Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Philippines to Guam 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 12 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Eastern United States 1 bomber moved from Central United States to Eastern United States 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Western United States Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 infantry moved from Kweichow to Hunan 1 infantry moved from Yunnan to Hunan 1 fighter moved from Szechwan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Szechwan 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Yunnan to Szechwan Place Units - Chinese 3 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 fighter moved from United Kingdom to 106 Sea Zone 1 cruiser and 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from United Kingdom to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 cruiser, 1 fighter and 1 submarine Italians defend with 1 destroyer and 1 transport British win with 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 106 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British win with 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Italians defend with 1 battleship, 1 cruiser and 1 transport British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33 Casualties for British: 1 submarine Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Non Combat Move - British 1 bomber moved from 97 Sea Zone to Malta 1 tactical_bomber moved from 97 Sea Zone to Malta 1 fighter moved from 96 Sea Zone to Malta 1 transport moved from 98 Sea Zone to 72 Sea Zone 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 battleship moved from 37 Sea Zone to 39 Sea Zone 3 infantry moved from Malaya to Shan State 1 fighter moved from Burma to India 1 infantry moved from Burma to India 1 infantry moved from Burma to India 1 armour moved from Alexandria to Egypt 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 artillery moved from Alexandria to Egypt 1 infantry moved from Alexandria to Egypt 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from 106 Sea Zone to Quebec 1 artillery moved from Ontario to Quebec 1 infantry moved from Ontario to Quebec 1 battleship moved from 111 Sea Zone to 109 Sea Zone 1 fighter moved from Scotland to United Kingdom 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 6 infantry placed in United Kingdom 1 armour and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 28 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 5 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 5 infantry and 1 mech_infantryL19 Sovietishcat (L) vs AetV (X) Game#4
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 carriers, 3 destroyers, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to 25 Sea Zone 1 bomber moved from Philippines to Java Combat - Japanese Battle in Java Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 marine ANZAC defend with 2 infantry Japanese roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Java, round 2 : 1/4 hits, 1,67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 bomber and 1 marine remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 2 infantry Battle in 25 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 34 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans Submerged Japanese roll dice for 1 tactical_bomber in 34 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 battleship moved from 35 Sea Zone to 6 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 bomber moved from Java to Shan State 1 tactical_bomber moved from 34 Sea Zone to 41 Sea Zone 1 battleship, 4 carriers, 4 fighters, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 infantry moved from Manchuria to Jehol 1 aaGun, 3 artilleries and 8 infantry moved from Manchuria to Amur 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from Philippines to French Indo China 1 fighter moved from Philippines to Shan State 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Suiyuyan to Shensi 1 armour moved from Tsinghai to Suiyuyan 1 armour moved from Hopei to Jehol 1 infantry moved from French Indo China to Yunnan 5 infantry moved from French Indo China to Shan State 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from Philippines to French Indo China Place Units - Japanese 2 carriers, 3 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone 2 infantry placed in Japan 2 infantry placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2,1,1,5,4,6,1,3,5,6,6,4,6,1,2,4,1,4,2 Japanese collect 64 PUs (6 lost to blockades); end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
ANZAC : 1,33 Americans : 0,67 Japanese : -1,17
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TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 destroyer, 5 fighters, 3 submarines and 1 transport; Remaining resources: 2 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 34 Sea Zone to 42 Sea Zone 10 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 bomber moved from Russia to Persia 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
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@aequitas-et-veritas do you submerge sub sz 42?
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@Sovietishcat said in L19 Sovietishcat (L) vs AetV (X) Game#4:
@aequitas-et-veritas do you submerge sub sz 42?
NO @Sovietishcat , my Sub stays and fight.
