TripleA Turn Summary: Americans round 21
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 2 carriers, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
10 fighters moved from 6 Sea Zone to Japan
3 bombers moved from Hawaiian Islands to Japan
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 mech_infantry moved from Persia to Northwest Persia
2 fighters moved from Persia to Northwest Persia
Combat - Americans
Battle in Gibraltar
Battle in Morocco
Battle in Japan
Americans attack with 1 armour, 4 artilleries, 3 bombers, 10 fighters, 6 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 16 infantry
AA fire in Japan : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Japan
Americans roll dice for 1 armour, 4 artilleries, 3 bombers, 9 fighters, 6 infantry and 1 mech_infantry in Japan, round 2 : 13/24 hits, 10.17 expected hits
Japanese roll dice for 1 aaGun and 16 infantry in Japan, round 2 : 3/16 hits, 5.33 expected hits
12 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the Americans lost in Japan
Americans roll dice for 1 armour, 4 artilleries, 3 bombers, 9 fighters, 3 infantry and 1 mech_infantry in Japan, round 3 : 8/21 hits, 9.67 expected hits
Japanese roll dice for 4 infantry in Japan, round 3 : 1/4 hits, 1.33 expected hits
4 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Japan
Americans captures 4PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Gibraltar from Germans, taking Morocco from Germans, taking Japan from Japanese with 1 armour, 4 artilleries, 3 bombers, 9 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 31
Casualties for Americans: 1 fighter and 4 infantry
Casualties for Japanese: 1 aaGun and 16 infantry
Battle in Northwest Persia
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 3 mech_infantrys
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 3 mech_infantrys in Northwest Persia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Northwest Persia
Americans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Northwest Persia, round 3 : 3/4 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northwest Persia
Americans win, taking Northwest Persia from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Germans: 3 mech_infantrys
Non Combat Move - Americans
2 fighters moved from Northwest Persia to Egypt
8 armour and 1 infantry moved from Persia to Iraq
3 transports moved from 39 Sea Zone to 76 Sea Zone
2 destroyers and 1 submarine moved from 27 Sea Zone to 64 Sea Zone
3 bombers moved from Japan to Korea
9 fighters moved from Japan to Amur
3 fighters moved from Korea to Amur
3 carriers, 3 destroyers and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 carriers and 4 destroyers moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from Iceland to United Kingdom
2 fighters moved from Eastern United States to British Guiana
2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to Eastern United States
Place Units - Americans
2 carriers, 1 destroyer and 3 transports placed in 101 Sea Zone
3 armour placed in Korea
1 armour, 1 artillery and 1 infantry placed in Persia
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
Americans collect 74 PUs (1 lost to blockades); end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : 0.67
AA fire in Japan : : 0.50
Americans : 2.67
Japanese : -2.67
Savegame