L19/20 henryV (L) vs AetV (X) BM3 game 1


  • @aequitas-et-veritas I thought that I have clicked on my Ftrs to join combat.
    I am going to roll by the dice roller for my two Ftrs. You will receive an additional set of Marti dice rolls on your email.


  • TripleA Manual Gamesave Post: Italians round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 cruiser moved from 95 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Libya to Tunisia
            1 armour and 1 mech_infantry moved from Tobruk to Tunisia
            2 artilleries and 2 infantry moved from Northern Italy to Southern France
            1 bomber moved from Northern Italy to 97 Sea Zone
            1 armour moved from Northern Italy to Southern France
            1 artillery and 2 infantry moved from Ethiopia to Kenya
                  Italians take Kenya from British
    
        Combat - Italians
            Battle in Tunisia
                Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 3/4 hits, 1,33 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Tunisia
                Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Southern France
                Italians attack with 1 armour, 2 artilleries and 2 infantry
                British defend with 1 infantry; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 3/5 hits, 1,83 expected hits
                    French roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the French, 1 infantry owned by the British and 1 artillery owned by the French lost in Southern France
                Italians win, taking Southern France from French with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
                Casualties for French: 1 artillery and 1 infantry
                Casualties for British: 1 infantry
            Battle in 97 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
                British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
    

    Combat Hit Differential Summary :

    Italians : 2,00
    French : -1,33
    

    Savegame


  • @henryV I only scored one hit.
    Keep in mind that If you take that hit on your CV, Italy could retreat and you would loose your Ftrs and would be left with a dmgd CV, a CR and a DD.

    @aequitas-et-veritas said in L19/20 henryV (L) vs AetV (X) BM3 game 1:

    @henryV I thought that I have clicked on my Ftrs to join combat.
    I am going to roll by the dice roller for my two Ftrs. You will receive an additional set of Marti dice rolls on your email.


  • TripleA Manual Gamesave Post: Italians round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 cruiser moved from 95 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Libya to Tunisia
            1 armour and 1 mech_infantry moved from Tobruk to Tunisia
            2 artilleries and 2 infantry moved from Northern Italy to Southern France
            1 bomber moved from Northern Italy to 97 Sea Zone
            1 armour moved from Northern Italy to Southern France
            1 artillery and 2 infantry moved from Ethiopia to Kenya
                  Italians take Kenya from British
    
        Combat - Italians
            Battle in Tunisia
                Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 3/4 hits, 1.33 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Tunisia
                Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Southern France
                Italians attack with 1 armour, 2 artilleries and 2 infantry
                British defend with 1 infantry; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 3/5 hits, 1.83 expected hits
                    French roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the French, 1 infantry owned by the British and 1 artillery owned by the French lost in Southern France
                Italians win, taking Southern France from French with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
                Casualties for French: 1 artillery and 1 infantry
                Casualties for British: 1 infantry
            Battle in 97 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
                British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
    

    Combat Hit Differential Summary :

    Italians : 2.00
    British : 0.50
    French : -1.33
    

    Savegame


  • Appreciate the note about the fighters, took the hit on my cruiser, you’re up for casualties


  • TripleA Manual Gamesave Post: Italians round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 cruiser moved from 95 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Libya to Tunisia
            1 armour and 1 mech_infantry moved from Tobruk to Tunisia
            2 artilleries and 2 infantry moved from Northern Italy to Southern France
            1 bomber moved from Northern Italy to 97 Sea Zone
            1 armour moved from Northern Italy to Southern France
            1 artillery and 2 infantry moved from Ethiopia to Kenya
                  Italians take Kenya from British
    
        Combat - Italians
            Battle in Tunisia
                Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 3/4 hits, 1,33 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Tunisia
                Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Southern France
                Italians attack with 1 armour, 2 artilleries and 2 infantry
                British defend with 1 infantry; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 3/5 hits, 1,83 expected hits
                    French roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the French, 1 infantry owned by the British and 1 artillery owned by the French lost in Southern France
                Italians win, taking Southern France from French with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
                Casualties for French: 1 artillery and 1 infantry
                Casualties for British: 1 infantry
            Battle in 97 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
                British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
                    1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 cruiser owned by the British and 1 submarine owned by the Italians lost in 97 Sea Zone
                    Italians roll dice for 1 bomber in 97 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
    

    Combat Hit Differential Summary :

    Italians : 2,33
    British : 0,50
    French : -1,33
    

    Savegame


  • @henryV an Ita Bmbr and a Ftr hit, a total of 2x Hits.
    Need an Ool for this round.
    I have a total of two Ftr’s and one Bmbr still in this battle.


  • TripleA Manual Gamesave Post: Italians round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 cruiser moved from 95 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Libya to Tunisia
            1 armour and 1 mech_infantry moved from Tobruk to Tunisia
            2 artilleries and 2 infantry moved from Northern Italy to Southern France
            1 bomber moved from Northern Italy to 97 Sea Zone
            1 armour moved from Northern Italy to Southern France
            1 artillery and 2 infantry moved from Ethiopia to Kenya
                  Italians take Kenya from British
    
        Combat - Italians
            Battle in Tunisia
                Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 3/4 hits, 1.33 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Tunisia
                Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Southern France
                Italians attack with 1 armour, 2 artilleries and 2 infantry
                British defend with 1 infantry; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 3/5 hits, 1.83 expected hits
                    French roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the French, 1 infantry owned by the British and 1 artillery owned by the French lost in Southern France
                Italians win, taking Southern France from French with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
                Casualties for French: 1 artillery and 1 infantry
                Casualties for British: 1 infantry
            Battle in 97 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
                British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 cruiser owned by the British and 1 submarine owned by the Italians lost in 97 Sea Zone
                    Italians roll dice for 1 bomber in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 carrier, 1 destroyer and 2 fighters in 97 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
                    1 destroyer owned by the British and 1 bomber owned by the Italians lost in 97 Sea Zone
                British win with 1 carrier and 2 fighters remaining. Battle score for attacker is -18
                Casualties for Italians: 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
                Casualties for British: 1 cruiser and 1 destroyer
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    

    Combat Hit Differential Summary :

    Italians : 2.33
    British : -0.50
    French : -1.33
    

    Savegame


  • I guess you can take a hit on one of my fighters. I took your bomber hit on my destroyer, so it’s my carrier with no hits and one british fighter vs one italian bomber and one italian fighter.



  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 cruiser moved from 95 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Libya to Tunisia
            1 armour and 1 mech_infantry moved from Tobruk to Tunisia
            2 artilleries and 2 infantry moved from Northern Italy to Southern France
            1 bomber moved from Northern Italy to 97 Sea Zone
            1 armour moved from Northern Italy to Southern France
            1 artillery and 2 infantry moved from Ethiopia to Kenya
                  Italians take Kenya from British
    
        Combat - Italians
            Battle in Tunisia
                Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 3/4 hits, 1,33 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Tunisia
                Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Southern France
                Italians attack with 1 armour, 2 artilleries and 2 infantry
                British defend with 1 infantry; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 3/5 hits, 1,83 expected hits
                    French roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the French, 1 infantry owned by the British and 1 artillery owned by the French lost in Southern France
                Italians win, taking Southern France from French with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
                Casualties for French: 1 artillery and 1 infantry
                Casualties for British: 1 infantry
            Battle in 97 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
                British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
                    1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 cruiser owned by the British and 1 submarine owned by the Italians lost in 97 Sea Zone
                    Italians roll dice for 1 bomber in 97 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    British roll dice for 1 carrier, 1 destroyer and 2 fighters in 97 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits
                    1 destroyer owned by the British and 1 bomber owned by the Italians lost in 97 Sea Zone
                British win with 1 carrier and 2 fighters remaining. Battle score for attacker is -18
                Casualties for Italians: 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
                Casualties for British: 1 cruiser and 1 destroyer
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
            1 artillery and 3 infantry moved from Tobruk to Libya
            1 infantry moved from Italian Somaliland to Kenya
            1 armour moved from Albania to Romania
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 submarine placed in 95 Sea Zone
            1 mech_infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by British from 97 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
            Italians collect 10 PUs (5 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians : 2,33
    British : -0,50
    French : -1,33
    

    Savegame


  • @henryV said in L19/20 henryV (L) vs AetV (X) BM3 game 1:

    I guess you can take a hit on one of my fighters. I took your bomber hit on my destroyer, so it’s my carrier with no hits and one british fighter vs one italian bomber and one italian fighter.

    I swapped my casualty choice and kept my Ftr’s.

    FYI: normally you will have the map like I posted it and will be asked of an Ool.
    The Attacker performs then, after having the Ool information the rest of the battle to ensure that no mix up or wrong casualty choices will be made.

    Basically I am cool with the way we handled the combat by posting back and forth and we can continue like that in our game.

    Other players will prob. handle it the way I explained above b/c it takes to much memory space for all our battles to post back and forth, so I am just letting you know about it when you will start your next games:wink:

    You are good to go @henryV


  • Yeah that makes more sense to have a OOL. Thanks for explaining all that! :)


  • TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            2 fighters moved from New Zealand to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            2 fighters moved from New Zealand to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 infantry moved from French West Africa to French Central Africa
            1 cruiser moved from 93 Sea Zone to 97 Sea Zone
            1 destroyer moved from 93 Sea Zone to 97 Sea Zone
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to Iceland
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Germans round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 destroyer, 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Western Germany to 97 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea Zone
            1 tactical_bomber moved from Western Germany to 97 Sea Zone
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 tactical_bomber moved from Western Germany to 96 Sea Zone
            1 submarine moved from 106 Sea Zone to 123 Sea Zone
            2 infantry moved from Western Germany to 112 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 123 Sea Zone
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 destroyer, 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Western Germany to 97 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea Zone
            1 tactical_bomber moved from Western Germany to 97 Sea Zone
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 tactical_bomber moved from Western Germany to 96 Sea Zone
            1 submarine moved from 106 Sea Zone to 123 Sea Zone
            2 infantry moved from Western Germany to 112 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 123 Sea Zone
    
        Combat - Germans
            Battle in 96 Sea Zone
                Germans attack with 1 fighter and 1 tactical_bomber
                British defend with 1 cruiser
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 cruiser owned by the British and 1 tactical_bomber owned by the Germans lost in 96 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Germans: 1 tactical_bomber
                Casualties for British: 1 cruiser
            Battle in 97 Sea Zone
                Germans attack with 2 bombers, 2 fighters and 3 tactical_bombers
                British defend with 1 carrier and 1 fighter; French defend with 1 cruiser and 1 destroyer
                    Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 2/7 hits, 4,17 expected hits
    

    Combat Hit Differential Summary :

    Germans : -1,33
    British : 0,50
    

    Savegame


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 destroyer, 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Western Germany to 97 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea Zone
            1 tactical_bomber moved from Western Germany to 97 Sea Zone
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 tactical_bomber moved from Western Germany to 96 Sea Zone
            1 submarine moved from 106 Sea Zone to 123 Sea Zone
            2 infantry moved from Western Germany to 112 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 123 Sea Zone
    
        Combat - Germans
            Battle in 96 Sea Zone
                Germans attack with 1 fighter and 1 tactical_bomber
                British defend with 1 cruiser
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 cruiser owned by the British and 1 tactical_bomber owned by the Germans lost in 96 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Germans: 1 tactical_bomber
                Casualties for British: 1 cruiser
            Battle in 97 Sea Zone
                Germans attack with 2 bombers, 2 fighters and 3 tactical_bombers
                British defend with 1 carrier and 1 fighter; French defend with 1 cruiser and 1 destroyer
                    Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 2/7 hits, 4,17 expected hits
                Units damaged: 1 carrier owned by the British
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
                    1 destroyer owned by the French, 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in 97 Sea Zone
                    Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 2/4 hits, 2,50 expected hits
                    British roll dice for 1 carrier, 1 cruiser and 1 fighter in 97 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
                    1 cruiser owned by the French, 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 97 Sea Zone
                    Germans roll dice for 2 bombers and 1 fighter in 97 Sea Zone, round 4 : 3/3 hits, 1,83 expected hits
                    British roll dice for 1 fighter in 97 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Germans and 1 fighter owned by the British lost in 97 Sea Zone
                Germans win with 2 bombers remaining. Battle score for attacker is -7
                Casualties for Germans: 2 fighters and 3 tactical_bombers
                Casualties for French: 1 cruiser and 1 destroyer
                Casualties for British: 1 carrier and 1 fighter
            Battle in 123 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport
                British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Germans roll dice for 2 submarines in 123 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 123 Sea Zone, round 2 : 5/5 hits, 2,67 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 123 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 123 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 40
                Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
    
        Non Combat Move - Germans
            1 submarine moved from 106 Sea Zone to 90 Sea Zone
            1 fighter moved from 96 Sea Zone to Southern Italy
            2 bombers moved from 97 Sea Zone to Southern Italy
            2 infantry moved from Bulgaria to Romania
            2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary
            2 armour moved from Yugoslavia to Poland
            5 armour and 2 mech_infantrys moved from France to Yugoslavia
            1 armour moved from Normandy Bordeaux to Northern Italy
            2 artilleries moved from France to Normandy Bordeaux
            1 aaGun moved from Western Germany to Germany
            2 infantry moved from Norway to Finland
    
        Place Units - Germans
            2 armour and 8 mech_infantrys placed in Germany
            1 fighter and 2 mech_infantrys placed in Western Germany
            1 destroyer placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,00
    British : 1,00
    

    Savegame


  • I assumed no scramble in sz123. And I went max Def in sz97 @henryV.


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 infantry moved from Buryatia to Amur
            1 aaGun moved from Buryatia to Amur
            1 infantry moved from Buryatia to Sakha
            1 infantry moved from Buryatia to Sakha
            6 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Bryansk to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Rostov to Ukraine
            1 artillery moved from Bryansk to Western Ukraine
            5 infantry moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
    
        Place Units - Russians
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            1 artillery and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

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