Odonis (Allies +24) vs. StuckTojo (Axis) No Victory Cities

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 destroyer, 4 fighters and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Sakha to Korea
                  Americans take Korea from Japanese
            1 destroyer moved from 25 Sea Zone to 17 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from 33 Sea Zone to 17 Sea Zone
            1 battleship and 2 cruisers moved from 33 Sea Zone to 17 Sea Zone
            1 submarine moved from 55 Sea Zone to 34 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 3 hits.  Rolls: 1,2,1
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 3 hits.  Rolls: 1,2,1
            Battle in 17 Sea Zone
                Americans attack with 1 battleship, 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 battleship, 1 destroyer and 1 fighter in 17 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 17 Sea Zone from Japanese with 1 battleship, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                    Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in 22 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters and 2 tactical_bombers moved from 34 Sea Zone to 17 Sea Zone
            3 fighters and 2 tactical_bombers moved from 22 Sea Zone to 17 Sea Zone
            6 carriers and 1 destroyer moved from 33 Sea Zone to 17 Sea Zone
            1 artillery, 1 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry, 2 mech_infantrys and 3 transports moved from 33 Sea Zone to 17 Sea Zone
            1 artillery and 2 mech_infantrys moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from 17 Sea Zone to Iwo Jima
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            1 armour moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from Siberia to Amur
            1 fighter moved from 16 Sea Zone to 17 Sea Zone
            2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Midway
            1 transport moved from 1 Sea Zone to 10 Sea Zone
            1 bomber moved from Eastern United States to Midway
            1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            2 artilleries and 1 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 carriers, 3 fighters, 1 infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 96 Sea Zone
            2 artilleries and 1 infantry moved from 96 Sea Zone to Malta
            2 fighters moved from Gibraltar to Malta
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 96 Sea Zone
            1 fighter moved from United Kingdom to 91 Sea Zone
    
        Place Units - Americans
            4 artilleries and 3 infantry placed in Eastern United States
            2 fighters placed in Eastern United States
            2 fighters and 2 infantry placed in Western United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1
            Americans collect 59 PUs (3 lost to blockades); end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.50
    Japanese : -0.67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - British
            British buy 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 mech_infantrys moved from Egypt to Iraq
            1 fighter moved from India to Iraq
            1 cruiser and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
    
        Combat - British
            Battle in 36 Sea Zone
                British attack with 1 cruiser and 1 destroyer
                Japanese defend with 1 destroyer and 1 transport
                    British roll dice for 1 cruiser and 1 destroyer in 36 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 36 Sea Zone
                    1 transport owned by the Japanese lost in 36 Sea Zone
                British win, taking 36 Sea Zone from Japanese with 1 cruiser remaining. Battle score for attacker is 7
                Casualties for British: 1 destroyer
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Iraq
                British attack with 1 fighter and 3 mech_infantrys
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    British roll dice for 1 fighter and 3 mech_infantrys in Iraq, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Iraq
                British win, taking Iraq from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - British
            1 fighter moved from Iraq to Trans-Jordan
            2 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
            1 infantry moved from Eastern Persia to West India
            1 artillery moved from Eastern Persia to West India
            1 aaGun, 1 artillery and 9 infantry moved from India to West India
            1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 96 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - British
            1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
            1 fighter placed in United Kingdom
            1 artillery and 1 infantry placed in Union of South Africa
            1 transport placed in 71 Sea Zone
            2 infantry placed in Quebec
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            6 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
            UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs
            Some Units in India change ownership: 6 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 1.17
    Japanese : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 armour and 1 mech_infantry moved from Romania to Western Ukraine
    
        Combat - Italians
            Battle in Western Ukraine
                Italians attack with 2 armour and 2 mech_infantrys
                Russians defend with 2 artilleries and 1 infantry
                    Italians roll dice for 2 armour and 2 mech_infantrys in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Western Ukraine
                    Italians roll dice for 2 armour in Western Ukraine, round 3 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 2 artilleries in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour and 2 mech_infantrys
                Casualties for Russians: 2 artilleries and 1 infantry
    
        Non Combat Move - Italians
            2 mech_infantrys moved from Northern Italy to Romania
            1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 armour placed in Northern Italy
            1 infantry and 1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
            Italians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Russians : 1.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Jehol
    
