@AndrewAAGamer Wow! B for sure!
Odonis (Allies +24) vs. StuckTojo (Axis) No Victory Cities
-
TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 2 fighters, 9 mech_infantrys, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Ukraine to Caucasus 1 armour moved from Samara to Kansu 1 bomber moved from Bryansk to Kansu 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R. Germans take Yenisey from Russians Germans take Yakut S.S.R. from Russians 2 fighters and 2 tactical_bombers moved from Bryansk to Caucasus 3 fighters and 2 tactical_bombers moved from Ukraine to Caucasus 1 fighter moved from Western Germany to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux 3 artilleries and 2 infantry moved from France to Normandy Bordeaux Combat - Germans Battle in Kansu Germans attack with 1 armour and 1 bomber Americans defend with 1 artillery Germans roll dice for 1 armour and 1 bomber in Kansu, round 2 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Kansu Germans win, taking Kansu from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Caucasus Germans attack with 5 fighters, 3 mech_infantrys and 4 tactical_bombers British defend with 1 mech_infantry Germans roll dice for 5 fighters, 3 mech_infantrys and 4 tactical_bombers in Caucasus, round 2 : 4/12 hits, 5.67 expected hits British roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 5 fighters, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Normandy Bordeaux Germans attack with 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/8 hits, 3.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Germans 1 artillery moved from Vologda to Novosibirsk 1 armour and 2 mech_infantrys moved from Russia to Novosibirsk 4 armour and 4 mech_infantrys moved from Russia to Kazakhstan 1 bomber moved from Kansu to Kazakhstan 3 artilleries moved from Russia to Samara 3 aaGuns, 3 armour and 4 mech_infantrys moved from Bryansk to Rostov 1 mech_infantry moved from Belarus to Rostov 3 mech_infantrys moved from Ukraine to Volgograd 14 armour moved from Russia to Volgograd 8 mech_infantrys moved from Romania to Ukraine 2 mech_infantrys moved from Yugoslavia to Bulgaria 1 infantry moved from Bulgaria to Greece 2 fighters and 2 tactical_bombers moved from Caucasus to Volgograd 3 fighters and 2 tactical_bombers moved from Caucasus to Rostov 2 bombers moved from Bryansk to Southern Italy 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 2 infantry moved from Karelia to Finland 1 mech_infantry moved from Norway to Karelia 3 armour moved from Novgorod to Bryansk 3 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from France to Western Germany 2 transports moved from 112 Sea Zone to 113 Sea Zone 2 mech_infantrys moved from Germany to 113 Sea Zone 2 mech_infantrys and 2 transports moved from 113 Sea Zone to 112 Sea Zone 2 mech_infantrys moved from 112 Sea Zone to Norway 1 mech_infantry moved from Germany to Western Germany 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone 1 aaGun moved from Western Germany to France Place Units - Germans 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport placed in 112 Sea Zone 1 fighter and 1 tactical_bomber placed in Western Germany 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Russia 1 mech_infantry placed in Novgorod 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -1.17 British : -0.33 Americans : -0.67 Chinese : -0.33
-
TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers and 1 mech_infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 artillery and 1 mech_infantry moved from Yunnan to French Indo China 1 armour and 2 mech_infantrys moved from Yunnan to Hopei 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 mech_infantry moved from Yunnan to Hopei 1 fighter moved from Yunnan to Hopei 1 tactical_bomber moved from Yunnan to 36 Sea Zone 1 artillery moved from Yunnan to French Indo China 2 infantry moved from Korea to Manchuria 1 fighter and 1 tactical_bomber moved from Korea to Manchuria 1 fighter moved from Japan to 19 Sea Zone 1 fighter moved from Japan to Manchuria Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport; ANZAC defend with 1 transport 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for ANZAC: 1 transport Battle in 36 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 36 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Manchuria Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 armour Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 0/5 hits, 2.00 expected hits Chinese roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Manchuria Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 3 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 armour in Manchuria, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Manchuria Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 1 armour Battle in French Indo China Japanese attack with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 factory_minor Japanese roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 3/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 mech_infantry Casualties for British: 1 artillery and 1 infantry Battle in Hopei Japanese attack with 1 armour, 1 fighter and 3 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Hopei, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Hopei, round 3 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter moved from Hopei to Hunan 1 artillery moved from Yunnan to Hunan 1 artillery moved from Tsinghai to Shensi 1 fighter and 1 tactical_bomber moved from French Indo China to Hunan 1 tactical_bomber moved from 36 Sea Zone to Hunan 1 fighter and 1 tactical_bomber moved from Manchuria to Japan 1 fighter moved from Manchuria to 6 Sea Zone 1 fighter moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 18 Sea Zone to 16 Sea Zone 1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 carrier and 3 destroyers placed in 6 Sea Zone 1 mech_infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2 Japanese collect 30 PUs (2 lost to blockades); end with 31 PUs
Combat Hit Differential Summary :
Chinese : 0.00 UK_Pacific : 1.33 Japanese : -3.00
-
TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from 114 Sea Zone: 1 cruiser EDIT: Adding units owned by Russians to 113 Sea Zone: 1 cruiser EDIT: Removing units owned by Russians from 115 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 113 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 1 artillery moved from Northwest Persia to Caucasus 1 fighter and 1 tactical_bomber moved from Persia to Caucasus 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 mech_infantry moved from Jehol to Anhwe Chinese take Anhwe from Japanese 1 artillery moved from India to 39 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Kwangsi 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in Kwangsi Battle in 16 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Kwangsi from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caucasus Americans attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 3 mech_infantrys Americans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/5 hits, 2.17 expected hits Germans roll dice for 3 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Caucasus Americans win, taking Caucasus from Germans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Germans: 3 mech_infantrys Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Caucasus to Persia 1 carrier, 2 fighters and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 carrier, 2 fighters and 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 carriers, 1 destroyer, 4 fighters and 4 transports moved from 80 Sea Zone to 39 Sea Zone 1 bomber moved from Malta to Persia 1 transport moved from 92 Sea Zone to 89 Sea Zone 2 fighters and 1 tactical_bomber moved from Gibraltar to United Kingdom 2 fighters moved from 16 Sea Zone to Midway 1 fighter moved from Western United States to Midway 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 102 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 armour and 1 mech_infantry placed in Persia 1 transport placed in 101 Sea Zone 1 artillery placed in Eastern United States 2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 0.00 Americans : 1.17 Japanese : -0.33
-
TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria 1 infantry placed in Jehol 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 3 mech_infantrys moved from Burma to Shan State 3 mech_infantrys moved from Shan State to French Indo China 1 artillery and 1 infantry moved from 36 Sea Zone to Hainan 1 battleship moved from 37 Sea Zone to 36 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 infantry moved from Siam to French Indo China 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung Combat - British Battle in Kwangtung Battle in Hainan British attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 harbour British roll dice for 1 battleship in Hainan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hainan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hainan British win, taking Kwangtung from Japanese, taking Hainan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in French Indo China British attack with 1 artillery, 1 infantry and 3 mech_infantrys Japanese defend with 1 artillery and 1 factory_minor British roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in French Indo China, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 cruiser and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 aaGun, 5 artilleries and 4 infantry moved from Burma to Yunnan 2 armour and 2 mech_infantrys moved from India to Yunnan 1 fighter moved from Burma to Yunnan 1 infantry moved from India to Burma 1 aaGun, 1 armour, 4 artilleries, 16 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq 3 mech_infantrys moved from Egypt to Iraq 1 fighter moved from Yunnan to India Place Units - British 1 artillery and 2 infantry placed in Iraq 3 mech_infantrys placed in Egypt 1 destroyer placed in 110 Sea Zone 1 fighter placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 1 artillery and 1 infantry EDIT: Adding units owned by British to United Kingdom: 1 artillery and 1 infantry EDIT: Removing units owned by British from 92 Sea Zone: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport EDIT: Adding units owned by British to 110 Sea Zone: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport EDIT: Turning off Edit Mode Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 2 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 25 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs Some Units in India change ownership: 2 armour and 2 mech_infantrys
Combat Hit Differential Summary :
British : 0.17 Japanese : -0.67
-
TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Purchase Units - Italians Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Novosibirsk to Timguska Italians take Timguska from Russians 1 armour moved from Timguska to Kansu 3 mech_infantrys moved from Ukraine to Caucasus 1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber Americans defend with 2 artilleries Italians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 1.67 expected hits Americans roll dice for 2 artilleries in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 2 artilleries owned by the Americans lost in Caucasus Italians win, taking Caucasus from Americans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Casualties for Americans: 2 artilleries Non Combat Move - Italians 1 fighter and 1 tactical_bomber moved from Caucasus to Kansu 1 armour moved from Romania to Ukraine 2 fighters and 1 tactical_bomber moved from Southern Italy to Western Germany 1 artillery moved from Northern Italy to France 3 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 mech_infantrys placed in Ukraine 1 fighter placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4 Italians collect 22 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 0.33 Americans : 0.33
-
TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Kiangsu to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Formosa 1 fighter moved from Burma to Shensi Combat - ANZAC Battle in Formosa Battle in Shensi ANZAC attack with 1 fighter Japanese defend with 1 artillery ANZAC roll dice for 1 fighter in Shensi, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Shensi Japanese win, taking Formosa from Japanese with no units remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 destroyer moved from 20 Sea Zone to 19 Sea Zone 1 destroyer moved from 33 Sea Zone to 18 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Queensland to Philippines 1 infantry moved from Kiangsu to Anhwe Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : 0.50 Japanese : 0.67
-
TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Combat Move - French Non Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Alexandria to Egypt Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Move Summary: Germans round 18
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 armour, 1 carrier, 1 destroyer, 1 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Kansu to Suiyuyan 1 armour and 2 mech_infantrys moved from Novosibirsk to Suiyuyan 1 mech_infantry moved from Volgograd to Turkmenistan Germans take Turkmenistan from Russians 1 bomber moved from Kazakhstan to Iraq 2 mech_infantrys moved from Rostov to Northwest Persia Germans take Northwest Persia from Americans 1 bomber and 2 fighters moved from Southern Italy to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Southern Italy to 110 Sea Zone 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia Germans take Buryatia from Russians
-
Scramble in sz 110?
-
@StuckTojo
Noen thanks -
TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 armour, 1 carrier, 1 destroyer, 1 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Kansu to Suiyuyan 1 armour and 2 mech_infantrys moved from Novosibirsk to Suiyuyan 1 mech_infantry moved from Volgograd to Turkmenistan Germans take Turkmenistan from Russians 1 bomber moved from Kazakhstan to Iraq 2 mech_infantrys moved from Rostov to Northwest Persia Germans take Northwest Persia from Americans 1 bomber and 2 fighters moved from Southern Italy to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Southern Italy to 110 Sea Zone 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia Germans take Buryatia from Russians Combat - Germans Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in 110 Sea Zone Germans attack with 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers British defend with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the British Germans roll dice for 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 6/14 hits, 7.17 expected hits British roll dice for 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 3/7 hits, 3.00 expected hits Units damaged: 1 carrier owned by the Germans 1 destroyer owned by the Germans, 1 tactical_bomber owned by the British, 3 destroyers owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 carrier owned by the British lost in 110 Sea Zone Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 7/13 hits, 6.83 expected hits British roll dice for 1 fighter in 110 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 transport owned by the British and 1 fighter owned by the British lost in 110 Sea Zone Germans win with 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 66 Casualties for Germans: 1 destroyer and 1 submarine Casualties for British: 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport Battle in Suiyuyan Germans attack with 2 armour and 2 mech_infantrys Chinese defend with 1 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Suiyuyan, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Suiyuyan, round 3 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Suiyuyan Germans win, taking Suiyuyan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Germans 2 armour and 2 mech_infantrys moved from Kazakhstan to Tsinghai 2 armour and 2 mech_infantrys moved from Kazakhstan to Timguska 1 artillery moved from Novosibirsk to Tsinghai 3 artilleries moved from Samara to Kazakhstan 3 mech_infantrys moved from Russia to Kazakhstan 1 armour moved from Volgograd to Kazakhstan 1 armour moved from Volgograd to Kazakhstan 19 armour, 2 fighters, 5 mech_infantrys and 2 tactical_bombers moved from Volgograd to Caucasus 3 aaGuns, 3 armour, 3 fighters, 3 mech_infantrys and 2 tactical_bombers moved from Rostov to Caucasus 8 mech_infantrys moved from Ukraine to Caucasus 3 armour moved from Bryansk to Caucasus 3 mech_infantrys moved from Eastern Poland to Ukraine 1 mech_infantry moved from Novgorod to Bryansk 1 mech_infantry moved from Karelia to Belarus 2 mech_infantrys moved from Norway to Karelia 2 mech_infantrys moved from Germany to Romania 1 bomber moved from Iraq to Greece 2 mech_infantrys moved from Bulgaria to Greece 2 bombers moved from 110 Sea Zone to Western Germany 3 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from France to Normandy Bordeaux 1 armour and 2 infantry moved from Western Germany to 112 Sea Zone 1 armour, 2 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone 2 artilleries and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 110 Sea Zone 1 airfield placed in Normandy Bordeaux 1 armour and 2 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 1 mech_infantry placed in Germany 1 infantry placed in France Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : -2.67 British : -0.67 Chinese : 0.33 AA fire in Iraq : : -0.17
-
TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18 Combat Move - Russians Combat - Russians Turn Complete - Russians
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry and 1 mech_infantry moved from Korea to Manchuria 1 armour and 3 mech_infantrys moved from Hopei to Anhwe 1 artillery moved from Hunan to Anhwe 1 fighter and 1 tactical_bomber moved from Hunan to Anhwe 1 fighter and 1 tactical_bomber moved from Hunan to Manchuria 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 1 tactical_bomber moved from Japan to 16 Sea Zone Combat - Japanese Battle in 16 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in 19 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 19 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in Manchuria Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber Americans defend with 1 mech_infantry; ANZAC defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 1/7 hits, 2.67 expected hits Chinese roll dice for 1 infantry and 1 mech_infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Anhwe Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 2/6 hits, 2.50 expected hits Chinese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 mech_infantry Casualties for ANZAC: 1 infantry Casualties for Americans: 1 mech_infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 20 Sea Zone: 1 transport EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 20 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 20 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan 2 fighters moved from 19 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Manchuria to Korea 1 mech_infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 6 Sea Zone to 20 Sea Zone Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 fighter, 3 infantry and 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Americans : -0.50 ANZAC : 0.67 Chinese : 0.67 Japanese : 1.00
-
Sorry about the edits. I forgot to attack the transports and afterwards realized that I didn’t leave any planes available to attack them and my dest from Japan couldn’t get there.
My screw up.
-
TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Kwangsi to Hunan Chinese take Hunan from Japanese 2 fighters moved from 44 Sea Zone to 20 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 3 fighters moved from Midway to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 20 Sea Zone British loiter and taunt; ANZAC loiter and taunt; Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 20 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 20 Sea Zone to 36 Sea Zone 1 carrier moved from 44 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 2 carriers, 1 destroyer and 4 fighters moved from 39 Sea Zone to 36 Sea Zone 1 transport moved from 39 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from 106 Sea Zone to Quebec 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 1 infantry moved from Shantung to Jehol 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to 26 Sea Zone 3 fighters moved from 16 Sea Zone to 26 Sea Zone Place Units - Americans 1 armour, 1 infantry and 1 mech_infantry placed in Persia 2 destroyers and 2 submarines placed in 10 Sea Zone 1 artillery, 4 fighters and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans : 0.17 Japanese : -0.67
-
TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Jehol to Chahar 1 infantry moved from Kwangsi to Hunan Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Hopei 1 infantry placed in Jehol 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18 Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 32 PUs; British buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 2 infantry moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 2 armour and 2 mech_infantrys moved from Yunnan to Anhwe Chinese take Kweichow from Japanese 1 fighter moved from India to Anhwe 1 infantry moved from Yunnan to Szechwan Chinese take Szechwan from Japanese 1 artillery and 1 infantry moved from Hainan to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 2 artilleries moved from 19 Sea Zone to Manchuria 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa Combat - British Battle in Okinawa Battle in Manchuria British attack with 2 artilleries and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 2 artilleries and 2 infantry in Manchuria, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Manchuria British roll dice for 2 artilleries and 1 infantry in Manchuria, round 3 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Manchuria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Manchuria British roll dice for 2 artilleries in Manchuria, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Manchuria, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Manchuria British roll dice for 1 artillery in Manchuria, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Manchuria, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Manchuria British win, taking Okinawa from Japanese, taking Manchuria from Japanese with 1 artillery remaining. Battle score for attacker is -6 Casualties for British: 1 artillery and 2 infantry Casualties for Japanese: 1 mech_infantry Battle in Anhwe British attack with 2 armour, 1 fighter and 2 mech_infantrys Japanese defend with 1 armour, 1 artillery and 2 mech_infantrys British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Anhwe, round 2 : 1/5 hits, 1.83 expected hits Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Anhwe, round 2 : 1/4 hits, 1.50 