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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 4 submarines and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
3 fighters moved from 33 Sea Zone to 34 Sea Zone
1 armour moved from Belgian Congo to Egypt
1 transport moved from 70 Sea Zone to 71 Sea Zone
1 infantry moved from Belgian Congo to Tanganyika Territory
1 marine moved from French Equatorial Africa to Belgian Congo
1 destroyer and 1 submarine moved from 109 Sea Zone to 87 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 destroyer moved from 101 Sea Zone to 87 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 destroyer and 1 fighter
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 22 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 34 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 22 Sea Zone to 26 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 4 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 26 Sea Zone
2 fighters moved from 34 Sea Zone to Queensland
3 fighters and 4 tactical_bombers moved from Western United States to 26 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Brazil to French Guiana
1 infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
3 destroyers and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,4
Americans collect 52 PUs (2 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : 1,17
Japanese : 2,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
12 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Suiyuyan, round 2 : 3/12 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
2 infantry placed in Suiyuyan
Chinese undo move 1.
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 1,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 4 submarines and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
3 fighters moved from 33 Sea Zone to 34 Sea Zone
1 armour moved from Belgian Congo to Egypt
1 transport moved from 70 Sea Zone to 71 Sea Zone
1 infantry moved from Belgian Congo to Tanganyika Territory
1 marine moved from French Equatorial Africa to Belgian Congo
1 destroyer and 1 submarine moved from 109 Sea Zone to 87 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 destroyer moved from 101 Sea Zone to 87 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 destroyer and 1 fighter
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 22 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 34 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 22 Sea Zone to 26 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 4 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 26 Sea Zone
2 fighters moved from 34 Sea Zone to Queensland
3 fighters and 4 tactical_bombers moved from Western United States to 26 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Brazil to French Guiana
1 infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
3 destroyers and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,4
Americans collect 52 PUs (2 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
12 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Suiyuyan, round 2 : 3/12 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
2 infantry placed in Suiyuyan
Chinese undo move 1.
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
2 infantry moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Eastern Persia to Trans-Jordan
3 artilleries and 4 infantry moved from Persia to Iraq
2 fighters moved from Egypt to Alexandria
1 fighter moved from Egypt to Trans-Jordan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Egypt
1 battleship and 1 cruiser moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 109 Sea Zone to 87 Sea Zone
1 bomber moved from India to Trans-Jordan
Combat - British
Battle in Alexandria
British attack with 2 fighters and 2 infantry
Italians defend with 2 infantry
British roll dice for 2 fighters and 2 infantry in Alexandria, round 2 : 2/4 hits, 1,33 expected hits
Italians roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Iraq
British attack with 3 artilleries and 4 infantry
Italians defend with 1 infantry
British roll dice for 3 artilleries and 4 infantry in Iraq, round 2 : 2/7 hits, 2,17 expected hits
Italians roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 4/6 hits, 3,00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from Trans-Jordan to Persia
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
2 fighters moved from Alexandria to Persia
1 fighter moved from Eastern Persia to Egypt
1 fighter moved from Eastern Persia to Egypt
1 fighter moved from Persia to Eastern Persia
1 bomber moved from Trans-Jordan to Persia
Place Units - British
3 mech_infantrys placed in Persia
1 armour, 1 artillery and 1 mech_infantry placed in Egypt