Thank you. -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 destroyer, 5 fighters, 3 submarines and 1 transport; Remaining resources: 2 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 34 Sea Zone to 42 Sea Zone 10 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 bomber moved from Russia to Persia 1 destroyer moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Americans creates battle in territory 97 Sea Zone Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0,17 expected hits Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in 22 Sea Zone Americans attack with 10 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 10 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/11 hits, 5,67 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 10 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone ANZAC loiter and taunt; Americans attack with 2 submarines Japanese defend with 1 cruiser, 1 submarine and 1 transport Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 19 Casualties for Americans: 1 submarine Casualties for Japanese: 1 cruiser, 1 submarine and 1 transport Non Combat Move - Americans 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 30 Sea Zone to 33 Sea Zone 10 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 30 Sea Zone to 33 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 39 Sea Zone to 80 Sea Zone 1 bomber moved from Persia to Egypt 1 infantry moved from 98 Sea Zone to Egypt 1 armour, 4 infantry and 2 marines moved from Trans-Jordan to Egypt 1 destroyer moved from 33 Sea Zone to 55 Sea Zone 2 fighters moved from Eastern United States to Morocco 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Place Units - Americans 5 fighters placed in Eastern United States 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 21 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 21 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 21 infantry in Anhwe, round 2 : 5/21 hits, 3,50 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 21 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 3 carriers, 3 cruisers, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 39 Sea Zone to 80 Sea Zone Combat - British British creates battle in territory 97 Sea Zone Non Combat Move - British 2 infantry moved from Anglo Egyptian Sudan to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 aaGun, 4 armour, 3 artilleries, 2 fighters, 19 infantry and 7 mech_infantrys moved from Trans-Jordan to Egypt 1 aaGun moved from Trans-Jordan to Egypt 1 fighter moved from Gibraltar to Egypt 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from United Kingdom to Morocco 1 destroyer and 1 submarine moved from 91 Sea Zone to 106 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan Place Units - British 3 mech_infantrys placed in Union of South Africa 3 fighters placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
AA fire in Persia : : -0,17 Americans : -2,33 Chinese : 1,50 Japanese : -0,33
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Southern Italy to Rostov 1 mech_infantry moved from Ukraine to Rostov 1 bomber moved from India to 42 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 submarine Americans defend with 2 transports 2 transports owned by the Americans lost in 98 Sea Zone Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Rostov Italians attack with 1 fighter and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 42 Sea Zone Italians attack with 1 bomber ANZAC defend with 1 submarine and 1 transport; Americans defend with 1 submarine 1 submarine owned by the Americans and 1 submarine owned by the ANZAC Submerged Italians roll dice for 1 bomber in 42 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 1 transport owned by the ANZAC lost in 42 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Non Combat Move - Italians 1 bomber moved from 42 Sea Zone to India 1 armour moved from India to Yunnan 1 fighter moved from Rostov to Ukraine 1 artillery moved from Bessarabia to Ukraine 1 mech_infantry moved from Romania to Ukraine 1 mech_infantry moved from Northern Italy to Romania 2 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 mech_infantry placed in Northern Italy Turning on Edit Mode EDIT: Adding units owned by Italians to Romania: 1 artillery and 1 infantry EDIT: Removing units owned by Italians from Bulgaria: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,2,5,2,6,6,5,5,1,4,1,2,6,2,2,3,2,6,3 Italians collect 3 PUs (10 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians : -0,67 Russians : -0,33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 23 Sea Zone 3 fighters moved from Caroline Islands to 23 Sea Zone Combat - ANZAC Battle in 23 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters in 23 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 23 Sea Zone to Caroline Islands 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from South Australia to New South Wales Place Units - ANZAC 1 armour placed in New South Wales 