@dawgoneit yeah it was…close most of the game too!
Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 1:23:30 PM
Savegame -
TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 8 Research Technology - British British spend 0 on tech rolls British rolls : 1/1 hits, 0.00 expected hits British removing all Technology Tokens after successful research. British discover Long Range Aircraft Activate Technology - British British activating Long Range Aircraft Purchase Units - British British repair damage of 8x factory; Remaining resources: 0 techTokens; 40 PUs; British buy 3 bombers; Remaining resources: 0 techTokens; 4 PUs; Combat Move - British 2 bombers moved from United Kingdom to 14 Sea Zone 2 fighters moved from United Kingdom to 14 Sea Zone 1 fighter moved from United Kingdom to 14 Sea Zone 3 armour moved from Persia to Egypt 1 armour moved from Belgian Congo to Anglo-Egypt Sudan 1 armour moved from Anglo-Egypt Sudan to Egypt 3 fighters moved from India to Egypt 1 destroyer moved from 50 Sea Zone to 62 Sea Zone Combat - British Battle in 14 Sea Zone British attack with 2 bombers, 3 fighters and 2 submarines Italians defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport British roll dice for 2 submarines in 14 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 2 bombers and 3 fighters in 14 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Italians roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 14 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 fighter owned by the Italians, 2 submarines owned by the British, 2 fighters owned by the British and 1 carrier owned by the Italians lost in 14 Sea Zone British roll dice for 2 bombers and 1 fighter in 14 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits Italians roll dice for 1 fighter and 1 transport in 14 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the British lost in 14 Sea Zone British roll dice for 2 bombers in 14 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits Italians roll dice for 1 fighter and 1 transport in 14 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 transport owned by the Italians and 1 fighter owned by the Italians lost in 14 Sea Zone British win with 2 bombers remaining. Battle score for attacker is 19 Casualties for British: 3 fighters and 2 submarines Casualties for Italians: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Battle in Egypt British attack with 4 armour and 3 fighters Germans defend with 1 fighter and 1 infantry; Italians defend with 4 infantry British roll dice for 4 armour and 3 fighters in Egypt, round 2 : 2/7 hits, 3.50 expected hits Italians roll dice for 1 fighter and 5 infantry in Egypt, round 2 : 1/6 hits, 2.33 expected hits 2 infantry owned by the Italians and 1 armour owned by the British lost in Egypt British roll dice for 3 armour and 3 fighters in Egypt, round 3 : 3/6 hits, 3.00 expected hits Italians roll dice for 1 fighter and 3 infantry in Egypt, round 3 : 2/4 hits, 1.67 expected hits 1 infantry owned by the Germans, 2 infantry owned by the Italians and 2 armour owned by the British lost in Egypt British roll dice for 1 armour and 3 fighters in Egypt, round 4 : 0/4 hits, 2.00 expected hits Italians roll dice for 1 fighter in Egypt, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Egypt British roll dice for 1 armour and 2 fighters in Egypt, round 5 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 fighter in Egypt, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in Egypt British win, taking Egypt from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is -10 Casualties for British: 3 armour and 2 fighters Casualties for Italians: 4 infantry Casualties for Germans: 1 fighter and 1 infantry Battle in 62 Sea Zone British attack with 1 destroyer Japanese defend with 1 submarine British roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 62 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Non Combat Move - British 1 artillery and 1 infantry moved from Persia to Trans-Jordan 1 armour moved from India to Trans-Jordan 2 armour moved from Ningxia to Kazakh S.S.R. 3 armour moved from Suiyuan to Chinghai 1 armour moved from Sikang to Kazakh S.S.R. 1 aaGun moved from India to Persia 2 bombers moved from 14 Sea Zone to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan Place Units - British 3 bombers placed in India Turning on Edit Mode EDIT: Removing units owned by British from Trans-Jordan: 1 armour EDIT: Removing units owned by British from Persia: 1 aaGun EDIT: Adding units owned by British to India: 1 aaGun and 1 armour EDIT: Turning off Edit Mode Turn Complete - British British collect 39 PUs; end with 43 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