1 destroyer placed in 71 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,3
British collect 32 PUs (2 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Germans : -0,67
British : 2,00
Italians : 1,00
Americans : 1,17
Chinese : 1,33
Japanese : 2,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 artilleries, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 3 PUs;
Combat Move - Italians
3 infantry moved from Syria to Trans-Jordan
2 fighters moved from 96 Sea Zone to Trans-Jordan
1 bomber moved from Tobruk to Trans-Jordan
1 fighter moved from Southern Italy to Alexandria
2 infantry moved from Tobruk to Alexandria
1 tactical_bomber moved from Southern Italy to Rostov
1 armour and 1 mech_infantry moved from Bryansk to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Alexandria
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Alexandria, round 2 : 2/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 bomber, 2 fighters and 3 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 bomber, 2 fighters and 3 infantry in Trans-Jordan, round 2 : 3/6 hits, 2.17 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 aaGun moved from Syria to Trans-Jordan
2 fighters moved from Trans-Jordan to 96 Sea Zone
1 bomber moved from Trans-Jordan to Tobruk
1 fighter moved from Alexandria to Tobruk
1 tactical_bomber moved from Rostov to Ukraine
1 cruiser and 3 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 4 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 marine moved from Southern Italy to 97 Sea Zone
1 artillery, 1 cruiser, 5 infantry, 1 marine and 3 transports moved from 97 Sea Zone to 96 Sea Zone
1 artillery, 5 infantry and 1 marine moved from 96 Sea Zone to Tobruk
1 submarine moved from 82 Sea Zone to 70 Sea Zone
1 submarine moved from 85 Sea Zone to 66 Sea Zone
1 aaGun moved from Western Ukraine to Ukraine
Place Units - Italians
1 artillery, 1 infantry and 1 tactical_bomber placed in Southern Italy
2 artilleries and 2 infantry placed in Northern Italy
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
Italians collect 21 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : 1.67
British : 2.00
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Caroline Islands to 23 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from Caroline Islands to 23 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 16 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
ANZAC win, taking Java from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 23 Sea Zone to Hawaiian Islands
2 aaGuns, 2 artilleries, 3 fighters and 5 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 1,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Caroline Islands to 23 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from Caroline Islands to 23 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 16 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
ANZAC win, taking Java from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 23 Sea Zone to Hawaiian Islands
2 aaGuns, 2 artilleries, 3 fighters and 5 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 bombers moved from Germany to Tambov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
Combat - Germans
Battle in Tambov
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Tambov, round 2 : 4/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 mech_infantrys moved from Western Ukraine to Rostov
1 armour and 9 mech_infantrys moved from Eastern Poland to Archangel
5 armour and 5 mech_infantrys moved from Germany to Poland
1 infantry moved from Western Germany to France
5 armour and 5 mech_infantrys moved from Poland to Eastern Poland
1 artillery and 2 infantry moved from Novgorod to Belarus
2 aaGuns moved from Bryansk to Belarus
2 artilleries and 1 infantry moved from Bryansk to Belarus
11 mech_infantrys moved from Bryansk to Caucasus
11 mech_infantrys moved from Bryansk to Volgograd
1 armour moved from Ukraine to Volgograd
7 armour moved from Bryansk to Caucasus
7 armour moved from Bryansk to Volgograd
2 aaGuns moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Tambov
2 bombers moved from Tambov to Rostov
1 carrier moved from 95 Sea Zone to 96 Sea Zone
1 battleship moved from 95 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from Crete to 96 Sea Zone
3 fighters moved from Western Germany to Gibraltar
1 infantry moved from Western Germany to France
1 tactical_bomber moved from 112 Sea Zone to Gibraltar
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to Gibraltar
1 tactical_bomber moved from 95 Sea Zone to 96 Sea Zone
4 infantry moved from Northern Italy to Southern Italy
2 transports moved from 95 Sea Zone to 96 Sea Zone
Place Units - Germans
2 artilleries and 1 infantry placed in Novgorod
3 artilleries placed in Ukraine
2 fighters placed in 113 Sea Zone
Germans undo move 3.