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 infantry moved from Tobruk to Alexandria 1 fighter moved from Morocco to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,17 Japanese : -0,33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 80 PUs; Germans buy 6 armour, 1 factory_minor, 1 infantry, 1 marine and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Iraq to Syria Germans take Syria from British 1 armour moved from Syria to Trans-Jordan 16 armour, 5 artilleries, 16 infantry and 18 mech_infantrys moved from Iraq to Trans-Jordan 1 armour moved from Northwest Persia to Trans-Jordan 6 mech_infantrys moved from Northwest Persia to Trans-Jordan 2 armour and 1 mech_infantry moved from Persia to Trans-Jordan 1 infantry moved from Belarus to Bryansk 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 infantry moved from Belarus to Archangel 1 mech_infantry moved from Evenkiyskiy to Urals Germans take Urals from Russians 1 bomber moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Ukraine to Archangel 1 mech_infantry moved from Caucasus to Kazakhstan 1 tactical_bomber moved from Northwest Persia to Kazakhstan Combat - Germans Battle in Bryansk Germans attack with 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk retreated to Bryansk Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Trans-Jordan Germans attack with 20 armour, 5 artilleries, 16 infantry and 25 mech_infantrys British defend with 1 aaGun and 2 infantry; ANZAC defend with 1 infantry Germans roll dice for 20 armour, 5 artilleries, 16 infantry and 25 mech_infantrys in Trans-Jordan, round 2 : 17/66 hits, 19,33 expected hits British roll dice for 1 aaGun and 3 infantry in Trans-Jordan, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the ANZAC, 1 aaGun owned by the British and 2 infantry owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 20 armour, 5 artilleries, 16 infantry and 25 mech_infantrys remaining. Battle score for attacker is 14 Casualties for British: 1 aaGun and 2 infantry Casualties for ANZAC: 1 infantry Battle in Kazakhstan Germans attack with 1 mech_infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 4 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 5 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 5 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 tactical_bomber moved from Kazakhstan to Persia 1 aaGun moved from Northwest Persia to Persia 1 aaGun moved from Iraq to Trans-Jordan 2 mech_infantrys moved from Caucasus to Persia 1 bomber moved from Bryansk to Southern Italy 12 mech_infantrys moved from Eastern Poland to Smolensk 1 fighter and 1 tactical_bomber moved from Archangel to Smolensk 2 armour and 1 mech_infantry moved from Novgorod to Smolensk 1 infantry moved from Belarus to Smolensk 8 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Ukraine to Caucasus 1 submarine moved from 124 Sea Zone to 112 Sea Zone Place Units - Germans 1 factory_minor placed in Iraq 1 armour and 2 mech_infantrys placed in Persia 2 armour and 1 mech_infantry placed in Ukraine 3 armour placed in Novgorod 1 marine placed in Western Germany 3 mech_infantrys placed in Germany 1 infantry placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3,2,4,5,4,3,1,3,4,1,2,3,3,2,3,3,4,3,4,4,1,2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,1,4,3,3,4,6,6,4,6,3,1,2,5,3,5,5,1 Germans collect 63 PUs (6 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -4,33 British : -1,00 Russians : -0,33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 2 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 2 infantry moved from Volgograd to Rostov 16 infantry moved from Volgograd to Rostov 2 infantry moved from Volgograd to Kazakhstan 1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan 1 mech_infantry moved from Timguska to Urals 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Urals 1 fighter moved from Russia to Vologda 2 infantry moved from Volgograd to Caucasus 1 artillery moved from Volgograd to Caucasus 9 artilleries and 21 infantry moved from Volgograd to Rostov Combat - Russians Battle in Urals Russians attack with 1 fighter and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Urals retreated to Urals Germans win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Russians: 1 mech_infantry Battle in Rostov Russians attack with 9 artilleries and 39 infantry Italians defend with 1 mech_infantry Russians roll dice for 9 artilleries and 39 infantry in Rostov, round 2 : 11/48 hits, 11,00 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 9 artilleries and 39 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Kazakhstan Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters and 1 infantry in Vologda, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Vologda to Russia 1 fighter moved from Urals to Russia 1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia 4 infantry moved from Russia to Bryansk 2 aaGuns and 11 infantry moved from Buryatia to Ulaanbaatar 1 infantry moved from Dzavhan to Ulaanbaatar 2 infantry moved from Buyant-Uhaa to Ulaanbaatar 2 infantry moved from Olgiy to Timguska 1 infantry moved from Sakha to Buryatia 1 armour moved from Volgograd to Rostov 1 armour moved from Volgograd to Russia Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Adding units owned by Russians to Bryansk: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,33 Italians : -0,33 Russians : -1,33