        Combat - ANZAC
            Battle in Jehol
    
        Non Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
            1 destroyer moved from 54 Sea Zone to 34 Sea Zone
            1 fighter moved from Queensland to Caroline Islands
            1 fighter moved from Caroline Islands to Korea
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 fighter and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Russia to West India
            1 infantry moved from Algeria to Tunisia
            2 infantry moved from Morocco to Algeria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 artillery, 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour, 2 artilleries and 3 mech_infantrys moved from Novgorod to Archangel
            2 bombers moved from Caucasus to Archangel
            2 fighters and 2 tactical_bombers moved from Eastern Poland to Archangel
            1 mech_infantry moved from Caucasus to Rostov
            2 fighters and 1 tactical_bomber moved from Caucasus to Rostov
            1 armour moved from Caucasus to Rostov
            1 armour moved from Caucasus to Iraq
            14 armour moved from Persia to Iraq
            2 armour and 5 mech_infantrys moved from Eastern Poland to Belarus
            1 bomber moved from Western Germany to Archangel
            1 mech_infantry moved from Eastern Poland to Belarus
            2 mech_infantrys moved from Eastern Poland to Belarus
            1 mech_infantry moved from Eastern Poland to Belarus
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 2 artilleries
                    Germans roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 0/5 hits, 2.33 expected hits
                    Russians roll dice for 2 artilleries in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                    Germans roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Rostov, round 3 : 2/4 hits, 2.17 expected hits
                    Russians roll dice for 2 artilleries in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 artilleries
            Battle in Archangel
                Germans attack with 2 armour, 2 artilleries, 3 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                Russians defend with 3 armour and 6 mech_infantrys
                    Germans roll dice for 2 armour, 2 artilleries, 3 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Archangel, round 2 : 6/14 hits, 6.83 expected hits
                    Russians roll dice for 3 armour and 6 mech_infantrys in Archangel, round 2 : 4/9 hits, 3.50 expected hits
                    6 mech_infantrys owned by the Russians, 1 artillery owned by the Germans and 3 mech_infantrys owned by the Germans lost in Archangel
                    Germans roll dice for 2 armour, 1 artillery, 3 bombers, 2 fighters and 2 tactical_bombers in Archangel, round 3 : 8/10 hits, 5.67 expected hits
                    Russians roll dice for 3 armour in Archangel, round 3 : 0/3 hits, 1.50 expected hits
                    3 armour owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 2 armour, 1 artillery, 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26
                Casualties for Germans: 1 artillery and 3 mech_infantrys
                Casualties for Russians: 3 armour and 6 mech_infantrys
            Battle in Iraq
                Germans attack with 15 armour
                British defend with 1 factory_minor and 2 mech_infantrys
                    Germans roll dice for 15 armour in Iraq, round 2 : 7/15 hits, 7.50 expected hits
                    British roll dice for 2 mech_infantrys in Iraq, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the British lost in Iraq
                Germans win, taking Iraq from British with 15 armour remaining. Battle score for attacker is 8
                Casualties for British: 2 mech_infantrys
            Battle in Belarus
                Germans attack with 2 armour and 9 mech_infantrys
                Russians defend with 2 artilleries and 2 infantry
                    Germans roll dice for 2 armour and 9 mech_infantrys in Belarus, round 2 : 0/11 hits, 2.50 expected hits
                    Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Germans lost in Belarus
                    Germans roll dice for 2 armour and 7 mech_infantrys in Belarus, round 3 : 5/9 hits, 2.17 expected hits
                    Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 3 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 2 armour and 6 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 2 artilleries and 2 infantry
    
        Non Combat Move - Germans
            3 artilleries and 3 infantry moved from Poland to Eastern Poland
            1 infantry moved from Bessarabia to Western Ukraine
            3 aaGuns, 11 artilleries and 4 infantry moved from Bessarabia to Eastern Poland
            10 mech_infantrys moved from Germany to Eastern Poland
            2 fighters and 2 tactical_bombers moved from Archangel to Eastern Poland
            3 bombers moved from Archangel to Eastern Poland
            1 mech_infantry moved from Norway to Karelia
            1 infantry moved from Norway to Finland
            1 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
            1 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway
            2 fighters and 1 tactical_bomber moved from Rostov to Persia
            2 armour moved from Persia to Iraq
            1 fighter moved from Western Germany to Southern Italy
            2 mech_infantrys moved from Northern Italy to Romania
    
