2018 2nd Playoff FINALS OwenToo (Axis) vs majikforce (Allies) BM3

  • '22 '16

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from Queensland to 46 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
            2 infantry moved from West India to Eastern Persia
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 2 fighters, 1 submarine and 1 transport
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters and 1 transport in 46 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 46 Sea Zone
                    ANZAC roll dice for 2 fighters and 1 transport in 46 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                ANZAC win with 2 fighters and 1 transport remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in New Guinea
    
        Non Combat Move - ANZAC
            1 fighter moved from 46 Sea Zone to Queensland
            1 fighter moved from 46 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 submarine placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Politics - French
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 55 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 46 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            1 infantry moved from West India to Eastern Persia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.33
    Japanese : 0.33
    

    Savegame

  • '22 '16

    @majikforce For some reason I thought those dd were ANZAC’s. The eyes are going. Let me know if you aren’t okay with the edit.

  • '21 '20 '19 '18 '17

    Well, the USA never attacked the Japanese DD in 46, so a NCM into that sea zone was not possible by your American DD, so that edit needs to go back. The edit in 55 is fine as that sea zone was clear.

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 59 PUs; 
            Germans buy 1 airfield, 1 fighter, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 artillery moved from France to Holland Belgium
            4 fighters moved from Normandy Bordeaux to Holland Belgium
            1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
            3 bombers moved from Western Germany to United Kingdom
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 113 Sea Zone to 119 Sea Zone
            1 artillery moved from Archangel to Smolensk
            1 mech_infantry moved from Novgorod to Smolensk
            3 fighters moved from Bryansk to Smolensk
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
                Bombing raid in United Kingdom rolls: 5,7,5 and causes: 17 damage to unit: factory_major
                Bombing raid in United Kingdom causes 17 damage total. 
            Battle in 110 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 110 Sea Zone
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Holland Belgium
                Germans attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 2 infantry
                    Germans roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/8 hits, 3.50 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Smolensk
                Germans attack with 1 artillery, 3 fighters and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 3 fighters and 1 mech_infantry in Smolensk, round 2 : 5/5 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery and 3 fighters remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Archangel to Vologda
            1 aaGun moved from Archangel to Vologda
            1 aaGun moved from Bryansk to Smolensk
            2 armour moved from Novgorod to Bryansk
            1 armour moved from Karelia to Belarus
            1 mech_infantry moved from Karelia to Belarus
            2 mech_infantrys moved from Volgograd to Bryansk
            2 armour moved from Volgograd to Bryansk
            3 fighters moved from Smolensk to Bryansk
            1 fighter moved from Southern Italy to Bryansk
            4 fighters moved from Holland Belgium to Poland
            1 tactical_bomber moved from Holland Belgium to Poland
            3 bombers moved from United Kingdom to Western Germany
            2 fighters moved from Western Germany to Bryansk
            2 fighters moved from Western Germany to Poland
            2 artilleries moved from Greater Southern Germany to Northern Italy
            2 infantry moved from Greater Southern Germany to Northern Italy
            1 artillery moved from Western Germany to France
    
        Place Units - Germans
            1 airfield placed in Poland
            3 mech_infantrys placed in Volgograd
            1 fighter and 2 tactical_bombers placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,2
            Germans collect 37 PUs (5 lost to blockades); end with 37 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.00
    Americans : -0.67
    Russians : 0.67
    AA fire in United Kingdom : : -0.50
    

    Savegame

  • '21 '20 '19 '18 '17

    I took my G12 turn as it does not affect what is going on in SZ 46. During your Russian turn you can re-edit your American DD(s) back to 54. At least move the one in 46. Your DD in 55 will effectively protect the 54 fleet against any Japanese attack, as it blocks my 42 fleet.

  • '21 '20 '19 '18 '17

    Please note my reasoning which I expressed earlier in the day, which is that since the Americans did not attack 46 during their turn, you could not have put an American DD there during NCM, so the ANZAC transport must be there by itself

  • '22 '16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 bomber moved from Russia to Sikang
            2 fighters moved from Russia to Caucasus
            2 artilleries moved from Russia to Tambov
            2 infantry moved from Russia to Tambov
            2 infantry moved from Russia to Tambov
            8 armour, 23 artilleries, 28 infantry and 4 mech_infantrys moved from Russia to Samara
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 2 artilleries and 4 infantry
                Italians defend with 1 aaGun, 1 artillery and 1 infantry
                    Russians roll dice for 2 artilleries and 4 infantry in Tambov, round 2 : 3/6 hits, 1.67 expected hits
                    Italians roll dice for 1 aaGun, 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tambov
                Russians win, taking Tambov from Italians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 12
                Casualties for Italians: 1 aaGun, 1 artillery and 1 infantry
            Battle in Caucasus
                Russians attack with 2 fighters
                Italians defend with 1 armour
                    Russians roll dice for 2 fighters in Caucasus, round 2 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Caucasus
                Russians win with 2 fighters remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Samara
                Russians attack with 8 armour, 23 artilleries, 28 infantry and 4 mech_infantrys
                Japanese defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 8 armour, 23 artilleries, 28 infantry and 4 mech_infantrys in Samara, round 2 : 26/63 hits, 20.83 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Samara
                Russians win, taking Samara from Japanese with 8 armour, 23 artilleries, 27 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Sikang
                Russians attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 bomber in Sikang, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 bomber in Sikang, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Sikang
                Russians win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Russians
            1 bomber moved from Sikang to Persia
            2 fighters moved from Caucasus to Northwest Persia
            3 aaGuns moved from Russia to Samara
    
        Place Units - Russians
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 6 PUs; end with 6 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.17
    Russians : 6.17
    Japanese : -0.50
    

    Savegame

  • '22 '16

    @OwenToo said in 2018 2nd Playoff FINALS OwenToo (Axis) vs majikforce (Allies) BM3:

    Please note my reasoning which I expressed earlier in the day, which is that since the Americans did not attack 46 during their turn, you could not have put an American DD there during NCM, so the ANZAC transport must be there by itself

    Very fair assessment. Sorry I missed that. I’m still embarrassed I missed what units I had where. Hopefully that blunder doesn’t end my pacific campaign. Thanks for allowing the edit to begin with.

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
            1 fighter moved from 6 Sea Zone to 7 Sea Zone
            1 submarine moved from 6 Sea Zone to 7 Sea Zone
            1 armour moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Burma to Shan State
            1 submarine moved from 42 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
            2 fighters moved from 42 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 46 Sea Zone
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 7 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 7 Sea Zone
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 7 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 7 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 fighter and 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 8 Sea Zone
            1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 mech_infantry moved from Manchuria to Amur
            1 infantry moved from Manchuria to Amur
            1 mech_infantry moved from Amur to Siberia
            1 mech_infantry moved from Manchuria to Chahar
            1 infantry moved from Shensi to Sikang
            1 infantry moved from Yunnan to Shan State
            1 artillery moved from Yunnan to Shan State
            1 mech_infantry moved from Yunnan to Shan State
            1 mech_infantry moved from Hunan to Shan State
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Kansu to Shensi
            3 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Hopei to Hunan
            1 infantry moved from Anhwe to Hopei
            1 aaGun moved from Kweichow to Yunnan
            2 carriers moved from 42 Sea Zone to 39 Sea Zone
            2 fighters moved from 55 Sea Zone to 39 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to 39 Sea Zone
            1 fighter moved from Malaya to 39 Sea Zone
            1 marine moved from Philippines to 35 Sea Zone
            1 battleship and 1 marine moved from 35 Sea Zone to 37 Sea Zone
            2 carriers moved from 35 Sea Zone to 37 Sea Zone
            1 carrier moved from 42 Sea Zone to 37 Sea Zone
            3 carriers moved from 44 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to Shan State
            2 bombers moved from Kwangtung to Malaya
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Shan State
            1 mech_infantry moved from Malaya to Shan State
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 armour moved from Sumatra to 41 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            2 infantry moved from Kwangtung to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            3 infantry moved from 37 Sea Zone to Shan State
            1 artillery moved from Celebes to 44 Sea Zone
            1 armour moved from Celebes to 44 Sea Zone
            1 armour, 1 artillery and 2 transports moved from 44 Sea Zone to 37 Sea Zone
            1 armour moved from 37 Sea Zone to Shan State
            1 artillery moved from 37 Sea Zone to Shan State
            2 infantry moved from Malaya to Shan State
            1 marine moved from 37 Sea Zone to Shan State
            1 cruiser moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 20 Sea Zone to 37 Sea Zone
            4 fighters moved from 44 Sea Zone to Shan State
            3 bombers moved from Malaya to Shan State
            3 tactical_bombers moved from Malaya to Shan State
            4 fighters moved from 35 Sea Zone to Shan State
            2 tactical_bombers moved from 44 Sea Zone to Shan State
            2 fighters moved from 42 Sea Zone to Shan State
            1 artillery moved from Szechwan to Kweichow
            1 mech_infantry moved from Kweichow to Yunnan
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            1 airfield placed in Shan State
            2 transports placed in 37 Sea Zone
            1 marine placed in Malaya
            2 fighters placed in Japan
            1 destroyer placed in 20 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 destroyer placed in 6 Sea Zone
            1 infantry placed in Kiangsu
            1 infantry and 2 mech_infantrys placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 77 PUs; end with 78 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.00
    Japanese : -1.67
    

    Savegame

  • '21 '20 '19 '18 '17

    stand by… one more NCM edit

  • '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post: Japanese round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
            1 fighter moved from 6 Sea Zone to 7 Sea Zone
            1 submarine moved from 6 Sea Zone to 7 Sea Zone
            1 armour moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Burma to Shan State
            1 submarine moved from 42 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
            2 fighters moved from 42 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 46 Sea Zone
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 7 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 7 Sea Zone
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 7 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 7 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 fighter and 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 8 Sea Zone
            1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 mech_infantry moved from Manchuria to Amur
            1 infantry moved from Manchuria to Amur
            1 mech_infantry moved from Amur to Siberia
            1 mech_infantry moved from Manchuria to Chahar
            1 infantry moved from Shensi to Sikang
            1 infantry moved from Yunnan to Shan State
            1 artillery moved from Yunnan to Shan State
            1 mech_infantry moved from Yunnan to Shan State
            1 mech_infantry moved from Hunan to Shan State
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Kansu to Shensi
            3 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Hopei to Hunan
            1 infantry moved from Anhwe to Hopei
            1 aaGun moved from Kweichow to Yunnan
            2 carriers moved from 42 Sea Zone to 39 Sea Zone
            2 fighters moved from 55 Sea Zone to 39 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to 39 Sea Zone
            1 fighter moved from Malaya to 39 Sea Zone
            1 marine moved from Philippines to 35 Sea Zone
            1 battleship and 1 marine moved from 35 Sea Zone to 37 Sea Zone
            2 carriers moved from 35 Sea Zone to 37 Sea Zone
            1 carrier moved from 42 Sea Zone to 37 Sea Zone
            3 carriers moved from 44 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to Shan State
            2 bombers moved from Kwangtung to Malaya
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Shan State
            1 mech_infantry moved from Malaya to Shan State
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 armour moved from Sumatra to 41 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            2 infantry moved from Kwangtung to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            3 infantry moved from 37 Sea Zone to Shan State
            1 artillery moved from Celebes to 44 Sea Zone
            1 armour moved from Celebes to 44 Sea Zone
            1 armour, 1 artillery and 2 transports moved from 44 Sea Zone to 37 Sea Zone
            1 armour moved from 37 Sea Zone to Shan State
            1 artillery moved from 37 Sea Zone to Shan State
            2 infantry moved from Malaya to Shan State
            1 marine moved from 37 Sea Zone to Shan State
            1 cruiser moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 20 Sea Zone to 37 Sea Zone
            4 fighters moved from 44 Sea Zone to Shan State
            3 bombers moved from Malaya to Shan State
            3 tactical_bombers moved from Malaya to Shan State
            4 fighters moved from 35 Sea Zone to Shan State
            2 tactical_bombers moved from 44 Sea Zone to Shan State
            2 fighters moved from 42 Sea Zone to Shan State
            1 artillery moved from Szechwan to Kweichow
            1 mech_infantry moved from Kweichow to Yunnan
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            1 airfield placed in Shan State
            2 transports placed in 37 Sea Zone
            1 marine placed in Malaya
            2 fighters placed in Japan
            1 destroyer placed in 20 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 destroyer placed in 6 Sea Zone
            1 infantry placed in Kiangsu
            1 infantry and 2 mech_infantrys placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 77 PUs; end with 78 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 71 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 82 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 1.00
    Japanese : -1.67
    

    Savegame

  • '21 '20 '19 '18 '17

    please use second post… Japanese sub from 71 to 82

  • '22 '16

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 armour, 4 artilleries, 2 destroyers, 2 fighters and 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 fighter moved from Gibraltar to 110 Sea Zone
            1 submarine moved from 26 Sea Zone to 8 Sea Zone
            2 fighters moved from 1 Sea Zone to 8 Sea Zone
            2 fighters moved from 10 Sea Zone to 8 Sea Zone
            1 destroyer moved from 94 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Greece
            2 fighters moved from Russia to Rostov
            1 fighter moved from Gibraltar to 110 Sea Zone
            1 bomber moved from Gibraltar to Greece
    
        Combat - Americans
            Americans creates battle in territory 97 Sea Zone
            Battle in Greece
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 2 mech_infantrys
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Greece, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 2 mech_infantrys in Greece, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Greece
                    Americans roll dice for 1 artillery and 1 bomber in Greece, round 3 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 mech_infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Greece
                Americans win, taking Greece from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 mech_infantrys
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 submarine
            Battle in Rostov
                Americans attack with 2 fighters
                Italians defend with 1 infantry
                    Americans roll dice for 2 fighters in Rostov, round 2 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Rostov
                Americans win with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 8 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in 8 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 8 Sea Zone
                Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from Rostov to Northwest Persia
            2 armour and 2 infantry moved from Alaska to 1 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone
            2 armour and 2 infantry moved from 3 Sea Zone to Soviet Far East
            1 destroyer moved from 1 Sea Zone to 5 Sea Zone
            1 destroyer moved from 25 Sea Zone to 7 Sea Zone
            1 carrier moved from 1 Sea Zone to 3 Sea Zone
            2 fighters moved from 8 Sea Zone to Soviet Far East
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 carrier moved from 10 Sea Zone to 3 Sea Zone
            1 fighter moved from 8 Sea Zone to 3 Sea Zone
            1 fighter moved from 8 Sea Zone to Soviet Far East
            1 destroyer moved from 10 Sea Zone to 3 Sea Zone
            1 carrier moved from 54 Sea Zone to 26 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 destroyer moved from 45 Sea Zone to 42 Sea Zone
            1 bomber moved from Greece to Syria
            1 carrier, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 91 Sea Zone
            2 fighters moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            4 artilleries and 4 infantry placed in Eastern United States
            2 armour and 1 infantry placed in Alaska
            2 destroyers placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
            Americans collect 52 PUs (2 lost to blockades); end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 6 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 marine, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Eastern Persia to Kazakhstan
                  Russians take Kazakhstan from Japanese
            2 armour moved from Eastern Persia to Kazakhstan
            2 armour and 2 mech_infantrys moved from Northwest Persia to Volgograd
                  Russians take Caucasus from Italians
            1 fighter moved from Persia to Volgograd
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
            1 destroyer and 1 submarine moved from 81 Sea Zone to 99 Sea Zone
            1 destroyer moved from 94 Sea Zone to 95 Sea Zone
            3 fighters and 1 tactical_bomber moved from 94 Sea Zone to 95 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
                  British take 93 Sea Zone from Italians
            1 submarine moved from 81 Sea Zone to 97 Sea Zone
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 1 destroyer and 1 submarine; Americans loiter and taunt
                Italians defend with 1 submarine
                    British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 99 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 99 Sea Zone
                British win, taking 99 Sea Zone from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in 95 Sea Zone
                British attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Italians defend with 1 submarine
                    British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Italians lost in 95 Sea Zone
                British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for British: 1 destroyer
                Casualties for Italians: 1 submarine
            Battle in Volgograd
                British attack with 2 armour, 1 fighter and 2 mech_infantrys
                Germans defend with 1 factory_minor and 3 mech_infantrys
                    British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 3/5 hits, 1.83 expected hits
                    Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the British and 3 mech_infantrys owned by the Germans lost in Volgograd
                British win, taking Volgograd from Germans with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 3 mech_infantrys
    
        Non Combat Move - British
            1 fighter moved from Volgograd to Samara
            1 mech_infantry moved from Northwest Persia to Kazakhstan
            1 mech_infantry moved from Northwest Persia to Kazakhstan
            1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
            2 armour and 1 mech_infantry moved from Egypt to Iraq
            1 destroyer moved from 80 Sea Zone to 79 Sea Zone
            3 aaGuns, 2 fighters, 13 infantry and 1 tactical_bomber moved from India to West India
            2 fighters and 1 tactical_bomber moved from West India to Persia
            2 fighters moved from 95 Sea Zone to Gibraltar
            1 artillery moved from Tunisia to 94 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 destroyer and 1 transport moved from 94 Sea Zone to 98 Sea Zone
            1 artillery moved from 98 Sea Zone to Syria
            1 aaGun and 4 infantry moved from Trans-Jordan to Syria
            1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone
    
        Place Units - British
            1 artillery and 2 infantry placed in Persia
            1 fighter and 1 transport placed in 98 Sea Zone
            1 marine placed in Egypt
            1 armour and 2 mech_infantrys placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,3
            British collect 33 PUs (4 lost to blockades); end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 destroyer placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,3,3,3,5,1,1
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
            Some Units in 39 Sea Zone change ownership: 1 destroyer
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Italians : 0.17
    British : 1.33
    Americans : 2.00
    Japanese : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post: Italians round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians repair damage of 4x factory_minor; Remaining resources: 25 PUs; 
            Italians buy 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Ukraine to Caucasus
                  Italians take Caucasus from Russians
            1 bomber moved from Bryansk to 99 Sea Zone
            2 fighters moved from Southern Italy to 99 Sea Zone
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 bomber, 2 fighters and 1 submarine
                British defend with 1 destroyer and 1 submarine; Americans defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 2 fighters in 99 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 2 destroyers and 1 transport in 99 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    1 destroyer owned by the British and 1 destroyer owned by the Americans lost in 99 Sea Zone
    

    Combat Hit Differential Summary :

    Italians : -0.00
    Americans : -0.83
    

    Savegame

  • '21 '20 '19 '18 '17

    OK, second round in SZ99… do you want your sub to submerge, or fight? In the first round the Italian aircraft sank the destroyers… If you fight, it will merely be a sub battle, one-on-one, as the aircraft will fly home after sinking the transport.

  • '22 '16

    @OwenToo submerge

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians repair damage of 4x factory_minor; Remaining resources: 25 PUs; 
            Italians buy 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Ukraine to Caucasus
                  Italians take Caucasus from Russians
            1 bomber moved from Bryansk to 99 Sea Zone
            2 fighters moved from Southern Italy to 99 Sea Zone
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 bomber, 2 fighters and 1 submarine
                British defend with 1 destroyer and 1 submarine; Americans defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 2 fighters in 99 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 2 destroyers and 1 transport in 99 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    1 destroyer owned by the British and 1 destroyer owned by the Americans lost in 99 Sea Zone
                1 submarine owned by the British Submerged
                    1 transport owned by the Americans lost in 99 Sea Zone
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                Italians win, taking 99 Sea Zone from British with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 23
                Casualties for Americans: 1 destroyer and 1 transport
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            2 fighters moved from 99 Sea Zone to Southern Italy
            1 bomber moved from 99 Sea Zone to Southern Italy
            1 aaGun moved from Northern Italy to Yugoslavia
            2 infantry moved from Northern Italy to Yugoslavia
            1 mech_infantry moved from Southern Italy to Yugoslavia
            2 infantry moved from Northern Italy to France
            1 marine moved from Northern Italy to Yugoslavia
            1 artillery moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            2 mech_infantrys placed in Ukraine
            3 infantry placed in Southern Italy
            1 destroyer placed in 110 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,6
            Italians collect 24 PUs (5 lost to blockades); end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Americans : -0.83
    

    Savegame

  • '22 '16

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Japanese
            2 infantry moved from Eastern Persia to Persia
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            3 fighters moved from Queensland to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 55 Sea Zone to Queensland
            1 artillery and 3 infantry moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Eastern Persia to Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 destroyer, 4 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Smolensk to Russia
            2 infantry moved from Bryansk to Russia
            2 tactical_bombers moved from Novgorod to Russia
            1 fighter moved from Novgorod to Russia
            1 fighter moved from Bryansk to Russia
            1 armour moved from Bryansk to Volgograd
            3 fighters moved from Bryansk to Volgograd
            2 mech_infantrys moved from Bryansk to Volgograd
            1 fighter moved from Bryansk to Volgograd
            10 armour, 14 artilleries, 29 infantry and 17 mech_infantrys moved from Bryansk to Tambov
            1 armour moved from Belarus to Tambov
    