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 5 destroyers, 1 harbour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Yunnan to Hunan 1 infantry moved from Shensi to Szechwan 1 mech_infantry moved from Hopei to Shensi 1 infantry moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 2 infantry moved from Manchuria to Amur 1 artillery, 1 battleship, 4 carriers, 4 fighters, 1 infantry, 2 submarines, 4 tactical_bombers and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone Combat - Japanese Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 armour moved from Jehol to Amur 1 fighter moved from Shan State to French Indo China 1 bomber moved from Shan State to French Indo China 2 mech_infantrys moved from Shan State to Yunnan 1 artillery and 1 infantry moved from Shan State to French Indo China 4 infantry moved from Shan State to Yunnan 7 artilleries and 9 infantry moved from Eastern Persia to Persia 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 harbour placed in Hainan 2 destroyers placed in 36 Sea Zone 3 destroyers placed in 6 Sea Zone 1 artillery and 2 infantry placed in Manchuria 3 mech_infantrys placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2 Japanese collect 65 PUs (7 lost to blockades); end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 destroyers, 4 fighters and 5 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 34 Sea Zone 7 fighters moved from 33 Sea Zone to 34 Sea Zone 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 bomber moved from Egypt to Iraq 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 2 fighters moved from Gibraltar to 98 Sea Zone 2 fighters moved from Morocco to 98 Sea Zone Combat - Americans Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0,17 expected hits Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Iraq causes 3 damage total. Battle in 98 Sea Zone Americans attack with 1 destroyer and 4 fighters Italians defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 98 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone Americans win, taking 98 Sea Zone from Italians with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 22 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 7 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 7 fighters in 34 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 7 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 7 fighters moved from 34 Sea Zone to 33 Sea Zone 5 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 30 Sea Zone to 33 Sea Zone 1 destroyer moved from 55 Sea Zone to 35 Sea Zone 1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 80 Sea Zone to 81 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt 2 infantry moved from 81 Sea Zone to Egypt 2 cruisers and 1 destroyer moved from 80 Sea Zone to 72 Sea Zone 4 fighters moved from 98 Sea Zone to Egypt 1 transport moved from 91 Sea Zone to 101 Sea Zone 3 fighters moved from Eastern United States to Morocco 2 fighters moved from Eastern United States to Morocco 1 bomber moved from Iraq to Egypt 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island 1 infantry moved from Dutch New Guinea to New Guinea 1 destroyer moved from 91 Sea Zone to 87 Sea Zone Place Units - Americans 4 fighters placed in Eastern United States 1 destroyer and 2 submarines placed in 101 Sea Zone 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Non Combat Move - Chinese 19 infantry moved from Anhwe to Kiangsu Place Units - Chinese 1 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 3 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Morocco to Egypt 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 4 fighters and 2 tactical_bombers moved from 80 Sea Zone to Egypt 3 carriers, 3 cruisers and 3 destroyers moved from 80 Sea Zone to 72 Sea Zone Place Units - British 3 fighters placed in Egypt 1 infantry placed in Union of South Africa 3 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -0,17 Americans : 2,33 AA fire in Iraq : : -0,17 Japanese : 1,33