        Place Units - Germans
            3 mech_infantrys placed in Persia
            3 armour placed in Novgorod
            Germans undo move 1.
            1 armour and 2 mech_infantrys placed in Persia
            1 fighter placed in Western Germany
            1 artillery and 1 infantry placed in France
            1 armour and 7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    British : -0.67
    Russians : -1.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 infantry moved from Samara to Volgograd
                  Russians take Volgograd from Germans
            1 artillery and 1 infantry moved from Tambov to Rostov
            1 mech_infantry moved from Russia to Archangel
            2 fighters and 1 tactical_bomber moved from Russia to Archangel
            1 fighter moved from Russia to Archangel
            1 infantry moved from Tambov to Rostov
            2 artilleries and 2 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Ukraine to Western Ukraine
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 2 artilleries and 4 infantry
                Germans defend with 1 infantry; Italians defend with 1 armour
                    Russians roll dice for 2 artilleries and 4 infantry in Western Ukraine, round 2 : 1/6 hits, 1.67 expected hits
                    Italians roll dice for 1 armour and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Russians roll dice for 2 artilleries and 3 infantry in Western Ukraine, round 3 : 1/5 hits, 1.50 expected hits
                    Italians roll dice for 1 armour in Western Ukraine, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
                Casualties for Italians: 1 armour
            Battle in Rostov
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Archangel
                Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 2 armour and 1 artillery
                    Russians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/5 hits, 2.33 expected hits
                    Germans roll dice for 2 armour and 1 artillery in Archangel, round 2 : 1/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
                    Russians roll dice for 3 fighters and 1 tactical_bomber in Archangel, round 3 : 3/4 hits, 2.17 expected hits
                    Germans roll dice for 2 armour in Archangel, round 3 : 1/2 hits, 1.00 expected hits
                    1 tactical_bomber owned by the Russians and 2 armour owned by the Germans lost in Archangel
                Russians win with 3 fighters remaining. Battle score for attacker is 1
                Casualties for Russians: 1 mech_infantry and 1 tactical_bomber
                Casualties for Germans: 2 armour and 1 artillery
    
        Non Combat Move - Russians
            3 fighters moved from Archangel to Russia
            1 infantry moved from Russia to Smolensk
            1 aaGun, 9 artilleries and 27 infantry moved from Ukraine to Bryansk
            1 aaGun moved from Tambov to Bryansk
            1 aaGun and 1 artillery moved from Samara to Russia
    
        Place Units - Russians
            3 infantry placed in Ukraine
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Italians : -0.33
    Russians : -1.50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Japan to 19 Sea Zone
            1 submarine moved from 43 Sea Zone to 36 Sea Zone
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 artillery and 1 infantry moved from Shan State to Malaya
            3 mech_infantrys moved from Yunnan to Malaya
            1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
            1 tactical_bomber moved from French Indo China to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
            1 artillery moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 mech_infantry moved from Shensi to Novosibirsk
            1 mech_infantry moved from Shensi to Novosibirsk
            1 mech_infantry moved from Shensi to Novosibirsk
            2 mech_infantrys moved from Kiangsu to Jehol
            1 armour moved from Kweichow to Jehol
            1 mech_infantry moved from Hunan to Jehol
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 37 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 36 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                British defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the British lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from UK_Pacific with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in Malaya
                Japanese attack with 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                British defend with 2 infantry; Americans defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 4/7 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 artillery and 3 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for British: 2 infantry
            Battle in Jehol
                Japanese attack with 1 armour and 3 mech_infantrys
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 armour and 3 mech_infantrys in Jehol, round 2 : 0/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 3 mech_infantrys in Jehol, round 3 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            2 mech_infantrys moved from Anhwe to Manchuria
            1 mech_infantry moved from Shensi to Anhwe
            1 mech_infantry moved from Hunan to Anhwe
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
            1 tactical_bomber moved from 37 Sea Zone to Yunnan
            1 fighter moved from French Indo China to 6 Sea Zone
            1 fighter moved from 19 Sea Zone to Japan
            2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            2 mech_infantrys moved from Yunnan to Szechwan
            1 mech_infantry moved from Yunnan to Szechwan
    
        Place Units - Japanese
            1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    UK_Pacific : -0.33
    Japanese : 1.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 bombers, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Iwo Jima to 17 Sea Zone
            1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
            1 mech_infantry moved from 19 Sea Zone to Kiangsu
            2 fighters and 2 tactical_bombers moved from 17 Sea Zone to Manchuria
            1 armour moved from Korea to Manchuria
            1 infantry moved from Amur to Manchuria
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
            1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
            1 armour moved from Iwo Jima to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
            1 armour and 1 infantry moved from 19 Sea Zone to Jehol
            1 mech_infantry moved from Iwo Jima to 17 Sea Zone
            1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
            1 mech_infantry moved from 19 Sea Zone to Shantung
            1 bomber moved from Midway to Jehol
    
        Combat - Americans
            Battle in Kiangsu
            Battle in Shantung
            Battle in Manchuria
                Americans attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
                Japanese defend with 2 mech_infantrys
                    Americans roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Manchuria, round 2 : 4/6 hits, 3.00 expected hits
                    Japanese roll dice for 2 mech_infantrys in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
                Americans win, taking Kiangsu from Japanese, taking Shantung from Japanese, taking Manchuria from Japanese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 mech_infantrys
            Battle in Jehol
                Americans attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry
                Japanese defend with 1 armour and 2 mech_infantrys
                    Americans roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Jehol, round 2 : 4/7 hits, 2.67 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Jehol, round 2 : 0/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the Japanese and 1 armour owned by the Japanese lost in Jehol
                Americans win, taking Jehol from Japanese with 1 armour, 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 armour and 2 mech_infantrys
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            1 battleship, 6 carriers, 2 destroyers, 6 fighters and 2 tactical_bombers moved from 17 Sea Zone to 33 Sea Zone
            2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to Hawaiian Islands
            1 fighter moved from Midway to 33 Sea Zone
            2 fighters and 2 tactical_bombers moved from Manchuria to Korea
            1 bomber moved from Jehol to Korea
            2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
            2 fighters moved from Malta to Egypt
            2 artilleries and 1 infantry moved from Malta to 96 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
            2 artilleries and 1 infantry moved from 98 Sea Zone to Egypt
            1 tactical_bomber moved from 98 Sea Zone to Egypt
            3 fighters moved from 98 Sea Zone to Egypt
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            2 fighters moved from 96 Sea Zone to Malta
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to Gibraltar
            2 fighters moved from United Kingdom to Gibraltar
            1 submarine moved from 34 Sea Zone to 33 Sea Zone
            1 submarine moved from 22 Sea Zone to 33 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            Americans undo move 1.
            3 submarines and 1 transport placed in 10 Sea Zone
            1 armour placed in Western United States
            1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United States
            2 bombers placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,3,1,4,5,2,6,4,5,1,2,5,4,6,1,2,3,1,2,2,1,3,6,2,4,5,3,5,2,1,2,2,1,6,5
            Americans collect 59 PUs (3 lost to blockades); end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans : 2.33
    Japanese : -0.83
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            3 infantry moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 3 infantry
                Japanese defend with 1 infantry
                    British roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 infantry in Burma, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 infantry in Burma, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                    British roll dice for 2 infantry in Burma, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 infantry in Burma, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 infantry in Burma, round 7 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 7 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 infantry in Burma, round 8 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 8 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 infantry in Burma, round 9 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 9 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 infantry in Burma, round 10 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 10 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 infantry in Burma, round 11 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 11 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 infantry moved from India to West India
            1 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt
            1 fighter moved from Trans-Jordan to Egypt
            1 artillery, 4 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 71 Sea Zone to 81 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt
            1 battleship, 1 cruiser and 1 destroyer moved from 96 Sea Zone to 81 Sea Zone
            1 fighter moved from United Kingdom to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 96 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Tobruk
            2 infantry moved from Quebec to 106 Sea Zone
            2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - British
            1 armour, 1 artillery and 1 mech_infantry placed in Egypt
            1 transport placed in 71 Sea Zone
            1 artillery and 1 infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1
            UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs
            Some Units in India change ownership: 2 artilleries and 2 infantry
    

    Combat Hit Differential Summary :

    British : -2.83
    Japanese : -1.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 infantry moved from Northern Italy to Southern Italy
            1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
            1 mech_infantry moved from Romania to Northern Italy
            1 armour moved from Northern Italy to Romania
    
