0% for April

Odonis (Allies +24) vs. StuckTojo (Axis) No Victory Cities

  • 19 17 16

    TripleA Turn Summary: Germans round 21

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 3 destroyers, 1 fighter, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 2 mech_infantrys moved from Yakut S.S.R. to Buryatia
            1 mech_infantry moved from Kazakhstan to Szechwan
            1 mech_infantry moved from Sikang to Szechwan
            1 mech_infantry moved from Tsinghai to Szechwan
            1 armour moved from Tsinghai to Szechwan
            2 mech_infantrys moved from Tsinghai to Shensi
            1 bomber moved from Tsinghai to Szechwan
            1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi
            1 artillery moved from Tsinghai to Shensi
            5 mech_infantrys moved from Caucasus to Northwest Persia
            4 fighters moved from Caucasus to Northwest Persia
            3 tactical_bombers moved from Caucasus to Northwest Persia
            1 bomber moved from Caucasus to Szechwan
            1 armour and 1 mech_infantry moved from Morocco to Tunisia
                  Germans take Algeria from French
                  Germans take Tunisia from French
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 85 Sea Zone
            2 infantry moved from 85 Sea Zone to Brazil
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
            1 infantry and 1 mech_infantry moved from 82 Sea Zone to Nigeria
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
            1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            1 bomber moved from Western Germany to Northwest Persia
    
        Combat - Germans
            Battle in Brazil
            Battle in French Equatorial Africa
            Battle in Nigeria
            Battle in Buryatia
                Germans attack with 1 armour and 2 mech_infantrys
                Americans defend with 1 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Buryatia, round 2 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Buryatia, round 3 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Buryatia, round 4 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Buryatia, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Buryatia
                    Germans roll dice for 1 armour and 1 mech_infantry in Buryatia, round 5 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Buryatia, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Buryatia
                Germans win, taking Brazil from British, taking French Equatorial Africa from French, taking Nigeria from British, taking Buryatia from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 infantry
            Battle in Shensi
                Germans attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Shensi
                Germans win, taking Shensi from Chinese with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Szechwan
                Germans attack with 1 armour, 2 bombers and 3 mech_infantrys
                British defend with 2 artilleries and 1 infantry
                    Germans roll dice for 1 armour, 2 bombers and 3 mech_infantrys in Szechwan, round 2 : 1/6 hits, 2.33 expected hits
                    Chinese roll dice for 2 artilleries and 1 infantry in Szechwan, round 2 : 3/3 hits, 1.00 expected hits
                    3 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Szechwan
                    Germans roll dice for 1 armour and 2 bombers in Szechwan, round 3 : 3/3 hits, 1.83 expected hits
                    Chinese roll dice for 2 artilleries in Szechwan, round 3 : 2/2 hits, 0.67 expected hits
                    1 bomber owned by the Germans, 1 armour owned by the Germans and 2 artilleries owned by the British lost in Szechwan
                Germans win with 1 bomber remaining. Battle score for attacker is -19
                Casualties for Germans: 1 armour, 1 bomber and 3 mech_infantrys
                Casualties for British: 2 artilleries and 1 infantry
            Battle in Northwest Persia
                Germans attack with 1 bomber, 4 fighters, 5 mech_infantrys and 3 tactical_bombers
                British defend with 5 infantry; Americans defend with 1 artillery
                    Germans roll dice for 1 bomber, 4 fighters, 5 mech_infantrys and 3 tactical_bombers in Northwest Persia, round 2 : 6/13 hits, 5.50 expected hits
                    Americans roll dice for 1 artillery and 5 infantry in Northwest Persia, round 2 : 2/6 hits, 2.00 expected hits
                    1 artillery owned by the Americans, 2 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from Americans with 1 bomber, 4 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Germans: 2 mech_infantrys
                Casualties for Americans: 1 artillery
                Casualties for British: 5 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Szechwan to Tsinghai
            1 fighter and 1 tactical_bomber moved from Shensi to Tsinghai
            1 armour moved from Yakut S.S.R. to Yenisey
            2 mech_infantrys moved from Novosibirsk to Yenisey
            1 armour moved from Sikang to Tsinghai
            1 mech_infantry moved from Caucasus to Tsinghai
            2 mech_infantrys moved from Caucasus to Tsinghai
            3 armour moved from Volgograd to Caucasus
            2 mech_infantrys moved from Rostov to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
            3 mech_infantrys moved from Bryansk to Caucasus
            1 mech_infantry moved from Russia to Kazakhstan
            1 bomber, 4 fighters and 3 tactical_bombers moved from Northwest Persia to Caucasus
            2 fighters moved from Cyprus to Caucasus
            1 fighter moved from Cyprus to Caucasus
            2 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 1 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
            2 artilleries and 1 infantry moved from 95 Sea Zone to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
            1 infantry moved from France to Northern Italy
            1 infantry moved from Normandy Bordeaux to France
            2 fighters moved from Western Germany to Normandy Bordeaux
            1 fighter moved from France to Normandy Bordeaux
            1 tactical_bomber moved from France to Caucasus
            3 carriers, 1 cruiser, 3 destroyers, 3 fighters and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun moved from Western Germany to France
            2 mech_infantrys moved from Poland to Western Ukraine
            3 mech_infantrys moved from Novgorod to Bryansk
            1 armour and 1 mech_infantry moved from Russia to Novosibirsk
            1 mech_infantry moved from Western Germany to Northern Italy
            2 mech_infantrys moved from Western Germany to Poland
    