British : -4.33 Italians : 0.83 British rolls : : 1.00 Japanese : 0.67
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Libya to Egypt 1 infantry moved from Libya to Egypt Combat - Italians Battle in Egypt Italians attack with 1 artillery and 1 infantry British defend with 1 armour Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Egypt, round 3 : 2/2 hits, 0.67 expected hits British roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is 2 Casualties for Italians: 1 infantry Casualties for British: 1 armour Non Combat Move - Italians 2 infantry moved from Balkans to Bulgaria Romania Place Units - Italians 1 fighter and 3 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : 0.00
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 11:40:36 PM
Savegame -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 8 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 techTokens; 0 PUs; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 2 infantry moved from Philippine Islands to 50 Sea Zone 2 infantry and 1 transport moved from 50 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies 1 transport moved from 50 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from Borneo to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone 1 artillery moved from 38 Sea Zone to East Indies 1 infantry moved from 38 Sea Zone to East Indies 1 battleship moved from 50 Sea Zone to 38 Sea Zone 3 bombers moved from Kwangtung to Japan 1 transport moved from 56 Sea Zone to 53 Sea Zone 2 infantry moved from Hawaiian Islands to 53 Sea Zone 2 infantry and 1 transport moved from 53 Sea Zone to 51 Sea Zone 2 infantry moved from 51 Sea Zone to Caroline Islands 1 battleship moved from 56 Sea Zone to 51 Sea Zone 1 armour and 1 infantry moved from Alaska to 65 Sea Zone 1 armour, 1 infantry and 1 transport moved from 65 Sea Zone to 52 Sea Zone 1 armour and 1 infantry moved from 52 Sea Zone to Wake Island Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 0/3 hits, 0.50 expected hits Bombing raid in Japan rolls: 1,3,1 and causes: 5 damage to unit: factory Bombing raid in Japan causes 5 damage total. Battle in East Indies Americans attack with 1 artillery and 3 infantry Japanese defend with 1 armour, 1 bomber, 1 factory and 2 infantry Americans roll dice for 1 battleship in East Indies, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 artillery and 3 infantry in East Indies, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour, 1 bomber and 2 infantry in East Indies, round 2 : 1/4 hits, 1.33 expected hits 1 bomber owned by the Japanese and 1 infantry owned by the Americans lost in East Indies Americans roll dice for 1 artillery and 2 infantry in East Indies, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour and 2 infantry in East Indies, round 3 : 3/3 hits, 1.17 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in East Indies Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 artillery and 3 infantry Casualties for Japanese: 1 bomber and 1 infantry Battle in Caroline Islands Americans attack with 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Wake Island Americans attack with 1 armour and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Wake Island, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 infantry in Wake Island, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Western United States to Kwangtung 2 submarines moved from 59 Sea Zone to 52 Sea Zone 3 bombers moved from Japan to Kwangtung Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone 2 bombers placed in Western United States Americans undo move 3. 2 bombers placed in Western United States Combat Move - Chinese 4 infantry moved from Fukien to Kwangtung Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Fukien Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
AA fire in Japan : : -0.50 Americans : 0.17 Japanese : 1.50
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I took your bomber as casualty assuming you need to maximize defense…but turned out your defense was really solid and I could be wrong… Feel free to switch the bomber with other unit if you have different thought
