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19L QF Farmboy(Allies+10) vs ksmckay

  • 19

    French and Anzac can probably deal with it but nothing else Italians need to do at this point. But yeah, I hear ya.

  • 25 23 22 21 20 19 18 17

    @ksmckay said in 19L QF Farmboy(Allies+10) vs ksmckay:

    French and Anzac can probably deal with it but nothing else Italians need to do at this point. But yeah, I hear ya.

    yeah. ANZAC managed it but that was a deeply stressful combat.

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary: French round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Gibraltar to 110 Sea Zone
    
        Combat - ANZAC
            Battle in 110 Sea Zone
                British loiter and taunt; Americans loiter and taunt; ANZAC attack with 1 fighter
                Italians defend with 1 destroyer
                    ANZAC roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 110 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 110 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 110 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer in 110 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 110 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 110 Sea Zone to United Kingdom
            2 fighters moved from 41 Sea Zone to Iraq
            1 infantry moved from Northwest Persia to Iraq
            1 carrier, 2 fighters and 5 submarines moved from 35 Sea Zone to 41 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 mech_infantry moved from Queensland to New South Wales
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 cruiser moved from 35 Sea Zone to 54 Sea Zone
            1 marine moved from New South Wales to Queensland
            1 destroyer moved from 35 Sea Zone to 41 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 41 Sea Zone
            1 fighter moved from Gibraltar to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -1.33
    ANZAC : -1.00
    

    Savegame

  • 25 23 22 21 20 19 18 17

    actually will leave the French fighter in Gib

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary: French round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Gibraltar to 110 Sea Zone
    
        Combat - ANZAC
            Battle in 110 Sea Zone
                British loiter and taunt; Americans loiter and taunt; ANZAC attack with 1 fighter
                Italians defend with 1 destroyer
                    ANZAC roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 110 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 110 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 110 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer in 110 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 110 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 110 Sea Zone to United Kingdom
            2 fighters moved from 41 Sea Zone to Iraq
            1 infantry moved from Northwest Persia to Iraq
            1 carrier, 2 fighters and 5 submarines moved from 35 Sea Zone to 41 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 mech_infantry moved from Queensland to New South Wales
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 cruiser moved from 35 Sea Zone to 54 Sea Zone
            1 marine moved from New South Wales to Queensland
            1 destroyer moved from 35 Sea Zone to 41 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 41 Sea Zone
            1 fighter moved from Gibraltar to Egypt
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from Egypt: 1 fighter
            EDIT: Adding units owned by French to Gibraltar: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -1.33
    ANZAC : -1.00
    

    Savegame

  • 25 23 22 21 20 19 18 17

    @farmboy sorry one more adjustment. One sec

  • 19

    4 rounds! Yeah those kinds of battles are never fun.

    I won’t get to Germany till tomorrow unfortunately.

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary: French round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Gibraltar to 110 Sea Zone
    
        Combat - ANZAC
            Battle in 110 Sea Zone
                British loiter and taunt; Americans loiter and taunt; ANZAC attack with 1 fighter
                Italians defend with 1 destroyer
                    ANZAC roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 110 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 110 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 110 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer in 110 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 110 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 110 Sea Zone to United Kingdom
            2 fighters moved from 41 Sea Zone to Iraq
            1 infantry moved from Northwest Persia to Iraq
            1 carrier, 2 fighters and 5 submarines moved from 35 Sea Zone to 41 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 mech_infantry moved from Queensland to New South Wales
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 cruiser moved from 35 Sea Zone to 54 Sea Zone
            1 marine moved from New South Wales to Queensland
            1 destroyer moved from 35 Sea Zone to 41 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 41 Sea Zone
            1 fighter moved from Gibraltar to Egypt
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from Egypt: 1 fighter
            EDIT: Adding units owned by French to Gibraltar: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by French from United Kingdom: 2 infantry
            EDIT: Adding units owned by French to Scotland: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -1.33
    ANZAC : -1.00
    

    Savegame

  • 25 23 22 21 20 19 18 17

    @ksmckay said in 19L QF Farmboy(Allies+10) vs ksmckay:

    4 rounds! Yeah those kinds of battles are never fun.

    I won’t get to Germany till tomorrow unfortunately.

    no problem

  • 25 23 22 21 20 19 18 17

    forgot to mention that the anzac air are on the US carrier.

  • 19

    TripleA Move Summary: Germans round 21

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 carriers, 3 fighters and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 bomber, 1 fighter and 2 tactical_bombers moved from Turkey to Egypt
            2 fighters and 3 tactical_bombers moved from Northern Italy to Egypt
            8 bombers moved from Northern Italy to Egypt
            1 infantry moved from Samara to Novosibirsk
                  Germans take Novosibirsk from Russians
    

    Savegame

  • 19

    TripleA Turn Summary: Germans round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 carriers, 3 fighters and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 bomber, 1 fighter and 2 tactical_bombers moved from Turkey to Egypt
            2 fighters and 3 tactical_bombers moved from Northern Italy to Egypt
            8 bombers moved from Northern Italy to Egypt
            1 infantry moved from Samara to Novosibirsk
                  Germans take Novosibirsk from Russians
    
