Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Erinmores (Allies+40) vs Simon33 (Axis) G40.2
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 5 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 3 armour; Remaining resources: 0 PUs; Non Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to New Guinea 2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone Place Units - ANZAC 3 armour placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6 ANZAC collect 12 PUs (1 lost to blockades); end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French 2 infantry moved from Tobruk to Alexandria British take Alexandria from Italians Combat - French Non Combat Move - French 1 fighter moved from Gibraltar to Malta Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6 Research Technology - Germans Combat Move - Germans 4 mech_infantrys moved from Poland to Western Ukraine 1 armour moved from Belarus to Bryansk Germans take Smolensk from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 2 mech_infantrys moved from Belarus to Ukraine 1 fighter moved from Eastern Poland to Western Ukraine 1 bomber and 2 mech_infantrys moved from Belarus to Rostov 1 bomber moved from Belarus to Rostov 1 bomber moved from Belarus to Ukraine 8 armour, 11 artilleries and 27 infantry moved from Belarus to Bryansk 6 mech_infantrys moved from Eastern Poland to Bryansk Purchase Units - Germans Germans buy 4 artilleries, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Ukraine Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 fighter and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 fighter and 4 mech_infantrys in Western Ukraine, round 2 : 1/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Germans roll dice for 2 bombers and 1 mech_infantry in Rostov, round 3 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 bombers moved from Rostov to Novgorod 1 bomber moved from Ukraine to Novgorod 1 fighter moved from Western Ukraine to Bryansk 1 fighter and 2 tactical_bombers moved from Southern Italy to Bryansk 1 tactical_bomber moved from Southern Italy to Bryansk 1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq 3 aaGuns moved from Belarus to Bryansk 2 infantry moved from Karelia to Novgorod 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone 7 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Western Germany to Germany Place Units - Germans 3 artilleries placed in Novgorod 1 infantry and 9 mech_infantrys placed in Western Germany 1 artillery and 2 infantry placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -1.33 Russians : 0.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6 Combat Move - Russians 1 infantry moved from Anhwe to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Shantung to Kiangsu Chinese take Kiangsu from Japanese 1 mech_infantry moved from Russia to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 mech_infantry moved from Russia to Vologda 1 mech_infantry moved from Vologda to Archangel 3 fighters moved from Russia to Archangel 1 mech_infantry moved from Volgograd to Sikang 1 fighter moved from Russia to Sikang Purchase Units - Russians Russians buy 1 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Rostov Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Sikang Russians attack with 1 fighter and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Archangel Russians attack with 3 fighters and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 1 mech_infantry in Archangel, round 2 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Archangel to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 fighter moved from Sikang to Novosibirsk 1 armour and 1 mech_infantry moved from Russia to Novosibirsk Place Units - Russians 1 armour, 1 fighter and 6 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 2.33 Japanese : -0.33
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@simon33 oops, forgot some noncom.
doing that now, hang tight. -
TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6 Combat Move - Russians 1 infantry moved from Anhwe to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Shantung to Kiangsu Chinese take Kiangsu from Japanese 1 mech_infantry moved from Russia to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 mech_infantry moved from Russia to Vologda 1 mech_infantry moved from Vologda to Archangel 3 fighters moved from Russia to Archangel 1 mech_infantry moved from Volgograd to Sikang 1 fighter moved from Russia to Sikang Purchase Units - Russians Russians buy 1 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Rostov Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Sikang Russians attack with 1 fighter and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Archangel Russians attack with 3 fighters and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 1 mech_infantry in Archangel, round 2 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Archangel to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 fighter moved from Sikang to Novosibirsk 1 armour and 1 mech_infantry moved from Russia to Novosibirsk Place Units - Russians 1 armour, 1 fighter and 6 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Anhwe: 1 aaGun and 5 infantry EDIT: Removing units owned by Russians from Shantung: 1 aaGun and 5 infantry EDIT: Adding units owned by Russians to Chahar: 1 aaGun and 3 infantry EDIT: Removing units owned by Russians from Jehol: 1 aaGun and 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67 Russians : 2.33 Japanese : -0.33
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@simon33 PLEASE BE SURE TO USE MANUAL LOAD - I edited my Russian forces into Chinese held territory. Sorry/Thanks.
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@simon33 ALSO if not too late - would prefer to edit the 3 Russians and AA into the same place the Chinese and other Russians are. The more I look at the board, that would be the better move.
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6 Combat Move - Japanese 3 artilleries and 2 infantry moved from Java to 42 Sea Zone 3 artilleries, 2 infantry and 5 transports moved from 42 Sea Zone to 35 Sea Zone 3 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 2 bombers and 1 tactical_bomber moved from French Indo China to Philippines 1 submarine moved from 42 Sea Zone to 43 Sea Zone 2 battleships, 1 carrier, 2 cruisers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from French Indo China to Philippines 1 artillery and 5 infantry moved from Hopei to Kweichow 2 infantry moved from Shensi to Kweichow 1 armour, 2 artilleries and 1 mech_infantry moved from Yunnan to Kweichow Purchase Units - Japanese Japanese buy 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 18 PUs; 6 SuicideAttackTokens; Combat - Japanese
Combat Hit Differential Summary :
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Scramble from the Philippines?
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@simon33 Nope.
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@simon33 btw, I was hoping to move the ruskies i put in chahar instead in anhwe - is that okay to edit?
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6 Combat Move - Japanese 3 artilleries and 2 infantry moved from Java to 42 Sea Zone 3 artilleries, 2 infantry and 5 transports moved from 42 Sea Zone to 35 Sea Zone 3 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 2 bombers and 1 tactical_bomber moved from French Indo China to Philippines 1 submarine moved from 42 Sea Zone to 43 Sea Zone 2 battleships, 1 carrier, 2 cruisers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from French Indo China to Philippines 1 artillery and 5 infantry moved from Hopei to Kweichow 2 infantry moved from Shensi to Kweichow 1 armour, 2 artilleries and 1 mech_infantry moved from Yunnan to Kweichow Purchase Units - Japanese Japanese buy 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 18 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Philippines Japanese attack with 3 artilleries, 2 bombers, 2 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 4/4 hits, 2.33 expected hits Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 2 : 2/4 hits, 2.00 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Americans, 2 fighters owned by the Americans and 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 3 artilleries, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Japanese: 2 infantry Casualties for Americans: 1 artillery, 2 fighters and 1 infantry Battle in Kweichow Japanese attack with 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry in Kweichow, round 2 : 1/12 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Hopei to Kweichow 1 armour moved from Eastern Persia to Iraq 1 artillery and 2 infantry moved from India to Burma 1 artillery and 2 infantry moved from Malaya to Shan State 1 submarine moved from 44 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Philippines to 35 Sea Zone 2 bombers moved from Philippines to French Indo China 1 infantry moved from French Indo China to Kwangsi 1 artillery moved from French Indo China to Kwangsi 1 infantry moved from French Indo China to Yunnan Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 2 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,4,2 Japanese collect 37 PUs (8 lost to blockades); end with 55 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans : 0.00 Chinese : 0.67 Japanese : -1.00
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6 Combat Move - Americans 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 cruiser moved from 91 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 bomber moved from Guam to Philippines
Combat Hit Differential Summary :
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@simon33 scramble?