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe British roll dice for 2 armour, 1 fighter and 1 mech_infantry in Anhwe, round 3 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Anhwe, round 3 : 1/3 hits, 1.17 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe British roll dice for 2 armour and 1 fighter in Anhwe, round 4 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 armour in Anhwe, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Anhwe British win, taking Anhwe from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 10 Casualties for British: 2 mech_infantrys Casualties for Japanese: 1 armour, 1 artillery and 2 mech_infantrys Battle in Northwest Persia British attack with 2 artilleries and 3 infantry Germans defend with 2 mech_infantrys British roll dice for 2 artilleries and 3 infantry in Northwest Persia, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - British 1 aaGun, 2 armour, 5 artilleries, 19 infantry and 5 mech_infantrys moved from Iraq to Persia 3 mech_infantrys moved from Egypt to Iraq 2 armour and 2 mech_infantrys moved from India to Yunnan 1 infantry moved from Burma to Yunnan 1 aaGun, 5 artilleries and 4 infantry moved from Yunnan to Kweichow 3 mech_infantrys moved from French Indo China to Kweichow 1 fighter moved from Anhwe to Hunan 1 destroyer moved from 36 Sea Zone to 19 Sea Zone 1 transport moved from 39 Sea Zone to 36 Sea Zone Place Units - British 7 infantry placed in United Kingdom 1 artillery, 1 infantry and 1 mech_infantry placed in Iraq Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 25 PUs; end with 25 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs Some Units in India change ownership: 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.67 British : -1.83 Japanese : 0.50
-
TripleA Manual Gamesave Post: UK_Pacific round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18 Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 32 PUs; British buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 2 infantry moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 2 armour and 2 mech_infantrys moved from Yunnan to Anhwe Chinese take Kweichow from Japanese 1 fighter moved from India to Anhwe 1 infantry moved from Yunnan to Szechwan Chinese take Szechwan from Japanese 1 artillery and 1 infantry moved from Hainan to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 2 artilleries moved from 19 Sea Zone to Manchuria 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa Combat - British Battle in Okinawa Battle in Manchuria British attack with 2 artilleries and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 2 artilleries and 2 infantry in Manchuria, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Manchuria British roll dice for 2 artilleries and 1 infantry in Manchuria, round 3 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Manchuria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Manchuria British roll dice for 2 artilleries in Manchuria, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Manchuria, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Manchuria British roll dice for 1 artillery in Manchuria, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Manchuria, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Manchuria British win, taking Okinawa from Japanese, taking Manchuria from Japanese with 1 artillery remaining. Battle score for attacker is -6 Casualties for British: 1 artillery and 2 infantry Casualties for Japanese: 1 mech_infantry Battle in Anhwe British attack with 2 armour, 1 fighter and 2 mech_infantrys Japanese defend with 1 armour, 1 artillery and 2 mech_infantrys British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Anhwe, round 2 : 1/5 hits, 1.83 expected hits Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Anhwe, round 2 : 1/4 hits, 1.50 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe British roll dice for 2 armour, 1 fighter and 1 mech_infantry in Anhwe, round 3 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Anhwe, round 3 : 1/3 hits, 1.17 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe British roll dice for 2 armour and 1 fighter in Anhwe, round 4 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 armour in Anhwe, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Anhwe British win, taking Anhwe from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 10 Casualties for British: 2 mech_infantrys Casualties for Japanese: 1 armour, 1 artillery and 2 mech_infantrys Battle in Northwest Persia British attack with 2 artilleries and 3 infantry Germans defend with 2 mech_infantrys British roll dice for 2 artilleries and 3 infantry in Northwest Persia, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - British 1 aaGun, 2 armour, 5 artilleries, 19 infantry and 5 mech_infantrys moved from Iraq to Persia 3 mech_infantrys moved from Egypt to Iraq 2 armour and 2 mech_infantrys moved from India to Yunnan 1 infantry moved from Burma to Yunnan 1 aaGun, 5 artilleries and 4 infantry moved from Yunnan to Kweichow 3 mech_infantrys moved from French Indo China to Kweichow 1 fighter moved from Anhwe to Hunan 1 destroyer moved from 36 Sea Zone to 19 Sea Zone 1 transport moved from 39 Sea Zone to 36 Sea Zone Place Units - British 7 infantry placed in United Kingdom 1 artillery, 1 infantry and 1 mech_infantry placed in Iraq Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 25 PUs; end with 25 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs Some Units in India change ownership: 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by British from India: 1 artillery and 1 infantry EDIT: Adding units owned by UK_Pacific to French Indo China: 1 artillery and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67 British : -1.83 Japanese : 0.50