Samuel06 (Axis) Vs Giallo (Allies +6)

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 3 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
            1 bomber moved from Gibraltar to 97 Sea Zone
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 22 Sea Zone
            1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
            1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
            1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 92 Sea Zone to 97 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
    
        Combat - Americans
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in Paulau Island
            Battle in Caroline Islands
                Americans attack with 1 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                    1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Paulau Island from Japanese, taking Caroline Islands from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in Marianas
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Marianas from Japanese, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 97 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 7 submarines
                Germans defend with 2 destroyers; Italians defend with 3 destroyers, 3 fighters and 1 submarine
                    Americans roll dice for 7 submarines in 97 Sea Zone, round 2 : 0/7 hits, 2,33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 5 destroyers and 3 fighters in 97 Sea Zone, round 2 : 4/8 hits, 3,67 expected hits
                    4 submarines owned by the Americans and 1 submarine owned by the Italians lost in 97 Sea Zone
                    Americans roll dice for 3 submarines in 97 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 97 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Italians roll dice for 5 destroyers and 3 fighters in 97 Sea Zone, round 3 : 0/8 hits, 3,67 expected hits
                    2 destroyers owned by the Italians lost in 97 Sea Zone
                    Americans roll dice for 3 submarines in 97 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 97 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
                    Italians roll dice for 3 destroyers and 3 fighters in 97 Sea Zone, round 4 : 3/6 hits, 3,00 expected hits
                    1 destroyer owned by the Germans, 3 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
                1 destroyer owned by the Americans retreated to 99 Sea Zone
                Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -4
                Casualties for Americans: 7 submarines
                Casualties for Italians: 3 destroyers and 1 submarine
                Casualties for Germans: 1 destroyer
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
    
        Non Combat Move - Americans
            1 bomber moved from 97 Sea Zone to Egypt
            1 transport moved from 87 Sea Zone to 89 Sea Zone
            2 battleships, 10 carriers, 3 cruisers, 7 destroyers, 14 fighters, 24 submarines and 5 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
            2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            4 fighters moved from Western United States to 26 Sea Zone
            2 fighters moved from Gibraltar to United Kingdom
    
        Place Units - Americans
            4 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 bomber and 3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            5 artilleries and 9 infantry moved from Chahar to Anhwe
            1 infantry moved from Hopei to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Battle in Anhwe
                Chinese attack with 5 artilleries and 9 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 artilleries and 9 infantry in Anhwe, round 2 : 3/14 hits, 4,00 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Kweichow from Japanese, taking Anhwe from Japanese with 5 artilleries and 9 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter and 1 infantry moved from Suiyuyan to Hopei
    
        Place Units - Chinese
            1 infantry placed in Hopei
            2 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 4 PUs; 
    
        Combat Move - British
            1 infantry moved from Ethiopia to British Somaliland
                  British take British Somaliland from Italians
            2 armour moved from Rhodesia to Anglo Egyptian Sudan
            1 infantry moved from French Equatorial Africa to Nigeria
                  British take Nigeria from Italians
            1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 artillery and 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 armour moved from Tobruk to Egypt
            2 artilleries and 5 infantry moved from Egypt to Trans-Jordan
            1 armour moved from Egypt to Iraq
            2 fighters moved from Egypt to Eastern Persia
            3 fighters moved from Russia to Eastern Persia
    
        Combat - British
    
        Non Combat Move - British
            1 battleship, 1 cruiser and 1 destroyer moved from 78 Sea Zone to 39 Sea Zone
    
        Place Units - British
            3 infantry placed in Iraq
            3 infantry placed in Persia
            3 mech_infantrys placed in Egypt
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            Turning on Edit Mode
            EDIT: Adding units owned by UK_Pacific to West India: 4 aaGuns, 14 artilleries and 29 infantry
            EDIT: Removing units owned by British from India: 4 aaGuns, 14 artilleries and 29 infantry
            EDIT: Turning off Edit Mode
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 artillery
                Some Units in West India change ownership: 4 aaGuns, 14 artilleries and 29 infantry
    

    Combat Hit Differential Summary :