        Place Units - Italians
            1 artillery and 1 fighter placed in Southern Italy
            1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
            Italians collect 15 PUs (1 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 34 Sea Zone to 17 Sea Zone
            1 destroyer moved from 21 Sea Zone to 18 Sea Zone
            1 fighter moved from Queensland to Sumatra
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from West India to India
            1 infantry moved from Tunisia to Libya
            2 infantry moved from Algeria to Tunisia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 6 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Persia to Trans-Jordan
            1 armour moved from Iraq to Syria
                  Germans take Syria from French
            1 armour moved from Syria to Trans-Jordan
            1 armour and 1 mech_infantry moved from Persia to Eastern Persia
            1 fighter moved from Persia to Trans-Jordan
            1 tactical_bomber moved from Persia to Trans-Jordan
            1 fighter moved from Persia to Eastern Persia
            1 infantry moved from Bessarabia to Ukraine
            2 mech_infantrys moved from Romania to Ukraine
            2 mech_infantrys moved from Belarus to Smolensk
            2 armour and 4 mech_infantrys moved from Belarus to Western Ukraine
            2 armour, 14 artilleries, 6 infantry and 10 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Belarus
            2 bombers moved from Eastern Poland to Smolensk
            1 bomber moved from Eastern Poland to Ukraine
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
    
        Combat - Germans
            Battle in Eastern Persia
                Germans attack with 1 armour, 1 fighter and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Eastern Persia, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Persia
                Germans win, taking Eastern Persia from British with 1 armour and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Smolensk
                Germans attack with 2 bombers and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Smolensk, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/6 hits, 2.33 expected hits
                    Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Ukraine
                    Germans roll dice for 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 3/6 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in Western Ukraine
                Germans attack with 4 armour, 14 artilleries, 6 infantry and 14 mech_infantrys
                Russians defend with 2 artilleries and 3 infantry
                    Germans roll dice for 4 armour, 14 artilleries, 6 infantry and 14 mech_infantrys in Western Ukraine, round 2 : 9/38 hits, 12.33 expected hits
                    Russians roll dice for 2 artilleries and 3 infantry in Western Ukraine, round 2 : 1/5 hits, 1.67 expected hits
                    3 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 4 armour, 14 artilleries, 5 infantry and 14 mech_infantrys remaining. Battle score for attacker is 14
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 artilleries and 3 infantry
            Battle in Trans-Jordan
                Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/4 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Eastern Persia to Northwest Persia
            10 armour moved from Iraq to Caucasus
            1 fighter moved from Northwest Persia to Caucasus
            3 aaGuns moved from Eastern Poland to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Southern Italy
            3 armour moved from Novgorod to Eastern Poland
            1 mech_infantry moved from Norway to Karelia
            1 infantry moved from Norway to Finland
            1 mech_infantry moved from Karelia to Novgorod
            1 mech_infantry moved from Germany to 113 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from 112 Sea Zone to Norway
            3 mech_infantrys moved from Germany to Romania
            1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            1 artillery moved from France to Western Germany
            1 fighter moved from Western Germany to Southern Italy
            1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Poland
            1 bomber moved from Ukraine to Southern Italy
            2 bombers moved from Smolensk to Romania
            6 armour moved from Iraq to Persia
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia
            1 armour moved from Persia to Caucasus
            1 armour moved from Persia to Caucasus
    
        Place Units - Germans
            2 infantry and 1 mech_infantry placed in Western Germany
            2 armour and 1 mech_infantry placed in Novgorod
            2 infantry and 1 mech_infantry placed in Persia
            2 infantry placed in Iraq
            10 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 69 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.67
    British : 1.33
    Russians : -2.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            2 fighters moved from Russia to Ukraine
            1 artillery and 2 infantry moved from Bryansk to Ukraine
            1 artillery moved from Bryansk to Ukraine
            1 infantry moved from Kazakhstan to Tsinghai
                  Chinese take Tsinghai from Japanese
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 2 artilleries, 2 fighters and 2 infantry
                Germans defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
                    Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Ukraine, round 2 : 4/6 hits, 2.33 expected hits
                    Germans roll dice for 1 infantry and 2 mech_infantrys in Ukraine, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 5
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry and 2 mech_infantrys
            Battle in Smolensk
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 3 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 4 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 2 mech_infantrys in Smolensk, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 5 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 2 mech_infantrys in Smolensk, round 5 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Smolensk
                Germans win with no units remaining. Battle score for attacker is -12
                Casualties for Russians: 1 artillery, 1 fighter and 2 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            2 fighters moved from Ukraine to Russia
            1 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Rostov to Volgograd
            1 artillery moved from Rostov to Tambov
            1 infantry moved from Bryansk to Rostov
            2 aaGuns, 7 artilleries and 23 infantry moved from Bryansk to Russia
            2 infantry moved from Russia to Samara
    
        Place Units - Russians
            3 artilleries, 4 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.33
    Russians : -1.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 3 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 mech_infantrys moved from Anhwe to Kiangsu
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
            1 submarine moved from 6 Sea Zone to 18 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
            1 fighter moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            3 fighters moved from Japan to Korea
            2 fighters and 3 tactical_bombers moved from 6 Sea Zone to Korea
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 infantry moved from Yunnan to Burma
            1 mech_infantry moved from Malaya to Burma
            1 artillery moved from Novosibirsk to Tsinghai
            1 mech_infantry moved from Novosibirsk to Tsinghai
            2 mech_infantrys moved from Novosibirsk to Tsinghai
            1 fighter and 2 tactical_bombers moved from Yunnan to Burma
    
        Combat - Japanese
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 5 transports
                    5 transports owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 35
                Casualties for Americans: 5 transports
            Battle in 18 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 18 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 18 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 18 Sea Zone
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 18 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 18 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Korea
                Japanese attack with 5 fighters, 2 infantry and 3 tactical_bombers
                ANZAC defend with 1 fighter; Americans defend with 1 bomber, 2 fighters and 2 tactical_bombers
                    Japanese roll dice for 2 battleships in Korea, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 5 fighters, 2 infantry and 3 tactical_bombers in Korea, round 2 : 6/10 hits, 4.83 expected hits
                    Americans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in Korea, round 2 : 3/6 hits, 3.17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 fighter owned by the ANZAC, 2 tactical_bombers owned by the Americans, 2 fighters owned by the Americans and 1 bomber owned by the Americans lost in Korea
                Japanese win, taking Korea from Americans with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 40
                Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
                Casualties for Americans: 1 bomber, 2 fighters and 2 tactical_bombers
                Casualties for ANZAC: 1 fighter
            Battle in Kiangsu
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Americans defend with 1 mech_infantry; Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry and 1 mech_infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese and 1 mech_infantry owned by the Americans lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 infantry
                Casualties for Americans: 1 mech_infantry
            Battle in Burma
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 1/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Tsinghai
                Japanese attack with 1 artillery and 3 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 3 mech_infantrys in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 artillery moved from Malaya to Shan State
            2 mech_infantrys moved from Malaya to Yunnan
            3 mech_infantrys moved from Szechwan to Hunan
            1 fighter and 2 tactical_bombers moved from Burma to French Indo China
            1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
            4 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from Kiangsu to Hunan
            1 tactical_bomber moved from Kiangsu to 6 Sea Zone
    
        Place Units - Japanese
            1 armour, 1 artillery and 1 infantry placed in French Indo China
            3 destroyers placed in 6 Sea Zone
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Americans : -0.17
    Chinese : -1.00
    UK_Pacific : -0.33
    Japanese : -1.83
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 2 destroyers, 4 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Manchuria to Korea
            1 bomber moved from Western United States to Korea
            4 fighters and 1 tactical_bomber moved from Egypt to Iraq
            1 fighter moved from Egypt to Trans-Jordan
            2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Syria
            1 armour moved from Jehol to Anhwe
                  Chinese take Anhwe from Japanese
            1 armour moved from Anhwe to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Jehol to Chahar
                  Chinese take Chahar from Japanese
            1 destroyer moved from 33 Sea Zone to 36 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            1 carrier moved from 39 Sea Zone to 80 Sea Zone
    
        Combat - Americans
            Battle in Syria
            Battle in 36 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 36 Sea Zone
                Americans win, taking Syria from Germans, taking 36 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Iraq
                Americans attack with 4 fighters and 1 tactical_bomber
                Germans defend with 1 factory_minor and 2 infantry
                    Americans roll dice for 4 fighters and 1 tactical_bomber in Iraq, round 2 : 3/5 hits, 2.67 expected hits
                    Germans roll dice for 2 infantry in Iraq, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 2 fighters owned by the Americans lost in Iraq
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -14
                Casualties for Americans: 2 fighters
                Casualties for Germans: 2 infantry
            Battle in Trans-Jordan
                Americans attack with 2 artilleries, 1 fighter and 1 infantry
                Germans defend with 1 armour
                    Americans roll dice for 2 artilleries, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Trans-Jordan
                Americans win, taking Trans-Jordan from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Korea
                Americans attack with 1 armour and 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour and 1 bomber in Korea, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Korea
                Americans win, taking Korea from Japanese with 1 armour remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Jehol to Manchuria
            1 artillery and 1 infantry moved from Jehol to Chahar
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Western United States to Hawaiian Islands
            1 destroyer moved from 33 Sea Zone to 18 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 destroyer moved from 33 Sea Zone to 19 Sea Zone
            1 submarine moved from 33 Sea Zone to 36 Sea Zone
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
            3 fighters moved from Gibraltar to 96 Sea Zone
            3 fighters moved from 96 Sea Zone to Malta
            2 fighters moved from Malta to 98 Sea Zone
            2 fighters moved from Iraq to 80 Sea Zone
            1 tactical_bomber moved from Iraq to 98 Sea Zone
            1 fighter moved from Trans-Jordan to 98 Sea Zone
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            4 transports moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            4 artilleries and 4 infantry moved from Morocco to Algeria
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 artillery placed in Eastern United States
            1 bomber and 2 fighters placed in Eastern United States
            2 destroyers placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,3,6,1,1,3,4,1,1,2,4,5,6,2,3,2,1,1,3,5,1,5,5,4,2,5,4,1,4,6,5,2,3
            Americans collect 60 PUs (3 lost to blockades); end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Americans : 2.00
    Japanese : 0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
            1 infantry placed in Jehol
            1 infantry placed in Anhwe
            Chinese undo move 3.
            Chinese undo move 2.
            1 infantry placed in Anhwe
            1 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - British
            British buy 1 airfield, 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 2 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            2 artilleries and 12 infantry moved from West India to Eastern Persia
            1 mech_infantry moved from Egypt to Iraq
                  British take Iraq from Germans
    
        Combat - British
            Battle in Eastern Persia
                British attack with 2 artilleries and 12 infantry
                Germans defend with 1 armour
                    British roll dice for 2 artilleries and 12 infantry in Eastern Persia, round 2 : 3/14 hits, 3.00 expected hits
                    Germans roll dice for 1 armour in Eastern Persia, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Eastern Persia
                British win, taking Eastern Persia from Germans with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Burma
                British attack with 1 artillery and 4 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    British roll dice for 1 artillery and 4 infantry in Burma, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Burma
                    British roll dice for 1 artillery and 4 infantry in Burma, round 3 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            3 artilleries and 3 infantry moved from Egypt to 81 Sea Zone
            3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 81 Sea Zone to 80 Sea Zone
            3 artilleries and 3 infantry moved from 80 Sea Zone to Eastern Persia
            1 armour and 4 mech_infantrys moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Trans-Jordan
            2 infantry moved from Tobruk to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Egypt
            2 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 destroyer moved from 96 Sea Zone to 98 Sea Zone
            1 carrier, 1 cruiser and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            2 infantry moved from Morocco to Algeria
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
            1 aaGun moved from West India to Eastern Persia
            2 mech_infantrys moved from West India to Eastern Persia
    
        Place Units - British
            1 transport placed in 71 Sea Zone
            1 artillery and 1 infantry placed in Union of South Africa
            1 airfield placed in Gibraltar
            1 artillery and 1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
            UK_Pacific collect 8 PUs (6 lost to blockades); end with 8 PUs
            Some Units in India change ownership: 3 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 0.50
    British : -0.33
    Japanese : 0.00
    

    Savegame

Suggested Topics

  • 31
  • 58
  • 60
  • 85
  • 85
  • 59
  • 106
  • 93
Axis & Allies Boardgaming Custom Painted Miniatures

37

Online

17.0k

Users

39.3k

Topics

1.7m

Posts