Guam Solo vs crockett36 G40.2 oob


  • @GuamSolo agreed. will do.

  • 2024 2023 '22 '19 '18

    a transport in hand in worth two planes in the intercept! Benjamin Franklin said that.

  • '18

  • 2024 2023 '22 '19 '18

    TripleA Manual Gamesave Post: Americans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 carriers, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 16 Sea Zone
            2 destroyers moved from 16 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 carrier moved from 16 Sea Zone to 6 Sea Zone
            2 fighters moved from 16 Sea Zone to 6 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            2 infantry and 1 transport moved from 16 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 armour and 3 mech_infantrys moved from Central America to Central United States
            1 mech_infantry moved from Western United States to Eastern United States
            1 bomber moved from Eastern United States to Soviet Far East
            2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 4 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '19 '18

    So I’m going to need scramble and Kami orders for sz6.

  • 2024 2023 '22 '19 '18

    You should call this the full-court press.

  • '18

    @crockett36 No scramble and no suicide attacks. It had to get real some time…enter USA :cold_sweat:

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 carriers, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 16 Sea Zone
            2 destroyers moved from 16 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 carrier moved from 16 Sea Zone to 6 Sea Zone
            2 fighters moved from 16 Sea Zone to 6 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            2 infantry and 1 transport moved from 16 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 armour and 3 mech_infantrys moved from Central America to Central United States
            1 mech_infantry moved from Western United States to Eastern United States
            1 bomber moved from Eastern United States to Soviet Far East
            2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 4 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in Korea
    
        Non Combat Move - Americans
            2 fighters moved from 6 Sea Zone to 16 Sea Zone
    
        Place Units - Americans
            1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Sikang to Kweichow
            3 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Kweichow
                Japanese win with no units remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 fighter
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Sikang to Shensi
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.00
    Japanese : 1.33
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 carriers, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 16 Sea Zone
            2 destroyers moved from 16 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 carrier moved from 16 Sea Zone to 6 Sea Zone
            2 fighters moved from 16 Sea Zone to 6 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            2 infantry and 1 transport moved from 16 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 armour and 3 mech_infantrys moved from Central America to Central United States
            1 mech_infantry moved from Western United States to Eastern United States
            1 bomber moved from Eastern United States to Soviet Far East
            2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 4 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in Korea
    
        Non Combat Move - Americans
            2 fighters moved from 6 Sea Zone to 16 Sea Zone
    
        Place Units - Americans
            1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Sikang to Kweichow
            3 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Kweichow
                Japanese win with no units remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 fighter
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Sikang to Shensi
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 21 PUs; 
            Turning on Edit Mode
            EDIT: Adding units owned by British to 39 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            UK_Pacific buy 3 aaGuns and 1 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 79 Sea Zone to 39 Sea Zone
            1 carrier and 1 cruiser moved from 81 Sea Zone to 79 Sea Zone
            1 fighter moved from Egypt to 79 Sea Zone
            2 tactical_bombers moved from Egypt to 79 Sea Zone
            1 fighter moved from India to 79 Sea Zone
            1 infantry moved from Eastern Persia to West India
            1 infantry moved from West India to India
            1 infantry moved from West India to India
            1 infantry moved from West India to India
            2 transports moved from 79 Sea Zone to 72 Sea Zone
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 artillery moved from Egypt to Anglo Egyptian Sudan
            1 bomber moved from Egypt to Kenya
            2 infantry moved from Brazil to 85 Sea Zone
            2 infantry and 1 transport moved from 85 Sea Zone to 68 Sea Zone
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 mech_infantry moved from Egypt to Kenya
            1 bomber moved from Kenya to Tanganyika Territory
            2 infantry moved from Brazil to British Guiana
            1 infantry moved from Belgian Congo to Tanganyika Territory
            1 mech_infantry moved from Belgian Congo to Kenya
            1 infantry moved from Belgian Congo to Kenya
            1 armour moved from Belgian Congo to Kenya
    
        Combat - British
            Battle in Kenya
                British attack with 1 armour, 1 infantry and 2 mech_infantrys
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Kenya, round 2 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
                    British roll dice for 1 armour and 2 mech_infantrys in Kenya, round 3 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Tanganyika Territory
                British attack with 1 bomber and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 bomber and 1 infantry in Tanganyika Territory, round 2 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tanganyika Territory
                British win, taking Tanganyika Territory from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber moved from Tanganyika Territory to British Somaliland
    
        Place Units - UK_Pacific
            3 aaGuns and 1 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs
            Some Units in India change ownership: 3 aaGuns and 1 armour
            Turning on Edit Mode
            EDIT: Removing units owned by British from 79 Sea Zone: 2 fighters
            EDIT: Removing units owned by British from 79 Sea Zone: 2 tactical_bombers
            EDIT: Removing units owned by British from 79 Sea Zone: 2 carriers
            EDIT: Removing units owned by British from 79 Sea Zone: 2 cruisers
            EDIT: Adding units owned by British to 78 Sea Zone: 2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers
            EDIT: Removing units owned by British from 79 Sea Zone: 1 battleship
            EDIT: Adding units owned by British to 78 Sea Zone: 1 battleship
            EDIT: Removing units owned by British from 39 Sea Zone: 1 destroyer and 1 transport
            EDIT: Adding units owned by British to 78 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 76 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : 0.33
    Italians : -0.33
    Chinese : 1.00
    Japanese : 1.33
    

    Savegame

  • '18

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 9 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from French Equatorial Africa to French Central Africa
                  Italians take French Central Africa from French
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 armour moved from Libya to 96 Sea Zone
            1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 armour moved from Greece to Yugoslavia
            1 artillery moved from Greece to Albania
            1 fighter moved from Southern Italy to Northern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from Greece to 97 Sea Zone
            1 armour moved from Greece to 97 Sea Zone
            1 infantry moved from Greece to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Southern Italy
            1 armour moved from 97 Sea Zone to Northern Italy
            1 infantry moved from 97 Sea Zone to Northern Italy
            1 infantry moved from 97 Sea Zone to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '19 '18

    What! You didn’t want Egypt?

  • '18

    I certainly thought about it. But I remembered an old saying: “An Italy in one hand is better than two Egypts in the bush!”

  • '18

    @GuamSolo I think General Patton said that btw…

  • 2024 2023 '22 '19 '18

    Yep, he did. I saw it on the internet. It must be true.

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 59 Sea Zone to 78 Sea Zone
            1 infantry moved from Alexandria to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            2 infantry moved from India to West India
            2 fighters moved from India to West India
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 59 Sea Zone to 78 Sea Zone
            1 infantry moved from Alexandria to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            2 infantry moved from India to West India
            2 fighters moved from India to West India
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
    
        Combat Move - French
            1 destroyer moved from 79 Sea Zone to 78 Sea Zone
            2 infantry moved from Algeria to Tunisia
                  French take Tunisia from Italians
            1 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '18

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_minor; Remaining resources: 84 PUs; 
            Germans buy 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 110 Sea Zone to 109 Sea Zone
            1 fighter moved from 110 Sea Zone to 109 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
            1 artillery moved from United Kingdom to Scotland
                  Germans take Scotland from British
            1 submarine moved from 110 Sea Zone to 113 Sea Zone
            1 carrier moved from 110 Sea Zone to 113 Sea Zone
            2 armour, 2 artilleries and 5 infantry moved from Baltic States to Novgorod
            1 mech_infantry moved from Poland to Novgorod
            1 mech_infantry moved from Poland to Novgorod
            1 tactical_bomber moved from Poland to Novgorod
            1 tactical_bomber moved from Poland to Novgorod
            1 infantry moved from Slovakia Hungary to Eastern Poland
            1 tactical_bomber moved from Poland to Eastern Poland
            1 fighter moved from Poland to Eastern Poland
            1 infantry moved from Slovakia Hungary to Romania
            1 infantry moved from Slovakia Hungary to Romania
            1 infantry moved from Slovakia Hungary to Eastern Poland
            1 bomber moved from Western Germany to 113 Sea Zone
            1 bomber moved from Western Germany to Romania
            1 bomber moved from Poland to Novgorod
            1 bomber moved from Poland to 113 Sea Zone
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 2 armour, 2 artilleries, 1 bomber, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 6 infantry
                    AA fire in Novgorod : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 4/14 hits, 5.17 expected hits
                    Russians roll dice for 2 aaGuns, 2 armour and 6 infantry in Novgorod, round 2 : 3/8 hits, 3.00 expected hits
                    2 infantry owned by the Russians, 3 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
                    Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Novgorod, round 3 : 5/11 hits, 4.67 expected hits
                    Russians roll dice for 2 armour and 4 infantry in Novgorod, round 3 : 3/6 hits, 2.33 expected hits
                    4 infantry owned by the Russians, 1 armour owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 1 mech_infantry and 2 tactical_bombers in Novgorod, round 4 : 3/8 hits, 4.00 expected hits
                    Russians roll dice for 1 armour in Novgorod, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 armour, 2 artilleries, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Germans: 5 infantry and 2 mech_infantrys
                Casualties for Russians: 2 aaGuns, 2 armour and 6 infantry
            Battle in Romania
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Romania, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
                Germans win, taking Romania from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 109 Sea Zone
                Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in 113 Sea Zone
                Germans attack with 2 bombers, 1 carrier and 1 submarine
                Russians defend with 1 cruiser
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers and 1 carrier in 113 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Russians lost in 113 Sea Zone
                Germans win with 2 bombers, 1 carrier and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Eastern Poland
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 2 artilleries
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 2 artilleries in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 artilleries
    
        Non Combat Move - Germans
            1 fighter moved from 109 Sea Zone to United Kingdom
            1 tactical_bomber moved from 109 Sea Zone to United Kingdom
            1 cruiser moved from 110 Sea Zone to 104 Sea Zone
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 aaGuns and 1 infantry moved from Western Germany to 112 Sea Zone
            2 aaGuns, 1 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 aaGuns, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
            1 armour moved from United Kingdom to 110 Sea Zone
            1 armour moved from United Kingdom to 110 Sea Zone
            2 armour and 8 transports moved from 110 Sea Zone to 113 Sea Zone
            1 armour moved from 113 Sea Zone to Germany
            1 armour moved from 113 Sea Zone to Germany
            1 bomber moved from 113 Sea Zone to Western Germany
            1 bomber moved from 113 Sea Zone to Western Germany
            7 mech_infantrys moved from Germany to Poland
            1 fighter moved from Eastern Poland to Western Germany
            1 tactical_bomber moved from Eastern Poland to Western Germany
            1 bomber and 2 tactical_bombers moved from Novgorod to Poland
            1 aaGun moved from Baltic States to Novgorod
            1 aaGun moved from Poland to Germany
            1 bomber moved from Romania to Poland
    
        Place Units - Germans
            1 fighter and 2 infantry placed in United Kingdom
            1 artillery and 2 infantry placed in France
            2 infantry placed in Normandy Bordeaux
            1 artillery and 4 infantry placed in Western Germany
            1 artillery placed in Normandy Bordeaux
            Germans undo move 4.
            Germans undo move 3.
            1 infantry placed in Normandy Bordeaux
            1 artillery and 5 infantry placed in Western Germany
            3 mech_infantrys placed in Germany
            1 destroyer placed in 113 Sea Zone
            1 bomber placed in Western Germany
            Germans undo move 3.
            Germans undo move 3.
            1 artillery and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.17
    Russians : 2.17
    AA fire in Novgorod : : -0.50
    

    Savegame

  • '18

    Back over to you - such an interesting game!

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 3 armour, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bessarabia to Eastern Poland
            1 artillery moved from Bessarabia to Romania
            1 infantry moved from Bessarabia to Eastern Poland
            1 tactical_bomber moved from Bessarabia to Eastern Poland
            2 artilleries moved from Bessarabia to Romania
            3 infantry moved from Bessarabia to Romania
            5 armour moved from Bessarabia to Romania
            2 armour moved from Ukraine to Romania
            1 artillery moved from Ukraine to Bessarabia
            1 mech_infantry moved from Ukraine to Romania
            1 mech_infantry moved from Bryansk to Archangel
            1 infantry moved from Finland to Norway
                  Russians take Norway from Germans
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            3 artilleries moved from Russia to Bryansk
            1 infantry moved from Northwest Persia to Iraq
            4 infantry moved from Timguska to Kansu
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            12 infantry moved from Amur to Korea
            1 infantry moved from Amur to Korea
    
        Combat - Russians
            Battle in Romania
                Russians attack with 7 armour, 3 artilleries, 3 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 7 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Romania, round 2 : 5/14 hits, 5.67 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 7 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 113 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 carrier, 1 destroyer, 1 submarine and 8 transports
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 carrier, 1 destroyer and 8 transports in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Germans and 1 submarine owned by the Russians lost in 113 Sea Zone
                Germans win with 1 carrier, 1 destroyer and 8 transports remaining. Battle score for attacker is 0
                Casualties for Russians: 1 submarine
                Casualties for Germans: 1 submarine
            Battle in Eastern Poland
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Eastern Poland, round 4 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Eastern Poland to Ukraine
            2 aaGuns moved from Bessarabia to Romania
            1 infantry moved from Finland to Karelia
            2 aaGuns moved from Amur to Korea
    
        Place Units - Russians
            2 tactical_bombers placed in Ukraine
            3 armour and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 42 PUs; end with 42 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    Russians : -1.50
    

    Savegame

Suggested Topics

  • 16
  • 25
  • 7
  • 44
  • 39
  • 154
  • 43
  • 105
Axis & Allies Boardgaming Custom Painted Miniatures

37

Online

17.0k

Users

39.3k

Topics

1.7m

Posts