        Place Units - Germans
            3 armour placed in Volgograd
            1 armour and 2 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
            2 mech_infantrys placed in Germany
            1 fighter and 1 tactical_bomber placed in Western Germany
            Germans undo move 5.
            Germans undo move 4.
            1 fighter, 2 mech_infantrys and 1 tactical_bomber placed in Western Germany
            Germans undo move 4.
            1 mech_infantry placed in Germany
            1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Western Germany
            3 destroyers placed in 110 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Caucasus: 1 fighter
            EDIT: Adding units owned by Germans to 110 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 73 PUs; end with 73 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.83
    Americans : -0.33
    Chinese : 2.67
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: Russians round 21

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17 16

    TripleA Turn Summary: Japanese round 21

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21
    
        Purchase Units - Japanese
            Japanese buy nothing; Remaining resources: 2 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from Japan to Sakha
            1 fighter moved from Japan to Sakha
            1 tactical_bomber moved from Japan to Sakha
            1 fighter and 1 tactical_bomber moved from Japan to Sakha
            2 fighters moved from Japan to Sakha
    
        Combat - Japanese
            Battle in Sakha
                Japanese attack with 6 fighters and 3 tactical_bombers
                British defend with 1 armour
                    Japanese roll dice for 6 fighters and 3 tactical_bombers in Sakha, round 2 : 4/9 hits, 5.00 expected hits
                    UK_Pacific roll dice for 1 armour in Sakha, round 2 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Japanese and 1 armour owned by the British lost in Sakha
                Japanese win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 fighter
                Casualties for British: 1 armour
    
        Non Combat Move - Japanese
            5 fighters and 3 tactical_bombers moved from Sakha to Buryatia
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,3,2,6,3,5,3,5,5,6,5,5,5,6,5,1,2,3,3,5,6,4,5,6,1,4,5,4,2
            Japanese collect 2 PUs (8 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : 0.50
    Japanese : -1.00
    

    Savegame

  • 20 19 18 15 13

    TripleA Move Summary: Americans round 21

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21
    
        Purchase Units - Americans
            Americans buy 4 armour, 1 artillery, 2 carriers, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Japan
            1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
            1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Jehol to 19 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
            10 fighters moved from 6 Sea Zone to Japan
            3 bombers moved from Hawaiian Islands to Japan
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 artillery, 1 infantry and 1 mech_infantry moved from Persia to Northwest Persia
            2 fighters moved from Persia to Northwest Persia
    

    Savegame

  • 20 19 18 15 13

    TripleA Turn Summary: Americans round 21

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21
    
        Purchase Units - Americans
            Americans buy 4 armour, 1 artillery, 2 carriers, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Japan
            1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
            1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Jehol to 19 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
            10 fighters moved from 6 Sea Zone to Japan
            3 bombers moved from Hawaiian Islands to Japan
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 artillery, 1 infantry and 1 mech_infantry moved from Persia to Northwest Persia
            2 fighters moved from Persia to Northwest Persia
    