        Combat - Germans
            Battle in Russia
                Germans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 airfield, 1 factory_major and 3 infantry
                    Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Russia, round 2 : 1/7 hits, 3.17 expected hits
                    Russians roll dice for 3 infantry in Russia, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
                    Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Russia, round 3 : 3/6 hits, 3.00 expected hits
                    Russians roll dice for 2 infantry in Russia, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Russia
                Germans captures 8PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Volgograd
                Germans attack with 1 armour, 4 fighters and 2 mech_infantrys
                British defend with 2 armour and 1 mech_infantry; Russians defend with 1 factory_minor
                    Germans roll dice for 1 armour, 4 fighters and 2 mech_infantrys in Volgograd, round 2 : 1/7 hits, 2.83 expected hits
                    Russians roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 2/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Volgograd
                    Germans roll dice for 1 armour and 4 fighters in Volgograd, round 3 : 3/5 hits, 2.50 expected hits
                    Russians roll dice for 2 armour in Volgograd, round 3 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the Germans and 2 armour owned by the British lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour and 3 fighters remaining. Battle score for attacker is -2
                Casualties for Germans: 1 fighter and 2 mech_infantrys
                Casualties for British: 2 armour and 1 mech_infantry
            Battle in Tambov
                Germans attack with 11 armour, 14 artilleries, 29 infantry and 17 mech_infantrys
                Russians defend with 2 artilleries and 4 infantry
                    Germans roll dice for 11 armour, 14 artilleries, 29 infantry and 17 mech_infantrys in Tambov, round 2 : 26/71 hits, 20.17 expected hits
                    Russians roll dice for 2 artilleries and 4 infantry in Tambov, round 2 : 1/6 hits, 2.00 expected hits
                    4 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 11 armour, 14 artilleries, 28 infantry and 17 mech_infantrys remaining. Battle score for attacker is 17
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 artilleries and 4 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            1 infantry moved from Vologda to Novosibirsk
            1 mech_infantry moved from Belarus to Vologda
            1 aaGun moved from Smolensk to Bryansk
            3 aaGuns moved from Bryansk to Tambov
            1 submarine moved from 119 Sea Zone to 124 Sea Zone
            2 infantry moved from Holland Belgium to France
            1 artillery moved from Holland Belgium to France
            1 infantry moved from Northern Italy to Yugoslavia
            1 artillery moved from Northern Italy to Yugoslavia
            1 infantry moved from Northern Italy to France
            1 artillery moved from Northern Italy to France
            2 infantry moved from Western Germany to France
            1 fighter moved from Poland to Southern Italy
            3 fighters moved from Poland to Yugoslavia
            2 fighters moved from Russia to Ukraine
            3 fighters moved from Volgograd to Ukraine
            1 fighter moved from Poland to Western Germany
            2 tactical_bombers moved from Russia to Ukraine
            1 aaGun moved from Vologda to Russia
            1 fighter moved from Poland to Yugoslavia
            1 tactical_bomber moved from Poland to Yugoslavia
            1 fighter moved from Bryansk to Yugoslavia
            1 fighter moved from Yugoslavia to Southern Italy
            1 fighter moved from Yugoslavia to Southern Italy
            1 infantry moved from Western Germany to France
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Novgorod
            2 artilleries, 4 infantry and 2 mech_infantrys placed in Western Germany
            1 destroyer and 1 transport placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,4
            Germans collect 42 PUs (4 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.33
    Russians : -1.00
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Combat Move - Russians
            1 mech_infantry moved from Samara to Sikang
            1 mech_infantry moved from Samara to Caucasus
            8 armour and 2 mech_infantrys moved from Samara to Tsinghai
            1 bomber moved from Persia to Sikang
            1 fighter moved from Northwest Persia to Caucasus
            1 fighter moved from Northwest Persia to Volgograd
            2 infantry moved from Samara to Volgograd
            2 infantry moved from Samara to Russia
            2 artilleries moved from Samara to Russia
            1 infantry moved from Samara to Russia
            21 artilleries and 22 infantry moved from Samara to Vologda
    
        Combat - Russians
            Battle in Tsinghai
                Russians attack with 8 armour and 2 mech_infantrys
                Japanese defend with 1 artillery
                    Russians roll dice for 8 armour and 2 mech_infantrys in Tsinghai, round 2 : 4/10 hits, 4.33 expected hits
                    Japanese roll dice for 1 artillery in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 artillery owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 8 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 artillery
            Battle in Volgograd
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Sikang
                Russians attack with 1 bomber and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 bomber and 1 mech_infantry in Sikang, round 2 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Russians win, taking Sikang from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Caucasus
                Russians attack with 1 fighter and 1 mech_infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Caucasus
                Russians win, taking Caucasus from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Russia
                Russians attack with 2 artilleries and 3 infantry
                Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
                    Russians roll dice for 2 artilleries and 3 infantry in Russia, round 2 : 3/5 hits, 1.50 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Russia, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the Germans, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Russia
                Russians win, taking Russia from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry
            Battle in Vologda
                Russians attack with 21 artilleries and 22 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 21 artilleries and 22 infantry in Vologda, round 2 : 14/43 hits, 14.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Japanese with 21 artilleries and 21 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            3 aaGuns moved from Samara to Vologda
            1 bomber moved from Sikang to Persia
            1 fighter moved from Caucasus to Northwest Persia
            1 fighter moved from Volgograd to Northwest Persia
    
        Turn Complete - Russians
            Russians collect 11 PUs; end with 11 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    Italians : -0.33
    Russians : 3.67
    Japanese : 1.00
    

    Savegame

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