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6 Combat Move - Americans 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 cruiser moved from 91 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 bomber moved from Guam to Philippines Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat - Americans Americans creates battle in territory 20 Sea Zone Americans creates battle in territory 19 Sea Zone
Combat Hit Differential Summary :
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No scramble.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6 Combat Move - Americans 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 cruiser moved from 91 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 bomber moved from Guam to Philippines Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat - Americans Americans creates battle in territory 20 Sea Zone Americans creates battle in territory 19 Sea Zone Strategic bombing raid in Philippines AA fire in Philippines : 0/1 hits, 0.17 expected hits Bombing raid in Philippines rolls: 3 and causes: 3 damage to unit: harbour Bombing raid in Philippines causes 3 damage total. Battle in Norway Non Combat Move - Americans 1 bomber moved from Philippines to New Guinea 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 carrier and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 2 fighters moved from Caroline Islands to 54 Sea Zone 1 fighter moved from Caroline Islands to Queensland 1 submarine moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom 3 artilleries moved from Gibraltar to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 3 artilleries and 3 infantry moved from 112 Sea Zone to Norway 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 carrier and 2 transports placed in 101 Sea Zone 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6 Americans collect 57 PUs (2 lost to blockades); end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Combat Move - Chinese 1 infantry moved from Chahar to Hopei Chinese take Hopei from Japanese 1 infantry moved from Anhwe to Hunan Chinese take Hunan from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Anhwe to Sikang 6 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Shantung Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 18 PUs; end with 19 PUs Combat Move - British 1 bomber moved from United Kingdom to Germany 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 3 armour moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Malta to Egypt 3 armour moved from Belgian Congo to Egypt 2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt Purchase Units - British British buy 1 artillery, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Germany causes 8 damage total. Battle in Trans-Jordan Battle in Egypt British attack with 7 armour, 3 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 harbour British roll dice for 7 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 5/12 hits, 5.83 expected hits Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Egypt British win, taking Trans-Jordan from Italians, taking Egypt from Italians with 7 armour, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan 1 destroyer moved from 76 Sea Zone to 71 Sea Zone 1 cruiser moved from 72 Sea Zone to 71 Sea Zone 1 aaGun moved from Gibraltar to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 aaGun and 1 infantry moved from 112 Sea Zone to Norway 1 bomber moved from Germany to Norway 1 fighter moved from Gibraltar to Norway 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer and 1 submarine moved from 116 Sea Zone to 106 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 submarine placed in 109 Sea Zone 1 fighter placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by Americans from British Columbia: 1 mech_infantry EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 29 PUs; end with 29 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -0.83 Italians : -0.33 AA fire in Germany : : -0.17 AA fire in Philippines : : -0.17
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Actually, I want to continue in Trans-Jordan. I’ll use the dice roller, 1st 2 dice will the fighter, 2nd (if needed) will be the bomber, last dice will be the defender.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6 Combat Move - Italians 1 fighter moved from Iraq to 81 Sea Zone 1 armour moved from Northwest Persia to Caucasus Italians take Caucasus from Russians 1 armour moved from Caucasus to Northwest Persia 1 armour moved from Bryansk to Belarus Italians take Smolensk from Russians 1 artillery and 1 infantry moved from Bryansk to Rostov 1 armour moved from Bessarabia to Rostov 1 bomber moved from Greece to Trans-Jordan 2 fighters moved from Southern Italy to Trans-Jordan 1 mech_infantry moved from Iraq to Trans-Jordan Purchase Units - Italians Italians buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs; Combat - Italians Battle in 81 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Trans-Jordan Italians attack with 1 bomber, 2 fighters and 1 mech_infantry British defend with 2 infantry Italians roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Trans-Jordan, round 2 : 0/4 hits, 1.83 expected hits British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Trans-Jordan, round 3 : 1/4 hits, 1.83 expected hits British roll dice for 2 infantry in Trans-Jordan, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan retreated to Trans-Jordan British win with 1 infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for British: 1 infantry Battle in Rostov Italians attack with 1 armour, 1 artillery and 1 infantry Russians defend with 1 mech_infantry Italians roll dice for 1 armour, 1 artillery and 1 infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun moved from Eastern Poland to Belarus 1 infantry moved from Bessarabia to Ukraine 2 fighters moved from Trans-Jordan to Iraq 1 fighter moved from 81 Sea Zone to Iraq 1 bomber moved from Trans-Jordan to Greece Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from Trans-Jordan: 1 infantry EDIT: Turning off Edit Mode 1 artillery and 2 infantry placed in Iraq 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 22 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -1.83 British : -0.33 Russians : -0.33
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@simon33 I’m confused. Why did you edit out my surviving infantry unit from Trans Jordan?