        Combat - Americans
            Battle in Gibraltar
            Battle in Morocco
            Battle in Japan
                Americans attack with 1 armour, 4 artilleries, 3 bombers, 10 fighters, 6 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 16 infantry
                    AA fire in Japan : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Japan
                    Americans roll dice for 1 armour, 4 artilleries, 3 bombers, 9 fighters, 6 infantry and 1 mech_infantry in Japan, round 2 : 13/24 hits, 10.17 expected hits
                    Japanese roll dice for 1 aaGun and 16 infantry in Japan, round 2 : 3/16 hits, 5.33 expected hits
                    12 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the Americans lost in Japan
                    Americans roll dice for 1 armour, 4 artilleries, 3 bombers, 9 fighters, 3 infantry and 1 mech_infantry in Japan, round 3 : 8/21 hits, 9.67 expected hits
                    Japanese roll dice for 4 infantry in Japan, round 3 : 1/4 hits, 1.33 expected hits
                    4 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Japan
                Americans captures 4PUs while taking Japanese capital
                Americans converts factory_major into different units
                Americans win, taking Gibraltar from Germans, taking Morocco from Germans, taking Japan from Japanese with 1 armour, 4 artilleries, 3 bombers, 9 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 31
                Casualties for Americans: 1 fighter and 4 infantry
                Casualties for Japanese: 1 aaGun and 16 infantry
            Battle in Northwest Persia
                Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
                Germans defend with 3 mech_infantrys
                    Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 3 mech_infantrys in Northwest Persia, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Northwest Persia
                    Americans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Northwest Persia, round 3 : 3/4 hits, 1.67 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northwest Persia
                Americans win, taking Northwest Persia from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
                Casualties for Americans: 1 infantry and 1 mech_infantry
                Casualties for Germans: 3 mech_infantrys
    
        Non Combat Move - Americans
            2 fighters moved from Northwest Persia to Egypt
            8 armour and 1 infantry moved from Persia to Iraq
            3 transports moved from 39 Sea Zone to 76 Sea Zone
            2 destroyers and 1 submarine moved from 27 Sea Zone to 64 Sea Zone
            3 bombers moved from Japan to Korea
            9 fighters moved from Japan to Amur
            3 fighters moved from Korea to Amur
            3 carriers, 3 destroyers and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
            2 carriers and 4 destroyers moved from 6 Sea Zone to 25 Sea Zone
            4 fighters moved from Iceland to United Kingdom
            2 fighters moved from Eastern United States to British Guiana
            2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to Eastern United States
    
        Place Units - Americans
            2 carriers, 1 destroyer and 3 transports placed in 101 Sea Zone
            3 armour placed in Korea
            1 armour, 1 artillery and 1 infantry placed in Persia
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
            Americans collect 74 PUs (1 lost to blockades); end with 78 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    AA fire in Japan : : 0.50
    Americans : 2.67
    Japanese : -2.67
    

    Savegame

  • 19 17 16

    @Odonis

    Is there there a scramble or intercept order I’m missing?

  • 19 17 16

    @Odonis

    Ah, never mind. I see.

  • 20 19 18 15 13

    TripleA Turn Summary: Chinese round 21

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Chahar to Suiyuyan
            2 infantry moved from Hopei to Suiyuyan
            1 artillery and 4 infantry moved from Kweichow to Shensi
            1 artillery moved from Hopei to Shensi
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 4 infantry
                Italians defend with 1 mech_infantry
                    Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 mech_infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 5 : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 mech_infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 6 : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 mech_infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 7 : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 mech_infantry in Suiyuyan, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 2 infantry in Suiyuyan, round 8 : 1/2 hits, 0.33 expected hits
                    Italians roll dice for 1 mech_infantry in Suiyuyan, round 8 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Suiyuyan
                Chinese win, taking Suiyuyan from Italians with 2 infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 infantry
                Casualties for Italians: 1 mech_infantry
            Battle in Shensi
                Chinese attack with 2 artilleries and 4 infantry
                Germans defend with 1 artillery and 2 mech_infantrys
                    Chinese roll dice for 2 artilleries and 4 infantry in Shensi, round 2 : 1/6 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Shensi, round 2 : 2/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Germans and 2 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 2 artilleries and 2 infantry in Shensi, round 3 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Shensi
                    Chinese roll dice for 2 artilleries and 2 infantry in Shensi, round 4 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Shensi
                Chinese win, taking Shensi from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
                Casualties for Germans: 1 artillery and 2 mech_infantrys
    
