Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsKsmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Rostov to Caucasus 2 infantry moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Vologda to Volgograd 1 fighter moved from Russia to Caucasus 10 artilleries moved from Rostov to Bryansk 10 infantry moved from Rostov to Bryansk Combat - Russians Battle in Bryansk Russians attack with 10 artilleries and 10 infantry Germans defend with 1 artillery Russians roll dice for 10 artilleries and 10 infantry in Bryansk, round 2 : 6/20 hits, 6.67 expected hits Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 10 artilleries and 10 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Caucasus Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 aaGuns moved from Rostov to Bryansk 1 fighter moved from Caucasus to Iraq 1 fighter moved from Volgograd to Russia 1 tactical_bomber moved from Volgograd to Russia 7 artilleries moved from Russia to Bryansk 2 artilleries moved from Vologda to Russia 1 infantry moved from Russia to Samara 3 artilleries and 25 infantry moved from Rostov to Bryansk 11 mech_infantrys moved from Russia to Bryansk 2 armour moved from Russia to Bryansk 2 armour moved from Yenisey to Buryatia Place Units - Russians 4 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -0.00
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 fighter, 4 mech_infantrys, 1 submarine and 3 tactical_bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Burma to India 8 armour and 15 mech_infantrys moved from Yunnan to India 1 bomber moved from Caroline Islands to 21 Sea Zone 1 submarine moved from 33 Sea Zone to 62 Sea Zone 1 submarine moved from 33 Sea Zone to 63 Sea Zone 3 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 2 battleships, 2 cruisers, 3 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 31 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone 3 fighters, 3 infantry, 1 marine and 1 tactical_bomber moved from 31 Sea Zone to Wake Island Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in India Japanese attack with 8 armour, 5 artilleries, 1 fighter, 2 infantry, 15 mech_infantrys and 1 tactical_bomber British defend with 2 artilleries and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 8 armour, 5 artilleries, 1 fighter, 2 infantry, 15 mech_infantrys and 1 tactical_bomber in India, round 2 : 14/32 hits, 10.50 expected hits UK_Pacific roll dice for 2 artilleries and 2 infantry in India, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the British and 2 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 8 armour, 5 artilleries, 1 fighter, 1 infantry, 15 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 1 infantry Casualties for British: 2 artilleries and 2 infantry Battle in Wake Island Japanese attack with 3 fighters, 3 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 2 battleships and 2 cruisers in Wake Island, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 6 carriers, 2 destroyers and 4 submarines moved from 33 Sea Zone to 31 Sea Zone 6 fighters moved from Japan to 31 Sea Zone 3 fighters and 1 tactical_bomber moved from Wake Island to 31 Sea Zone 1 bomber moved from 21 Sea Zone to French Indo China 2 bombers moved from Caroline Islands to French Indo China 1 fighter and 1 tactical_bomber moved from India to Burma 2 infantry moved from Shan State to Burma 1 artillery and 1 infantry moved from Yunnan to Burma 3 infantry moved from French Indo China to Yunnan 3 mech_infantrys moved from Malaya to Yunnan 1 artillery moved from Kiangsi to Hunan Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Burma: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to French Indo China: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode 1 submarine placed in 37 Sea Zone 1 armour and 2 mech_infantrys placed in French Indo China 2 mech_infantrys placed in Malaya 1 fighter and 3 tactical_bombers placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : 0.33 UK_Pacific : -0.33 Japanese : 3.17
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Ha - Nice play. Didn’t think about that one - very annoying
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@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
Ha - Nice play. Didn’t think about that one - very annoying
yah I have to admit, that was really mean of me! total setback for Japan there
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yeah, never even crossed my mind unfortunately. potentially game saving.
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@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
yeah, never even crossed my mind unfortunately. potentially game saving.
well I still easily had the defenses in Hawaii, and Anzac should be safe for a while. but still, you not having any land units to threaten more islands is a big plus for me
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ok, i didnt look carefully but thought it might be difficult to protect your fleet and hawaii without giving up positioning significantly.
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@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
ok, i didnt look carefully but thought it might be difficult to protect your fleet and hawaii without giving up positioning significantly.
well my fleet had to fall back home, but that’s not necessarily a bad thing, since if you got ambitious down south, I could lunge for Tokyo and Korea, and with a whole lot of firepower. and with what I bought, you couldn’t try to station in Hawaii or get any closer, as I could whack your fleet. so really you don’t have a lot of options with what little you got. you just need more firepower and tps.
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TripleA Move Summary: British round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - British British buy 1 harbour, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 2 units repaired. 5 fighters moved from Rostov to Ukraine 1 fighter moved from Rostov to Ukraine 1 bomber moved from Rostov to Ukraine 1 fighter moved from Rostov to Ukraine
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sbr on ukraine, 7 figs + bomber vs your 5 figs. feeling lucky?
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ha, no assuming you mean strat bomb. Im reasonably confident I will win a straight up fight :)
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oh didnt see you say sbr
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but yeah, no intercept
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my aa gunners arent getting annoyed with the misses, they are due for a hit
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wait, hold on, my bad… you have 2 Italian figs as well. so I misled you on that, but not on purpose, as I didn’t see them for some reason. so in that case, pretend I sent another fig (rather than me redoing the entire turn). so now it’s 8 figs + 1 bomber vs your 7 figs. what’s your decision now?
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still no, not in the gambling mood right now i guess. Doesnt seem like a good trade for me
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 carriers, 2 fighters and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 5 bombers moved from Hawaiian Islands to Wake Island Combat - Americans Battle in Wake Island Americans attack with 5 bombers Japanese defend with 1 airfield, 1 harbour, 2 infantry and 1 marine Americans roll dice for 5 bombers in Wake Island, round 2 : 2/5 hits, 3.33 expected hits Japanese roll dice for 2 infantry and 1 marine in Wake Island, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Wake Island Americans roll dice for 4 bombers in Wake Island, round 3 : 4/4 hits, 2.67 expected hits Japanese roll dice for 1 marine in Wake Island, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Wake Island Americans win with 4 bombers remaining. Battle score for attacker is -1 Casualties for Americans: 1 bomber Casualties for Japanese: 2 infantry and 1 marine Non Combat Move - Americans 4 bombers moved from Wake Island to Hawaiian Islands 1 destroyer moved from 13 Sea Zone to 26 Sea Zone 5 fighters and 2 tactical_bombers moved from Western United States to Hawaiian Islands 1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from 10 Sea Zone to Western United States 1 fighter moved from 13 Sea Zone to Hawaiian Islands 3 carriers and 2 fighters moved from 13 Sea Zone to 10 Sea Zone 1 submarine moved from 13 Sea Zone to 10 Sea Zone 1 submarine moved from 15 Sea Zone to 9 Sea Zone 1 submarine moved from 7 Sea Zone to 14 Sea Zone 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia 1 aaGun and 1 infantry moved from Iraq to 80 Sea Zone 1 aaGun and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 infantry moved from Trans-Jordan to Iraq 1 armour and 2 mech_infantrys moved from West India to Persia 1 bomber moved from Rostov to Russia 3 fighters moved from Rostov to Russia Place Units - Americans 2 carriers placed in 10 Sea Zone 2 fighters and 1 tactical_bomber placed in Western United States 2 tactical_bombers placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Anhwe 1 infantry moved from Shensi to Kansu 1 infantry moved from Tsinghai to Kansu 1 fighter moved from Hopei to Kansu 1 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Kansu Chinese win, taking Kansu from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Hopei Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 1 harbour, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 2 units repaired. 5 fighters moved from Rostov to Ukraine 1 fighter moved from Rostov to Ukraine 1 bomber moved from Rostov to Ukraine 1 fighter moved from Rostov to Ukraine Combat - British Air Battle in Ukraine British attacks with 8 units heading to Ukraine Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Ukraine causes 5 damage total. Cleaning up after air battles Non Combat Move - British 1 bomber moved from Ukraine to Russia 3 fighters moved from Ukraine to Russia 1 fighter moved from Ukraine to Russia 3 fighters moved from Ukraine to Bryansk 2 fighters and 3 tactical_bombers moved from Rostov to Iraq 2 fighters moved from Trans-Jordan to 80 Sea Zone 1 tactical_bomber moved from Iraq to 80 Sea Zone 1 fighter moved from 80 Sea Zone to Iraq 1 tactical_bomber moved from West India to Iraq 3 aaGuns, 2 artilleries and 17 infantry moved from West India to Eastern Persia 8 infantry moved from Iraq to 80 Sea Zone 8 infantry moved from 80 Sea Zone to Eastern Persia 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Eastern Persia 1 battleship and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 3 destroyers moved from 92 Sea Zone to 110 Sea Zone 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 2 fighters moved from Southeast Mexico to Gibraltar 1 mech_infantry moved from Iraq to Persia 1 armour and 1 mech_infantry moved from Eastern Persia to Persia 1 armour moved from Egypt to Trans-Jordan 1 aaGun moved from Iraq to Trans-Jordan 2 armour moved from Egypt to Iraq Place Units - British 1 harbour placed in Iraq 1 transport placed in 71 Sea Zone 3 infantry placed in Egypt 1 infantry placed in Union of South Africa British undo move 3. 1 infantry placed in Union of South Africa 2 infantry placed in Egypt 1 transport placed in 110 Sea Zone Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.33 Americans : 0.00 Chinese : 0.00 AA fire in Ukraine : : -0.17 Japanese : 0.33
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy nothing; Remaining resources: 12 PUs; Combat Move - Italians 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys moved from Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys Russians defend with 1 infantry Italians roll dice for 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Rostov, round 2 : 3/10 hits, 3.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 2 fighters moved from Ukraine to Romania 1 aaGun moved from Ukraine to Rostov 2 infantry moved from Northern Italy to France Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,5,5,2,2,3 Italians collect 2 PUs (11 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians : 0.00 Russians : 0.67
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im out for a while, wont get to germany till tonight
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actyually, hold off on this please. I might adjust italy