Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

  • '19 '18 '17 '16 '15

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 1:23:30 PM
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  • '19 '18 '17 '16 '15

    TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 8
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 1/1 hits, 0.00 expected hits
            British removing all Technology Tokens after successful research.
            British discover Long Range Aircraft
    
        Activate Technology - British
            British activating Long Range Aircraft
    
        Purchase Units - British
            British repair damage of 8x factory; Remaining resources: 0 techTokens; 40 PUs; 
            British buy 3 bombers; Remaining resources: 0 techTokens; 4 PUs; 
    
        Combat Move - British
            2 bombers moved from United Kingdom to 14 Sea Zone
            2 fighters moved from United Kingdom to 14 Sea Zone
            1 fighter moved from United Kingdom to 14 Sea Zone
            3 armour moved from Persia to Egypt
            1 armour moved from Belgian Congo to Anglo-Egypt Sudan
            1 armour moved from Anglo-Egypt Sudan to Egypt
            3 fighters moved from India to Egypt
            1 destroyer moved from 50 Sea Zone to 62 Sea Zone
    
        Combat - British
            Battle in 14 Sea Zone
                British attack with 2 bombers, 3 fighters and 2 submarines
                Italians defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                    British roll dice for 2 submarines in 14 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 2 bombers and 3 fighters in 14 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    Italians roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 14 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                    1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 fighter owned by the Italians, 2 submarines owned by the British, 2 fighters owned by the British and 1 carrier owned by the Italians lost in 14 Sea Zone
                    British roll dice for 2 bombers and 1 fighter in 14 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits
                    Italians roll dice for 1 fighter and 1 transport in 14 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the British lost in 14 Sea Zone
                    British roll dice for 2 bombers in 14 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    Italians roll dice for 1 fighter and 1 transport in 14 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    1 transport owned by the Italians and 1 fighter owned by the Italians lost in 14 Sea Zone
                British win with 2 bombers remaining. Battle score for attacker is 19
                Casualties for British: 3 fighters and 2 submarines
                Casualties for Italians: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
            Battle in Egypt
                British attack with 4 armour and 3 fighters
                Germans defend with 1 fighter and 1 infantry; Italians defend with 4 infantry
                    British roll dice for 4 armour and 3 fighters in Egypt, round 2 : 2/7 hits, 3.50 expected hits
                    Italians roll dice for 1 fighter and 5 infantry in Egypt, round 2 : 1/6 hits, 2.33 expected hits
                    2 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
                    British roll dice for 3 armour and 3 fighters in Egypt, round 3 : 3/6 hits, 3.00 expected hits
                    Italians roll dice for 1 fighter and 3 infantry in Egypt, round 3 : 2/4 hits, 1.67 expected hits
                    1 infantry owned by the Germans, 2 infantry owned by the Italians and 2 armour owned by the British lost in Egypt
                    British roll dice for 1 armour and 3 fighters in Egypt, round 4 : 0/4 hits, 2.00 expected hits
                    Italians roll dice for 1 fighter in Egypt, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the British lost in Egypt
                    British roll dice for 1 armour and 2 fighters in Egypt, round 5 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 fighter in Egypt, round 5 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 fighter owned by the British lost in Egypt
                British win, taking Egypt from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is -10
                Casualties for British: 3 armour and 2 fighters
                Casualties for Italians: 4 infantry
                Casualties for Germans: 1 fighter and 1 infantry
            Battle in 62 Sea Zone
                British attack with 1 destroyer
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the British lost in 62 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for British: 1 destroyer
    
        Non Combat Move - British
            1 artillery and 1 infantry moved from Persia to Trans-Jordan
            1 armour moved from India to Trans-Jordan
            2 armour moved from Ningxia to Kazakh S.S.R.
            3 armour moved from Suiyuan to Chinghai
            1 armour moved from Sikang to Kazakh S.S.R.
            1 aaGun moved from India to Persia
            2 bombers moved from 14 Sea Zone to Trans-Jordan
            1 fighter moved from Egypt to Trans-Jordan
    
        Place Units - British
            3 bombers placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by British from Trans-Jordan: 1 armour
            EDIT: Removing units owned by British from Persia: 1 aaGun
            EDIT: Adding units owned by British to India: 1 aaGun and 1 armour
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 39 PUs; end with 43 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    British : -4.33
    Italians : 0.83
    British rolls : : 1.00
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Libya to Egypt
            1 infantry moved from Libya to Egypt
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 armour
                    Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Egypt, round 3 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is 2
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            2 infantry moved from Balkans to Bulgaria Romania
    
        Place Units - Italians
            1 fighter and 3 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : 0.00
    

    Savegame

  • '19 '18 '17 '16 '15

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 11:40:36 PM
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  • '19 '18 '17 '16 '15

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 techTokens; 0 PUs; 
    
        Purchase Units - Chinese
            Chinese builds 4 units.
    
        Combat Move - Americans
            2 infantry moved from Philippine Islands to 50 Sea Zone
            2 infantry and 1 transport moved from 50 Sea Zone to 38 Sea Zone
            2 infantry moved from 38 Sea Zone to East Indies
            1 transport moved from 50 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 49 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone
            1 artillery moved from 38 Sea Zone to East Indies
            1 infantry moved from 38 Sea Zone to East Indies
            1 battleship moved from 50 Sea Zone to 38 Sea Zone
            3 bombers moved from Kwangtung to Japan
            1 transport moved from 56 Sea Zone to 53 Sea Zone
            2 infantry moved from Hawaiian Islands to 53 Sea Zone
            2 infantry and 1 transport moved from 53 Sea Zone to 51 Sea Zone
            2 infantry moved from 51 Sea Zone to Caroline Islands
            1 battleship moved from 56 Sea Zone to 51 Sea Zone
            1 armour and 1 infantry moved from Alaska to 65 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 65 Sea Zone to 52 Sea Zone
            1 armour and 1 infantry moved from 52 Sea Zone to Wake Island
    
        Combat - Americans
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/3 hits, 0.50 expected hits
                Bombing raid in Japan rolls: 1,3,1 and causes: 5 damage to unit: factory
                Bombing raid in Japan causes 5 damage total. 
            Battle in East Indies
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 armour, 1 bomber, 1 factory and 2 infantry
                    Americans roll dice for 1 battleship in East Indies, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in East Indies, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour, 1 bomber and 2 infantry in East Indies, round 2 : 1/4 hits, 1.33 expected hits
                    1 bomber owned by the Japanese and 1 infantry owned by the Americans lost in East Indies
                    Americans roll dice for 1 artillery and 2 infantry in East Indies, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour and 2 infantry in East Indies, round 3 : 3/3 hits, 1.17 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in East Indies
                Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Americans: 1 artillery and 3 infantry
                Casualties for Japanese: 1 bomber and 1 infantry
            Battle in Caroline Islands
                Americans attack with 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Wake Island
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour and 1 infantry in Wake Island, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Wake Island, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Wake Island
                Americans win, taking Wake Island from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Western United States to Kwangtung
            2 submarines moved from 59 Sea Zone to 52 Sea Zone
            3 bombers moved from Japan to Kwangtung
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 56 Sea Zone
            1 fighter placed in 56 Sea Zone
            2 bombers placed in Western United States
            Americans undo move 3.
            2 bombers placed in Western United States
    
        Combat Move - Chinese
            4 infantry moved from Fukien to Kwangtung
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Fukien
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 40 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    AA fire in Japan : : -0.50
    Americans : 0.17
    Japanese : 1.50
    

    Savegame

  • '19 '18 '17 '16 '15

    I took your bomber as casualty assuming you need to maximize defense…but turned out your defense was really solid and I could be wrong… Feel free to switch the bomber with other unit if you have different thought


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 9
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 1/1 hits, 0.00 expected hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover AA Radar
    
        Activate Technology - Japanese
            Japanese activating AA Radar
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory; Remaining resources: 0 techTokens; 12 PUs; 
            Japanese buy 2 infantry and 1 submarine; Remaining resources: 0 techTokens; 0 PUs; 
    
        Combat Move - Japanese
            1 submarine moved from 62 Sea Zone to 51 Sea Zone
            1 fighter moved from Japan to 51 Sea Zone
    
        Combat - Japanese
            Battle in 51 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                Americans defend with 1 battleship and 1 transport
                    Japanese roll dice for 1 submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 1 fighter in 51 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 battleship and 1 transport in 51 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 submarine in 51 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in 51 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 battleship and 1 transport in 51 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Japanese and 1 battleship owned by the Americans lost in 51 Sea Zone
                    1 transport owned by the Americans lost in 51 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 17
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 battleship and 1 transport
    
        Non Combat Move - Japanese
            1 fighter moved from 51 Sea Zone to 48 Sea Zone
            1 carrier moved from 30 Sea Zone to 48 Sea Zone
            1 transport moved from 40 Sea Zone to 29 Sea Zone
    
        Place Units - Japanese
            1 submarine placed in 62 Sea Zone
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 16 PUs; end with 16 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Japanese rolls : : 1.00
    Americans : -0.33
    Japanese : 0.33
    

    Savegame

  • '19 '18 '17 '16 '15

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 9:48:51 AM
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  • '19 '18 '17 '16 '15

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 9
    
        Research Technology - Russians
            Russians spend 5 on tech rolls
                Russians roll 3,6 and gets 1 hit
            Russians removing all Technology Tokens after successful research.
            Russians discover Increased Factory Production
    
        Activate Technology - Russians
            Russians activating Increased Factory Production
    
        Purchase Units - Russians
            Russians buy 4 armour, 1 artillery and 1 infantry; Remaining resources: 0 techTokens; 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Archangel
            5 armour moved from Eastern Ukraine to Belorussia
            2 artilleries and 1 infantry moved from Russia to Belorussia
            1 artillery moved from Russia to Archangel
            1 infantry moved from Russia to Belorussia
            1 infantry moved from Ukraine to East Poland
            1 bomber moved from Caucasus to East Poland
            1 bomber moved from Russia to Belorussia
            1 bomber moved from Russia to Archangel
            1 fighter moved from Russia to Belorussia
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 artillery, 1 bomber and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in East Poland
                Russians attack with 1 bomber and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 bomber and 1 infantry in East Poland, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in East Poland
                 retreated to East Poland
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Belorussia
                Russians attack with 5 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry
                Germans defend with 1 aaGun, 3 armour, 4 artilleries and 1 infantry
                    AA fire in Belorussia : 1/2 hits, 0.33 expected hits
                    1 bomber owned by the Russians lost in Belorussia
                    Russians roll dice for 5 armour, 2 artilleries, 1 fighter and 2 infantry in Belorussia, round 2 : 2/10 hits, 4.33 expected hits
                    Germans roll dice for 3 armour, 4 artilleries and 1 infantry in Belorussia, round 2 : 7/8 hits, 3.17 expected hits
                    2 infantry owned by the Russians, 3 armour owned by the Russians, 1 artillery owned by the Germans, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                2 armour owned by the Russians retreated to Russia
                Germans win with 3 armour and 3 artilleries remaining. Battle score for attacker is -34
                Casualties for Russians: 3 armour, 2 artilleries, 1 bomber and 2 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Eastern Ukraine to Russia
            1 infantry moved from Caucasus to Russia
            1 bomber moved from Archangel to Russia
            1 bomber moved from East Poland to Russia
            1 fighter moved from Belorussia to Russia
            2 infantry moved from Yakut S.S.R. to Evenki National Okrug
            1 infantry moved from Ukraine to Eastern Ukraine
    
        Place Units - Russians
            4 armour, 1 artillery and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : 5.17
    AA fire in Belorussia : : 0.67
    Russians : -3.50
    

    Savegame

  • '19 '18 '17 '16 '15

    Good defense!


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 9
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans roll 4,5 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 fighters and 7 infantry; Remaining resources: 2 techTokens; 2 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bulgaria Romania to Ukraine
                  Germans take Ukraine from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from Bulgaria Romania to Ukraine
            1 infantry moved from East Poland to Belorussia
            1 fighter moved from Karelia S.S.R. to Belorussia
            3 fighters moved from Germany to Belorussia
            4 infantry moved from Poland to Baltic States
            4 infantry moved from Poland to East Poland
            2 armour moved from Germany to Baltic States
            1 armour moved from Karelia S.S.R. to Belorussia
            3 bombers moved from Poland to Baltic States
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 submarine moved from 27 Sea Zone to 29 Sea Zone
    
        Place Units - Germans
            2 infantry placed in Karelia S.S.R.
            Germans undo move 1.
            1 armour and 1 infantry placed in Karelia S.S.R.
            1 armour, 2 fighters and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 38 PUs; end with 40 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 9
    
        Purchase Units - British
            British repair damage of 3x factory; Remaining resources: 0 techTokens; 45 PUs; 
            British buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs; 
    
        Combat Move - British
            1 artillery moved from Trans-Jordan to Egypt
            1 infantry moved from Trans-Jordan to Egypt
            1 fighter moved from Trans-Jordan to Egypt
            3 bombers moved from India to Japan
            2 armour moved from Kazakh S.S.R. to Ukraine
            1 bomber moved from Trans-Jordan to Ukraine
            1 bomber moved from Trans-Jordan to Ukraine
    
        Combat - British
            Strategic bombing raid in Japan
                    AA fire in Japan : 1/3 hits, 1.00 expected hits
                1 bomber killed by AA
                Bombing raid in Japan rolls: 4,1 and causes: 5 damage to unit: factory
                Bombing raid in Japan causes 5 damage total. 
            Battle in Egypt
                British attack with 1 artillery, 1 fighter and 1 infantry
                Italians defend with 1 artillery
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 0/3 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery in Egypt, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Egypt
                    British roll dice for 1 artillery and 1 fighter in Egypt, round 3 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Egypt
                British win, taking Egypt from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery
            Battle in Ukraine
                British attack with 2 armour and 2 bombers
                Germans defend with 3 infantry
                    British roll dice for 2 armour and 2 bombers in Ukraine, round 2 : 3/4 hits, 2.33 expected hits
                    Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans and 1 armour owned by the British lost in Ukraine
                British win, taking Ukraine from Germans with 1 armour and 2 bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 armour
                Casualties for Germans: 3 infantry
    
        Non Combat Move - British
            1 fighter moved from Egypt to 2 Sea Zone
            1 armour moved from Kazakh S.S.R. to Russia
            3 armour moved from Chinghai to Russia
            2 bombers moved from Ukraine to Russia
            2 bombers moved from Japan to Manchuria
            2 bombers moved from Russia to Urals
            1 armour moved from India to Caucasus
    
        Place Units - British
            1 carrier, 1 destroyer and 1 transport placed in 2 Sea Zone
            1 fighter placed in 2 Sea Zone
            2 infantry placed in India
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : -0.33
    Italians : 0.33
    AA fire in Japan : : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 fighter; Remaining resources: 2 PUs; 
    
        Non Combat Move - Italians
            1 infantry moved from Italy to Balkans
            1 infantry moved from Italy to France
    
        Place Units - Italians
            1 armour and 1 fighter placed in Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 12 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 9
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 3 infantry and 2 transports; Remaining resources: 1 techTokens; 1 PUs; 
    
        Purchase Units - Chinese
            Chinese builds 4 units.
    
        Combat Move - Americans
            2 submarines moved from 52 Sea Zone to 48 Sea Zone
            1 battleship moved from 38 Sea Zone to 48 Sea Zone
            1 armour moved from Wake Island to 52 Sea Zone
            1 armour and 1 transport moved from 52 Sea Zone to 51 Sea Zone
            1 infantry moved from Caroline Islands to 51 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone
            1 infantry moved from 60 Sea Zone to Okinawa
            1 armour moved from 60 Sea Zone to Okinawa
            1 bomber moved from Western United States to 48 Sea Zone
            1 bomber moved from Western United States to 48 Sea Zone
            4 bombers moved from Kwangtung to Japan
            1 bomber moved from Kwangtung to 60 Sea Zone
            1 bomber moved from 60 Sea Zone to Okinawa
    
        Combat - Americans
            Strategic bombing raid in Japan
                    AA fire in Japan : 1/4 hits, 1.33 expected hits
                1 bomber killed by AA
                Bombing raid in Japan rolls: 2,4,3 and causes: 9 damage to unit: factory
                Bombing raid in Japan causes 9 damage total. 
            Battle in 48 Sea Zone
                Americans attack with 1 battleship, 2 bombers and 2 submarines
                Japanese defend with 1 carrier and 1 fighter
                    Americans roll dice for 2 submarines in 48 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship and 2 bombers in 48 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 fighter in 48 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 carrier in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 fighter owned by the Japanese and 1 carrier owned by the Japanese lost in 48 Sea Zone
                Americans win with 1 battleship, 2 bombers and 2 submarines remaining. Battle score for attacker is 24
                Casualties for Japanese: 1 carrier and 1 fighter
            Battle in Okinawa
                Americans attack with 1 armour, 1 bomber and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 1 bomber and 1 infantry in Okinawa, round 2 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour, 1 bomber and 1 infantry in Okinawa, round 3 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Okinawa, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Okinawa
                Americans win, taking Okinawa from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            3 bombers moved from Japan to Kwangtung
            1 bomber moved from Okinawa to Kwangtung
            1 transport moved from 56 Sea Zone to 57 Sea Zone
            1 destroyer moved from 56 Sea Zone to 59 Sea Zone
            1 carrier moved from 56 Sea Zone to 59 Sea Zone
            1 fighter moved from 56 Sea Zone to 59 Sea Zone
            2 bombers moved from 48 Sea Zone to 50 Sea Zone
            2 bombers moved from 50 Sea Zone to Philippine Islands
            1 transport moved from 38 Sea Zone to 48 Sea Zone
            1 infantry moved from Midway to 57 Sea Zone
            1 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone
            1 infantry moved from 59 Sea Zone to Iwo Jima
            1 transport moved from 38 Sea Zone to 48 Sea Zone
    
        Place Units - Americans
            2 transports placed in 56 Sea Zone
            1 artillery, 2 bombers and 3 infantry placed in Western United States
    
        Place Units - Chinese
            4 infantry placed in Chinghai
    
        Turn Complete - Chinese
            1 unit repaired.
    
        Turn Complete - Americans
            Americans collect 41 PUs; end with 42 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Americans rolls : : 0.00
    AA fire in Japan : : -0.33
    Americans : -2.33
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 10
    
        Research Technology - Japanese
    
        Purchase Units - Japanese
            Japanese repair damage of 14x factory; Remaining resources: 0 techTokens; 7 PUs; 
            Japanese buy 1 armour; Remaining resources: 0 techTokens; 2 PUs; 
    
        Combat Move - Japanese
            1 submarine moved from 62 Sea Zone to 60 Sea Zone
    
        Combat - Japanese
            Battle in 60 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 60 Sea Zone
                    Japanese roll dice for 1 submarine in 60 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            1 armour placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 15 PUs; end with 17 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Japanese : 0.67
    

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 techTokens; 0 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Archangel to Karelia S.S.R.
            2 armour moved from Russia to Karelia S.S.R.
            1 bomber moved from Russia to Karelia S.S.R.
            1 bomber moved from Russia to Karelia S.S.R.
            1 fighter moved from Russia to Karelia S.S.R.
    
        Combat - Russians
            Battle in Karelia S.S.R.
                Russians attack with 2 armour, 1 artillery, 2 bombers and 1 fighter
                Germans defend with 2 armour, 1 factory and 1 infantry
                    Russians roll dice for 2 armour, 1 artillery, 2 bombers and 1 fighter in Karelia S.S.R., round 2 : 3/6 hits, 3.17 expected hits
                    Germans roll dice for 2 armour and 1 infantry in Karelia S.S.R., round 2 : 1/3 hits, 1.33 expected hits
                    1 artillery owned by the Russians, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Karelia S.S.R.
                Russians win, taking Karelia S.S.R. from Germans with 2 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 9
                Casualties for Russians: 1 artillery
                Casualties for Germans: 2 armour and 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Karelia S.S.R. to Russia
            2 bombers moved from Karelia S.S.R. to Russia
            2 infantry moved from Evenki National Okrug to Urals
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Archangel: 1 infantry
            EDIT: Removing units owned by Russians from Russia: 1 infantry
            EDIT: Turning off Edit Mode
            2 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -0.17
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 10
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans roll 5,1 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 2 techTokens; 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Baltic States to Karelia S.S.R.
            2 artilleries moved from Belorussia to Karelia S.S.R.
            1 bomber moved from Baltic States to Karelia S.S.R.
            1 infantry moved from Belorussia to Archangel
            1 artillery moved from Belorussia to Archangel
            1 bomber moved from Baltic States to Archangel
            1 infantry moved from East Poland to Ukraine
            1 armour moved from Belorussia to Ukraine
            1 fighter moved from Belorussia to Ukraine
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 1 armour, 1 fighter and 1 infantry
                British defend with 1 armour
                    Germans roll dice for 1 armour, 1 fighter and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the British lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Germans: 1 infantry
                Casualties for British: 1 armour
            Battle in Karelia S.S.R.
                Germans attack with 2 artilleries, 1 bomber and 2 infantry
                Russians defend with 2 armour and 1 factory
                    Germans roll dice for 2 artilleries, 1 bomber and 2 infantry in Karelia S.S.R., round 2 : 3/5 hits, 2.00 expected hits
                    Russians roll dice for 2 armour in Karelia S.S.R., round 2 : 1/2 hits, 1.00 expected hits
                    2 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 armour
            Battle in Archangel
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 armour moved from Baltic States to Archangel
            2 infantry moved from Baltic States to Belorussia
            1 infantry moved from East Poland to Belorussia
            1 infantry moved from East Poland to Ukraine
            1 fighter moved from Ukraine to Belorussia
            1 bomber moved from Archangel to Belorussia
            1 bomber moved from Baltic States to Belorussia
            1 armour moved from Germany to East Poland
            1 fighter moved from Germany to East Poland
            1 fighter moved from Germany to Belorussia
            1 infantry moved from Germany to Northwestern Europe
            1 infantry moved from Germany to France
            1 infantry moved from Germany to Poland
            1 infantry moved from Germany to Czechoslovakia Hungary
            1 bomber moved from Karelia S.S.R. to Belorussia
    
        Place Units - Germans
            6 armour, 1 bomber, 1 fighter and 1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 40 PUs; end with 40 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : 0.17
    

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 10
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 techTokens; 0 PUs; 
    
        Combat Move - British
            1 armour moved from Caucasus to Ukraine
            1 artillery moved from Egypt to Libya
                  British take Libya from Italians
            4 armour moved from Russia to Archangel
            1 artillery and 1 infantry moved from United Kingdom to 2 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
            1 artillery and 1 infantry moved from 4 Sea Zone to Karelia S.S.R.
            1 bomber moved from Urals to Karelia S.S.R.
            2 fighters moved from 2 Sea Zone to Karelia S.S.R.
            1 bomber moved from Urals to Ukraine
            2 bombers moved from Manchuria to Ukraine
            1 destroyer moved from 2 Sea Zone to 6 Sea Zone
    
        Combat - British
            Battle in 6 Sea Zone
                British attack with 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 6 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Ukraine
                British attack with 1 armour and 3 bombers
                Germans defend with 1 armour and 1 infantry
                    British roll dice for 1 armour and 3 bombers in Ukraine, round 2 : 3/4 hits, 2.50 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 2/2 hits, 0.83 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the Germans, 1 bomber owned by the British and 1 armour owned by the British lost in Ukraine
                British win with 2 bombers remaining. Battle score for attacker is -9
                Casualties for British: 1 armour and 1 bomber
                Casualties for Germans: 1 armour and 1 infantry
            Battle in Archangel
                British attack with 4 armour
                Germans defend with 2 armour, 1 artillery and 1 infantry
                    British roll dice for 4 armour in Archangel, round 2 : 2/4 hits, 2.00 expected hits
                    Germans roll dice for 2 armour, 1 artillery and 1 infantry in Archangel, round 2 : 2/4 hits, 1.67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 armour owned by the British lost in Archangel
                    British roll dice for 2 armour in Archangel, round 3 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 2 armour in Archangel, round 3 : 2/2 hits, 1.00 expected hits
                    2 armour owned by the British lost in Archangel
                Germans win with 2 armour remaining. Battle score for attacker is -13
                Casualties for British: 4 armour
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Karelia S.S.R.
                British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                Germans defend with 2 artilleries, 1 factory and 1 infantry
                    British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Karelia S.S.R., round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 2 artilleries and 1 infantry in Karelia S.S.R., round 2 : 2/3 hits, 1.00 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the British and 1 infantry owned by the British lost in Karelia S.S.R.
                    British roll dice for 1 artillery, 1 bomber and 1 fighter in Karelia S.S.R., round 3 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery in Karelia S.S.R., round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 bomber owned by the British lost in Karelia S.S.R.
                British win, taking Karelia S.S.R. from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -14
                Casualties for British: 1 bomber, 1 fighter and 1 infantry
                Casualties for Germans: 2 artilleries and 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Karelia S.S.R. to Russia
            2 bombers moved from Ukraine to Russia
            2 infantry moved from India to Persia
            1 aaGun moved from India to Persia
    
        Place Units - British
            1 destroyer, 1 fighter, 1 submarine and 1 transport placed in 2 Sea Zone
            1 transport placed in 35 Sea Zone
            2 infantry placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by British from New Guinea: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to 48 Sea Zone: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.00
    British : 0.33
    

    Savegame

  • '19 '18 '17 '16 '15

    Good defense once again…
    I edit 2 infantries and put them on US transport for non combat move…


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - Italians
            2 infantry moved from Bulgaria Romania to Ukraine
            2 fighters moved from Italy to 14 Sea Zone
    
        Place Units - Italians
            1 infantry placed in Italy
            1 carrier placed in 14 Sea Zone
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

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