    Italians : -3,50
    Americans : -2,00
    Chinese : -1,00
    Japanese : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    I took out your italian DD’s feel free to change them for the german dd’s

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 3 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
            1 bomber moved from Gibraltar to 97 Sea Zone
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 22 Sea Zone
            1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
            1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
            1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 92 Sea Zone to 97 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
    
        Combat - Americans
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in Paulau Island
            Battle in Caroline Islands
                Americans attack with 1 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                    1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Paulau Island from Japanese, taking Caroline Islands from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in Marianas
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Marianas from Japanese, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 97 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 7 submarines
                Germans defend with 2 destroyers; Italians defend with 3 destroyers, 3 fighters and 1 submarine
                    Americans roll dice for 7 submarines in 97 Sea Zone, round 2 : 0/7 hits, 2,33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 5 destroyers and 3 fighters in 97 Sea Zone, round 2 : 4/8 hits, 3,67 expected hits
                    4 submarines owned by the Americans and 1 submarine owned by the Italians lost in 97 Sea Zone
                    Americans roll dice for 3 submarines in 97 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 97 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Italians roll dice for 5 destroyers and 3 fighters in 97 Sea Zone, round 3 : 0/8 hits, 3,67 expected hits
                    2 destroyers owned by the Italians lost in 97 Sea Zone
                    Americans roll dice for 3 submarines in 97 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 97 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
                    Italians roll dice for 3 destroyers and 3 fighters in 97 Sea Zone, round 4 : 3/6 hits, 3,00 expected hits
                    1 destroyer owned by the Germans, 3 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
                1 destroyer owned by the Americans retreated to 99 Sea Zone
                Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -4
                Casualties for Americans: 7 submarines
                Casualties for Italians: 3 destroyers and 1 submarine
                Casualties for Germans: 1 destroyer
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
    
        Non Combat Move - Americans
            1 bomber moved from 97 Sea Zone to Egypt
            1 transport moved from 87 Sea Zone to 89 Sea Zone
            2 battleships, 10 carriers, 3 cruisers, 7 destroyers, 14 fighters, 24 submarines and 5 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
            2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            4 fighters moved from Western United States to 26 Sea Zone
            2 fighters moved from Gibraltar to United Kingdom
    
        Place Units - Americans
            4 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 bomber and 3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            5 artilleries and 9 infantry moved from Chahar to Anhwe
            1 infantry moved from Hopei to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Battle in Anhwe
                Chinese attack with 5 artilleries and 9 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 artilleries and 9 infantry in Anhwe, round 2 : 3/14 hits, 4,00 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Kweichow from Japanese, taking Anhwe from Japanese with 5 artilleries and 9 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter and 1 infantry moved from Suiyuyan to Hopei
    
        Place Units - Chinese
            1 infantry placed in Hopei
            2 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 4 PUs; 
    
        Combat Move - British
            1 infantry moved from Ethiopia to British Somaliland
                  British take British Somaliland from Italians
            2 armour moved from Rhodesia to Anglo Egyptian Sudan
            1 infantry moved from French Equatorial Africa to Nigeria
                  British take Nigeria from Italians
            1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 artillery and 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 armour moved from Tobruk to Egypt
            2 artilleries and 5 infantry moved from Egypt to Trans-Jordan
            1 armour moved from Egypt to Iraq
            2 fighters moved from Egypt to Eastern Persia
            3 fighters moved from Russia to Eastern Persia
    
        Combat - British
    
        Non Combat Move - British
            1 battleship, 1 cruiser and 1 destroyer moved from 78 Sea Zone to 39 Sea Zone
    
        Place Units - British
            3 infantry placed in Iraq
            3 infantry placed in Persia
            3 mech_infantrys placed in Egypt
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            Turning on Edit Mode
            EDIT: Adding units owned by UK_Pacific to West India: 4 aaGuns, 14 artilleries and 29 infantry
            EDIT: Removing units owned by British from India: 4 aaGuns, 14 artilleries and 29 infantry
            EDIT: Turning off Edit Mode
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 artillery
                Some Units in West India change ownership: 4 aaGuns, 14 artilleries and 29 infantry
                Turning on Edit Mode
                EDIT: Adding units owned by British to 80 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
                EDIT: Removing units owned by British from 39 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
                EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -3,50
    Americans : -2,00
    Chinese : -1,00
    Japanese : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @samuel06 please take last file


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - Italians
            3 fighters moved from Southern Italy to 99 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 3 fighters
                Americans defend with 1 destroyer
                    Italians roll dice for 3 fighters in 99 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 99 Sea Zone
                Italians win with 3 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Italians
            3 fighters moved from 99 Sea Zone to Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    Americans : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from India to Persia
            1 fighter moved from India to Iraq
            1 fighter moved from 40 Sea Zone to Iraq
            1 fighter moved from 40 Sea Zone to Persia
            1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 40 Sea Zone to 60 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from India to Persia
            1 fighter moved from India to Iraq
            1 fighter moved from 40 Sea Zone to Iraq
            1 fighter moved from 40 Sea Zone to Persia
            1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 40 Sea Zone to 60 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 destroyer, 4 infantry, 2 marines, 2 mech_infantrys, 3 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Vologda to Russia
            1 armour moved from Novosibirsk to Yenisey
                  Germans take Timguska from Russians
                  Germans take Yenisey from Russians
            1 infantry moved from Smolensk to Russia
            7 armour, 4 artilleries, 2 infantry and 39 mech_infantrys moved from Bryansk to Russia
            3 mech_infantrys moved from Ukraine to Russia
            2 fighters and 2 tactical_bombers moved from Bryansk to Tambov
            3 fighters and 2 tactical_bombers moved from Bryansk to Russia
            1 artillery and 2 infantry moved from Bryansk to Tambov
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 2/7 hits, 3.17 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Russia
                Germans attack with 7 armour, 4 artilleries, 3 fighters, 3 infantry, 43 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 airfield, 2 artilleries, 1 factory_major and 4 infantry
                    Germans roll dice for 7 armour, 4 artilleries, 3 fighters, 3 infantry, 43 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 16/62 hits, 16.00 expected hits
                    Russians roll dice for 2 artilleries and 4 infantry in Russia, round 2 : 2/6 hits, 2.00 expected hits
                    4 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Russia
                Germans captures 17PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 7 armour, 4 artilleries, 3 fighters, 1 infantry, 43 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 artilleries and 4 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            3 fighters and 2 tactical_bombers moved from Russia to Ukraine
            2 fighters and 2 tactical_bombers moved from Tambov to Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Germany
            2 bombers moved from Bryansk to Western Germany
            3 aaGuns moved from Bryansk to Russia
            3 armour and 1 mech_infantry moved from Volgograd to Russia
            1 artillery moved from Caucasus to Volgograd
            5 mech_infantrys moved from Eastern Poland to Ukraine
            2 artilleries and 2 infantry moved from Belarus to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            2 artilleries and 2 infantry moved from Novgorod to 115 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 115 Sea Zone to 112 Sea Zone
            2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
            1 artillery and 3 infantry moved from France to Western Germany
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            2 mech_infantrys placed in Novgorod
            1 artillery and 2 infantry placed in Volgograd
            1 artillery and 2 infantry placed in Ukraine
            1 artillery placed in Yugoslavia
            1 destroyer and 1 transport placed in 97 Sea Zone
            3 submarines and 2 transports placed in 112 Sea Zone
            2 marines placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 72 PUs; end with 89 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 96 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    Russians : 1.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Samara to Tambov
            10 artilleries and 38 infantry moved from Samara to Volgograd
            1 submarine moved from 98 Sea Zone to 92 Sea Zone
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery in Tambov, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Russians roll dice for 1 artillery in Tambov, round 4 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Volgograd
                Russians attack with 10 artilleries and 38 infantry
                Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor and 2 infantry
                    Russians roll dice for 10 artilleries and 38 infantry in Volgograd, round 2 : 14/48 hits, 11,33 expected hits
                    Germans roll dice for 1 aaGun, 2 artilleries and 2 infantry in Volgograd, round 2 : 0/4 hits, 1,33 expected hits
                    1 aaGun owned by the Germans, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 10 artilleries and 38 infantry remaining. Battle score for attacker is 19
                Casualties for Germans: 1 aaGun, 2 artilleries and 2 infantry
    