        Combat - Germans
            Battle in Egypt
                Germans attack with 9 bombers, 3 fighters and 5 tactical_bombers
                British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry; Americans defend with 6 fighters and 1 infantry
                    Germans roll dice for 9 bombers, 3 fighters and 5 tactical_bombers in Egypt, round 2 : 12/17 hits, 10.50 expected hits
                    British roll dice for 1 artillery, 6 fighters and 5 infantry in Egypt, round 2 : 2/12 hits, 6.00 expected hits
                    2 bombers owned by the Germans, 1 infantry owned by the Americans, 6 fighters owned by the Americans, 1 artillery owned by the British and 4 infantry owned by the British lost in Egypt
                Germans win with 7 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 55
                Casualties for Germans: 2 bombers
                Casualties for British: 1 artillery and 4 infantry
                Casualties for Americans: 6 fighters and 1 infantry
    
        Non Combat Move - Germans
            2 aaGuns, 18 artilleries and 23 infantry moved from Samara to Vologda
            3 armour moved from Russia to Vologda
            3 armour and 3 mech_infantrys moved from Volgograd to Vologda
            11 mech_infantrys moved from Volgograd to Bryansk
            3 infantry moved from Germany to Western Germany
            1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
            5 fighters and 2 tactical_bombers moved from Northern Italy to 113 Sea Zone
            4 artilleries and 13 infantry moved from Northern Italy to Western Germany
            1 aaGun and 4 infantry moved from Southern Italy to Northern Italy
            1 artillery and 12 infantry moved from Normandy Bordeaux to France
            1 submarine moved from 116 Sea Zone to 108 Sea Zone
            1 destroyer moved from 123 Sea Zone to 107 Sea Zone
            33 armour and 44 mech_infantrys moved from Turkey to Trans-Jordan
            7 bombers, 3 fighters and 5 tactical_bombers moved from Egypt to Trans-Jordan
    
        Place Units - Germans
            3 carriers and 3 fighters placed in 113 Sea Zone
            1 infantry placed in Novgorod
            Germans undo move 2.
            1 infantry placed in Germany
            Germans undo move 2.
            1 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.50
    British : -4.00
    

    Savegame

  • 19

    a little insult to injury there. Really hard to plan for every option at this stage.

  • 19

    sorry
    ncm change coming

  • 19

    TripleA Turn Summary: Germans round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 carriers, 3 fighters and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 bomber, 1 fighter and 2 tactical_bombers moved from Turkey to Egypt
            2 fighters and 3 tactical_bombers moved from Northern Italy to Egypt
            8 bombers moved from Northern Italy to Egypt
            1 infantry moved from Samara to Novosibirsk
                  Germans take Novosibirsk from Russians
    
        Combat - Germans
            Battle in Egypt
                Germans attack with 9 bombers, 3 fighters and 5 tactical_bombers
                British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry; Americans defend with 6 fighters and 1 infantry
                    Germans roll dice for 9 bombers, 3 fighters and 5 tactical_bombers in Egypt, round 2 : 12/17 hits, 10.50 expected hits
                    British roll dice for 1 artillery, 6 fighters and 5 infantry in Egypt, round 2 : 2/12 hits, 6.00 expected hits
                    2 bombers owned by the Germans, 1 infantry owned by the Americans, 6 fighters owned by the Americans, 1 artillery owned by the British and 4 infantry owned by the British lost in Egypt
                Germans win with 7 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 55
                Casualties for Germans: 2 bombers
                Casualties for British: 1 artillery and 4 infantry
                Casualties for Americans: 6 fighters and 1 infantry
    
        Non Combat Move - Germans
            2 aaGuns, 18 artilleries and 23 infantry moved from Samara to Vologda
            3 armour moved from Russia to Vologda
            3 armour and 3 mech_infantrys moved from Volgograd to Vologda
            3 infantry moved from Germany to Western Germany
            1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
            5 fighters and 2 tactical_bombers moved from Northern Italy to 113 Sea Zone
            4 artilleries and 13 infantry moved from Northern Italy to Western Germany
            1 aaGun and 4 infantry moved from Southern Italy to Northern Italy
            1 artillery and 12 infantry moved from Normandy Bordeaux to France
            1 submarine moved from 116 Sea Zone to 108 Sea Zone
            1 destroyer moved from 123 Sea Zone to 107 Sea Zone
            33 armour and 44 mech_infantrys moved from Turkey to Trans-Jordan
            7 bombers, 3 fighters and 5 tactical_bombers moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Volgograd to Sikang
            1 mech_infantry moved from Volgograd to Sikang
            7 mech_infantrys moved from Volgograd to Bryansk
    
        Place Units - Germans
            3 carriers and 3 fighters placed in 113 Sea Zone
            1 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.50
    British : -4.00
    

    Savegame

  • 19

    ok that should be it.

  • 25 23 22 21 20 19 18 17

    @ksmckay said in 19L QF Farmboy(Allies+10) vs ksmckay:

    a little insult to injury there. Really hard to plan for every option at this stage.

    Yeah, I was hoping that if you went for Egypt that at least the trade in air would be even. Ouch.

    And I thought if I did enough to make that a risk for you, I would make the Iraq stack a certainty.

  • 19

    even if I lost all my bombers it wouldnt have really mattered I dont think as they arent really needed for anything anymore. But yeah, that was ugly.

  • 25 23 22 21 20 19 18 17

    @ksmckay said in 19L QF Farmboy(Allies+10) vs ksmckay:

    even if I lost all my bombers it wouldnt have really mattered I dont think as they arent really needed for anything anymore. But yeah, that was ugly.

    I’ll play this out another turn. I have an idea, that will almost certainly fail but which is worth as its a trying as this is a playoff game.

  • 19

    yep sounds good.

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