1 fighter and 1 tactical_bomber placed in 113 Sea Zone
1 fighter and 1 infantry placed in France
3 infantry placed in Southern France
Turn Complete - Germans
Germans collect 60 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : 2.33
Russians : -0.33
one sec
forgot a key move
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 bombers moved from Germany to Tambov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
Combat - Germans
Battle in Tambov
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Tambov, round 2 : 4/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 mech_infantrys moved from Western Ukraine to Rostov
1 armour and 9 mech_infantrys moved from Eastern Poland to Archangel
5 armour and 5 mech_infantrys moved from Germany to Poland
1 infantry moved from Western Germany to France
5 armour and 5 mech_infantrys moved from Poland to Eastern Poland
1 artillery and 2 infantry moved from Novgorod to Belarus
2 aaGuns moved from Bryansk to Belarus
2 artilleries and 1 infantry moved from Bryansk to Belarus
11 mech_infantrys moved from Bryansk to Caucasus
11 mech_infantrys moved from Bryansk to Volgograd
1 armour moved from Ukraine to Volgograd
7 armour moved from Bryansk to Caucasus
7 armour moved from Bryansk to Volgograd
2 aaGuns moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Tambov
2 bombers moved from Tambov to Rostov
1 carrier moved from 95 Sea Zone to 96 Sea Zone
1 battleship moved from 95 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from Crete to 96 Sea Zone
3 fighters moved from Western Germany to Gibraltar
1 infantry moved from Western Germany to France
1 tactical_bomber moved from 112 Sea Zone to Gibraltar
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to Gibraltar
1 tactical_bomber moved from 95 Sea Zone to 96 Sea Zone
4 infantry moved from Northern Italy to Southern Italy
2 transports moved from 95 Sea Zone to 96 Sea Zone
Place Units - Germans
2 artilleries and 1 infantry placed in Novgorod
3 artilleries placed in Ukraine
2 fighters placed in 113 Sea Zone
Germans undo move 3.
1 fighter and 1 tactical_bomber placed in 113 Sea Zone
1 fighter and 1 infantry placed in France
3 infantry placed in Southern France
Turn Complete - Germans
Germans collect 60 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 12 artilleries and 30 infantry
EDIT: Adding units owned by Germans to Rostov: 12 artilleries and 30 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
2 infantry and 1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 aaGun and 2 infantry
AA fire in Tambov : 0/1 hits, 0,17 expected hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Tambov, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Tambov
retreated to Tambov
Germans win with 2 infantry remaining. Battle score for attacker is -1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 aaGun
Non Combat Move - Russians
1 tactical_bomber moved from Tambov to Russia
1 armour and 1 mech_infantry moved from Northwest Persia to Eastern Persia
1 aaGun moved from Shensi to Kansu
1 aaGun and 4 infantry moved from Shensi to Suiyuyan
6 armour and 4 mech_infantrys moved from Kazakhstan to Eastern Persia
Place Units - Russians
8 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 90 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,33
AA fire in Tambov : : -0,17
Russians : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 3 destroyers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Chahar to Hopei
1 infantry moved from Kweichow to Hopei
2 bombers moved from Kiangsi to Hopei
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 cruiser and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 cruiser and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 1 harbour and 2 infantry
Japanese roll dice for 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber in Java, round 2 : 4/7 hits, 2.17 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Hopei
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Hopei, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Hopei to French Indo China
1 infantry moved from Malaya to Shan State
3 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
2 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 battleship, 2 carriers, 2 fighters, 3 infantry, 1 marine, 2 tactical_bombers and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 42 Sea Zone
1 battleship, 4 carriers and 1 destroyer moved from 20 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
3 infantry and 1 marine moved from 6 Sea Zone to Japan
1 fighter moved from Kiangsi to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone
1 tactical_bomber moved from Kiangsi to French Indo China
1 infantry moved from Jehol to Chahar
1 artillery and 4 infantry moved from Manchuria to Jehol
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 armour and 1 mech_infantry moved from Anhwe to Szechwan
1 aaGun and 2 artilleries moved from Yunnan to Shan State
Place Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Manchuria
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Chinese : -0.33
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers and 6 marines; Remaining resources: 5 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
1 submarine moved from 119 Sea Zone to 108 Sea Zone