        Non Combat Move - Russians
            3 aaGuns moved from Samara to Volgograd
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -1,33
    Russians : 2,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 destroyer moved from 36 Sea Zone to 22 Sea Zone
            1 destroyer moved from 36 Sea Zone to 34 Sea Zone
            1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Burma to India
            1 artillery and 1 infantry moved from Manchuria to Jehol
            2 bombers moved from Japan to Jehol
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 22 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Jehol
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Jehol, round 2 : 2/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in India
                Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 1/5 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 artillery in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in India
                Japanese captures 12PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 artillery
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from India to French Indo China
            1 mech_infantry moved from Hunan to Kiangsu
            1 mech_infantry moved from Burma to Hunan
            1 aaGun, 6 armour and 25 mech_infantrys moved from Burma to Yunnan
            2 bombers moved from Jehol to Japan
            2 submarines moved from 19 Sea Zone to 36 Sea Zone
            3 tactical_bombers moved from French Indo China to 36 Sea Zone
            1 fighter moved from Japan to 36 Sea Zone
            1 fighter moved from French Indo China to 36 Sea Zone
            1 bomber, 9 fighters and 4 tactical_bombers moved from French Indo China to Kiangsu
    
        Place Units - Japanese
            1 armour and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Kiangsu
            Japanese undo move 1.
            1 armour and 2 infantry placed in Manchuria
            1 artillery and 2 infantry placed in French Indo China
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 49 PUs; end with 61 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    UK_Pacific : 0.67
    Japanese : -1.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 artillery, 6 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 17 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 17 Sea Zone
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
            2 fighters moved from 33 Sea Zone to 22 Sea Zone
            7 fighters moved from 33 Sea Zone to 34 Sea Zone
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
    
        Combat - Americans
            Battle in Philippines
            Battle in 17 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 3 tactical_bombers in 17 Sea Zone, round 2 : 2/6 hits, 3,50 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win, taking Philippines from Japanese, taking 17 Sea Zone from Japanese with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 22 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 7 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 7 fighters in 34 Sea Zone, round 2 : 3/7 hits, 3,50 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters and 3 tactical_bombers moved from 17 Sea Zone to 33 Sea Zone
            4 fighters and 2 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone
            7 fighters moved from 34 Sea Zone to 33 Sea Zone
            2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 89 Sea Zone to 10 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            3 fighters moved from Eastern United States to Gibraltar
            1 bomber moved from Egypt to West India
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            6 fighters placed in Eastern United States
            3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Americans : -2,00
    Japanese : -1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Kweichow to Hunan
            1 fighter moved from Hopei to Hunan
            1 artillery and 2 infantry moved from Anhwe to Jehol
            1 infantry moved from Anhwe to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Jehol
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 3/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            4 artilleries and 6 infantry moved from Anhwe to Hopei
            1 fighter moved from Hunan to Hopei
    
        Place Units - Chinese
            4 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2,33
    Japanese : -1,00
    

    Savegame


  • @Giallo Hey, I am still missing your UK turn.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 artillery, 6 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 17 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 17 Sea Zone
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
            2 fighters moved from 33 Sea Zone to 22 Sea Zone
            7 fighters moved from 33 Sea Zone to 34 Sea Zone
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
    
        Combat - Americans
            Battle in Philippines
            Battle in 17 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 3 tactical_bombers in 17 Sea Zone, round 2 : 2/6 hits, 3,50 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win, taking Philippines from Japanese, taking 17 Sea Zone from Japanese with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 22 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 7 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 7 fighters in 34 Sea Zone, round 2 : 3/7 hits, 3,50 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters and 3 tactical_bombers moved from 17 Sea Zone to 33 Sea Zone
            4 fighters and 2 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone
            7 fighters moved from 34 Sea Zone to 33 Sea Zone
            2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 89 Sea Zone to 10 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            3 fighters moved from Eastern United States to Gibraltar
            1 bomber moved from Egypt to West India
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            6 fighters placed in Eastern United States
            3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Kweichow to Hunan
            1 fighter moved from Hopei to Hunan
            1 artillery and 2 infantry moved from Anhwe to Jehol
            1 infantry moved from Anhwe to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Jehol
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 3/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            4 artilleries and 6 infantry moved from Anhwe to Hopei
            1 fighter moved from Hunan to Hopei
    
