@captainwalker the last game was fun.
Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; Combat Move - Italians 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Egypt 1 artillery moved from 15 Sea Zone to Egypt 2 infantry moved from Libya to Egypt 1 cruiser moved from 15 Sea Zone to 14 Sea Zone 1 carrier moved from 15 Sea Zone to 14 Sea Zone 1 fighter moved from 15 Sea Zone to 14 Sea Zone 2 infantry moved from Italy to Balkans Combat - Italians Non Combat Move - Italians Place Units - Italians 1 destroyer and 1 fighter placed in 14 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 14 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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I don’t know why it wouldn’t let me move some troops from the transport to Libya from Italy, so I had to leave it exposed. Is there some rule about with subs you can’t move troops around that I don’t know about?
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Let me help you to move the 2 infantries from Italy to Libya and keep your transport at same place with other navies.
You can move the troops, but only in non-combat phrase. If you move during combat phrase, you have to destroy the submarine before landing troops because your transport is at the same sea zone as submarine when troops are landed. -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7 Purchase Units - Americans Americans buy 1 battleship, 2 bombers and 1 transport; Remaining resources: 0 techTokens; 3 PUs; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 4 infantry moved from Iwo Jima to 59 Sea Zone 4 infantry and 2 transports moved from 59 Sea Zone to 50 Sea Zone 4 infantry moved from 50 Sea Zone to Philippine Islands 1 battleship moved from 59 Sea Zone to 50 Sea Zone Combat - Americans Battle in Philippine Islands Americans attack with 4 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Philippine Islands, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 4 infantry in Philippine Islands, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Philippine Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Philippine Islands Americans win, taking Philippine Islands from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 bombers moved from Western United States to Kwangtung 2 submarines moved from 56 Sea Zone to 59 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 65 Sea Zone 1 armour and 1 infantry moved from 65 Sea Zone to Alaska Place Units - Americans 1 battleship and 1 transport placed in 56 Sea Zone 2 bombers placed in Western United States Non Combat Move - Chinese 12 infantry moved from Manchuria to Kiangsu 4 infantry moved from Kiangsu to Fukien Place Units - Chinese 4 infantry placed in Manchuria Turn Complete - Americans Americans collect 40 PUs; end with 43 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : -0.33
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If you find the edit I made is not what you plan to do, feel free to edit. Cheers
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Ok so it wasn’t just I was unaware of the rule. What you described was what I thought the case to be, ok.
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 8 Research Technology - Japanese Purchase Units - Japanese Japanese repair damage of 3x factory; Remaining resources: 14 PUs; Japanese buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 40 Sea Zone 1 infantry moved from 40 Sea Zone to Australia 1 artillery moved from 40 Sea Zone to Australia 1 bomber moved from East Indies to Australia Combat - Japanese Battle in Australia Japanese attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 aaGun and 1 infantry AA fire in Australia : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Australia, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Australia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from Australia to East Indies Place Units - Japanese 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 16 PUs; end with 17 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
British : 0.67 AA fire in Australia : : -0.17 Japanese : -0.33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 8 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 3 artilleries and 4 infantry; Remaining resources: 1 techTokens; 2 PUs; Combat Move - Russians 1 bomber moved from Yakut S.S.R. to Ukraine 2 infantry moved from Caucasus to Ukraine 1 bomber moved from Russia to Ukraine 1 fighter moved from Russia to Ukraine 2 armour moved from Caucasus to Eastern Ukraine 1 infantry moved from Russia to Eastern Ukraine 3 armour moved from Russia to Eastern Ukraine 1 infantry moved from Archangel to Belorussia 1 bomber moved from Russia to Belorussia 1 infantry moved from Archangel to Belorussia 1 artillery moved from Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 artillery, 1 bomber and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Belorussia, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 2 bombers, 1 fighter and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 bombers, 1 fighter and 2 infantry in Ukraine, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Eastern Ukraine Russians attack with 5 armour and 1 infantry Germans defend with 1 armour Russians roll dice for 5 armour and 1 infantry in Eastern Ukraine, round 2 : 1/6 hits, 2.67 expected hits Germans roll dice for 1 armour in Eastern Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 5 armour remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 bomber moved from Belorussia to Russia 1 bomber moved from Ukraine to Russia 1 bomber moved from Ukraine to Caucasus 1 fighter moved from Ukraine to Russia 1 aaGun moved from Archangel to Belorussia 1 aaGun moved from Russia to Eastern Ukraine 2 infantry moved from Soviet Far East to Yakut S.S.R. Place Units - Russians 3 artilleries and 3 infantry placed in Russia 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 26 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0.50 Russians rolls : : 0.00 Russians : -1.33