1 destroyer and 1 submarine moved from 87 Sea Zone to 89 Sea Zone
1 carrier moved from 101 Sea Zone to 11 Sea Zone
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Eastern United States to Central United States
2 aaGuns moved from Western United States to 10 Sea Zone
2 aaGuns and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns moved from 26 Sea Zone to Hawaiian Islands
3 battleships and 3 cruisers moved from 26 Sea Zone to 10 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Queensland to Hawaiian Islands
1 marine moved from Belgian Congo to Anglo Egyptian Sudan
1 cruiser moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Brazil to French Guiana
1 destroyer moved from 87 Sea Zone to 85 Sea Zone
Place Units - Americans
2 carriers placed in 10 Sea Zone
2 artilleries and 6 marines placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to Shensi
13 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 13 infantry
Japanese defend with 2 infantry
Chinese roll dice for 13 infantry in Hopei, round 2 : 1/13 hits, 2,17 expected hits
Japanese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese roll dice for 13 infantry in Hopei, round 3 : 2/13 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 13 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -2,67
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers and 6 marines; Remaining resources: 5 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
1 submarine moved from 119 Sea Zone to 108 Sea Zone
1 destroyer and 1 submarine moved from 87 Sea Zone to 89 Sea Zone
1 carrier moved from 101 Sea Zone to 11 Sea Zone
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Eastern United States to Central United States
2 aaGuns moved from Western United States to 10 Sea Zone
2 aaGuns and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns moved from 26 Sea Zone to Hawaiian Islands
3 battleships and 3 cruisers moved from 26 Sea Zone to 10 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Queensland to Hawaiian Islands
1 marine moved from Belgian Congo to Anglo Egyptian Sudan
1 cruiser moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Brazil to French Guiana
1 destroyer moved from 87 Sea Zone to 85 Sea Zone
Place Units - Americans
2 carriers placed in 10 Sea Zone
2 artilleries and 6 marines placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to Shensi
13 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 13 infantry
Japanese defend with 2 infantry
Chinese roll dice for 13 infantry in Hopei, round 2 : 1/13 hits, 2,17 expected hits
Japanese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese roll dice for 13 infantry in Hopei, round 3 : 2/13 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 13 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 3 artilleries, 1 destroyer and 3 infantry; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 71 Sea Zone to 70 Sea Zone
1 bomber moved from Persia to 70 Sea Zone
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
1 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
2 infantry moved from Egypt to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Alexandria
Combat - British
Battle in 70 Sea Zone
British attack with 1 bomber and 1 destroyer
Italians defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 70 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Italians roll dice for 1 submarine in 70 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 70 Sea Zone
British win, taking 70 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Alexandria
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/4 hits, 1,83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 1 fighter and 2 infantry
Italians defend with 1 aaGun and 1 infantry
AA fire in Trans-Jordan : 1/1 hits, 0,17 expected hits
1 fighter owned by the British lost in Trans-Jordan
British roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 aaGun and 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 infantry in Trans-Jordan, round 3 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 aaGun and 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 2 infantry in Trans-Jordan, round 4 : 2/2 hits, 0,33 expected hits
Italians roll dice for 1 aaGun and 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Italians: 1 aaGun and 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 bomber moved from 70 Sea Zone to South West Africa
3 artilleries and 3 infantry moved from Iraq to Persia
2 fighters and 1 tactical_bomber moved from Eastern Persia to Persia
1 fighter moved from India to Persia
2 fighters and 1 tactical_bomber moved from Egypt to Persia
2 fighters and 3 infantry moved from Scotland to United Kingdom
2 aaGuns moved from Scotland to United Kingdom
1 destroyer moved from 87 Sea Zone to 89 Sea Zone
Place Units - British
3 artilleries placed in Persia
3 infantry placed in Egypt
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
British collect 31 PUs (3 lost to blockades); end with 34 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 fighter and 2 tactical_bombers
EDIT: Adding units owned by British to Egypt: 1 fighter and 2 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 1,67
Italians : -0,50
AA fire in Western Germany : : -0,17
Chinese : -2,67
AA fire in Trans-Jordan : : 0,83
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Rostov to Northwest Persia
Italians take Northwest Persia from Russians
1 tactical_bomber moved from Ukraine to 98 Sea Zone
2 fighters moved from 96 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 bomber and 1 fighter moved from Tobruk to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 66 Sea Zone to 85 Sea Zone
Combat - Italians
Battle in 85 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 85 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 85 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 85 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 85 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 85 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 85 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 85 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 85 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 85 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 85 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in 98 Sea Zone
Italians attack with 1 bomber, 3 fighters, 1 submarine and 2 tactical_bombers
French defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
2 aaGuns, 1 armour, 3 artilleries, 12 infantry and 3 marines moved from Tobruk to Alexandria
3 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
3 artilleries and 3 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from Rostov to Northwest Persia
2 fighters moved from 98 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Alexandria
1 aaGun moved from Ukraine to Bryansk
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
3 armour and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians : -1.00
French : -0.33
Americans : -0.67
assumed no scramble in 98
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 30 Sea Zone
1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to New Zealand
Non Combat Move - ANZAC
2 aaGuns, 2 artilleries, 3 fighters and 6 infantry moved from Queensland to New South Wales
2 infantry moved from 30 Sea Zone to Johnston Island
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 30 Sea Zone
1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to New Zealand
Non Combat Move - ANZAC
2 aaGuns, 2 artilleries, 3 fighters and 6 infantry moved from Queensland to New South Wales
2 infantry moved from 30 Sea Zone to Johnston Island
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Scotland to United Kingdom
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Rostov to Vologda
1 mech_infantry moved from Archangel to Vologda
1 armour moved from Volgograd to Tsinghai
Germans take Kazakhstan from Russians
Germans take Tsinghai from Chinese
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Caucasus to Iraq
Germans take Iraq from British
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
1 mech_infantry moved from Archangel to Vologda
Combat - Germans
Battle in Vologda
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Vologda, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Vologda to Bryansk
1 aaGun, 3 artilleries and 3 infantry moved from Belarus to Bryansk
2 artilleries and 1 infantry moved from Novgorod to Belarus
5 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun and 3 artilleries moved from Ukraine to Bryansk
7 mech_infantrys moved from Archangel to Bryansk
2 infantry moved from Tambov to Bryansk
2 aaGuns, 12 artilleries, 30 infantry and 2 mech_infantrys moved from Rostov to Bryansk
2 tactical_bombers moved from 96 Sea Zone to Bryansk
5 armour and 5 mech_infantrys moved from Volgograd to Bryansk
7 armour and 11 mech_infantrys moved from Caucasus to Northwest Persia
1 mech_infantry moved from Volgograd to Bryansk
1 armour and 6 mech_infantrys moved from Volgograd to Northwest Persia
2 transports moved from 96 Sea Zone to 97 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Tobruk
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 96 Sea Zone
1 fighter moved from France to Alexandria
3 infantry moved from Southern France to Northern Italy
1 infantry moved from France to Northern Italy
1 fighter and 1 tactical_bomber moved from Gibraltar to Alexandria
1 tactical_bomber moved from Gibraltar to Alexandria
1 submarine moved from 109 Sea Zone to 110 Sea Zone
Place Units - Germans
1 fighter and 1 tactical_bomber placed in 113 Sea Zone
1 fighter and 1 tactical_bomber placed in France
3 artilleries placed in Ukraine
3 armour placed in Novgorod
1 armour and 2 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 aaGun
EDIT: Adding units owned by Germans to Ukraine: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 67 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
3 fighters and 1 tactical_bomber moved from Russia to Vologda
10 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Germans
Combat - Russians
Battle in Vologda
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 3/5 hits, 2,33 expected hits
Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 9 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 9 infantry
EDIT: Turning off Edit Mode
3 fighters and 1 tactical_bomber moved from Vologda to Russia
1 aaGun moved from Kansu to Suiyuyan
1 aaGun and 2 infantry moved from Suiyuyan to Hopei
7 armour and 5 mech_infantrys moved from Eastern Persia to Persia
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : 0,67