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    erinmores

    @erinmores

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    Best posts made by erinmores

    • RE: đź‘‹ Introduce or Re-Introduce Yourself (Current)

      Hello All - I’m Erinmores. I play some AA G40 Alpha 3+ ish. I’m in the Denver Colorado region For the most part, not into painted pieces or house rules. We do modify some things - Russia moves there 18 plus Art at beginning of turn so that Japan/Germany can go simultaneously first few rounds - really cuts down game time. And we use poker chips in lieu of paper money. Again, speeds up game play. We have some custom built gaming tables that are really sweet. Seeking online gaming.

      posted in Welcome
      E
      erinmores
    • RE: Triple A allowed weird attack (Global 1940)

      @Panther thank you Panther. Was already thinking I need to redo move, and have also gotten similar advice from Simon. I very much appreciate this board and the folks here.

      posted in TripleA Support
      E
      erinmores
    • RE: Guam Solo & Son

      Hello - seeking a game. you two seem to be most recent thread on here. Fun to see your battle, that India fell on one side, but the Germans seem to be held out of Russia on the other.

      posted in Play Boardgames
      E
      erinmores
    • RE: ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3

      @DizzKneeLand33 edited position of the three destroyers at end of my turn. Sorry. Cell is beeping like crazy today and I was distracted. Italy / Med is my super weak spot …

      posted in League
      E
      erinmores
    • RE: Guam Solo & Son

      @GuamSolo so basically you’ll know you won a day before me, right? LOL. I’m down, maybe start next week … btw, I have a good buddy, Chris W. He was stationed on Guam for awhile back in the day. He and I game AA G40 table top all the time. He runs a meetup called Rocky Mountain Axis and Allies - lots of photos. Technically supposed to play this weekend, but hedging with this crazy virus…

      posted in Play Boardgames
      E
      erinmores
    • RE: ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3

      @DizzKneeLand33 am sure. fog of war. in this case, fog of wife. going to be a long quarantine …

      posted in League
      E
      erinmores
    • RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)

      @Ironfish Carl and MIcah, I’m rolling out of town, leaving AA on a gaming computer that is not traveling with me. So I will be AFK for the next week. Micah, option to take over the Allies or wait. But that doesn’t seem fair. Sorry. Will be in Ohio.

      posted in Play Boardgames
      E
      erinmores
    • RE: ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3

      @erinmores also haven’t seen a Green Skies USA, but I like it.

      posted in League
      E
      erinmores
    • RE: ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3

      @DizzKneeLand33 during “Place Units” moved 3 Mechs via EDIT 2 spaces forward.

      posted in League
      E
      erinmores
    • RE: ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3

      @DizzKneeLand33 Dark Skies quite effective + my lack of familiarity with BM - Losing China after taking it just…well, learning the game all over.

      posted in League
      E
      erinmores

    Latest posts made by erinmores

    • RE: Battlestarpimptastica vs Barbaloca

      @battlestarpimptastica u didn’t actually name me in the thread.

      posted in Play Boardgames
      E
      erinmores
    • RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition

      @Omega1759 OMEGA, this is by far my favorite game on AA Triple A right now. However, I’m traveling this week and the game - for personal work/health reasons is on a system only at home. I will be AFK until Sunday. I prefer to return to our game, but…I’m out for the next week. I might freak out and add to my work laptop, but my boss will flip out if I do. SO … Sorry. Thank you for understanding.

      posted in League
      E
      erinmores
    • RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)

      @Ironfish Carl and MIcah, I’m rolling out of town, leaving AA on a gaming computer that is not traveling with me. So I will be AFK for the next week. Micah, option to take over the Allies or wait. But that doesn’t seem fair. Sorry. Will be in Ohio.

      posted in Play Boardgames
      E
      erinmores
    • RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition

      TripleA Turn Summary: French round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 1 harbour and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 artillery and 1 infantry moved from New South Wales to South Australia
              1 infantry moved from Egypt to Trans-Jordan
      
          Place Units - ANZAC
              1 harbour placed in Java
              3 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      E
      erinmores
    • RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition

      TripleA Turn Summary: ANZAC round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 1 harbour and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 artillery and 1 infantry moved from New South Wales to South Australia
              1 infantry moved from Egypt to Trans-Jordan
      
          Place Units - ANZAC
              1 harbour placed in Java
              3 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      E
      erinmores
    • RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition

      @Omega1759 intel suggests Battle of Coral Sea imminent. Damn tricky getting into Europe this game.

      posted in League
      E
      erinmores
    • RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition

      TripleA Turn Summary: UK_Pacific round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 bomber moved from United Kingdom to Southern France
              1 bomber moved from United Kingdom to Normandy Bordeaux
              1 bomber moved from Java to Sikang
      
          Combat - Americans
              Strategic bombing raid in Normandy Bordeaux
                      AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                  Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: harbour
                  Bombing raid in Normandy Bordeaux causes 5 damage total. 
              Strategic bombing raid in Southern France
                      AA fire in Southern France : 0/1 hits, 0.17 expected hits
                  Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
                  Bombing raid in Southern France causes 3 damage total. 
              Battle in Sikang
                  Americans attack with 1 bomber
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 bomber in Sikang, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Sikang
                  Americans win with 1 bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              1 bomber moved from Sikang to Szechwan
              1 bomber moved from Southern France to United Kingdom
              1 bomber moved from Normandy Bordeaux to United Kingdom
              2 bombers moved from Eastern United States to United Kingdom
              1 submarine moved from 101 Sea Zone to 106 Sea Zone
              1 submarine moved from 101 Sea Zone to 89 Sea Zone
              1 fighter moved from Eastern United States to Central America
              1 fighter moved from Eastern United States to Central America
              1 aaGun and 2 infantry moved from Brazil to Suriname
              1 fighter moved from Eastern United States to Suriname
              1 transport moved from 26 Sea Zone to 64 Sea Zone
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              2 submarines moved from 42 Sea Zone to 37 Sea Zone
              2 mech_infantrys moved from Southeast Mexico to Western United States
      
          Place Units - Americans
              1 carrier and 2 transports placed in 101 Sea Zone
              2 fighters placed in Eastern United States
              2 artilleries and 1 infantry placed in Central United States
              1 infantry placed in Western United States
              1 destroyer placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Kansu to Tsinghai
              1 fighter moved from Hunan to Tsinghai
              1 artillery moved from Hunan to Anhwe
              2 infantry moved from Kweichow to Anhwe
              1 artillery and 2 infantry moved from Hunan to Kiangsi
              1 artillery and 2 infantry moved from Hunan to Kwangsi
      
          Combat - Chinese
              Battle in Kiangsi
                  Chinese attack with 1 artillery and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kiangsi
                  Chinese win, taking Kiangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Kwangsi
                  Chinese attack with 1 artillery and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kwangsi
                  Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Tsinghai
                  Chinese attack with 1 fighter and 1 infantry
                  Germans defend with 1 mech_infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Tsinghai
                   retreated to Tsinghai
                  Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
              Battle in Anhwe
                  Chinese attack with 1 artillery and 2 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                      Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Anhwe
                  Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Tsinghai to Shensi
              1 infantry moved from Hopei to Shensi
              1 infantry moved from Kweichow to Shensi
              2 infantry moved from Hunan to Anhwe
              1 infantry moved from Kweichow to Anhwe
      
          Place Units - Chinese
              3 artilleries and 2 infantry placed in Hunan
      
          Turn Complete - Chinese
              Chinese collect 12 PUs; end with 12 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
      
          Purchase Units - British
              British buy 5 artilleries and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 mech_infantry moved from Suiyuyan to Tsinghai
              1 mech_infantry moved from Hopei to Sikang
                    Chinese take Sikang from Japanese
              1 armour moved from Hopei to Shantung
              1 tactical_bomber moved from Hopei to Shantung
              1 armour moved from Hopei to Tsinghai
              1 bomber moved from Russia to Volgograd
      
          Combat - British
              Strategic bombing raid in Volgograd
                      AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                  Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
                  Bombing raid in Volgograd causes 5 damage total. 
              Battle in Tsinghai
                  British attack with 1 armour and 1 mech_infantry
                  Germans defend with 1 mech_infantry
                      British roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Tsinghai
                  British win, taking Tsinghai from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
              Battle in Shantung
                  British attack with 1 armour and 1 tactical_bomber
                  Japanese defend with 1 artillery
                      British roll dice for 1 armour and 1 tactical_bomber in Shantung, round 2 : 2/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Shantung
                  British win, taking Shantung from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - British
              1 tactical_bomber moved from Shantung to Hunan
              1 armour moved from Hopei to Hunan
              1 armour and 1 mech_infantry moved from French Indo China to Hunan
              1 aaGun, 2 artilleries and 4 infantry moved from Yunnan to Hunan
              1 aaGun, 1 artillery and 4 infantry moved from Burma to Yunnan
              2 mech_infantrys moved from Eastern Persia to Persia
              1 bomber moved from Volgograd to Persia
              8 fighters and 1 tactical_bomber moved from Russia to Persia
              1 armour moved from India to 39 Sea Zone
              1 armour and 1 transport moved from 39 Sea Zone to 80 Sea Zone
              1 transport moved from 80 Sea Zone to 39 Sea Zone
              1 armour moved from 80 Sea Zone to Persia
              4 mech_infantrys moved from India to Eastern Persia
              1 infantry moved from Burma to India
              2 infantry moved from Malaya to Shan State
              1 destroyer moved from 37 Sea Zone to 42 Sea Zone
              1 submarine moved from 42 Sea Zone to 37 Sea Zone
              1 submarine moved from 39 Sea Zone to 76 Sea Zone
              1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone
              1 artillery and 1 infantry moved from 89 Sea Zone to Central America
              2 fighters moved from 89 Sea Zone to Suriname
      
          Place Units - British
              2 artilleries and 1 tactical_bomber placed in Egypt
              British undo move 1.
              2 artilleries and 1 tactical_bomber placed in Persia
              3 artilleries placed in Egypt
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,5,5
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
              British collect 30 PUs (1 lost to blockades); end with 30 PUs
      
          Place Units - UK_Pacific
              1 armour and 4 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 24 PUs; end with 24 PUs
              Some Units in India change ownership: 1 armour and 4 mech_infantrys
      

      Combat Hit Differential Summary :

      Germans : 0.33
      British : 1.17
      AA fire in Volgograd : : -0.17
      Americans : 0.33
      AA fire in Southern France : : -0.17
      AA fire in Normandy Bordeaux : : -0.17
      Chinese : 0.17
      Japanese : -1.33
      

      Savegame

      posted in League
      E
      erinmores
    • RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition

      TripleA Move Summary: British round 7

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 7
      
          Combat Move - British
              1 mech_infantry moved from Suiyuyan to Tsinghai
              1 mech_infantry moved from Hopei to Sikang
                    Chinese take Sikang from Japanese
              1 armour moved from Hopei to Shantung
              1 tactical_bomber moved from Hopei to Shantung
              1 armour moved from Hopei to Tsinghai
              1 bomber moved from Russia to Volgograd
      

      Savegame

      posted in League
      E
      erinmores
    • RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition

      TripleA Turn Summary: Chinese round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 7
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Kansu to Tsinghai
              1 fighter moved from Hunan to Tsinghai
              1 artillery moved from Hunan to Anhwe
              2 infantry moved from Kweichow to Anhwe
              1 artillery and 2 infantry moved from Hunan to Kiangsi
              1 artillery and 2 infantry moved from Hunan to Kwangsi
      
          Combat - Chinese
              Battle in Kiangsi
                  Chinese attack with 1 artillery and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kiangsi
                  Chinese win, taking Kiangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Kwangsi
                  Chinese attack with 1 artillery and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kwangsi
                  Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Tsinghai
                  Chinese attack with 1 fighter and 1 infantry
                  Germans defend with 1 mech_infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Tsinghai
                   retreated to Tsinghai
                  Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
              Battle in Anhwe
                  Chinese attack with 1 artillery and 2 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                      Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Anhwe
                  Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Tsinghai to Shensi
              1 infantry moved from Hopei to Shensi
              1 infantry moved from Kweichow to Shensi
              2 infantry moved from Hunan to Anhwe
              1 infantry moved from Kweichow to Anhwe
      
          Place Units - Chinese
              3 artilleries and 2 infantry placed in Hunan
      
          Turn Complete - Chinese
              Chinese collect 12 PUs; end with 12 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.67
      Chinese : 0.17
      Japanese : -0.67
      

      Savegame

      posted in League
      E
      erinmores
    • RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition

      TripleA Move Summary: Chinese round 7

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 7
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Kansu to Tsinghai
              1 fighter moved from Hunan to Tsinghai
              1 artillery moved from Hunan to Anhwe
              2 infantry moved from Kweichow to Anhwe
              1 artillery and 2 infantry moved from Hunan to Kiangsi
              1 artillery and 2 infantry moved from Hunan to Kwangsi
      

      Savegame

      posted in League
      E
      erinmores