        Non Combat Move - Chinese
            1 infantry moved from Yunnan to Szechwan
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Szechwan
            1 artillery and 1 infantry placed in Suiyuyan
            1 artillery placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Italians : -0.33
    Chinese : -3.83
    

    Savegame

  • 20 19 18 15 13

    TripleA Turn Summary: UK_Pacific round 21

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Kweichow to Sikang
                  Chinese take Sikang from Italians
    
        Combat - British
    
        Non Combat Move - British
            1 aaGun, 3 armour, 3 artilleries, 1 fighter, 2 infantry and 4 mech_infantrys moved from Kweichow to Shensi
            1 fighter moved from Hopei to Shensi
            1 armour moved from Anhwe to Shensi
            1 artillery and 2 infantry moved from Yunnan to Szechwan
            1 artillery and 4 infantry moved from Burma to India
            3 armour and 3 mech_infantrys moved from India to Eastern Persia
            2 armour, 6 artilleries, 11 infantry and 7 mech_infantrys moved from Persia to Iraq
            3 infantry moved from Iraq to Northwest Persia
            1 aaGun and 6 infantry moved from Persia to Northwest Persia
            3 infantry moved from Trans-Jordan to Egypt
            1 artillery and 1 infantry moved from Korea to 6 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 battleship moved from 20 Sea Zone to 36 Sea Zone
            4 fighters moved from United Kingdom to Gibraltar
    
        Place Units - British
            1 armour placed in Union of South Africa
            1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
            3 mech_infantrys placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,6,6,5,4,6,2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
            British collect 28 PUs (2 lost to blockades); end with 28 PUs
    
        Place Units - UK_Pacific
            3 armour and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 26 PUs; end with 27 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
            Some Units in India change ownership: 3 armour and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17 16

    TripleA Turn Summary: Italians round 21

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 carrier, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Caucasus to Sikang
            2 fighters and 1 tactical_bomber moved from Tsinghai to Sikang
            1 mech_infantry moved from Caucasus to Turkmenistan
                  Italians take Turkmenistan from Americans
    
        Combat - Italians
            Battle in Sikang
                Italians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Italians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 1/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Sikang
                Italians win, taking Sikang from Chinese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Libya: 1 artillery and 1 infantry
            EDIT: Adding units owned by Italians to Tobruk: 1 artillery and 1 infantry
            EDIT: Changing ownership of Tobruk from British to Italians
            EDIT: Turning off Edit Mode
            2 fighters and 1 tactical_bomber moved from Sikang to Tsinghai
            3 armour and 1 mech_infantry moved from Caucasus to Tsinghai
            2 armour and 1 mech_infantry moved from Ukraine to Caucasus
            1 infantry moved from Rostov to Caucasus
            2 infantry moved from Malta to 96 Sea Zone
            1 destroyer, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Northern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 artillery and 1 infantry moved from France to Northern Italy
            1 aaGun moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Ukraine
            1 carrier and 1 destroyer placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 24 PUs; end with 25 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    Chinese : -0.33
    