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 9 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover AA Radar Activate Technology - Japanese Japanese activating AA Radar Purchase Units - Japanese Japanese repair damage of 5x factory; Remaining resources: 0 techTokens; 12 PUs; Japanese buy 2 infantry and 1 submarine; Remaining resources: 0 techTokens; 0 PUs; Combat Move - Japanese 1 submarine moved from 62 Sea Zone to 51 Sea Zone 1 fighter moved from Japan to 51 Sea Zone Combat - Japanese Battle in 51 Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 battleship and 1 transport Japanese roll dice for 1 submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 fighter in 51 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 battleship and 1 transport in 51 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 51 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 51 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 battleship and 1 transport in 51 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Japanese and 1 battleship owned by the Americans lost in 51 Sea Zone 1 transport owned by the Americans lost in 51 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 17 Casualties for Japanese: 1 submarine Casualties for Americans: 1 battleship and 1 transport Non Combat Move - Japanese 1 fighter moved from 51 Sea Zone to 48 Sea Zone 1 carrier moved from 30 Sea Zone to 48 Sea Zone 1 transport moved from 40 Sea Zone to 29 Sea Zone Place Units - Japanese 1 submarine placed in 62 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 16 PUs; end with 16 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese rolls : : 1.00 Americans : -0.33 Japanese : 0.33
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 9:48:51 AM
Savegame -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 9 Research Technology - Russians Russians spend 5 on tech rolls Russians roll 3,6 and gets 1 hit Russians removing all Technology Tokens after successful research. Russians discover Increased Factory Production Activate Technology - Russians Russians activating Increased Factory Production Purchase Units - Russians Russians buy 4 armour, 1 artillery and 1 infantry; Remaining resources: 0 techTokens; 1 PUs; Combat Move - Russians 1 infantry moved from Russia to Archangel 5 armour moved from Eastern Ukraine to Belorussia 2 artilleries and 1 infantry moved from Russia to Belorussia 1 artillery moved from Russia to Archangel 1 infantry moved from Russia to Belorussia 1 infantry moved from Ukraine to East Poland 1 bomber moved from Caucasus to East Poland 1 bomber moved from Russia to Belorussia 1 bomber moved from Russia to Archangel 1 fighter moved from Russia to Belorussia Combat - Russians Battle in Archangel Russians attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in East Poland Russians attack with 1 bomber and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber and 1 infantry in East Poland, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in East Poland retreated to East Poland Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Belorussia Russians attack with 5 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry Germans defend with 1 aaGun, 3 armour, 4 artilleries and 1 infantry AA fire in Belorussia : 1/2 hits, 0.33 expected hits 1 bomber owned by the Russians lost in Belorussia Russians roll dice for 5 armour, 2 artilleries, 1 fighter and 2 infantry in Belorussia, round 2 : 2/10 hits, 4.33 expected hits Germans roll dice for 3 armour, 4 artilleries and 1 infantry in Belorussia, round 2 : 7/8 hits, 3.17 expected hits 2 infantry owned by the Russians, 3 armour owned by the Russians, 1 artillery owned by the Germans, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Belorussia 2 armour owned by the Russians retreated to Russia Germans win with 3 armour and 3 artilleries remaining. Battle score for attacker is -34 Casualties for Russians: 3 armour, 2 artilleries, 1 bomber and 2 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 aaGun moved from Eastern Ukraine to Russia 1 infantry moved from Caucasus to Russia 1 bomber moved from Archangel to Russia 1 bomber moved from East Poland to Russia 1 fighter moved from Belorussia to Russia 2 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Ukraine to Eastern Ukraine Place Units - Russians 4 armour, 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 5.17 AA fire in Belorussia : : 0.67 Russians : -3.50
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Good defense!