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TripleA Manual Gamesave Post: UK_Pacific round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 destroyers, 4 fighters and 5 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 34 Sea Zone 7 fighters moved from 33 Sea Zone to 34 Sea Zone 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 bomber moved from Egypt to Iraq 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 2 fighters moved from Gibraltar to 98 Sea Zone 2 fighters moved from Morocco to 98 Sea Zone Combat - Americans Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0,17 expected hits Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Iraq causes 3 damage total. Battle in 98 Sea Zone Americans attack with 1 destroyer and 4 fighters Italians defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 98 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone Americans win, taking 98 Sea Zone from Italians with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 22 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 7 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 7 fighters in 34 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 7 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 7 fighters moved from 34 Sea Zone to 33 Sea Zone 5 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 30 Sea Zone to 33 Sea Zone 1 destroyer moved from 55 Sea Zone to 35 Sea Zone 1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 80 Sea Zone to 81 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt 2 infantry moved from 81 Sea Zone to Egypt 2 cruisers and 1 destroyer moved from 80 Sea Zone to 72 Sea Zone 4 fighters moved from 98 Sea Zone to Egypt 1 transport moved from 91 Sea Zone to 101 Sea Zone 3 fighters moved from Eastern United States to Morocco 2 fighters moved from Eastern United States to Morocco 1 bomber moved from Iraq to Egypt 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island 1 infantry moved from Dutch New Guinea to New Guinea 1 destroyer moved from 91 Sea Zone to 87 Sea Zone Place Units - Americans 4 fighters placed in Eastern United States 1 destroyer and 2 submarines placed in 101 Sea Zone 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Non Combat Move - Chinese 19 infantry moved from Anhwe to Kiangsu Place Units - Chinese 1 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 3 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Morocco to Egypt 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 4 fighters and 2 tactical_bombers moved from 80 Sea Zone to Egypt 3 carriers, 3 cruisers and 3 destroyers moved from 80 Sea Zone to 72 Sea Zone Place Units - British 3 fighters placed in Egypt 1 infantry placed in Union of South Africa 3 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Adding units owned by British to Bryansk: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0,17 Americans : 2,33 AA fire in Iraq : : -0,17 Japanese : 1,33
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@aequitas-et-veritas Please use last post. I wanted to removed one UK plane in Egypt via edits but the list is too long so I cannot remove it ( try if you can ) If you decide to attack with Germany with everything please let me know before so I can move and destroy french fighter on France’s turn.
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@aequitas-et-veritas and if you don’t attack Cairo next turn, then I will destroy a UK plane in Cairo on USA turn.
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy nothing; Remaining resources: 3 PUs; Combat Move - Italians 1 mech_infantry moved from Romania to Western Ukraine 1 fighter moved from Ukraine to Western Ukraine Combat - Italians Battle in Western Ukraine Italians attack with 1 fighter and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Western Ukraine retreated to Western Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 mech_infantry Non Combat Move - Italians 1 artillery moved from Ukraine to Bessarabia 1 mech_infantry moved from Ukraine to Bessarabia 1 artillery and 1 infantry moved from Romania to Bessarabia 2 infantry moved from Yugoslavia to Romania 1 fighter moved from Western Ukraine to Bessarabia 1 mech_infantry moved from Northern Italy to Romania 3 infantry moved from Northern Italy to Yugoslavia 3 infantry moved from Western Germany to Northern Italy 2 infantry moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Yugoslavia 1 aaGun moved from Southern Italy to Northern Italy 1 armour moved from Yunnan to Shensi Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,5,5,1,3,4,2,2,6,2,2,1,5,1,6,1,5,3 Italians collect 1 PU (10 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians : -0,67 Russians : 0,67
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 2 infantry moved from New South Wales to 62 Sea Zone 1 armour, 2 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 armour, 3 infantry and 2 transports moved from 61 Sea Zone to 42 Sea Zone 1 armour and 3 infantry moved from 42 Sea Zone to Java 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC ANZAC creates battle in territory 23 Sea Zone Battle in Philippines ANZAC attack with 1 infantry Japanese defend with 1 aaGun, 1 airfield and 1 harbour 1 aaGun owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in 23 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 23 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Battle in Java ANZAC attack with 1 armour and 3 infantry Japanese defend with 1 marine ANZAC roll dice for 1 armour and 3 infantry in Java, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 marine in Java, round 2 : 1/1 hits, 0,33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 marine Non Combat Move - ANZAC 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 submarine moved from 44 Sea Zone to 43 Sea Zone 1 submarine moved from 43 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 infantry moved from Alexandria to Egypt Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : 1,33