    Savegame

  • 20 19 18 15 13

    TripleA Turn Summary: French round 21

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17 16

    TripleA Turn Summary: Germans round 22

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 bomber, 1 fighter, 9 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Novosibirsk to Suiyuyan
            3 mech_infantrys moved from Tsinghai to Suiyuyan
            1 fighter and 1 tactical_bomber moved from Tsinghai to Suiyuyan
            1 bomber moved from Tsinghai to Eastern Persia
            1 mech_infantry moved from Kazakhstan to Eastern Persia
            1 bomber moved from Caucasus to Eastern Persia
            6 fighters and 4 tactical_bombers moved from Caucasus to Eastern Persia
            3 armour moved from Volgograd to Northwest Persia
            32 armour, 3 artilleries and 17 mech_infantrys moved from Caucasus to Northwest Persia
            2 infantry moved from Brazil to 85 Sea Zone
            2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
            2 infantry moved from 83 Sea Zone to French West Africa
            1 artillery and 1 infantry moved from French Equatorial Africa to 82 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone
            1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
            1 mech_infantry moved from Nigeria to French Central Africa
                  Germans take French Central Africa from French
            1 infantry moved from Nigeria to 82 Sea Zone
            1 infantry moved from 82 Sea Zone to Gold Coast
            1 submarine moved from 109 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Morocco
            1 armour moved from Tunisia to Morocco
    
        Combat - Germans
            Battle in Gold Coast
            Battle in 91 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Germans win, taking Gold Coast from British with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in French West Africa
            Battle in Suiyuyan
                Germans attack with 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 artillery and 3 infantry
                    Germans roll dice for 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 2 : 1/7 hits, 2.33 expected hits
                    Chinese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Germans roll dice for 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 3 : 1/7 hits, 2.33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Suiyuyan
                    Germans roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 4 : 2/6 hits, 2.17 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese, 1 mech_infantry owned by the Germans and 1 artillery owned by the Chinese lost in Suiyuyan
                Germans win, taking French West Africa from French, taking Suiyuyan from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 artillery and 3 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Eastern Persia
                Germans attack with 2 bombers, 6 fighters, 1 mech_infantry and 4 tactical_bombers
                British defend with 3 armour and 3 mech_infantrys
                    Germans roll dice for 2 bombers, 6 fighters, 1 mech_infantry and 4 tactical_bombers in Eastern Persia, round 2 : 6/13 hits, 7.17 expected hits
                    British roll dice for 3 armour and 3 mech_infantrys in Eastern Persia, round 2 : 2/6 hits, 2.50 expected hits
                    3 mech_infantrys owned by the British, 1 fighter owned by the Germans, 1 mech_infantry owned by the Germans and 3 armour owned by the British lost in Eastern Persia
                Germans win with 2 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Germans: 1 fighter and 1 mech_infantry
                Casualties for British: 3 armour and 3 mech_infantrys
            Battle in Northwest Persia
                Germans attack with 35 armour, 3 artilleries and 17 mech_infantrys
                British defend with 1 aaGun and 9 infantry; Americans defend with 1 artillery
                    Germans roll dice for 35 armour, 3 artilleries and 17 mech_infantrys in Northwest Persia, round 2 : 17/55 hits, 21.83 expected hits
                    Americans roll dice for 1 aaGun, 1 artillery and 9 infantry in Northwest Persia, round 2 : 2/10 hits, 3.33 expected hits
                    1 aaGun owned by the British, 1 artillery owned by the Americans, 2 mech_infantrys owned by the Germans and 9 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from Americans with 35 armour, 3 artilleries and 15 mech_infantrys remaining. Battle score for attacker is 28
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 1 aaGun and 9 infantry
                Casualties for Americans: 1 artillery
            Battle in Morocco
                Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
                Americans defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Morocco, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Americans lost in Morocco
                 retreated to Morocco
                Americans win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 armour
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Morocco to Algeria
            1 mech_infantry moved from Tunisia to Algeria
            2 aaGuns moved from Caucasus to Northwest Persia
            1 aaGun moved from Caucasus to Kazakhstan
            2 mech_infantrys moved from Caucasus to Tsinghai
            1 fighter and 1 tactical_bomber moved from Suiyuyan to Tsinghai
            2 bombers moved from Eastern Persia to Caucasus
            5 fighters and 4 tactical_bombers moved from Eastern Persia to Turkmenistan
            1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
            1 armour and 1 mech_infantry moved from Buryatia to Yenisey
            3 mech_infantrys moved from Bryansk to Caucasus
            2 mech_infantrys moved from Western Ukraine to Rostov
            3 mech_infantrys moved from Novgorod to Bryansk
            2 mech_infantrys moved from Poland to Western Ukraine
            1 mech_infantry moved from Germany to Western Germany
            2 aaGuns and 1 infantry moved from France to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
    
        Place Units - Germans
            3 armour placed in Volgograd
            1 armour placed in Russia
            2 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
            3 submarines placed in 110 Sea Zone
            3 mech_infantrys placed in Germany
            1 bomber, 1 fighter and 1 mech_infantry placed in Western Germany
            Germans undo move 6.
            3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 75 PUs; end with 75 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Germans : -8.83
    British : -0.50
    Americans : -1.00
    Chinese : -1.00
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: Russians round 22

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17 16

    TripleA Turn Summary: Japanese round 22

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22
    
        Combat Move - Japanese
    
        Non Combat Move - Japanese
            5 fighters and 3 tactical_bombers moved from Buryatia to Yenisey
    
        Turn Complete - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 15 13

    TripleA Turn Summary: Americans round 22

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22
    
        Purchase Units - Americans
            Americans buy 4 armour, 1 artillery, 2 destroyers, 1 harbour, 3 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            3 fighters moved from Eastern United States to 91 Sea Zone
            2 fighters moved from British Guiana to 91 Sea Zone
            9 fighters and 1 tactical_bomber moved from United Kingdom to 91 Sea Zone
            1 bomber moved from United Kingdom to Southern France
            1 armour moved from Korea to Buryatia
                  Americans take Buryatia from Germans
    
        Combat - Americans
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Southern France causes 4 damage total. 
            Battle in 91 Sea Zone
                Americans attack with 1 destroyer, 14 fighters and 1 tactical_bomber
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer, 14 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 9/16 hits, 8.00 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone
                Americans win with 14 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            14 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            2 destroyers and 1 submarine moved from 64 Sea Zone to 101 Sea Zone
            2 carriers and 4 destroyers moved from 25 Sea Zone to 26 Sea Zone
            3 carriers, 3 destroyers and 1 submarine moved from 20 Sea Zone to 37 Sea Zone
            11 fighters moved from Amur to Jehol
            1 fighter moved from Amur to Jehol
            3 bombers moved from Korea to Jehol
            2 armour moved from Korea to Jehol
            1 armour, 4 artilleries, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
            1 armour, 4 artilleries, 2 infantry, 1 mech_infantry and 6 transports moved from 6 Sea Zone to 5 Sea Zone
            1 armour, 4 artilleries, 2 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
            1 armour moved from Persia to West India
            1 artillery and 1 infantry moved from Persia to Iraq
            8 armour moved from Iraq to Egypt
            1 bomber moved from Southern France to Gibraltar
    
        Place Units - Americans
            3 armour placed in Korea
            3 mech_infantrys placed in Japan
            Americans undo move 2.
            1 armour, 1 artillery and 1 mech_infantry placed in Japan
            Americans undo move 2.
            1 armour and 2 mech_infantrys placed in Japan
            1 artillery and 1 mech_infantry placed in Eastern United States
            2 destroyers, 3 submarines and 2 transports placed in 101 Sea Zone
            1 harbour placed in Central America
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
            Americans collect 75 PUs (1 lost to blockades); end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Americans : 1.00
    AA fire in Southern France : : -0.17
    

    Savegame

  • 19 17 16

    @Odonis

    Not sure if you didn’t have time to play China and UK or if you forgot to post the turns. No worries either way, just checking.

  • 20 19 18 15 13

    TripleA Turn Summary: Chinese round 22

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 artilleries and 2 infantry moved from Shensi to Suiyuyan
            1 artillery moved from Shensi to Suiyuyan
            1 artillery and 2 infantry moved from Szechwan to Sikang
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 3 artilleries and 2 infantry
                Germans defend with 1 armour and 2 mech_infantrys
                    Chinese roll dice for 3 artilleries and 2 infantry in Suiyuyan, round 2 : 2/5 hits, 1.67 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Suiyuyan, round 2 : 2/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the Germans and 2 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 3 artilleries in Suiyuyan, round 3 : 2/3 hits, 1.00 expected hits
                    Germans roll dice for 1 armour in Suiyuyan, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Suiyuyan
                Chinese win, taking Suiyuyan from Germans with 3 artilleries remaining. Battle score for attacker is 8
                Casualties for Chinese: 2 infantry
                Casualties for Germans: 1 armour and 2 mech_infantrys
            Battle in Sikang
                Chinese attack with 1 artillery and 2 infantry
                Italians defend with 2 mech_infantrys
                    Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 2 mech_infantrys in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians lost in Sikang
                    Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 3 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Sikang
                Chinese win, taking Sikang from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Italians: 2 mech_infantrys
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            5 artilleries and 2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 21 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Italians : -1.00
    Chinese : 1.67
    

    Savegame

  • 20 19 18 15 13

    TripleA Turn Summary: UK_Pacific round 22

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22
    
        Purchase Units - British
            British buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Shensi to Kansu
                  Chinese take Kansu from Germans
    
        Combat - British
    
        Non Combat Move - British
            2 armour, 6 artilleries, 11 infantry and 10 mech_infantrys moved from Iraq to Trans-Jordan
            2 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Egypt to Trans-Jordan
            4 fighters moved from Gibraltar to Egypt
            1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 armour moved from Union of South Africa to Belgian Congo
            1 artillery and 2 infantry moved from Szechwan to Shensi
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            3 infantry placed in Iraq
            1 armour and 1 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,1,1,4,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
            British collect 22 PUs (7 lost to blockades); end with 22 PUs
    
        Place Units - UK_Pacific
            2 armour, 4 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 26 PUs; end with 26 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
            Some Units in India change ownership: 2 armour, 4 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17 16

    TripleA Turn Summary: Italians round 22

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22
    
        Purchase Units - Italians
            Italians buy 2 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Tsinghai to Kansu
            2 fighters and 1 tactical_bomber moved from Tsinghai to Kansu
            1 mech_infantry moved from Turkmenistan to Eastern Persia
                  Italians take Eastern Persia from British
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            2 artilleries and 4 infantry moved from Northern Italy to 95 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 95 Sea Zone to 99 Sea Zone
            2 artilleries and 4 infantry moved from 99 Sea Zone to Syria
    
        Combat - Italians
            Battle in Syria
            Battle in Kansu
                Italians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Italians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kansu
                Italians win, taking Syria from Americans, taking Kansu from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            2 fighters and 1 tactical_bomber moved from Kansu to Caucasus
            2 armour and 1 mech_infantry moved from Caucasus to Turkmenistan
            3 armour moved from Tsinghai to Turkmenistan
            1 infantry moved from Caucasus to Northwest Persia
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            1 submarine moved from 95 Sea Zone to 92 Sea Zone
    
        Place Units - Italians
            1 mech_infantry placed in Ukraine
            2 fighters and 1 submarine placed in 95 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Italians to 99 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 25 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    Chinese : -0.33
    

    Savegame

  • 19 17 16

    TripleA Manual Gamesave Post: Italians round 22

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22
    
        Purchase Units - Italians
            Italians buy 2 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Tsinghai to Kansu
            2 fighters and 1 tactical_bomber moved from Tsinghai to Kansu
            1 mech_infantry moved from Turkmenistan to Eastern Persia
                  Italians take Eastern Persia from British
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            2 artilleries and 4 infantry moved from Northern Italy to 95 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 95 Sea Zone to 99 Sea Zone
            2 artilleries and 4 infantry moved from 99 Sea Zone to Syria
    
        Combat - Italians
            Battle in Syria
            Battle in Kansu
                Italians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Italians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kansu
                Italians win, taking Syria from Americans, taking Kansu from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            2 fighters and 1 tactical_bomber moved from Kansu to Caucasus
            2 armour and 1 mech_infantry moved from Caucasus to Turkmenistan
            3 armour moved from Tsinghai to Turkmenistan
            1 infantry moved from Caucasus to Northwest Persia
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            1 submarine moved from 95 Sea Zone to 92 Sea Zone
    
        Place Units - Italians
            1 mech_infantry placed in Ukraine
            2 fighters and 1 submarine placed in 95 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Italians to 99 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 25 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Italians to 99 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 0.17
    Chinese : -0.33
    

    Savegame

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