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 9 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 4,5 and gets 0 hits Purchase Units - Germans Germans buy 2 armour, 2 fighters and 7 infantry; Remaining resources: 2 techTokens; 2 PUs; Combat Move - Germans 1 infantry moved from Bulgaria Romania to Ukraine Germans take Ukraine from Russians Combat - Germans Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from East Poland to Belorussia 1 fighter moved from Karelia S.S.R. to Belorussia 3 fighters moved from Germany to Belorussia 4 infantry moved from Poland to Baltic States 4 infantry moved from Poland to East Poland 2 armour moved from Germany to Baltic States 1 armour moved from Karelia S.S.R. to Belorussia 3 bombers moved from Poland to Baltic States 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 submarine moved from 27 Sea Zone to 29 Sea Zone Place Units - Germans 2 infantry placed in Karelia S.S.R. Germans undo move 1. 1 armour and 1 infantry placed in Karelia S.S.R. 1 armour, 2 fighters and 6 infantry placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 9 Purchase Units - British British repair damage of 3x factory; Remaining resources: 0 techTokens; 45 PUs; British buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs; Combat Move - British 1 artillery moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 fighter moved from Trans-Jordan to Egypt 3 bombers moved from India to Japan 2 armour moved from Kazakh S.S.R. to Ukraine 1 bomber moved from Trans-Jordan to Ukraine 1 bomber moved from Trans-Jordan to Ukraine Combat - British Strategic bombing raid in Japan AA fire in Japan : 1/3 hits, 1.00 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 4,1 and causes: 5 damage to unit: factory Bombing raid in Japan causes 5 damage total. Battle in Egypt British attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 artillery British roll dice for 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 artillery in Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Egypt British roll dice for 1 artillery and 1 fighter in Egypt, round 3 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Egypt British win, taking Egypt from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Battle in Ukraine British attack with 2 armour and 2 bombers Germans defend with 3 infantry British roll dice for 2 armour and 2 bombers in Ukraine, round 2 : 3/4 hits, 2.33 expected hits Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 1 armour owned by the British lost in Ukraine British win, taking Ukraine from Germans with 1 armour and 2 bombers remaining. Battle score for attacker is 4 Casualties for British: 1 armour Casualties for Germans: 3 infantry Non Combat Move - British 1 fighter moved from Egypt to 2 Sea Zone 1 armour moved from Kazakh S.S.R. to Russia 3 armour moved from Chinghai to Russia 2 bombers moved from Ukraine to Russia 2 bombers moved from Japan to Manchuria 2 bombers moved from Russia to Urals 1 armour moved from India to Caucasus Place Units - British 1 carrier, 1 destroyer and 1 transport placed in 2 Sea Zone 1 fighter placed in 2 Sea Zone 2 infantry placed in India Turn Complete - British British collect 39 PUs; end with 39 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0.00 British : -0.33 Italians : 0.33 AA fire in Japan : : 0.00
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 9 Purchase Units - Italians Italians buy 1 armour and 1 fighter; Remaining resources: 2 PUs; Non Combat Move - Italians 1 infantry moved from Italy to Balkans 1 infantry moved from Italy to France Place Units - Italians 1 armour and 1 fighter placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 12 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 9 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 3 infantry and 2 transports; Remaining resources: 1 techTokens; 1 PUs; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 2 submarines moved from 52 Sea Zone to 48 Sea Zone 1 battleship moved from 38 Sea Zone to 48 Sea Zone 1 armour moved from Wake Island to 52 Sea Zone 1 armour and 1 transport moved from 52 Sea Zone to 51 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 1 armour, 1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone 1 infantry moved from 60 Sea Zone to Okinawa 1 armour moved from 60 Sea Zone to Okinawa 1 bomber moved from Western United States to 48 Sea Zone 1 bomber moved from Western United States to 48 Sea Zone 4 bombers moved from Kwangtung to Japan 1 bomber moved from Kwangtung to 60 Sea Zone 1 bomber moved from 60 Sea Zone to Okinawa Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 1/4 hits, 1.33 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 2,4,3 and causes: 9 damage to unit: factory Bombing raid in Japan causes 9 damage total. Battle in 48 Sea Zone Americans attack with 1 battleship, 2 bombers and 2 submarines Japanese defend with 1 carrier and 1 fighter Americans roll dice for 2 submarines in 48 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 battleship and 2 bombers in 48 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 fighter in 48 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 