Initial test. First time tries.
Guam Solo vs crockett36 G40.2 oob
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a transport in hand in worth two planes in the intercept! Benjamin Franklin said that.
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@crockett36 Lol!
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 16 Sea Zone 2 destroyers moved from 16 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 carrier moved from 16 Sea Zone to 6 Sea Zone 2 fighters moved from 16 Sea Zone to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 2 infantry and 1 transport moved from 16 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 armour and 3 mech_infantrys moved from Central America to Central United States 1 mech_infantry moved from Western United States to Eastern United States 1 bomber moved from Eastern United States to Soviet Far East 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 4 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 101 Sea Zone to 91 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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So I’m going to need scramble and Kami orders for sz6.
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You should call this the full-court press.
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@crockett36 No scramble and no suicide attacks. It had to get real some time…enter USA :cold_sweat:
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 16 Sea Zone 2 destroyers moved from 16 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 carrier moved from 16 Sea Zone to 6 Sea Zone 2 fighters moved from 16 Sea Zone to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 2 infantry and 1 transport moved from 16 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 armour and 3 mech_infantrys moved from Central America to Central United States 1 mech_infantry moved from Western United States to Eastern United States 1 bomber moved from Eastern United States to Soviet Far East 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 4 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in Korea Non Combat Move - Americans 2 fighters moved from 6 Sea Zone to 16 Sea Zone Place Units - Americans 1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Sikang to Kweichow 3 infantry moved from Sikang to Shensi Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter Japanese defend with 1 infantry Chinese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Kweichow Japanese win with no units remaining. Battle score for attacker is -7 Casualties for Chinese: 1 fighter Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 infantry moved from Sikang to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 1.00 Japanese : 1.33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 16 Sea Zone 2 destroyers moved from 16 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 carrier moved from 16 Sea Zone to 6 Sea Zone 2 fighters moved from 16 Sea Zone to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 2 infantry and 1 transport moved from 16 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 armour and 3 mech_infantrys moved from Central America to Central United States 1 mech_infantry moved from Western United States to Eastern United States 1 bomber moved from Eastern United States to Soviet Far East 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 4 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in Korea Non Combat Move - Americans 2 fighters moved from 6 Sea Zone to 16 Sea Zone Place Units - Americans 1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Sikang to Kweichow 3 infantry moved from Sikang to Shensi Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter Japanese defend with 1 infantry Chinese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Kweichow Japanese win with no units remaining. Battle score for attacker is -7 Casualties for Chinese: 1 fighter Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 infantry moved from Sikang to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 21 PUs; Turning on Edit Mode EDIT: Adding units owned by British to 39 Sea Zone: 1 transport EDIT: Turning off Edit Mode UK_Pacific buy 3 aaGuns and 1 armour; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 carrier and 1 cruiser moved from 81 Sea Zone to 79 Sea Zone 1 fighter moved from Egypt to 79 Sea Zone 2 tactical_bombers moved from Egypt to 79 Sea Zone 1 fighter moved from India to 79 Sea Zone 1 infantry moved from Eastern Persia to West India 1 infantry moved from West India to India 1 infantry moved from West India to India 1 infantry moved from West India to India 2 transports moved from 79 Sea Zone to 72 Sea Zone 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Egypt to Kenya 2 infantry moved from Brazil to 85 Sea Zone 2 infantry and 1 transport moved from 85 Sea Zone to 68 Sea Zone 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Egypt to Kenya 1 bomber moved from Kenya to Tanganyika Territory 2 infantry moved from Brazil to British Guiana 1 infantry moved from Belgian Congo to Tanganyika Territory 1 mech_infantry moved from Belgian Congo to Kenya 1 infantry moved from Belgian Congo to Kenya 1 armour moved from Belgian Congo to Kenya Combat - British Battle in Kenya British attack with 1 armour, 1 infantry and 2 mech_infantrys Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Kenya, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British roll dice for 1 armour and 2 mech_infantrys in Kenya, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Tanganyika Territory British attack with 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Tanganyika Territory, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Tanganyika Territory to British Somaliland Place Units - UK_Pacific 3 aaGuns and 1 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Some Units in India change ownership: 3 aaGuns and 1 armour Turning on Edit Mode EDIT: Removing units owned by British from 79 Sea Zone: 2 fighters EDIT: Removing units owned by British from 79 Sea Zone: 2 tactical_bombers EDIT: Removing units owned by British from 79 Sea Zone: 2 carriers EDIT: Removing units owned by British from 79 Sea Zone: 2 cruisers EDIT: Adding units owned by British to 78 Sea Zone: 2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers EDIT: Removing units owned by British from 79 Sea Zone: 1 battleship EDIT: Adding units owned by British to 78 Sea Zone: 1 battleship EDIT: Removing units owned by British from 39 Sea Zone: 1 destroyer and 1 transport EDIT: Adding units owned by British to 78 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 76 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.33 Italians : -0.33 Chinese : 1.00 Japanese : 1.33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 9 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from French Equatorial Africa to French Central Africa Italians take French Central Africa from French Combat - Italians Non Combat Move - Italians 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 armour moved from Libya to 96 Sea Zone 1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 armour moved from Greece to Yugoslavia 1 artillery moved from Greece to Albania 1 fighter moved from Southern Italy to Northern Italy 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 1 armour moved from Greece to 97 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 1 armour moved from 97 Sea Zone to Southern Italy 1 armour moved from 97 Sea Zone to Northern Italy 1 infantry moved from 97 Sea Zone to Northern Italy 1 infantry moved from 97 Sea Zone to Southern Italy 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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What! You didn’t want Egypt?
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I certainly thought about it. But I remembered an old saying: “An Italy in one hand is better than two Egypts in the bush!”
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@GuamSolo I think General Patton said that btw…
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Yep, he did. I saw it on the internet. It must be true.
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 1 cruiser moved from 59 Sea Zone to 78 Sea Zone 1 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 infantry moved from India to West India 2 fighters moved from India to West India Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 1 cruiser moved from 59 Sea Zone to 78 Sea Zone 1 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 infantry moved from India to West India 2 fighters moved from India to West India Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Combat Move - French 1 destroyer moved from 79 Sea Zone to 78 Sea Zone 2 infantry moved from Algeria to Tunisia French take Tunisia from Italians 1 infantry moved from Egypt to Anglo Egyptian Sudan Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_minor; Remaining resources: 84 PUs; Germans buy 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 1 fighter moved from 110 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone 1 artillery moved from United Kingdom to Scotland Germans take Scotland from British 1 submarine moved from 110 Sea Zone to 113 Sea Zone 1 carrier moved from 110 Sea Zone to 113 Sea Zone 2 armour, 2 artilleries and 5 infantry moved from Baltic States to Novgorod 1 mech_infantry moved from Poland to Novgorod 1 mech_infantry moved from Poland to Novgorod 1 tactical_bomber moved from Poland to Novgorod 1 tactical_bomber moved from Poland to Novgorod 1 infantry moved from Slovakia Hungary to Eastern Poland 1 tactical_bomber moved from Poland to Eastern Poland 1 fighter moved from Poland to Eastern Poland 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Eastern Poland 1 bomber moved from Western Germany to 113 Sea Zone 1 bomber moved from Western Germany to Romania 1 bomber moved from Poland to Novgorod 1 bomber moved from Poland to 113 Sea Zone Combat - Germans Battle in Novgorod Germans attack with 2 armour, 2 artilleries, 1 bomber, 5 infantry, 2 mech_infantrys and 2 tactical_bombers Russians defend with 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 6 infantry AA fire in Novgorod : 0/3 hits, 0.50 expected hits Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 4/14 hits, 5.17 expected hits Russians roll dice for 2 aaGuns, 2 armour and 6 infantry in Novgorod, round 2 : 3/8 hits, 3.00 expected hits 2 infantry owned by the Russians, 3 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Novgorod, round 3 : 5/11 hits, 4.67 expected hits Russians roll dice for 2 armour and 4 infantry in Novgorod, round 3 : 3/6 hits, 2.33 expected hits 4 infantry owned by the Russians, 1 armour owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 1 mech_infantry and 2 tactical_bombers in Novgorod, round 4 : 3/8 hits, 4.00 expected hits Russians roll dice for 1 armour in Novgorod, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 2 armour, 2 artilleries, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Germans: 5 infantry and 2 mech_infantrys Casualties for Russians: 2 aaGuns, 2 armour and 6 infantry Battle in Romania Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Romania, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania Germans win, taking Romania from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 109 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 113 Sea Zone Germans attack with 2 bombers, 1 carrier and 1 submarine Russians defend with 1 cruiser Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers and 1 carrier in 113 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 submarine in 113 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 2 bombers, 1 carrier and 1 submarine remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Eastern Poland Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 artilleries Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 2 artilleries in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 2 artilleries Non Combat Move - Germans 1 fighter moved from 109 Sea Zone to United Kingdom 1 tactical_bomber moved from 109 Sea Zone to United Kingdom 1 cruiser moved from 110 Sea Zone to 104 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 aaGuns and 1 infantry moved from Western Germany to 112 Sea Zone 2 aaGuns, 1 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 aaGuns, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 1 armour moved from United Kingdom to 110 Sea Zone 1 armour moved from United Kingdom to 110 Sea Zone 2 armour and 8 transports moved from 110 Sea Zone to 113 Sea Zone 1 armour moved from 113 Sea Zone to Germany 1 armour moved from 113 Sea Zone to Germany 1 bomber moved from 113 Sea Zone to Western Germany 1 bomber moved from 113 Sea Zone to Western Germany 7 mech_infantrys moved from Germany to Poland 1 fighter moved from Eastern Poland to Western Germany 1 tactical_bomber moved from Eastern Poland to Western Germany 1 bomber and 2 tactical_bombers moved from Novgorod to Poland 1 aaGun moved from Baltic States to Novgorod 1 aaGun moved from Poland to Germany 1 bomber moved from Romania to Poland Place Units - Germans 1 fighter and 2 infantry placed in United Kingdom 1 artillery and 2 infantry placed in France 2 infantry placed in Normandy Bordeaux 1 artillery and 4 infantry placed in Western Germany 1 artillery placed in Normandy Bordeaux Germans undo move 4. Germans undo move 3. 1 infantry placed in Normandy Bordeaux 1 artillery and 5 infantry placed in Western Germany 3 mech_infantrys placed in Germany 1 destroyer placed in 113 Sea Zone 1 bomber placed in Western Germany Germans undo move 3. Germans undo move 3. 1 artillery and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -2.17 Russians : 2.17 AA fire in Novgorod : : -0.50
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Back over to you - such an interesting game!
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bessarabia to Eastern Poland 1 artillery moved from Bessarabia to Romania 1 infantry moved from Bessarabia to Eastern Poland 1 tactical_bomber moved from Bessarabia to Eastern Poland 2 artilleries moved from Bessarabia to Romania 3 infantry moved from Bessarabia to Romania 5 armour moved from Bessarabia to Romania 2 armour moved from Ukraine to Romania 1 artillery moved from Ukraine to Bessarabia 1 mech_infantry moved from Ukraine to Romania 1 mech_infantry moved from Bryansk to Archangel 1 infantry moved from Finland to Norway Russians take Norway from Germans 1 submarine moved from 115 Sea Zone to 113 Sea Zone 3 artilleries moved from Russia to Bryansk 1 infantry moved from Northwest Persia to Iraq 4 infantry moved from Timguska to Kansu 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 12 infantry moved from Amur to Korea 1 infantry moved from Amur to Korea Combat - Russians Battle in Romania Russians attack with 7 armour, 3 artilleries, 3 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 7 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Romania, round 2 : 5/14 hits, 5.67 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 7 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 113 Sea Zone Russians attack with 1 submarine Germans defend with 1 carrier, 1 destroyer, 1 submarine and 8 transports Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 carrier, 1 destroyer and 8 transports in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Germans and 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 1 carrier, 1 destroyer and 8 transports remaining. Battle score for attacker is 0 Casualties for Russians: 1 submarine Casualties for Germans: 1 submarine Battle in Eastern Poland Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry and 1 tactical_bomber in Eastern Poland, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 tactical_bomber moved from Eastern Poland to Ukraine 2 aaGuns moved from Bessarabia to Romania 1 infantry moved from Finland to Karelia 2 aaGuns moved from Amur to Korea Place Units - Russians 2 tactical_bombers placed in Ukraine 3 armour and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -1.17 Russians : -1.50
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It is such a good game. Having loads of fun.