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 8 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 1,2 and gets 0 hits Purchase Units - Germans Germans buy 4 armour and 3 fighters; Remaining resources: 2 techTokens; 0 PUs; Combat Move - Germans 1 infantry moved from Karelia S.S.R. to Archangel 1 bomber moved from Germany to Archangel 1 artillery moved from Karelia S.S.R. to Belorussia 2 infantry moved from Karelia S.S.R. to Belorussia 1 armour moved from Karelia S.S.R. to Belorussia 2 bombers moved from Germany to United Kingdom 1 infantry moved from Karelia S.S.R. to Archangel Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 6,5 and causes: 11 damage to unit: factory Bombing raid in United Kingdom causes 11 damage total. Battle in Belorussia Germans attack with 1 armour, 1 artillery and 2 infantry Russians defend with 1 aaGun, 1 artillery and 2 infantry Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belorussia, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans roll dice for 1 armour, 1 artillery and 1 infantry in Belorussia, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belorussia Germans roll dice for 1 armour, 1 artillery and 1 infantry in Belorussia, round 4 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in Belorussia, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Archangel Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Bulgaria Romania to East Poland 2 infantry moved from Balkans to Bulgaria Romania 8 infantry moved from Germany to Poland 1 infantry moved from Libya to Egypt 2 armour moved from Karelia S.S.R. to Belorussia 3 artilleries moved from Karelia S.S.R. to Belorussia 1 bomber moved from Archangel to Poland 1 infantry moved from Karelia S.S.R. to Belorussia 1 fighter moved from Germany to Belorussia 1 fighter moved from Belorussia to Karelia S.S.R. 2 bombers moved from United Kingdom to Poland Place Units - Germans 2 armour placed in Karelia S.S.R. 2 armour and 3 fighters placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.67 AA fire in United Kingdom : : -0.33
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 1:23:30 PM
Savegame -
TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 8 Research Technology - British British spend 0 on tech rolls British rolls : 1/1 hits, 0.00 expected hits British removing all Technology Tokens after successful research. British discover Long Range Aircraft Activate Technology - British British activating Long Range Aircraft Purchase Units - British British repair damage of 8x factory; Remaining resources: 0 techTokens; 40 PUs; British buy 3 bombers; Remaining resources: 0 techTokens; 4 PUs; Combat Move - British 2 bombers moved from United Kingdom to 14 Sea Zone 2 fighters moved from United Kingdom to 14 Sea Zone 1 fighter moved from United Kingdom to 14 Sea Zone 3 armour moved from Persia to Egypt 1 armour moved from Belgian Congo to Anglo-Egypt Sudan 1 armour moved from Anglo-Egypt Sudan to Egypt 3 fighters moved from India to Egypt 1 destroyer moved from 50 Sea Zone to 62 Sea Zone Combat - British Battle in 14 Sea Zone British attack with 2 bombers, 3 fighters and 2 submarines Italians defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport British roll dice for 2 submarines in 14 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 2 bombers and 3 fighters in 14 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Italians roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 14 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 fighter owned by the Italians, 2 submarines owned by the British, 2 fighters owned by the British and 1 carrier owned by the Italians lost in 14 Sea Zone British roll dice for 2 bombers and 1 fighter in 14 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits Italians roll dice for 1 fighter and 1 transport in 14 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the British lost in 14 Sea Zone British roll dice for 2 bombers in 14 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits Italians roll dice for 1 fighter and 1 transport in 14 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 transport owned by the Italians and 1 fighter owned by the Italians lost in 14 Sea Zone British win with 2 bombers remaining. Battle score for attacker is 19 Casualties for British: 3 fighters and 2 submarines Casualties for Italians: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Battle in Egypt British attack with 4 armour and 3 fighters Germans defend with 1 fighter and 1 infantry; Italians defend with 4 infantry British roll dice for 4 armour and 3 fighters in Egypt, round 2 : 2/7 hits, 3.50 expected hits Italians roll dice for 1 fighter and 5 infantry in Egypt, round 2 : 1/6 hits, 2.33 expected hits 2 infantry owned by the Italians and 1 armour owned by the British lost in Egypt British roll dice for 3 armour and 3 fighters in Egypt, round 3 : 3/6 hits, 3.00 expected hits Italians roll dice for 1 fighter and 3 infantry in Egypt, round 3 : 2/4 hits, 1.67 expected hits 1 infantry owned by the Germans, 2 infantry owned by the Italians and 2 armour owned by the British lost in Egypt British roll dice for 1 armour and 3 fighters in Egypt, round 4 : 0/4 hits, 2.00 expected hits Italians roll dice for 1 fighter in Egypt, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Egypt British roll dice for 1 armour and 2 fighters in Egypt, round 5 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 fighter in Egypt, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in Egypt British win, taking Egypt from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is -10 Casualties for British: 3 armour and 2 fighters Casualties for Italians: 4 infantry Casualties for Germans: 1 fighter and 1 infantry Battle in 62 Sea Zone British attack with 1 destroyer Japanese defend with 1 submarine British roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 62 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Non Combat Move - British 1 artillery and 1 infantry moved from Persia to Trans-Jordan 1 armour moved from India to Trans-Jordan 2 armour moved from Ningxia to Kazakh S.S.R. 3 armour moved from Suiyuan to Chinghai 1 armour moved from Sikang to Kazakh S.S.R. 1 aaGun moved from India to Persia 2 bombers moved from 14 Sea Zone to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan Place Units - British 3 bombers placed in India Turning on Edit Mode EDIT: Removing units owned by British from Trans-Jordan: 1 armour EDIT: Removing units owned by British from Persia: 1 aaGun EDIT: Adding units owned by British to India: 1 aaGun and 1 armour EDIT: Turning off Edit Mode Turn Complete - British British collect 39 PUs; end with 43 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
British : -4.33 Italians : 0.83 British rolls : : 1.00 Japanese : 0.67
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Libya to Egypt 1 infantry moved from Libya to Egypt Combat - Italians Battle in Egypt Italians attack with 1 artillery and 1 infantry British defend with 1 armour Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Egypt, round 3 : 2/2 hits, 0.67 expected hits British roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is 2 Casualties for Italians: 1 infantry Casualties for British: 1 armour Non Combat Move - Italians 2 infantry moved from Balkans to Bulgaria Romania Place Units - Italians 1 fighter and 3 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : 0.00
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 11:40:36 PM
Savegame -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 8 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 techTokens; 0 PUs; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 2 infantry moved from Philippine Islands to 50 Sea Zone 2 infantry and 1 transport moved from 50 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies 1 transport moved from 50 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from Borneo to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone 1 artillery moved from 38 Sea Zone to East Indies 1 infantry moved from 38 Sea Zone to East Indies 1 battleship moved from 50 Sea Zone to 38 Sea Zone 3 bombers moved from Kwangtung to Japan 1 transport moved from 56 Sea Zone to 53 Sea Zone 2 infantry moved from Hawaiian Islands to 53 Sea Zone 2 infantry and 1 transport moved from 53 Sea Zone to 51 Sea Zone 2 infantry moved from 51 Sea Zone to Caroline Islands 1 battleship moved from 56 Sea Zone to 51 Sea Zone 1 armour and 1 infantry moved from Alaska to 65 Sea Zone 1 armour, 1 infantry and 1 transport moved from 65 Sea Zone to 52 Sea Zone 1 armour and 1 infantry moved from 52 Sea Zone to Wake Island Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 0/3 hits, 0.50 expected hits Bombing raid in Japan rolls: 1,3,1 and causes: 5 damage to unit: factory Bombing raid in Japan causes 5 damage total. Battle in East Indies Americans attack with 1 artillery and 3 infantry Japanese defend with 1 armour, 1 bomber, 1 factory and 2 infantry Americans roll dice for 1 battleship in East Indies, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 artillery and 3 infantry in East Indies, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour, 1 bomber and 2 infantry in East Indies, round 2 : 1/4 hits, 1.33 expected hits 1 bomber owned by the Japanese and 1 infantry owned by the Americans lost in East Indies Americans roll dice for 1 artillery and 2 infantry in East Indies, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour and 2 infantry in East Indies, round 3 : 3/3 hits, 1.17 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in East Indies Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 artillery and 3 infantry Casualties for Japanese: 1 bomber and 1 infantry Battle in Caroline Islands Americans attack with 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Wake Island Americans attack with 1 armour and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Wake Island, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 infantry in Wake Island, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Western United States to Kwangtung 2 submarines moved from 59 Sea Zone to 52 Sea Zone 3 bombers moved from Japan to Kwangtung Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone 2 bombers placed in Western United States Americans undo move 3. 2 bombers placed in Western United States Combat Move - Chinese 4 infantry moved from Fukien to Kwangtung Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Fukien Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
AA fire in Japan : : -0.50 Americans : 0.17 Japanese : 1.50
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I took your bomber as casualty assuming you need to maximize defense…but turned out your defense was really solid and I could be wrong… Feel free to switch the bomber with other unit if you have different thought