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TripleA Move Summary: Germans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 81 PUs; Germans buy 7 armour, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Persia to Caucasus 1 bomber moved from Southern Italy to Caucasus 2 fighters and 2 tactical_bombers moved from Southern Italy to 81 Sea Zone 2 bombers moved from Southern Italy to 81 Sea Zone 1 bomber moved from Southern Italy to Caucasus 1 artillery and 3 infantry moved from Smolensk to Bryansk 1 fighter moved from Smolensk to Western Ukraine 1 tactical_bomber moved from Smolensk to Bryansk 1 mech_infantry moved from Eastern Poland to Western Ukraine Combat - Germans
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 81 PUs; Germans buy 7 armour, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Persia to Caucasus 1 bomber moved from Southern Italy to Caucasus 2 fighters and 2 tactical_bombers moved from Southern Italy to 81 Sea Zone 2 bombers moved from Southern Italy to 81 Sea Zone 1 bomber moved from Southern Italy to Caucasus 1 artillery and 3 infantry moved from Smolensk to Bryansk 1 fighter moved from Smolensk to Western Ukraine 1 tactical_bomber moved from Smolensk to Bryansk 1 mech_infantry moved from Eastern Poland to Western Ukraine Combat - Germans Battle in 81 Sea Zone Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers Americans defend with 4 transports 4 transports owned by the Americans lost in 81 Sea Zone Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Americans: 4 transports Battle in Bryansk Germans attack with 1 artillery, 3 infantry and 1 tactical_bomber British defend with 1 fighter; Russians defend with 5 infantry Germans roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/5 hits, 1,50 expected hits Russians roll dice for 1 fighter and 5 infantry in Bryansk, round 2 : 1/6 hits, 2,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 fighter and 4 infantry in Bryansk, round 3 : 2/5 hits, 2,00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery and 1 tactical_bomber in Bryansk, round 4 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 4 : 4/4 hits, 1,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 tactical_bomber owned by the Germans lost in Bryansk Russians win with 1 fighter and 2 infantry remaining. Battle score for attacker is -15 Casualties for Germans: 1 artillery, 3 infantry and 1 tactical_bomber Casualties for Russians: 3 infantry Battle in Western Ukraine Germans attack with 1 fighter and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 mech_infantry in Western Ukraine, round 2 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 armour, 2 bombers and 1 mech_infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Caucasus, round 2 : 2/4 hits, 2,00 expected hits Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus retreated to Caucasus Russians win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 bombers moved from Caucasus to Trans-Jordan 3 mech_infantrys moved from Persia to Trans-Jordan 1 tactical_bomber moved from Persia to Trans-Jordan 1 fighter moved from Western Ukraine to Bessarabia 1 aaGun, 3 armour and 3 mech_infantrys moved from Ukraine to Bessarabia 1 infantry moved from Archangel to Vologda 2 armour and 27 mech_infantrys moved from Smolensk to Eastern Poland 3 armour moved from Novgorod to Eastern Poland 3 armour and 3 mech_infantrys moved from Bessarabia to Eastern Poland 1 infantry moved from Smolensk to Belarus 1 mech_infantry moved from Urals to Archangel 1 mech_infantry moved from Yenisey to Urals 1 battleship and 1 submarine moved from 112 Sea Zone to 124 Sea Zone 1 destroyer moved from 112 Sea Zone to 124 Sea Zone 3 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Persia to Iraq 2 fighters moved from Southern Italy to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Southern Italy to Trans-Jordan 2 bombers, 2 fighters and 2 tactical_bombers moved from 81 Sea Zone to Trans-Jordan 1 aaGun moved from Germany to Poland Place Units - Germans 2 infantry placed in Ukraine 3 infantry placed in Iraq 3 armour placed in Persia 3 mech_infantrys placed in Novgorod 4 armour and 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,2,3,1,5,3,5,2,2,2,6,6,3,6,4,6,6,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3 Germans collect 54 PUs (10 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 0,67 Russians : 2,67
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Timguska to Urals 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 2 fighters moved from Russia to Smolensk 1 fighter moved from Russia to Vologda 1 tactical_bomber moved from Russia to Belarus 2 infantry moved from Bryansk to Belarus 1 fighter moved from Russia to Urals 1 infantry moved from Russia to Smolensk 1 infantry moved from Buryatia to Yakut S.S.R. 9 artilleries and 39 infantry moved from Rostov to Ukraine 1 armour moved from Rostov to Bryansk Combat - Russians Battle in Ukraine Russians attack with 9 artilleries and 39 infantry Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 9 artilleries and 39 infantry in Ukraine, round 2 : 11/48 hits, 11,00 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 9 artilleries and 38 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Urals Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Urals, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Bryansk 2 fighters moved from Smolensk to Bryansk 1 tactical_bomber moved from Belarus to Bryansk 1 fighter moved from Urals to Bryansk 2 aaGuns and 15 infantry moved from Ulaanbaatar to Central Mongolia 1 armour and 1 mech_infantry moved from Russia to Bryansk 30 infantry moved from Russia to Bryansk 4 aaGuns and 3 artilleries moved from Russia to Bryansk 1 artillery moved from Caucasus to Volgograd 1 infantry moved from Kazakhstan to Volgograd Place Units - Russians 3 infantry placed in Volgograd 4 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 1,00 Russians : 1,33
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 2 fighters, 1 infantry, 5 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from French Indo China to Java 3 submarines moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 battleship, 4 carriers, 4 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 armour, 3 artilleries and 11 infantry moved from Amur to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Hopei to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Hunan to Kiangsi 2 fighters moved from French Indo China to Kiangsi 3 carriers moved from 36 Sea Zone to 35 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 2 battleships, 7 carriers, 4 destroyers, 4 fighters, 5 submarines, 2 tactical_bombers and 1 transport Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 5 submarines in 35 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits Japanese roll dice for 2 battleships, 7 carriers, 4 destroyers, 4 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 5/12 hits, 6,00 expected hits Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 7 carriers, 4 destroyers, 4 fighters, 5 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Americans defend with 1 submarine; ANZAC defend with 2 transports Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 20 Casualties for Americans: 1 submarine Casualties for ANZAC: 2 transports Battle in Java Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 1 armour and 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1,33 expected hits ANZAC roll dice for 1 armour and 2 infantry in Java, round 2 : 2/3 hits, 1,17 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win with 1 armour and 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 infantry 1 bomber owned by the Japanese retreated Battle in Philippines Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 2/6 hits, 3,00 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Kiangsi Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 2 : 2/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 36 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 carrier owned by the Japanese 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 2 fighters moved from Kiangsi to French Indo China 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Philippines to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China 2 fighters moved from Philippines to 35 Sea Zone 1 fighter moved from 36 Sea Zone to French Indo China 1 bomber moved from Java to Malaya 1 aaGun moved from Amur to Buyant-Uhaa 1 artillery and 2 infantry moved from Manchuria to Buyant-Uhaa 1 armour moved from Suiyuyan to Hopei 1 infantry moved from Tsinghai to Kansu 1 mech_infantry moved from Kansu to Tsinghai 1 mech_infantry moved from Yunnan to Hunan 2 infantry moved from Yunnan to French Indo China 2 infantry moved from Yunnan to Hunan 2 armour and 9 mech_infantrys moved from India to Yunnan 1 armour and 1 mech_infantry moved from India to Eastern Persia 2 infantry moved from Persia to Northwest Persia 1 infantry moved from India to Burma 1 mech_infantry moved from Shensi to Suiyuyan 1 destroyer moved from 23 Sea Zone to 6 Sea Zone Place Units - Japanese 2 submarines and 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in Malaya 2 fighters placed in India 1 armour and 2 mech_infantrys placed in Manchuria 1 mech_infantry placed in Malaya Japanese undo move 3. 1 armour and 2 mech_infantrys placed in India 2 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6 Japanese collect 60 PUs (5 lost to blockades); end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : 0,33 ANZAC : 1,50 Chinese : -0,33 Japanese : -1,83