        Place Units - Chinese
            4 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            5 artilleries, 3 infantry and 16 mech_infantrys moved from Northwest Persia to Caucasus
                  British take Caucasus from Germans
            1 armour moved from Iraq to Caucasus
            14 artilleries and 29 infantry moved from West India to India
            1 infantry moved from British Somaliland to Italian Somaliland
                  British take Italian Somaliland from Italians
            5 fighters moved from Eastern Persia to West India
            2 artilleries and 3 infantry moved from Iraq to Northwest Persia
            3 infantry moved from Persia to Northwest Persia
            1 artillery and 2 infantry moved from Persia to Eastern Persia
            2 artilleries and 5 infantry moved from Trans-Jordan to Iraq
            1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour and 3 mech_infantrys moved from Egypt to French Equatorial Africa
            2 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
            1 infantry moved from Nigeria to French Central Africa
                  British take French Central Africa from Italians
            1 fighter moved from Queensland to 33 Sea Zone
    
        Combat - British
            Battle in India
                British attack with 14 artilleries and 29 infantry
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    British roll dice for 14 artilleries and 29 infantry in India, round 2 : 10/43 hits, 11,83 expected hits
                    Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in India
                British win, taking India from Japanese with 14 artilleries and 29 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            4 aaGuns moved from West India to India
            1 aaGun moved from Iraq to Northwest Persia
    
        Place Units - British
            3 artilleries placed in Iraq
            3 infantry placed in Persia
            3 infantry placed in Egypt
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    British : -1,83
    Americans : -2,00
    Chinese : 2,33
    Japanese : -2,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @samuel06 said in Samuel06 (Axis) Vs Giallo (Allies +6):

    @Giallo Hey, I am still missing your UK turn.

    sorry about that


  • @Giallo No worries. Sorry too about the delay, this is my last game and I completely forgot to play for a while


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 2 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from French West Africa to Nigeria
                  Italians take Nigeria from British
            1 armour moved from Nigeria to French Central Africa
            1 mech_infantry moved from French West Africa to French Central Africa
            1 artillery moved from French West Africa to Nigeria
    
        Combat - Italians
            Battle in French Central Africa
                Italians attack with 1 armour and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in French Central Africa, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in French Central Africa, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in French Central Africa
                Italians win, taking French Central Africa from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 transports placed in 97 Sea Zone
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            2 fighters moved from Queensland to Caroline Islands
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                    ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 3 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Persia to India
            2 fighters moved from Iraq to India
            1 submarine moved from 60 Sea Zone to 56 Sea Zone
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 1,00
    Japanese : 0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            2 fighters moved from Queensland to Caroline Islands
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                    ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 3 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Persia to India
            2 fighters moved from Iraq to India
            1 submarine moved from 60 Sea Zone to 56 Sea Zone
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1,00
    Japanese : 0,00
    

    Savegame


  • TripleA Move Summary: Germans round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 113 PUs; 
            Germans buy 2 armour, 3 artilleries, 4 bombers, 6 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            4 bombers moved from Western Germany to 92 Sea Zone
            3 artilleries, 5 infantry and 1 marine moved from Western Germany to 112 Sea Zone
            3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 5 infantry, 1 marine, 3 submarines and 4 transports moved from 112 Sea Zone to 91 Sea Zone
            3 artilleries, 5 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery moved from Yugoslavia to 97 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            1 armour moved from Russia to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Tambov
            9 armour, 4 artilleries, 1 infantry and 44 mech_infantrys moved from Russia to Tambov
            2 artilleries, 2 infantry and 3 mech_infantrys moved from Bryansk to Tambov
            1 armour moved from Yenisey to Buryatia
                  Germans take Yakut S.S.R. from Russians
                  Germans take Buryatia from Russians
    

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