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 9 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover AA Radar Activate Technology - Japanese Japanese activating AA Radar Purchase Units - Japanese Japanese repair damage of 5x factory; Remaining resources: 0 techTokens; 12 PUs; Japanese buy 2 infantry and 1 submarine; Remaining resources: 0 techTokens; 0 PUs; Combat Move - Japanese 1 submarine moved from 62 Sea Zone to 51 Sea Zone 1 fighter moved from Japan to 51 Sea Zone Combat - Japanese Battle in 51 Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 battleship and 1 transport Japanese roll dice for 1 submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 fighter in 51 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 battleship and 1 transport in 51 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 51 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 51 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 battleship and 1 transport in 51 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Japanese and 1 battleship owned by the Americans lost in 51 Sea Zone 1 transport owned by the Americans lost in 51 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 17 Casualties for Japanese: 1 submarine Casualties for Americans: 1 battleship and 1 transport Non Combat Move - Japanese 1 fighter moved from 51 Sea Zone to 48 Sea Zone 1 carrier moved from 30 Sea Zone to 48 Sea Zone 1 transport moved from 40 Sea Zone to 29 Sea Zone Place Units - Japanese 1 submarine placed in 62 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 16 PUs; end with 16 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese rolls : : 1.00 Americans : -0.33 Japanese : 0.33
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 9:48:51 AM
Savegame -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 9 Research Technology - Russians Russians spend 5 on tech rolls Russians roll 3,6 and gets 1 hit Russians removing all Technology Tokens after successful research. Russians discover Increased Factory Production Activate Technology - Russians Russians activating Increased Factory Production Purchase Units - Russians Russians buy 4 armour, 1 artillery and 1 infantry; Remaining resources: 0 techTokens; 1 PUs; Combat Move - Russians 1 infantry moved from Russia to Archangel 5 armour moved from Eastern Ukraine to Belorussia 2 artilleries and 1 infantry moved from Russia to Belorussia 1 artillery moved from Russia to Archangel 1 infantry moved from Russia to Belorussia 1 infantry moved from Ukraine to East Poland 1 bomber moved from Caucasus to East Poland 1 bomber moved from Russia to Belorussia 1 bomber moved from Russia to Archangel 1 fighter moved from Russia to Belorussia Combat - Russians Battle in Archangel Russians attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in East Poland Russians attack with 1 bomber and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber and 1 infantry in East Poland, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in East Poland retreated to East Poland Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Belorussia Russians attack with 5 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry Germans defend with 1 aaGun, 3 armour, 4 artilleries and 1 infantry AA fire in Belorussia : 1/2 hits, 0.33 expected hits 1 bomber owned by the Russians lost in Belorussia Russians roll dice for 5 armour, 2 artilleries, 1 fighter and 2 infantry in Belorussia, round 2 : 2/10 hits, 4.33 expected hits Germans roll dice for 3 armour, 4 artilleries and 1 infantry in Belorussia, round 2 : 7/8 hits, 3.17 expected hits 2 infantry owned by the Russians, 3 armour owned by the Russians, 1 artillery owned by the Germans, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Belorussia 2 armour owned by the Russians retreated to Russia Germans win with 3 armour and 3 artilleries remaining. Battle score for attacker is -34 Casualties for Russians: 3 armour, 2 artilleries, 1 bomber and 2 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 aaGun moved from Eastern Ukraine to Russia 1 infantry moved from Caucasus to Russia 1 bomber moved from Archangel to Russia 1 bomber moved from East Poland to Russia 1 fighter moved from Belorussia to Russia 2 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Ukraine to Eastern Ukraine Place Units - Russians 4 armour, 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 5.17 AA fire in Belorussia : : 0.67 Russians : -3.50
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Good defense!
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 9 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 4,5 and gets 0 hits Purchase Units - Germans Germans buy 2 armour, 2 fighters and 7 infantry; Remaining resources: 2 techTokens; 2 PUs; Combat Move - Germans 1 infantry moved from Bulgaria Romania to Ukraine Germans take Ukraine from Russians Combat - Germans Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from East Poland to Belorussia 1 fighter moved from Karelia S.S.R. to Belorussia 3 fighters moved from Germany to Belorussia 4 infantry moved from Poland to Baltic States 4 infantry moved from Poland to East Poland 2 armour moved from Germany to Baltic States 1 armour moved from Karelia S.S.R. to Belorussia 3 bombers moved from Poland to Baltic States 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 submarine moved from 27 Sea Zone to 29 Sea Zone Place Units - Germans 2 infantry placed in Karelia S.S.R. Germans undo move 1. 1 armour and 1 infantry placed in Karelia S.S.R. 1 armour, 2 fighters and 6 infantry placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :