Mursilis (Allies) vs Simon33 (Axis) BM3 Game II


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 43 Sea Zone to 20 Sea Zone
            1 fighter moved from Queensland to 44 Sea Zone
            1 transport moved from 44 Sea Zone to 55 Sea Zone
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser, 1 destroyer and 1 marine moved from 54 Sea Zone to 44 Sea Zone
            1 marine moved from 44 Sea Zone to Celebes
            1 submarine moved from 43 Sea Zone to 44 Sea Zone
            1 transport moved from 79 Sea Zone to 76 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 fighter placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 5 artilleries, 2 fighters, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to Greece
            1 artillery and 1 infantry moved from Ukraine to Rostov
            2 artilleries and 2 infantry moved from Ukraine to Bryansk
            11 armour and 10 mech_infantrys moved from Northwest Persia to Iraq
            3 bombers and 1 fighter moved from Southern Italy to Greece
            13 mech_infantrys moved from Bulgaria to Greece
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
            1 artillery and 1 infantry moved from Novgorod to Belarus
            3 artilleries and 5 infantry moved from Novgorod to Archangel
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 4 artilleries and 6 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 artilleries and 6 infantry in Archangel, round 2 : 3/10 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Greece
                Germans attack with 5 bombers, 5 fighters, 13 mech_infantrys and 3 tactical_bombers
                British defend with 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry; Americans defend with 1 armour, 1 factory_minor, 9 fighters and 1 infantry
                    AA fire in Greece : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Germans lost in Greece
                    Germans roll dice for 5 bombers, 4 fighters, 13 mech_infantrys and 3 tactical_bombers in Greece, round 2 : 12/25 hits, 9.50 expected hits
                    Americans roll dice for 1 aaGun, 1 armour, 1 artillery, 9 fighters, 6 infantry and 1 mech_infantry in Greece, round 2 : 11/18 hits, 9.17 expected hits
                    1 mech_infantry owned by the British, 1 aaGun owned by the British, 1 armour owned by the Americans, 2 fighters owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the British, 11 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Greece
                    Germans roll dice for 5 bombers, 4 fighters, 2 mech_infantrys and 3 tactical_bombers in Greece, round 3 : 11/14 hits, 7.67 expected hits
                    Americans roll dice for 7 fighters in Greece, round 3 : 5/7 hits, 4.67 expected hits
                    3 fighters owned by the Germans, 7 fighters owned by the Americans and 2 mech_infantrys owned by the Germans lost in Greece
                Germans win with 5 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 35
                Casualties for Germans: 4 fighters and 13 mech_infantrys
                Casualties for Americans: 1 armour, 9 fighters and 1 infantry
                Casualties for British: 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry
            Battle in Rostov
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 2 artilleries and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 2 artilleries and 1 infantry in Bryansk, round 3 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Belarus
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Iraq
                Germans attack with 11 armour and 10 mech_infantrys
                British defend with 1 artillery, 1 factory_minor and 2 infantry
                    Germans roll dice for 11 armour and 10 mech_infantrys in Iraq, round 2 : 6/21 hits, 7.17 expected hits
                    British roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the British and 2 infantry owned by the British lost in Iraq
                Germans win, taking Iraq from British with 11 armour and 10 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for British: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            18 artilleries moved from Ukraine to Western Ukraine
            2 artilleries moved from Norway to Finland
            6 artilleries and 3 infantry moved from Western Germany to France
            5 bombers and 1 fighter moved from Greece to Western Germany
            3 tactical_bombers moved from Greece to Bulgaria
            EDIT: 3 tactical_bombers moved from Bulgaria to Southern Italy
            3 artilleries and 4 infantry moved from Western Germany to Germany
            4 mech_infantrys moved from Germany to Romania
    
        Place Units - Germans
            3 infantry placed in Novgorod
            Germans undo move 1.
            3 infantry placed in Novgorod
            1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys placed in Germany
            3 artilleries, 2 fighters and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : 6.00
    AA fire in Greece : : 0.50
    British : -1.00
    Americans : 2.17
    Russians : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Smolensk to Belarus
            1 fighter moved from Russia to 127 Sea Zone
            3 mech_infantrys moved from Volgograd to Bryansk
            1 armour moved from Volgograd to Caucasus
                  Russians take Caucasus from Germans
            1 armour moved from Caucasus to Rostov
            15 armour, 9 artilleries, 19 infantry and 7 mech_infantrys moved from Volgograd to Rostov
            1 tactical_bomber moved from Russia to Bryansk
            1 tactical_bomber moved from Russia to Belarus
            1 fighter moved from Russia to Belarus
            2 fighters moved from Russia to Bryansk
    
        Combat - Russians
            Battle in 127 Sea Zone
                Russians attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 127 Sea Zone
                Russians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Bryansk
                Russians attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 artilleries and 1 infantry
                    Russians roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 1/6 hits, 2.17 expected hits
                    Germans roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 2 artilleries in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians and 2 artilleries owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 2 mech_infantrys
                Casualties for Germans: 2 artilleries and 1 infantry
            Battle in Rostov
                Russians attack with 16 armour, 9 artilleries, 19 infantry and 7 mech_infantrys
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 16 armour, 9 artilleries, 19 infantry and 7 mech_infantrys in Rostov, round 2 : 15/51 hits, 16.83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 16 armour, 9 artilleries, 19 infantry and 7 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Belarus
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            1 mech_infantry moved from Russia to Urals
            1 fighter moved from 127 Sea Zone to Urals
            1 fighter moved from Belarus to Russia
            1 tactical_bomber moved from Belarus to Russia
            1 tactical_bomber moved from Bryansk to Russia
            2 fighters moved from Bryansk to Russia
            1 aaGun moved from Smolensk to Russia
            3 aaGuns moved from Volgograd to Rostov
    
        Place Units - Russians
            1 artillery and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : -2.50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
            1 fighter moved from Japan to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 3 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 armour, 1 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
            2 artilleries and 1 infantry moved from Anhwe to Kiangsi
            1 mech_infantry moved from Kansu to Szechwan
                  Japanese take Szechwan from Chinese
    
        Combat - Japanese
            Battle in 3 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 3 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Soviet Far East
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 armour and 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Soviet Far East, round 3 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 armour in Soviet Far East, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 armour and 1 infantry
            Battle in 20 Sea Zone
                Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 20 Sea Zone
                Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Kwangtung
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Kiangsi
                Japanese attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone
            8 artilleries, 2 infantry and 3 mech_infantrys moved from Kweichow to Szechwan
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Timguska to Kansu
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Anhwe to Hopei
            3 artilleries moved from Anhwe to Kiangsi
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 fighter placed in 6 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Kiangsu
            1 artillery placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 47 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    Americans : 0.67
    Chinese : -0.33
    UK_Pacific : -0.33
    Russians : -0.33
    Japanese : -0.83
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 6:43:15 AM
    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 artilleries, 2 destroyers, 3 fighters and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            2 artilleries, 1 cruiser, 3 destroyers, 8 infantry, 1 submarine and 5 transports moved from 106 Sea Zone to 91 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 8 infantry moved from 91 Sea Zone to Morocco
            1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 carrier and 2 fighters moved from 44 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Battle in 35 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; ANZAC loiter and taunt
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Morocco
                Americans attack with 2 artilleries and 8 infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 0/3 hits, 1.67 expected hits
                    Americans roll dice for 2 artilleries and 8 infantry in Morocco, round 2 : 1/10 hits, 2.33 expected hits
                    Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 2 artilleries and 8 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Americans
            1 fighter moved from Eastern United States to Gibraltar
            1 destroyer moved from 118 Sea Zone to 104 Sea Zone
            4 transports moved from 117 Sea Zone to 101 Sea Zone
            1 battleship, 1 cruiser and 2 destroyers moved from 117 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            2 destroyers placed in 101 Sea Zone
            2 armour, 2 artilleries, 1 fighter and 4 infantry placed in Eastern United States
            1 armour and 2 fighters placed in Greece
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,2,3
            Americans collect 55 PUs (3 lost to blockades); end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Americans : -2.67
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 artilleries, 1 fighter and 10 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 3 artilleries, 1 fighter and 10 infantry
                Japanese defend with 8 artilleries, 3 infantry and 4 mech_infantrys
                    Chinese roll dice for 3 artilleries, 1 fighter and 10 infantry in Szechwan, round 2 : 4/14 hits, 3.67 expected hits
                    Japanese roll dice for 8 artilleries, 3 infantry and 4 mech_infantrys in Szechwan, round 2 : 8/15 hits, 5.00 expected hits
                    3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Szechwan
                2 infantry owned by the Chinese and 3 artilleries owned by the Chinese retreated to Yunnan
                Japanese win with 8 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -11
                Casualties for Chinese: 8 infantry
                Casualties for Japanese: 3 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 3.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 artilleries, 2 destroyers, 3 fighters and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            2 artilleries, 1 cruiser, 3 destroyers, 8 infantry, 1 submarine and 5 transports moved from 106 Sea Zone to 91 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 8 infantry moved from 91 Sea Zone to Morocco
            1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 carrier and 2 fighters moved from 44 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Battle in 35 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; ANZAC loiter and taunt
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Morocco
                Americans attack with 2 artilleries and 8 infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 0/3 hits, 1.67 expected hits
                    Americans roll dice for 2 artilleries and 8 infantry in Morocco, round 2 : 1/10 hits, 2.33 expected hits
                    Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 2 artilleries and 8 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Americans
            1 fighter moved from Eastern United States to Gibraltar
            1 destroyer moved from 118 Sea Zone to 104 Sea Zone
            4 transports moved from 117 Sea Zone to 101 Sea Zone
            1 battleship, 1 cruiser and 2 destroyers moved from 117 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            2 destroyers placed in 101 Sea Zone
            2 armour, 2 artilleries, 1 fighter and 4 infantry placed in Eastern United States
            1 armour and 2 fighters placed in Greece
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,2,3
            Americans collect 55 PUs (3 lost to blockades); end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 artilleries, 1 fighter and 10 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 3 artilleries, 1 fighter and 10 infantry
                Japanese defend with 8 artilleries, 3 infantry and 4 mech_infantrys
                    Chinese roll dice for 3 artilleries, 1 fighter and 10 infantry in Szechwan, round 2 : 4/14 hits, 3.67 expected hits
                    Japanese roll dice for 8 artilleries, 3 infantry and 4 mech_infantrys in Szechwan, round 2 : 8/15 hits, 5.00 expected hits
                    3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Szechwan
                2 infantry owned by the Chinese and 3 artilleries owned by the Chinese retreated to Yunnan
                Japanese win with 8 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -11
                Casualties for Chinese: 8 infantry
                Casualties for Japanese: 3 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 armour and 4 fighters; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 2 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 armour, 6 fighters, 9 mech_infantrys and 1 tactical_bomber moved from Persia to Iraq
            2 armour and 3 mech_infantrys moved from Eastern Persia to Iraq
            1 bomber moved from Russia to Iraq
            2 armour and 1 mech_infantry moved from French Indo China to Szechwan
            1 armour, 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to Szechwan
    
        Combat - British
            Battle in Iraq
                British attack with 6 armour, 1 bomber, 6 fighters, 12 mech_infantrys and 1 tactical_bomber
                Germans defend with 11 armour, 1 factory_minor and 10 mech_infantrys
                    British roll dice for 6 armour, 1 bomber, 6 fighters, 12 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 10/26 hits, 9.33 expected hits
                    Germans roll dice for 11 armour and 10 mech_infantrys in Iraq, round 2 : 8/21 hits, 8.83 expected hits
                    8 mech_infantrys owned by the British and 10 mech_infantrys owned by the Germans lost in Iraq
                    British roll dice for 6 armour, 1 bomber, 6 fighters, 4 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 11/18 hits, 8.00 expected hits
                    Germans roll dice for 11 armour in Iraq, round 3 : 6/11 hits, 5.50 expected hits
                    4 mech_infantrys owned by the British, 11 armour owned by the Germans and 2 armour owned by the British lost in Iraq
                British win, taking Iraq from Germans with 4 armour, 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 46
                Casualties for British: 2 armour and 12 mech_infantrys
                Casualties for Germans: 11 armour and 10 mech_infantrys
            Battle in Szechwan
                British attack with 3 armour, 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
                Japanese defend with 8 artilleries and 3 mech_infantrys
                    British roll dice for 3 armour, 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 6/12 hits, 4.50 expected hits
                    Japanese roll dice for 8 artilleries and 3 mech_infantrys in Szechwan, round 2 : 3/11 hits, 3.67 expected hits
                    3 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 1 infantry owned by the British lost in Szechwan
                    British roll dice for 3 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 3 : 3/9 hits, 4.00 expected hits
                    Japanese roll dice for 5 artilleries in Szechwan, round 3 : 2/5 hits, 1.67 expected hits
                    3 artilleries owned by the Japanese and 2 mech_infantrys owned by the British lost in Szechwan
                    British roll dice for 3 armour, 3 fighters and 1 tactical_bomber in Szechwan, round 4 : 4/7 hits, 3.67 expected hits
                    Japanese roll dice for 2 artilleries in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Japanese lost in Szechwan
                British win, taking Szechwan from Japanese with 3 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25
                Casualties for British: 1 infantry and 4 mech_infantrys
                Casualties for Japanese: 8 artilleries and 3 mech_infantrys
    
        Non Combat Move - British
            3 fighters and 1 tactical_bomber moved from Szechwan to Yunnan
            3 mech_infantrys moved from India to Yunnan
            1 infantry moved from French Indo China to Yunnan
            6 fighters moved from Iraq to Greece
            1 tactical_bomber moved from Iraq to Greece
            1 bomber moved from Iraq to Persia
            1 infantry moved from Alexandria to Egypt
    
        Place Units - British
            3 fighters placed in Persia
            1 armour and 1 fighter placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,3
            British collect 30 PUs (4 lost to blockades); end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 artilleries placed in French Indo China
            3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Units Change Ownership
                Some Units in India change ownership: 3 mech_infantrys
                Some Units in French Indo China change ownership: 1 armour and 2 artilleries
                Turning on Edit Mode
                EDIT: Changing ownership of Northwest Persia from Germans to British
                EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -0.33
    British : 4.50
    Americans : -2.67
    Chinese : 0.33
    Japanese : 1.67
    

    Savegame


  • I was trying to get my turn done this morning before work and I thought my destoyer was still alive in the pacific. I’m going to switch over one from the atlantic to the pacific. Sorry about that.


  • TripleA Manual Gamesave Post: UK_Pacific round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 artilleries, 2 destroyers, 3 fighters and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            2 artilleries, 1 cruiser, 3 destroyers, 8 infantry, 1 submarine and 5 transports moved from 106 Sea Zone to 91 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 8 infantry moved from 91 Sea Zone to Morocco
            1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 carrier and 2 fighters moved from 44 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Battle in 35 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; ANZAC loiter and taunt
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Morocco
                Americans attack with 2 artilleries and 8 infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 0/3 hits, 1.67 expected hits
                    Americans roll dice for 2 artilleries and 8 infantry in Morocco, round 2 : 1/10 hits, 2.33 expected hits
                    Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 2 artilleries and 8 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Americans
            1 fighter moved from Eastern United States to Gibraltar
            1 destroyer moved from 118 Sea Zone to 104 Sea Zone
            4 transports moved from 117 Sea Zone to 101 Sea Zone
            1 battleship, 1 cruiser and 2 destroyers moved from 117 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            2 destroyers placed in 101 Sea Zone
            2 armour, 2 artilleries, 1 fighter and 4 infantry placed in Eastern United States
            1 armour and 2 fighters placed in Greece
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,2,3
            Americans collect 55 PUs (3 lost to blockades); end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 artilleries, 1 fighter and 10 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 3 artilleries, 1 fighter and 10 infantry
                Japanese defend with 8 artilleries, 3 infantry and 4 mech_infantrys
                    Chinese roll dice for 3 artilleries, 1 fighter and 10 infantry in Szechwan, round 2 : 4/14 hits, 3.67 expected hits
                    Japanese roll dice for 8 artilleries, 3 infantry and 4 mech_infantrys in Szechwan, round 2 : 8/15 hits, 5.00 expected hits
                    3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Szechwan
                2 infantry owned by the Chinese and 3 artilleries owned by the Chinese retreated to Yunnan
                Japanese win with 8 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -11
                Casualties for Chinese: 8 infantry
                Casualties for Japanese: 3 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 armour and 4 fighters; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 2 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 armour, 6 fighters, 9 mech_infantrys and 1 tactical_bomber moved from Persia to Iraq
            2 armour and 3 mech_infantrys moved from Eastern Persia to Iraq
            1 bomber moved from Russia to Iraq
            2 armour and 1 mech_infantry moved from French Indo China to Szechwan
            1 armour, 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to Szechwan
    
        Combat - British
            Battle in Iraq
                British attack with 6 armour, 1 bomber, 6 fighters, 12 mech_infantrys and 1 tactical_bomber
                Germans defend with 11 armour, 1 factory_minor and 10 mech_infantrys
                    British roll dice for 6 armour, 1 bomber, 6 fighters, 12 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 10/26 hits, 9.33 expected hits
                    Germans roll dice for 11 armour and 10 mech_infantrys in Iraq, round 2 : 8/21 hits, 8.83 expected hits
                    8 mech_infantrys owned by the British and 10 mech_infantrys owned by the Germans lost in Iraq
                    British roll dice for 6 armour, 1 bomber, 6 fighters, 4 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 11/18 hits, 8.00 expected hits
                    Germans roll dice for 11 armour in Iraq, round 3 : 6/11 hits, 5.50 expected hits
                    4 mech_infantrys owned by the British, 11 armour owned by the Germans and 2 armour owned by the British lost in Iraq
                British win, taking Iraq from Germans with 4 armour, 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 46
                Casualties for British: 2 armour and 12 mech_infantrys
                Casualties for Germans: 11 armour and 10 mech_infantrys
            Battle in Szechwan
                British attack with 3 armour, 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
                Japanese defend with 8 artilleries and 3 mech_infantrys
                    British roll dice for 3 armour, 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 6/12 hits, 4.50 expected hits
                    Japanese roll dice for 8 artilleries and 3 mech_infantrys in Szechwan, round 2 : 3/11 hits, 3.67 expected hits
                    3 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 1 infantry owned by the British lost in Szechwan
                    British roll dice for 3 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 3 : 3/9 hits, 4.00 expected hits
                    Japanese roll dice for 5 artilleries in Szechwan, round 3 : 2/5 hits, 1.67 expected hits
                    3 artilleries owned by the Japanese and 2 mech_infantrys owned by the British lost in Szechwan
                    British roll dice for 3 armour, 3 fighters and 1 tactical_bomber in Szechwan, round 4 : 4/7 hits, 3.67 expected hits
                    Japanese roll dice for 2 artilleries in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Japanese lost in Szechwan
                British win, taking Szechwan from Japanese with 3 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25
                Casualties for British: 1 infantry and 4 mech_infantrys
                Casualties for Japanese: 8 artilleries and 3 mech_infantrys
    
        Non Combat Move - British
            3 fighters and 1 tactical_bomber moved from Szechwan to Yunnan
            3 mech_infantrys moved from India to Yunnan
            1 infantry moved from French Indo China to Yunnan
            6 fighters moved from Iraq to Greece
            1 tactical_bomber moved from Iraq to Greece
            1 bomber moved from Iraq to Persia
            1 infantry moved from Alexandria to Egypt
    
        Place Units - British
            3 fighters placed in Persia
            1 armour and 1 fighter placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,3
            British collect 30 PUs (4 lost to blockades); end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 artilleries placed in French Indo China
            3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Units Change Ownership
                Some Units in India change ownership: 3 mech_infantrys
                Some Units in French Indo China change ownership: 1 armour and 2 artilleries
                Turning on Edit Mode
                EDIT: Changing ownership of Northwest Persia from Germans to British
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -0.33
    British : 4.50
    Americans : -2.67
    Chinese : 0.33
    Japanese : 1.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Albania
            1 armour and 2 artilleries moved from Libya to Tobruk
                  Italians take Tobruk from UK_Pacific
    
        Combat - Italians
            Battle in Albania
    
        Non Combat Move - Italians
            1 bomber moved from Libya to Southern Italy
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            1 artillery, 1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 marine moved from Celebes to 44 Sea Zone
            1 marine moved from Celebes to 44 Sea Zone
            1 submarine moved from 44 Sea Zone to 20 Sea Zone
            1 artillery, 3 cruisers, 3 destroyers, 2 marines, 3 submarines and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            2 artilleries moved from 35 Sea Zone to Philippines
            2 marines moved from 35 Sea Zone to Philippines
            2 fighters moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in 20 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 20 Sea Zone
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Philippines
                ANZAC attack with 2 artilleries, 2 fighters, 1 infantry and 2 marines
                Japanese defend with 1 airfield, 1 harbour and 2 marines
                    ANZAC roll dice for 3 cruisers in Philippines, round 2 : 0/3 hits, 1.50 expected hits
                    ANZAC roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 marines in Philippines, round 2 : 2/7 hits, 2.67 expected hits
                    Japanese roll dice for 2 marines in Philippines, round 2 : 2/2 hits, 0.67 expected hits
                    2 marines owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines
                ANZAC win, taking Philippines from Japanese with 1 artillery, 2 fighters and 2 marines remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 2 marines
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 55 Sea Zone to 54 Sea Zone
            2 fighters moved from Philippines to 35 Sea Zone
            1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
            1 fighter placed in 54 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -2.50
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 marine moved from Celebes to 44 Sea Zone
            1 marine moved from Celebes to 44 Sea Zone
            1 submarine moved from 44 Sea Zone to 20 Sea Zone
            1 artillery, 3 cruisers, 3 destroyers, 2 marines, 3 submarines and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            2 artilleries moved from 35 Sea Zone to Philippines
            2 marines moved from 35 Sea Zone to Philippines
            2 fighters moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in 20 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 20 Sea Zone
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Philippines
                ANZAC attack with 2 artilleries, 2 fighters, 1 infantry and 2 marines
                Japanese defend with 1 airfield, 1 harbour and 2 marines
                    ANZAC roll dice for 3 cruisers in Philippines, round 2 : 0/3 hits, 1.50 expected hits
                    ANZAC roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 marines in Philippines, round 2 : 2/7 hits, 2.67 expected hits
                    Japanese roll dice for 2 marines in Philippines, round 2 : 2/2 hits, 0.67 expected hits
                    2 marines owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines
                ANZAC win, taking Philippines from Japanese with 1 artillery, 2 fighters and 2 marines remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 2 marines
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 55 Sea Zone to 54 Sea Zone
            2 fighters moved from Philippines to 35 Sea Zone
            1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
            1 fighter placed in 54 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -2.50
    Japanese : 1.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 4 fighters, 5 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            4 mech_infantrys moved from Romania to Greece
            3 tactical_bombers moved from Southern Italy to Greece
            5 bombers and 3 fighters moved from Western Germany to Greece
            2 artilleries moved from Western Ukraine to Bryansk
            2 artilleries and 2 infantry moved from Archangel to Belarus
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 2 artilleries
                Russians defend with 1 mech_infantry
                    Germans roll dice for 2 artilleries in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 artilleries remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Belarus
                Germans attack with 2 artilleries and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Greece
                Germans attack with 5 bombers, 3 fighters, 4 mech_infantrys and 3 tactical_bombers
                British defend with 6 fighters and 1 tactical_bomber; Americans defend with 1 armour, 1 factory_minor and 2 fighters
                    Germans roll dice for 5 bombers, 3 fighters, 4 mech_infantrys and 3 tactical_bombers in Greece, round 2 : 8/15 hits, 7.50 expected hits
                    Americans roll dice for 1 armour, 8 fighters and 1 tactical_bomber in Greece, round 2 : 6/10 hits, 6.33 expected hits
                    1 tactical_bomber owned by the British, 2 fighters owned by the Germans, 1 armour owned by the Americans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans, 3 mech_infantrys owned by the Germans and 4 fighters owned by the British lost in Greece
                    Germans roll dice for 5 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Greece, round 3 : 7/9 hits, 5.17 expected hits
                    Americans roll dice for 2 fighters in Greece, round 3 : 1/2 hits, 1.33 expected hits
                    1 fighter owned by the Germans and 2 fighters owned by the British lost in Greece
                Germans win, taking Greece from Americans with 5 bombers, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 44
                Casualties for Germans: 3 fighters, 3 mech_infantrys and 1 tactical_bomber
                Casualties for Americans: 1 armour and 2 fighters
                Casualties for British: 6 fighters and 1 tactical_bomber
    
        Non Combat Move - Germans
            2 tactical_bombers moved from Greece to Western Germany
            16 artilleries moved from Western Ukraine to Eastern Poland
            3 infantry moved from Novgorod to Archangel
            5 bombers moved from Greece to Western Germany
            1 submarine moved from 112 Sea Zone to 124 Sea Zone
            1 destroyer and 4 submarines moved from 112 Sea Zone to 113 Sea Zone
            1 infantry moved from Southern France to France
            2 artilleries moved from Western Germany to France
            1 infantry moved from Western Germany to France
            5 artilleries and 6 infantry moved from Germany to Poland
            2 mech_infantrys moved from Germany to Eastern Poland
            1 armour and 2 mech_infantrys moved from Germany to Baltic States
    
        Place Units - Germans
            3 infantry placed in Novgorod
            4 mech_infantrys placed in Germany
            2 artilleries, 4 fighters and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.33
    Americans : -0.67
    Russians : -1.00
    

    Savegame

  • '19 '17 '16

    I don’t know how you saved Moscow a few turns ago but it seems you’re winning this game by a big margin.


  • @simon33 I am? I’m not that knowledgeable with the end game. I know I saved moscow which is good, and I’m winning in the pacific for now. I messed up with the norway attack. But Germany seems a tough nut to crack still. Looks like I just lost greece too.

    If you wish to concede that’s fine. If you wish to continue that’s fine as well. You are definitely a very very tough opponent. I thank you for your time since I know you are playing a few other games at the same time, which is interesting to me to say the least. Are you considered one of the top players? I think you are quite good.

  • '19 '17 '16

    Let’s keep going.

    I’m tier E which means I’m in the 2nd top tranche of players out of 5 tranches.

    Yeah, even though Germany is strong, it needs to fight USSR still and UK are doing well. USA doesn’t even need to look at Japan - China, UK_Pac & ANZAC are out earning them. Although you will get on Japan relatively quickly if USA comes after them. Even though I’ve been able to throw USA & UK off Europe, it’s cost Germany a fair bit. Look at the income disparity in the resources panel, by this time if the allies still are significantly out earning the axis, the axis need some path to change that quickly. I’m not sure I see it, even once I get on Moscow, which I think I’ll do eventually.


  • Where is the resource panel?

  • '19 '17 '16

    Below the smaller map. Maybe I should have said “tab”.


  • Oh cool!

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