carrier in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 fighter owned by the Japanese and 1 carrier owned by the Japanese lost in 48 Sea Zone Americans win with 1 battleship, 2 bombers and 2 submarines remaining. Battle score for attacker is 24 Casualties for Japanese: 1 carrier and 1 fighter Battle in Okinawa Americans attack with 1 armour, 1 bomber and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 bomber and 1 infantry in Okinawa, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour, 1 bomber and 1 infantry in Okinawa, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Okinawa, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Okinawa Americans win, taking Okinawa from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 bombers moved from Japan to Kwangtung 1 bomber moved from Okinawa to Kwangtung 1 transport moved from 56 Sea Zone to 57 Sea Zone 1 destroyer moved from 56 Sea Zone to 59 Sea Zone 1 carrier moved from 56 Sea Zone to 59 Sea Zone 1 fighter moved from 56 Sea Zone to 59 Sea Zone 2 bombers moved from 48 Sea Zone to 50 Sea Zone 2 bombers moved from 50 Sea Zone to Philippine Islands 1 transport moved from 38 Sea Zone to 48 Sea Zone 1 infantry moved from Midway to 57 Sea Zone 1 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone 1 infantry moved from 59 Sea Zone to Iwo Jima 1 transport moved from 38 Sea Zone to 48 Sea Zone Place Units - Americans 2 transports placed in 56 Sea Zone 1 artillery, 2 bombers and 3 infantry placed in Western United States Place Units - Chinese 4 infantry placed in Chinghai Turn Complete - Chinese 1 unit repaired. Turn Complete - Americans Americans collect 41 PUs; end with 42 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 52 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00 AA fire in Japan : : -0.33 Americans : -2.33 Japanese : -0.67
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 10 Research Technology - Japanese Purchase Units - Japanese Japanese repair damage of 14x factory; Remaining resources: 0 techTokens; 7 PUs; Japanese buy 1 armour; Remaining resources: 0 techTokens; 2 PUs; Combat Move - Japanese 1 submarine moved from 62 Sea Zone to 60 Sea Zone Combat - Japanese Battle in 60 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 60 Sea Zone Japanese roll dice for 1 submarine in 60 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Non Combat Move - Japanese Place Units - Japanese 1 armour placed in Japan Turn Complete - Japanese Japanese collect 15 PUs; end with 17 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Japanese : 0.67
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 10 Purchase Units - Russians Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 techTokens; 0 PUs; Combat Move - Russians 1 artillery moved from Archangel to Karelia S.S.R. 2 armour moved from Russia to Karelia S.S.R. 1 bomber moved from Russia to Karelia S.S.R. 1 bomber moved from Russia to Karelia S.S.R. 1 fighter moved from Russia to Karelia S.S.R. Combat - Russians Battle in Karelia S.S.R. Russians attack with 2 armour, 1 artillery, 2 bombers and 1 fighter Germans defend with 2 armour, 1 factory and 1 infantry Russians roll dice for 2 armour, 1 artillery, 2 bombers and 1 fighter in Karelia S.S.R., round 2 : 3/6 hits, 3.17 expected hits Germans roll dice for 2 armour and 1 infantry in Karelia S.S.R., round 2 : 1/3 hits, 1.33 expected hits 1 artillery owned by the Russians, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 2 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 9 Casualties for Russians: 1 artillery Casualties for Germans: 2 armour and 1 infantry Non Combat Move - Russians 1 fighter moved from Karelia S.S.R. to Russia 2 bombers moved from Karelia S.S.R. to Russia 2 infantry moved from Evenki National Okrug to Urals Place Units - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Archangel: 1 infantry EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Turning off Edit Mode 2 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -0.17
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 10 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 5,1 and gets 0 hits Purchase Units - Germans Germans buy 6 armour, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 2 techTokens; 0 PUs; Combat Move - Germans 2 infantry moved from Baltic States to Karelia S.S.R. 2 artilleries moved from Belorussia to Karelia S.S.R. 1 bomber moved from Baltic States to Karelia S.S.R. 1 infantry moved from Belorussia to Archangel 1 artillery moved from Belorussia to Archangel 1 bomber moved from Baltic States to Archangel 1 infantry moved from East Poland to Ukraine 1 armour moved from Belorussia to Ukraine 1 fighter moved from Belorussia to Ukraine Combat - Germans Battle in Ukraine Germans attack with 1 armour, 1 fighter and 1 infantry British defend with 1 armour Germans roll dice for 1 armour, 1 fighter and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in Karelia S.S.R. Germans attack with 2 artilleries, 1 bomber and 2 infantry Russians defend with 2 armour and 1 factory Germans roll dice for 2 artilleries, 1 bomber and 2 infantry in Karelia S.S.R., round 2 : 3/5 hits, 2.00 expected hits Russians roll dice for 2 armour in Karelia S.S.R., round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 2 armour Battle in Archangel Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 armour moved from Baltic States to Archangel 2 infantry moved from Baltic States to Belorussia 1 infantry moved from East Poland to Belorussia 1 infantry moved from East Poland to Ukraine 1 fighter moved from Ukraine to Belorussia 1 bomber moved from Archangel to Belorussia 1 bomber moved from Baltic States to Belorussia 1 armour moved from Germany to East Poland 1 fighter moved from Germany to East Poland 1 fighter moved from Germany to Belorussia 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from Germany to France 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Czechoslovakia Hungary 1 bomber moved from Karelia S.S.R. to Belorussia Place Units - Germans 6 armour, 1 bomber, 1 fighter and 1 infantry placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : 0.17
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 10 Purchase Units - British British buy 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 techTokens; 0 PUs; Combat Move - British 1 armour moved from Caucasus to Ukraine 1 artillery moved from Egypt to Libya British take Libya from Italians 4 armour moved from Russia to Archangel 1 artillery and 1 infantry moved from United Kingdom to 2 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone 1 artillery and 1 infantry moved from 4 Sea Zone to Karelia S.S.R. 1 bomber moved from Urals to Karelia S.S.R. 2 fighters moved from 2 Sea Zone to Karelia S.S.R. 1 bomber moved from Urals to Ukraine 2 bombers moved from Manchuria to Ukraine 1 destroyer moved from 2 Sea Zone to 6 Sea Zone Combat - British Battle in 6 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 6 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Ukraine British attack with 1 armour and 3 bombers Germans defend with 1 armour and 1 infantry British roll dice for 1 armour and 3 bombers in Ukraine, round 2 : 3/4 hits, 2.50 expected hits Germans roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans, 1 bomber owned by the British and 1 armour owned by the British lost in Ukraine British win with 2 bombers remaining. Battle score for attacker is -9 Casualties for British: 1 armour and 1 bomber Casualties for Germans: 1 armour and 1 infantry Battle in Archangel British attack with 4 armour Germans defend with 2 armour, 1 artillery and 1 infantry British roll dice for 4 armour in Archangel, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 2 armour, 1 artillery and 1 infantry in Archangel, round 2 : 2/4 hits, 1.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 armour owned by the British lost in Archangel British roll dice for 2 armour in Archangel, round 3 : 0/2 hits, 1.00 expected hits Germans roll dice for 2 armour in Archangel, round 3 : 2/2 hits, 1.00 expected hits 2 armour owned by the British lost in Archangel Germans win with 2 armour remaining. Battle score for attacker is -13 Casualties for British: 4 armour Casualties for Germans: 1 artillery and 1 infantry Battle in Karelia S.S.R. British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Germans defend with 2 artilleries, 1 factory and 1 infantry British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Karelia S.S.R., round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 2 artilleries and 1 infantry in Karelia S.S.R., round 2 : 2/3 hits, 1.00 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the British and 1 infantry owned by the British lost in Karelia S.S.R. British roll dice for 1 artillery, 1 bomber and 1 fighter in Karelia S.S.R., round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 artillery in Karelia S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 bomber owned by the British lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -14 Casualties for British: 1 bomber, 1 fighter and 1 infantry Casualties for Germans: 2 artilleries and 1 infantry Non Combat Move - British 1 fighter moved from Karelia S.S.R. to Russia 2 bombers moved from Ukraine to Russia 2 infantry moved from India to Persia 1 aaGun moved from India to Persia Place Units - British 1 destroyer, 1 fighter, 1 submarine and 1 transport placed in 2 Sea Zone 1 transport placed in 35 Sea Zone 2 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by British from New Guinea: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 48 Sea Zone: 2 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 40 PUs; end with 40 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 4.00 British : 0.33
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Good defense once again…
I edit 2 infantries and put them on US transport for non combat move… -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 10 Purchase Units - Italians Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Non Combat Move - Italians 2 infantry moved from Bulgaria Romania to Ukraine 2 fighters moved from Italy to 14 Sea Zone Place Units - Italians 1 infantry placed in Italy 1 carrier placed in 14 Sea Zone Turn Complete - Italians Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :