@ArtofWar1947 said in PTV ArtofWar (Ax+12) v AxisDominion (Al):
Need to move Italian units in Tunisia to Algeria. Will do on G11.
no problem
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour and 6 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Novosibirsk to Vologda
1 artillery moved from Russia to Vologda
3 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Vologda
1 infantry moved from Novosibirsk to Vologda
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Vologda, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 infantry moved from Novosibirsk to Kazakhstan
1 aaGun and 3 infantry moved from Buryatia to Sakha
1 aaGun moved from Sikang to Kazakhstan
1 aaGun and 2 infantry moved from Samara to Russia
1 aaGun and 3 infantry moved from Novosibirsk to Samara
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 armour
EDIT: Adding units owned by Russians to Urals: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 armour
EDIT: Adding units owned by Russians to Novosibirsk: 1 armour
EDIT: Turning off Edit Mode
1 armour and 6 artilleries placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 1.00
Test summary from TripleA, engine version: 1.9, time: 10:43:45 PM
Savegame
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 destroyers, 1 harbour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 artillery and 1 infantry moved from Szechwan to Sikang
1 fighter moved from French Indo China to Sikang
1 tactical_bomber moved from French Indo China to Sikang
1 bomber moved from French Indo China to Sikang
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 destroyers, 1 harbour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 artillery and 1 infantry moved from Szechwan to Sikang
1 fighter moved from French Indo China to Sikang
1 tactical_bomber moved from French Indo China to Sikang
1 bomber moved from French Indo China to Sikang
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
Combat - Japanese
Battle in Amur
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Sikang
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 fighter
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 fighter in Sikang, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 armour, 1 infantry and 1 mech_infantry moved from Shantung to Jehol
2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Szechwan to Shensi
1 fighter and 1 tactical_bomber moved from Sikang to Shensi
1 bomber moved from Sikang to French Indo China
1 armour moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Burma to Shensi
2 bombers moved from Sumatra to French Indo China
1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 marine moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser and 1 marine moved from 43 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Yunnan
1 submarine moved from 45 Sea Zone to 44 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from Japan to French Indo China
1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
Place Units - Japanese
1 harbour placed in Hainan
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 armour, 1 artillery and 1 mech_infantry placed in Kwangtung
Japanese undo move 3.
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
2 destroyers placed in 6 Sea Zone
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese : -0.67
UK_Pacific : -0.33
Japanese : -0.33
@FMErwinRommel I think if you edit the china russia political relationship to allied it should solve that problem…the russian dow only stops the extra ipc income…not the fact that russia and china can ally.
I’ve activated the mongolians for you as well so that should make you happy lol
Thanks, I will edit Russia & China to be allied. Since I mentioned I had wanted to stack the Russian AA with the Chinese army, with your permission, I will edit that move retroactively to this past turn.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Turning on Edit Mode
EDIT: Editing Political Relationship for Russians and Chinese from Neutrality to default_allied_relation
EDIT: Removing units owned by Russians from Kazakhstan: 1 aaGun
EDIT: Adding units owned by Russians to Tsinghai: 1 aaGun
EDIT: Turning off Edit Mode
Americans buy 6 bombers, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 bomber moved from Gibraltar to 125 Sea Zone
2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 cruiser, 1 destroyer and 3 submarines moved from 92 Sea Zone to 98 Sea Zone
3 fighters moved from Gibraltar to 98 Sea Zone
1 bomber moved from Russia to Burma
2 bombers moved from Queensland to Burma
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New Guinea
2 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone
OOL for SZ125. Attacking with DD & bomber, you defend with DD and sub.
you took 1 hit.
@FMErwinRommel take the dd, hopefully i will get 2 hits!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Turning on Edit Mode
EDIT: Editing Political Relationship for Russians and Chinese from Neutrality to default_allied_relation
EDIT: Removing units owned by Russians from Kazakhstan: 1 aaGun
EDIT: Adding units owned by Russians to Tsinghai: 1 aaGun
EDIT: Turning off Edit Mode
Americans buy 6 bombers, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 bomber moved from Gibraltar to 125 Sea Zone
2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 cruiser, 1 destroyer and 3 submarines moved from 92 Sea Zone to 98 Sea Zone
3 fighters moved from Gibraltar to 98 Sea Zone
1 bomber moved from Russia to Burma
2 bombers moved from Queensland to Burma
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New Guinea
2 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone
Combat - Americans
Battle in 98 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 3 fighters and 3 submarines
Italians defend with 1 submarine
Americans roll dice for 3 submarines in 98 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 3 fighters and 3 submarines remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 46 Sea Zone
Americans attack with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in New Guinea
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in New Guinea, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Burma
Americans attack with 3 bombers
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 3 bombers in Burma, round 2 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Burma
Americans win with 2 bombers remaining. Battle score for attacker is -5
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 110 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 125 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 125 Sea Zone
Americans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Non Combat Move - Americans
1 bomber moved from 125 Sea Zone to Scotland
1 marine moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 carrier, 2 destroyers, 1 marine, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 marine and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to Gibraltar
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour moved from Egypt to Iraq
3 fighters moved from 98 Sea Zone to Egypt
2 fighters moved from Trans-Jordan to Northwest Persia
2 bombers moved from Burma to India
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from New Guinea to 54 Sea Zone
1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
1 marine moved from Western United States to 10 Sea Zone
1 battleship and 1 marine moved from 10 Sea Zone to 30 Sea Zone
1 marine moved from 30 Sea Zone to Johnston Island
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Place Units - Americans
3 bombers and 1 infantry placed in Western United States
3 bombers placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -1.00
Americans : 2.50
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
14 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 14 infantry
Japanese defend with 1 infantry
Chinese roll dice for 14 infantry in Kansu, round 2 : 3/14 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 13 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : 0.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Turning on Edit Mode
EDIT: Editing Political Relationship for Russians and Chinese from Neutrality to default_allied_relation
EDIT: Removing units owned by Russians from Kazakhstan: 1 aaGun
EDIT: Adding units owned by Russians to Tsinghai: 1 aaGun
EDIT: Turning off Edit Mode
Americans buy 6 bombers, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 bomber moved from Gibraltar to 125 Sea Zone
2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 cruiser, 1 destroyer and 3 submarines moved from 92 Sea Zone to 98 Sea Zone
3 fighters moved from Gibraltar to 98 Sea Zone
1 bomber moved from Russia to Burma
2 bombers moved from Queensland to Burma
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New Guinea
2 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone
Combat - Americans
Battle in 98 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 3 fighters and 3 submarines
Italians defend with 1 submarine
Americans roll dice for 3 submarines in 98 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 3 fighters and 3 submarines remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 46 Sea Zone
Americans attack with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in New Guinea
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in New Guinea, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Burma
Americans attack with 3 bombers
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 3 bombers in Burma, round 2 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Burma
Americans win with 2 bombers remaining. Battle score for attacker is -5
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 110 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 125 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 125 Sea Zone
Americans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Non Combat Move - Americans
1 bomber moved from 125 Sea Zone to Scotland
1 marine moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 carrier, 2 destroyers, 1 marine, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 marine and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to Gibraltar
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour moved from Egypt to Iraq
3 fighters moved from 98 Sea Zone to Egypt
2 fighters moved from Trans-Jordan to Northwest Persia
2 bombers moved from Burma to India
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from New Guinea to 54 Sea Zone
1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
1 marine moved from Western United States to 10 Sea Zone
1 battleship and 1 marine moved from 10 Sea Zone to 30 Sea Zone
1 marine moved from 30 Sea Zone to Johnston Island
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Place Units - Americans
3 bombers and 1 infantry placed in Western United States
3 bombers placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
14 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 14 infantry
Japanese defend with 1 infantry
Chinese roll dice for 14 infantry in Kansu, round 2 : 3/14 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 13 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 1 airfield, 4 infantry and 1 marine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 mech_infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 artillery, 1 fighter and 2 infantry moved from Northwest Persia to Caucasus
Combat - British
Battle in Caucasus
British attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 artillery, 1 fighter and 2 infantry in Caucasus, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
1 fighter moved from Caucasus to Russia
3 mech_infantrys moved from Persia to West India
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
1 aaGun and 6 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
2 cruisers and 1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 destroyer and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from United Kingdom to Scotland
Place Units - British
1 airfield and 1 marine placed in Egypt
3 infantry placed in Persia
1 infantry placed in Iraq
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.67
British : 1.67
Americans : 2.50
Chinese : 0.67
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Turning on Edit Mode
EDIT: Editing Political Relationship for Russians and Chinese from Neutrality to default_allied_relation
EDIT: Removing units owned by Russians from Kazakhstan: 1 aaGun
EDIT: Adding units owned by Russians to Tsinghai: 1 aaGun
EDIT: Turning off Edit Mode
Americans buy 6 bombers, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 bomber moved from Gibraltar to 125 Sea Zone
2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 cruiser, 1 destroyer and 3 submarines moved from 92 Sea Zone to 98 Sea Zone
3 fighters moved from Gibraltar to 98 Sea Zone
1 bomber moved from Russia to Burma
2 bombers moved from Queensland to Burma
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New Guinea
2 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone
Combat - Americans
Battle in 98 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 3 fighters and 3 submarines
Italians defend with 1 submarine
Americans roll dice for 3 submarines in 98 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 3 fighters and 3 submarines remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 46 Sea Zone
Americans attack with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in New Guinea
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in New Guinea, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Burma
Americans attack with 3 bombers
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 3 bombers in Burma, round 2 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Burma
Americans win with 2 bombers remaining. Battle score for attacker is -5
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 110 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 125 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 125 Sea Zone
Americans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Non Combat Move - Americans
1 bomber moved from 125 Sea Zone to Scotland
1 marine moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 carrier, 2 destroyers, 1 marine, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 marine and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to Gibraltar
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour moved from Egypt to Iraq
3 fighters moved from 98 Sea Zone to Egypt
2 fighters moved from Trans-Jordan to Northwest Persia
2 bombers moved from Burma to India
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from New Guinea to 54 Sea Zone
1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
1 marine moved from Western United States to 10 Sea Zone
1 battleship and 1 marine moved from 10 Sea Zone to 30 Sea Zone
1 marine moved from 30 Sea Zone to Johnston Island
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Place Units - Americans
3 bombers and 1 infantry placed in Western United States
3 bombers placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
14 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 14 infantry
Japanese defend with 1 infantry
Chinese roll dice for 14 infantry in Kansu, round 2 : 3/14 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 13 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 1 airfield, 4 infantry and 1 marine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 mech_infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 artillery, 1 fighter and 2 infantry moved from Northwest Persia to Caucasus
Combat - British
Battle in Caucasus
British attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 artillery, 1 fighter and 2 infantry in Caucasus, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
1 fighter moved from Caucasus to Russia
3 mech_infantrys moved from Persia to West India
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
1 aaGun and 6 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
2 cruisers and 1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 destroyer and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from United Kingdom to Scotland
Place Units - British
1 airfield and 1 marine placed in Egypt
3 infantry placed in Persia
1 infantry placed in Iraq
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Tobruk: 2 armour
EDIT: Adding units owned by British to Egypt: 2 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67
British : 1.67
Americans : 2.50
Chinese : 0.67
Japanese : 2.00
Just edited NCM 2 tanks from Tobruk > Egypt
The Allies are trying to hold back the Axis, but you already are earning more income than me. Japan is positioned to take out China and India. Russia’s income has collapsed as Germany’s went up. Even if we continue to trade Cauc & Stalingrad back and forth, you get 2 N,O,s and I just get the territory value. The U.S. needs to spend all its income in the Pacific or Europe to really make a difference. But now that Germany’s income is up, I can’t spend it all in the Pacific.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour and 1 mech_infantry moved from Rostov to Caucasus
1 bomber moved from Southern Italy to Caucasus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour and 1 mech_infantry moved from Rostov to Caucasus
1 bomber moved from Southern Italy to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 3 armour, 1 bomber and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 4/5 hits, 2.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Caucasus to Ukraine
1 mech_infantry moved from Romania to Ukraine
Place Units - Italians
1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 1.67
Russians : -0.67
@FMErwinRommel Yes it can all get a bit pinched for the allies at this point…but a lot of things still need to go right for me before victory is assured
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 armour moved from Western Australia to Queensland
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3
ANZAC collect 10 PUs (3 lost to blockades); end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :