United States to United Kingdom 4 fighters moved from 112 Sea Zone to United Kingdom 2 bombers moved from Eastern United States to United Kingdom 5 bombers moved from Eastern Poland to Belarus Place Units - Americans 2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 112 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport EDIT: Changing ownership of Holland Belgium from Germans to Americans EDIT: Adding units owned by Americans to Holland Belgium: 1 infantry EDIT: Changing PUs for Americans from 81 to 86 EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 artilleries and 13 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 3 artilleries and 13 infantry Japanese defend with 2 aaGuns, 5 artilleries and 9 infantry Chinese roll dice for 3 artilleries and 13 infantry in Yunnan, round 2 : 3/16 hits, 3.67 expected hits Japanese roll dice for 2 aaGuns, 5 artilleries and 9 infantry in Yunnan, round 2 : 5/14 hits, 4.67 expected hits 1 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 artilleries and 8 infantry in Yunnan, round 3 : 5/11 hits, 2.83 expected hits Japanese roll dice for 5 artilleries and 8 infantry in Yunnan, round 3 : 5/13 hits, 4.33 expected hits 5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 artilleries and 3 infantry in Yunnan, round 4 : 2/6 hits, 2.00 expected hits Japanese roll dice for 5 artilleries and 3 infantry in Yunnan, round 4 : 4/8 hits, 2.67 expected hits 2 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Chinese roll dice for 2 artilleries in Yunnan, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 5 artilleries and 1 infantry in Yunnan, round 5 : 2/6 hits, 2.00 expected hits 2 artilleries owned by the Chinese lost in Yunnan Japanese win with 5 artilleries and 1 infantry remaining. Battle score for attacker is -17 Casualties for Chinese: 3 artilleries and 13 infantry Casualties for Japanese: 2 aaGuns and 8 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 carrier, 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs; Combat Move - British 3 bombers moved from United Kingdom to France 1 artillery moved from Normandy Bordeaux to Southern France British take Southern France from Germans 1 infantry moved from Scotland to United Kingdom 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 destroyer moved from 96 Sea Zone to 81 Sea Zone 2 cruisers moved from 96 Sea Zone to 81 Sea Zone 2 battleships moved from 96 Sea Zone to 92 Sea Zone 1 carrier moved from 96 Sea Zone to 92 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Kenya 1 infantry moved from Anglo Egyptian Sudan to Kenya 1 infantry moved from Belgian Congo to Kenya 1 artillery moved from India to Burma 2 infantry moved from India to Burma 1 fighter moved from Sikang to Russia 1 fighter moved from Samara to Russia 2 fighters and 2 tactical_bombers moved from Caucasus to Russia 1 mech_infantry moved from Caucasus to Samara 1 mech_infantry moved from Caucasus to Kazakhstan 1 mech_infantry moved from Kazakhstan to Samara 3 artilleries moved from Trans-Jordan to Iraq 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Alexandria to Egypt 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 1 fighter moved from 96 Sea Zone to Caucasus 1 fighter moved from 96 Sea Zone to Caucasus 3 fighters moved from Archangel to Russia Combat - British Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in France British attack with 3 bombers Germans defend with 1 airfield, 1 factory_minor and 3 infantry British roll dice for 3 bombers in France, round 2 : 1/3 hits, 2.00 expected hits Germans roll dice for 3 infantry in France, round 2 : 3/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 3 bombers owned by the British lost in France Germans win with 2 infantry remaining. Battle score for attacker is -33 Casualties for British: 3 bombers Casualties for Germans: 1 infantry Battle in Kenya British attack with 3 infantry Italians defend with 1 infantry British roll dice for 3 infantry in Kenya, round 2 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 infantry in Kenya, round 3 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 3 infantry in Kenya, round 4 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 infantry in Kenya, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kenya British roll dice for 2 infantry in Kenya, round 5 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Kenya, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 1 carrier, 1 destroyer and 1 transport placed in 110 Sea Zone British undo move 1. 1 carrier and 1 destroyer placed in 110 Sea Zone 1 transport placed in 106 Sea Zone British undo move 1. 1 carrier and 1 destroyer placed in 71 Sea Zone British undo move 1. 1 transport placed in 71 Sea Zone 2 mech_infantrys placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4 British collect 36 PUs (2 lost to blockades); end with 36 PUs Place Units - UK_Pacific 1 aaGun placed in India Turning on Edit Mode EDIT: Removing units owned by British from Scotland: 4 aaGuns EDIT: Adding units owned by British to United Kingdom: 4 aaGuns EDIT: Turning off Edit Mode Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4 UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs Some Units in India change ownership: 1 aaGun
Combat Hit Differential Summary :
Germans : 2.00 Italians : -2.83 British : -0.67 Americans : 2.67 Chinese : 0.83 Japanese : 2.00
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TripleA Manual Gamesave Post: UK_Pacific round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 5 fighters moved from Hawaiian Islands to Queensland 7 bombers moved from Scotland to Eastern Poland 1 bomber moved from Scotland to Eastern Poland 1 battleship moved from 91 Sea Zone to 92 Sea Zone 3 cruisers moved from 91 Sea Zone to 92 Sea Zone 2 carriers moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 armour moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 tactical_bomber moved from Gibraltar to 92 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 4 fighters moved from Scotland to 112 Sea Zone Combat - Americans Battle in 92 Sea Zone Americans attack with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 1 submarine and 1 tactical_bomber Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Units damaged: 2 carriers owned by the Americans 1 destroyer owned by the Italians lost in 92 Sea Zone Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 1 tactical_bomber in 92 Sea Zone, round 3 : 3/6 hits, 3.00 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 transport in 92 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Americans 2 cruisers owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone Americans roll dice for 1 submarine in 92 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 battleship owned by the Italians lost in 92 Sea Zone Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 1 tactical_bomber in 92 Sea Zone, round 4 : 3/6 hits, 3.00 expected hits 1 transport owned by the Italians lost in 92 Sea Zone Americans win with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 75 Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport Battle in Eastern Poland Americans attack with 8 bombers Germans defend with 3 armour and 5 mech_infantrys Americans roll dice for 8 bombers in Eastern Poland, round 2 : 6/8 hits, 5.33 expected hits Italians roll dice for 3 armour and 5 mech_infantrys in Eastern Poland, round 2 : 2/8 hits, 3.17 expected hits 1 armour owned by the Germans, 2 bombers owned by the Americans and 5 mech_infantrys owned by the Germans lost in Eastern Poland Americans roll dice for 6 bombers in Eastern Poland, round 3 : 6/6 hits, 4.00 expected hits Italians roll dice for 2 armour in Eastern Poland, round 3 : 1/2 hits, 1.00 expected hits 2 armour owned by the Germans and 1 bomber owned by the Americans lost in Eastern Poland Americans win with 5 bombers remaining. Battle score for attacker is 2 Casualties for Americans: 3 bombers Casualties for Germans: 3 armour and 5 mech_infantrys Non Combat Move - Americans 1 armour, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 86 Sea Zone 1 armour and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 tactical_bomber moved from 92 Sea Zone to Gibraltar 4 bombers moved from Eastern United States to United Kingdom 4 fighters moved from 112 Sea Zone to United Kingdom 2 bombers moved from Eastern United States to United Kingdom 5 bombers moved from Eastern Poland to Belarus Place Units - Americans 2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 112 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport EDIT: Changing ownership of Holland Belgium from Germans to Americans EDIT: Adding units owned by Americans to Holland Belgium: 1 infantry EDIT: Changing PUs for Americans from 81 to 86 EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 artilleries and 13 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 3 artilleries and 13 infantry Japanese defend with 2 aaGuns, 5 artilleries and 9 infantry Chinese roll dice for 3 artilleries and 13 infantry in Yunnan, round 2 : 3/16 hits, 3.67 expected hits Japanese roll dice for 2 aaGuns, 5 artilleries and 9 infantry in Yunnan, round 2 : 5/14 hits, 4.67 expected hits 1 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 artilleries and 8 infantry in Yunnan, round 3 : 5/11 hits, 2.83 expected hits Japanese roll dice for 5 artilleries and 8 infantry in Yunnan, round 3 : 5/13 hits, 4.33 expected hits 5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 artilleries and 3 infantry in Yunnan, round 4 : 2/6 hits, 2.00 expected hits Japanese roll dice for 5 artilleries and 3 infantry in Yunnan, round 4 : 4/8 hits, 2.67 expected hits 2 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Chinese roll dice for 2 artilleries in Yunnan, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 5 artilleries and 1 infantry in Yunnan, round 5 : 2/6 hits, 2.00 expected hits 2 artilleries owned by the Chinese lost in Yunnan Japanese win with 5 artilleries and 1 infantry remaining. Battle score for attacker is -17 Casualties for Chinese: 3 artilleries and 13 infantry Casualties for Japanese: 2 aaGuns and 8 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 carrier, 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs; Combat Move - British 3 bombers moved from United Kingdom to France 1 artillery moved from Normandy Bordeaux to Southern France British take Southern France from Germans 1 infantry moved from Scotland to United Kingdom 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 destroyer moved from 96 Sea Zone to 81 Sea Zone 2 cruisers moved from 96 Sea Zone to 81 Sea Zone 2 battleships moved from 96 Sea Zone to 92 Sea Zone 1 carrier moved from 96 Sea Zone to 92 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Kenya 1 infantry moved from Anglo Egyptian Sudan to Kenya 1 infantry moved from Belgian Congo to Kenya 1 artillery moved from India to Burma 2 infantry moved from India to Burma 1 fighter moved from Sikang to Russia 1 fighter moved from Samara to Russia 2 fighters and 2 tactical_bombers moved from Caucasus to Russia 1 mech_infantry moved from Caucasus to Samara 1 mech_infantry moved from Caucasus to Kazakhstan 1 mech_infantry moved from Kazakhstan to Samara 3 artilleries moved from Trans-Jordan to Iraq 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Alexandria to Egypt 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 1 fighter moved from 96 Sea Zone to Caucasus 1 fighter moved from 96 Sea Zone to Caucasus 3 fighters moved from Archangel to Russia Combat - British Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in France British attack with 3 bombers Germans defend with 1 airfield, 1 factory_minor and 3 infantry British roll dice for 3 bombers in France, round 2 : 1/3 hits, 2.00 expected hits Germans roll dice for 3 infantry in France, round 2 : 3/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 3 bombers owned by the British lost in France Germans win with 2 infantry remaining. Battle score for attacker is -33 Casualties for British: 3 bombers Casualties for Germans: 1 infantry Battle in Kenya British attack with 3 infantry Italians defend with 1 infantry British roll dice for 3 infantry in Kenya, round 2 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 infantry in Kenya, round 3 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 3 infantry in Kenya, round 4 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 infantry in Kenya, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kenya British roll dice for 2 infantry in Kenya, round 5 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Kenya, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 1 carrier, 1 destroyer and 1 transport placed in 110 Sea Zone British undo move 1. 1 carrier and 1 destroyer placed in 110 Sea Zone 1 transport placed in 106 Sea Zone British undo move 1. 1 carrier and 1 destroyer placed in 71 Sea Zone British undo move 1. 1 transport placed in 71 Sea Zone 2 mech_infantrys placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4 British collect 36 PUs (2 lost to blockades); end with 36 PUs Place Units - UK_Pacific 1 aaGun placed in India Turning on Edit Mode EDIT: Removing units owned by British from Scotland: 4 aaGuns EDIT: Adding units owned by British to United Kingdom: 4 aaGuns EDIT: Turning off Edit Mode Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4 UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs Some Units in India change ownership: 1 aaGun
Combat Hit Differential Summary :
Germans : 2.00 Italians : -2.83 British : -0.67 Americans : 2.67 Chinese : 0.83 Japanese : 2.00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Bryansk to Rostov 1 mech_infantry moved from Western Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 2 armour and 1 mech_infantry Russians defend with 1 mech_infantry Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Rostov Italians roll dice for 2 armour in Rostov, round 3 : 0/2 hits, 1,00 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 armour in Rostov, round 4 : 0/2 hits, 1,00 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 4 : 1/1 hits, 0,33 expected hits 1 armour owned by the Italians lost in Rostov Italians roll dice for 1 armour in Rostov, round 5 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 5 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour in Rostov, round 6 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 6 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Italians 1 mech_infantry moved from Romania to Ukraine 1 artillery and 3 infantry moved from Albania to Yugoslavia Place Units - Italians 1 armour, 1 artillery and 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -3,17 Russians : 0,33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer, 1 fighter and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 124 Sea Zone to 110 Sea Zone 2 tactical_bombers moved from 113 Sea Zone to Normandy Bordeaux 2 infantry moved from France to Normandy Bordeaux 2 fighters moved from Western Germany to Normandy Bordeaux 3 fighters moved from Western Germany to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 2 tactical_bombers moved from 113 Sea Zone to Holland Belgium 2 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 9 armour and 6 mech_infantrys moved from Ukraine to Caucasus 3 armour moved from Bryansk to Caucasus 2 mech_infantrys moved from Bryansk to Caucasus 3 infantry moved from Bryansk to Smolensk 4 artilleries and 8 infantry moved from Bryansk to Belarus 6 armour and 4 mech_infantrys moved from Bryansk to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk 1 bomber moved from Western Ukraine to Tambov 1 bomber moved from Western Ukraine to Smolensk 1 artillery and 11 infantry moved from Vyborg to Novgorod Combat - Germans Battle in 110 Sea Zone Germans attack with 1 submarine British defend with 1 transport; Americans defend with 1 transport 1 transport owned by the British and 1 transport owned by the Americans lost in 110 Sea Zone Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for British: 1 transport Battle in Novgorod Germans attack with 1 artillery and 11 infantry Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery and 11 infantry in Novgorod, round 2 : 3/12 hits, 2,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery and 10 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Normandy Bordeaux Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/6 hits, 2,67 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Holland Belgium Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 infantry Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/7 hits, 3,17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Tambov Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/6 hits, 2,33 expected hits Russians roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Belarus Germans attack with 6 armour, 4 artilleries, 8 infantry and 4 mech_infantrys Americans defend with 5 bombers; Russians defend with 4 infantry Germans roll dice for 6 armour, 4 artilleries, 8 infantry and 4 mech_infantrys in Belarus, round 2 : 9/22 hits, 7,00 expected hits Russians roll dice for 5 bombers and 4 infantry in Belarus, round 2 : 2/9 hits, 2,17 expected hits 4 infantry owned by the Russians, 2 infantry owned by the Germans and 5 bombers owned by the Americans lost in Belarus Germans win, taking Belarus from Russians with 6 armour, 4 artilleries, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 66 Casualties for Germans: 2 infantry Casualties for Americans: 5 bombers Casualties for Russians: 4 infantry Battle in Caucasus Germans attack with 12 armour and 8 mech_infantrys British defend with 2 fighters Germans roll dice for 12 armour and 8 mech_infantrys in Caucasus, round 2 : 5/20 hits, 7,33 expected hits Russians roll dice for 2 fighters in Caucasus, round 2 : 2/2 hits, 1,33 expected hits 2 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 12 armour and 6 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 2 mech_infantrys Casualties for British: 2 fighters Non Combat Move - Germans 1 artillery and 4 infantry moved from Bryansk to Rostov 2 aaGuns and 2 infantry moved from Ukraine to Rostov 2 aaGuns moved from Bryansk to Belarus 1 infantry moved from Western Ukraine to Bryansk 1 artillery and 1 infantry moved from Western Ukraine to Ukraine 3 artilleries and 2 infantry moved from Western Germany to France 1 aaGun moved from Western Germany to France 1 aaGun moved from Vyborg to Novgorod 1 bomber moved from Tambov to Rostov 1 bomber moved from Smolensk to Rostov 1 fighter and 1 tactical_bomber moved from Smolensk to Rostov 3 fighters moved from Holland Belgium to Western Germany 2 tactical_bombers moved from Normandy Bordeaux to France 1 fighter moved from Normandy Bordeaux to France 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany Place Units - Germans 1 fighter and 5 infantry placed in Western Germany 3 infantry placed in France 1 destroyer placed in 113 Sea Zone 2 artilleries and 1 infantry placed in Ukraine 3 infantry placed in Western Ukraine Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 0,83 British : -0,67 Americans : -0,33 Russians : -0,83
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Buryatia to Sakha Russians take Sakha from Japanese 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Yenisey to Timguska 1 infantry moved from Yenisey to Yakut S.S.R. 1 artillery moved from Russia to Smolensk 4 infantry moved from Russia to Smolensk 2 infantry moved from Samara to Tambov 1 artillery moved from Russia to Tambov 3 infantry moved from Samara to Volgograd 1 infantry moved from Novosibirsk to Kazakhstan 4 armour, 4 artilleries, 36 infantry and 3 mech_infantrys moved from Russia to Bryansk 5 fighters moved from Russia to Western Ukraine 1 tactical_bomber moved from Russia to Western Ukraine 1 infantry moved from Samara to Tambov 1 infantry moved from Samara to Tambov 1 infantry moved from Samara to Volgograd 3 artilleries moved from Vologda to Smolensk Combat - Russians Battle in Smolensk Russians attack with 4 artilleries and 4 infantry Germans defend with 3 infantry Russians roll dice for 4 artilleries and 4 infantry in Smolensk, round 2 : 1/8 hits, 2,67 expected hits Germans roll dice for 3 infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 4 artilleries and 3 infantry in Smolensk, round 3 : 2/7 hits, 2,33 expected hits Germans roll dice for 2 infantry in Smolensk, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 4 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 3 infantry Casualties for Germans: 3 infantry Battle in Bryansk Russians attack with 4 armour, 4 artilleries, 36 infantry and 3 mech_infantrys Germans defend with 1 infantry Russians roll dice for 4 armour, 4 artilleries, 36 infantry and 3 mech_infantrys in Bryansk, round 2 : 11/47 hits, 10,50 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Italians with 4 armour, 4 artilleries, 36 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 artillery and 4 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 4 infantry in Tambov, round 2 : 3/5 hits, 1,17 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Western Ukraine Russians attack with 5 fighters and 1 tactical_bomber Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 5 fighters and 1 tactical_bomber in Western Ukraine, round 2 : 2/6 hits, 3,17 expected hits Germans roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 5 fighters and 1 tactical_bomber in Western Ukraine, round 3 : 4/6 hits, 3,17 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Volgograd Russians attack with 4 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 4 infantry in Volgograd, round 2 : 0/4 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 4 infantry in Volgograd, round 3 : 2/4 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 4 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 5 fighters moved from Western Ukraine to Russia 1 tactical_bomber moved from Western Ukraine to Russia 2 aaGuns moved from Russia to Bryansk 1 aaGun moved from Vologda to Russia 1 aaGun moved from Vologda to Russia 6 infantry moved from Novosibirsk to Samara 3 infantry moved from Novosibirsk to Samara Place Units - Russians 6 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 0,67 Italians : -0,33 Russians : 0,67
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 2 carriers, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 mech_infantry moved from Suiyuyan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 1 infantry moved from Siberia to Sakha 1 infantry moved from Amur to Sakha 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 armour and 1 mech_infantry moved from Dzavhan to Yenisey Japanese take Yenisey from Russians 1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R. 1 infantry moved from Dzavhan to Yakut S.S.R. 1 bomber moved from Amur to Sakha 1 bomber moved from Amur to Yakut S.S.R. 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to 25 Sea Zone 2 destroyers and 2 submarines moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 2 carriers moved from 6 Sea Zone to 25 Sea Zone 2 fighters and 1 tactical_bomber moved from Hunan to Burma 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 cruiser and 1 marine moved from 45 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Solomon Islands 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma 1 mech_infantry moved from Kwangsi to Burma Combat - Japanese Battle in New Britain Battle in Szechwan Japanese attack with 1 infantry British defend with 3 aaGuns 3 aaGuns owned by the British lost in Szechwan Japanese win, taking New Britain from ANZAC, taking Szechwan from Chinese with 1 infantry remaining. Battle score for attacker is 15 Casualties for British: 3 aaGuns Battle in Wake Island Battle in Solomon Islands Battle in 54 Sea Zone Japanese attack with 3 fighters and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 2/6 hits, 3,50 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 54 Sea Zone Japanese win, taking Wake Island from Americans, taking Solomon Islands from ANZAC with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in Yakut S.S.R. Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 2 aaGuns and 2 infantry AA fire in Yakut S.S.R. : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Yakut S.S.R., round 2 : 3/4 hits, 1,50 expected hits Russians roll dice for 2 aaGuns and 2 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Yakut S.S.R. Turning on Edit Mode EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to New Guinea: 1 fighter EDIT: Turning off Edit Mode Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Yakut S.S.R., round 3 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 13 Casualties for Russians: 2 aaGuns and 2 infantry Casualties for Japanese: 1 infantry Battle in Sakha Japanese attack with 1 bomber and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Sakha, round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Sakha Japanese win, taking Sakha from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 1 artillery and 2 infantry Japanese roll dice for 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 3/8 hits, 3,33 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 1,00 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 2 infantry Battle in 25 Sea Zone Japanese attack with 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 2 carriers, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Midway Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to New Britain: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from New Britain: 1 infantry EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone 1 carrier moved from 46 Sea Zone to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone 1 battleship moved from 46 Sea Zone to 49 Sea Zone 1 destroyer moved from 46 Sea Zone to 49 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 battleship and 2 destroyers moved from 37 Sea Zone to 46 Sea Zone 1 carrier moved from 37 Sea Zone to 46 Sea Zone 1 carrier moved from 37 Sea Zone to 46 Sea Zone 1 fighter moved from New Guinea to 46 Sea Zone 1 carrier moved from 45 Sea Zone to 46 Sea Zone 1 destroyer moved from 45 Sea Zone to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 carrier moved from 46 Sea Zone to 49 Sea Zone 1 cruiser moved from 46 Sea Zone to 49 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 3 fighters and 1 tactical_bomber moved from Hunan to 6 Sea Zone 1 bomber moved from Yakut S.S.R. to Anhwe 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 artillery moved from Shan State to Burma 1 artillery and 1 infantry moved from Malaya to Shan State 2 infantry moved from French Indo China to Yunnan 5 artilleries moved from Yunnan to Burma 1 mech_infantry moved from Hunan to Burma 1 bomber moved from Sakha to Kweichow 1 armour and 2 mech_infantrys moved from Shantung to Kweichow 3 infantry moved from Kiangsu to Anhwe 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to Malaya 1 tactical_bomber moved from Burma to Malaya 2 fighters moved from Burma to Kweichow Place Units - Japanese 2 carriers placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Malaya Japanese undo move 2. 3 artilleries placed in Malaya 1 armour and 2 mech_infantrys placed in Shantung 3 infantry placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
AA fire in Yakut S.S.R. : : -0,17 Americans : 1,33 UK_Pacific : -1,00 Russians : -0,33 Japanese : 2,50
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Wow 89 for the Japanese without another vc! I’m glad these geniuses fixed the imbalance issue. I can hear them now…we had to add some to the Axis! Fun game otherwise.
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@crockett36 said in L20 #1 trulpen (X) vs crockett36 (A+10) BM3:
Wow 89 for the Japanese without another vc! I’m glad these geniuses fixed the imbalance issue. I can hear them now…we had to add some to the Axis! Fun game otherwise.
It’s not so much about game balance, but that you strategically let Japan have a free rein of the Pacific by going hard KGF.
Btw, a full intercept in W Ger. You may cancel the SBR, since fig fight in air battles hitting on 1-2 in BM3. So here I’ll have 5 x 1/3 against 6 x 1/6, that is 1,67 expected hits against 1.
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I knew that I would miss a lot and you would be checking off the boxes for the NOs. I’ve been sitting back and watching. I did what I knew. I also figured that losing Moscow in OOB or BM was just as bad. I saved Moscow, I have India, Bombay and London. Yet there is no reward in the NO system. You are at least 20 dollars over where you would be in OOb. This was tailor-made to draw people into a Pac war with island hopping. I can appreciate that. Then give the US two different incomes.
And to boot, Germany is in the 80s. Why call it balanced mod? When Larry Harris makes a game imbalanced I can deal with it. When others try to fix it and screw it up, I have zero patience. I’ve always hated NOs. They favor the Axis. This is my first and last game of balanced mod. I’d rather play oob with a bid. Just my preference. I don’t have time for the learning curb it would take to get me up to speed. I don’t have time for g36. I don’t even have time for anniversary. I’ll do a review on my youtube channel. Would you mind if i used this game for it? For now let’s keep going. who knows maybe i’ll see the genius. of course, when even the great are bidding in bm my point has been made. It’s so strange. People always favor the axis with their tweaks.
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76 for germany, not in 80s. same difference.
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@crockett36 said in L20 #1 trulpen (X) vs crockett36 (A+10) BM3:
I knew that I would miss a lot and you would be checking off the boxes for the NOs. I’ve been sitting back and watching. I did what I knew. I also figured that losing Moscow in OOB or BM was just as bad. I saved Moscow, I have India, Bombay and London. Yet there is no reward in the NO system. You are at least 20 dollars over where you would be in OOb. This was tailor-made to draw people into a Pac war with island hopping. I can appreciate that. Then give the US two different incomes.
And to boot, Germany is in the 80s. Why call it balanced mod? When Larry Harris makes a game imbalanced I can deal with it. When others try to fix it and screw it up, I have zero patience. I’ve always hated NOs. They favor the Axis. This is my first and last game of balanced mod. I’d rather play oob with a bid. Just my preference. I don’t have time for the learning curb it would take to get me up to speed. I don’t have time for g36. I don’t even have time for anniversary. I’ll do a review on my youtube channel. Would you mind if i used this game for it? For now let’s keep going. who knows maybe i’ll see the genius. of course, when even the great are bidding in bm my point has been made. It’s so strange. People always favor the axis with their tweaks.
Sure thing, go ahead and use this game. Will be interesting to watch. Please send the link here when it’s up.
I think BM3 is rather balanced actually. In a “normal” game the Allies usually get about 20-25 IPC more than in OOB. Atleast in the early game. Mainly due to the NO’s of US, UK (both EU and Pac), Russia and ANZAC. Hmm, actually all of the nations when thinking of it. :laughing:
Your bomber-spam was pretty scary, building up tremendous pressure from the bat, but the Allies seriously lack both fleet and land. That’s more or less a long-term issue.
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it’s not technically a bomber spam. it’s a rescue Moscow from the previous turns attack. do the battle calc. without the bombers taking out those 5 mechs and 3 tanks what would have been my odds in Moscow? If i can’t solve Moscow with all that men and material, how can i work on other aspects of the game. My goal is to save Moscow, bring the game back to zero and expand back out. bm has made that unlikely.
obviously you’re a great player. I appreciate you playing with me. I’ll sneak a peek at some of your games, see how you thread the needle of rescuing Moscow and defending the Pac islands. the only appeal it has for me, is that most top tier players are using it and i can’t study their strategies or genius without inhabiting this space.