TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
4 submarines moved from 6 Sea Zone to 33 Sea Zone
2 battleships, 5 carriers, 3 cruisers, 5 destroyers, 4 fighters, 5 tactical_bombers and 2 transports moved from 6 Sea Zone to 18 Sea Zone
2 battleships, 5 carriers, 3 cruisers, 5 destroyers, 4 fighters, 5 tactical_bombers and 2 transports moved from 18 Sea Zone to 21 Sea Zone
2 battleships, 5 carriers, 3 cruisers, 5 destroyers, 4 fighters, 5 tactical_bombers and 2 transports moved from 21 Sea Zone to 20 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 infantry moved from Amur to Siberia
2 infantry moved from Manchuria to Amur
2 infantry moved from Korea to Amur
1 infantry moved from Manchuria to Amur
1 artillery moved from Kansu to Novosibirsk
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Sikang to Kazakhstan
2 fighters moved from Kwangsi to 20 Sea Zone
1 tactical_bomber moved from Kwangsi to 20 Sea Zone
1 infantry moved from Yunnan to Shan State
1 mech_infantry moved from Kwangsi to Shan State
2 bombers, 1 fighter and 3 tactical_bombers moved from Kwangsi to Shan State
2 infantry moved from Hunan to Yunnan
3 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Kiangsi to Kwangsi
3 infantry moved from Kiangsu to Kiangsi
5 armour, 1 artillery and 4 infantry moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Philippines
Battle in 33 Sea Zone
Japanese attack with 4 submarines
ANZAC defend with 1 carrier, 1 fighter and 2 transports
Japanese roll dice for 4 submarines in 33 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
ANZAC roll dice for 1 carrier and 2 transports in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 submarines in 33 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
1 carrier owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 4 submarines in 33 Sea Zone, round 4 : 2/4 hits, 1.33 expected hits
2 transports owned by the ANZAC lost in 33 Sea Zone
4 submarines owned by the Japanese Submerged
ANZAC win, taking Philippines from Americans with 1 fighter remaining. Battle score for attacker is 25
Casualties for ANZAC: 1 carrier and 2 transports
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 3 cruisers, 5 destroyers, 6 fighters, 6 tactical_bombers and 2 transports
British defend with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines and 1 transport; ANZAC defend with 2 transports
Japanese roll dice for 2 battleships, 5 carriers, 3 cruisers, 5 destroyers, 6 fighters, 6 tactical_bombers and 2 transports in 20 Sea Zone, round 2 : 14/22 hits, 11.50 expected hits
British roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 3 transports in 20 Sea Zone, round 2 : 3/10 hits, 4.67 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
4 destroyers owned by the British, 2 cruisers owned by the British, 1 destroyer owned by the Japanese, 2 submarines owned by the British, 1 battleship owned by the British, 2 fighters owned by the British and 1 carrier owned by the British lost in 20 Sea Zone
2 transports owned by the ANZAC and 1 transport owned by the British lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from UK_Pacific with 2 battleships, 5 carriers, 3 cruisers, 4 destroyers, 6 fighters, 6 tactical_bombers and 2 transports remaining. Battle score for attacker is 116
Casualties for Japanese: 1 destroyer
Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines and 1 transport
Casualties for ANZAC: 2 transports
Battle in Shan State
Japanese attack with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 1 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Shan State, round 2 : 4/8 hits, 3.83 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Casualties for ANZAC: 1 infantry
1 fighter owned by the ANZAC forced to land in Caroline Islands
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of French Indo China from French to Japanese
EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Shan State to Yunnan
3 tactical_bombers moved from Shan State to Yunnan
2 bombers moved from Shan State to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from 20 Sea Zone to Kwangtung
1 fighter moved from 20 Sea Zone to Kwangtung
Place Units - Japanese
1 armour and 1 infantry placed in Kwangtung
1 carrier placed in 20 Sea Zone
Japanese undo move 2.
Japanese undo move 1.
2 armour placed in Kwangtung
1 carrier placed in 20 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,3,2,6,6,2,6
Japanese collect 44 PUs (8 lost to blockades); end with 44 PUs
Combat Hit Differential Summary :
British : -2.00
ANZAC : -0.33
UK_Pacific : 0.33
Japanese : 2.67
Savegame