@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul you want action, you’ll get action ;-)
Turn complete!
:O
Let s rock and roll xD
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
Combat - ANZAC
Battle in Solomon Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Solomon Islands
ANZAC win, taking Solomon Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from 79 Sea Zone to Caucasus
1 destroyer and 1 submarine moved from 62 Sea Zone to 63 Sea Zone
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.67
@weddingsinger said in Simon33 (Allies) vs weddingsinger (Axis) BM3:
ARRRGGGHHHH Italy can’t even sink a simple destroyer sitting all alone…
Ooh, I didn’t think it could reach. Nasty dice there.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 8 infantry and 5 transports; Remaining resources: 1 PUs;
Combat Move - Germans
4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
4 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
2 carriers moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 112 Sea Zone to 124 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 124 Sea Zone
1 bomber moved from Volgograd to Western Germany
2 mech_infantrys moved from Ukraine to Rostov
6 tactical_bombers moved from Volgograd to Rostov
1 armour and 1 mech_infantry moved from Sikang to Szechwan
9 armour and 1 mech_infantry moved from Sikang to Volgograd
Germans take Kazakhstan from British
1 armour moved from Tsinghai to Volgograd
1 mech_infantry moved from Sikang to Tsinghai
1 armour moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
Combat - Germans
Battle in Scotland
Battle in 124 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 124 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 124 Sea Zone
Germans win, taking Scotland from British with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 104 Sea Zone
Germans attack with 1 bomber and 1 destroyer
British defend with 1 destroyer
Germans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in Rostov
Germans attack with 2 mech_infantrys and 6 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 mech_infantrys and 6 tactical_bombers in Rostov, round 2 : 3/1 hits, 3.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Szechwan
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Germans win, taking Szechwan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Germans
1 bomber moved from 104 Sea Zone to Western Germany
4 bombers, 3 fighters and 3 tactical_bombers moved from Southern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from 124 Sea Zone to 111 Sea Zone
2 fighters moved from Western Germany to 111 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 aaGun moved from Northern Italy to Western Germany
3 armour moved from Russia to Volgograd
6 tactical_bombers moved from Rostov to Yugoslavia
1 armour, 1 infantry and 1 mech_infantry moved from Samara to Volgograd
3 armour and 7 mech_infantrys moved from Bryansk to Volgograd
Place Units - Germans
5 transports placed in 113 Sea Zone
2 artilleries and 8 infantry placed in Western Germany
5 artilleries placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,6,3,1,3,1,3,4
Germans collect 75 PUs (3 lost to blockades); end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : 0.50
British : 0.67
Americans : -0.33
Chinese : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Combat Move - Russians
4 fighters and 2 infantry moved from Caucasus to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 4 fighters and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 4 fighters and 2 infantry in Rostov, round 2 : 2/1 hits, 2.33 expected hits
Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
4 fighters moved from Rostov to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.33
Russians : -0.33
I think I can keep London next round. Not too sure about the round after that though.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 destroyers and 6 mech_infantrys; Remaining resources: 5 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from Americans
1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 4 carriers, 5 destroyers, 4 fighters, 7 submarines, 3 tactical_bombers and 2 transports moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 artillery moved from Buryatia to Yakut S.S.R.
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 2 submarines
British defend with 1 destroyer
Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 46 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 46 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Yakut S.S.R.
Japanese attack with 1 artillery
Russians defend with 2 infantry
Japanese roll dice for 1 artillery in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese roll dice for 1 artillery in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Yakut S.S.R., round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yakut S.S.R.
Russians win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Yunnan
Japanese attack with 1 infantry and 2 mech_infantrys
Americans defend with 1 artillery
Japanese roll dice for 1 infantry and 2 mech_infantrys in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 2 mech_infantrys in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
3 armour moved from Kiangsu to Kwangsi
3 mech_infantrys moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
3 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 45 PUs; end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
British : -0.67
Americans : -0.33
Chinese : 0.00
Russians : -0.33
Japanese : -1.17
Was the reason you stayed in Hawaii so long to tie up US income and give Germany more freedom? I wasn’t completely sure why you let UK_Pacific go so hog wild.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 4 bombers and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber and 1 fighter moved from United Kingdom to 124 Sea Zone
2 fighters moved from 25 Sea Zone to 16 Sea Zone
1 infantry moved from Shan State to French Indo China
1 bomber moved from Burma to French Indo China
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 bomber moved from Caucasus to Russia
1 armour moved from Shan State to Yunnan
2 fighters moved from Burma to Yunnan
1 bomber moved from India to Yunnan
Combat - Americans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Russia causes 6 damage total.
Battle in Wake Island
Battle in French Indo China
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 bomber and 1 infantry in French Indo China, round 2 : 0/1 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in French Indo China
Americans roll dice for 1 bomber in French Indo China, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in French Indo China, round 4 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 4 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in French Indo China
Japanese win, taking Wake Island from Japanese with 1 infantry remaining. Battle score for attacker is -15
Casualties for Americans: 1 bomber and 1 infantry
Battle in Yunnan
Americans attack with 1 armour, 1 bomber and 2 fighters
Japanese defend with 2 mech_infantrys
Americans roll dice for 1 armour, 1 bomber and 2 fighters in Yunnan, round 2 : 2/1 hits, 2.17 expected hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 0/1 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Yunnan
Americans win, taking Yunnan from Japanese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in 16 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 124 Sea Zone
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 1 fighter in 124 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
Germans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 124 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 124 Sea Zone to Iceland
1 bomber moved from 124 Sea Zone to United Kingdom
2 fighters moved from Gibraltar to United Kingdom
1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 101 Sea Zone to 106 Sea Zone
2 infantry and 2 mech_infantrys moved from 106 Sea Zone to Quebec
4 fighters moved from Eastern United States to Gibraltar
1 bomber moved from Russia to Caucasus
1 fighter moved from 79 Sea Zone to India
1 bomber and 2 fighters moved from Yunnan to India
1 carrier, 1 destroyer and 1 transport moved from 79 Sea Zone to 39 Sea Zone
2 fighters moved from 16 Sea Zone to 31 Sea Zone
2 carriers, 1 destroyer, 2 fighters and 2 submarines moved from 25 Sea Zone to 31 Sea Zone
3 carriers, 3 destroyers, 5 fighters and 20 submarines moved from 26 Sea Zone to 31 Sea Zone
1 marine moved from Johnston Island to 30 Sea Zone
1 battleship, 2 carriers, 3 fighters, 1 marine and 1 tactical_bomber moved from 30 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake Island
Place Units - Americans
4 bombers and 3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 14 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 15 PUs
Purchase Units - British
British repair damage of 17x factory_major; Remaining resources: 40 PUs;
British buy 11 infantry and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Caucasus to Ukraine
British take Ukraine from Germans
2 fighters and 1 mech_infantry moved from Caucasus to Bryansk
1 armour moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
1 armour moved from Kazakhstan to Caucasus
2 infantry moved from Shan State to French Indo China
2 fighters moved from India to French Indo China
Combat - British
Battle in French Indo China
British attack with 2 fighters and 2 infantry
Japanese defend with 1 factory_minor and 1 infantry
British roll dice for 2 fighters and 2 infantry in French Indo China, round 2 : 1/1 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bryansk
British attack with 2 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 2 fighters and 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Bryansk
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
2 fighters moved from Bryansk to Caucasus
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 artillery and 1 infantry moved from Persia to Northwest Persia
3 mech_infantrys moved from Iraq to Caucasus
3 infantry moved from Iraq to Northwest Persia
1 artillery, 3 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
3 infantry and 3 mech_infantrys moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from French Indo China to Shan State
6 infantry moved from Burma to India
3 aaGuns, 1 armour, 1 artillery, 2 fighters, 11 infantry and 2 mech_infantrys moved from Shan State to Yunnan
18 infantry moved from Burma to Yunnan
1 transport moved from 80 Sea Zone to 71 Sea Zone
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 submarine moved from 92 Sea Zone to 110 Sea Zone
Place Units - British
1 submarine placed in 109 Sea Zone
9 infantry placed in United Kingdom
2 infantry placed in Persia
Turn Complete - British
British collect 37 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
1 fighter, 5 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4
UK_Pacific collect 28 PUs; end with 28 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
Some Units in India change ownership: 1 fighter, 5 infantry and 1 mech_infantry
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
Germans : 0.33
British : -0.50
Americans : -2.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 5 PUs;
Combat Move - Italians
Place Units - Italians
1 bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,3,2,6,2,4,5,3
Italians collect 1 PU (10 lost to blockades); end with 6 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 destroyers and 2 submarines moved from 63 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
I was a bit frustrated by the way this game played in the Med but I think I mostly did it right. I can only really identify one major mistake. That was continuing the attack on Iraq UK2 when I could have just retreated to Trans-Jordan and kept the Suez closed. There was no need to take it UK2 when UK3 (or ANZ2) would have been good enough.
I guess I should have positioned the UK bomber in Gibraltar UK1 too. Would have been much more useful than a strat bomb on W Germany. I wasn’t really anticipating the loss of the SZ92 stack though - perhaps that was a pretty major mistake. With Germany holding Sth France, the 2 Italian fighters can be brought in. Still, it was only 36% and only that good because I lost a plane in SZ96.
If the I5 amphibious assault on Persia had gotten average dice, this would have been a pretty short game. The Axis got a lot of momentum, including Italian income, when they could pass the Suez. I guess I should have been able to put in another plane.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 6 artilleries, 1 carrier, 2 destroyers and 9 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
4 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
3 fighters moved from 111 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from British
Scramble in UK?
My great issue is winning in the Pacific… I just don’t know how to close. Why didn’t I press India harder? No idea. Taking Hawaii round 7 is nice and all but taking India round 9 would have paid off better.
No intercept.
I have a similar problem in the Pacific, so I’m not the person to ask. You came pretty close but I don’t think holding off Hawaii was a winning move for the Pacific, although it did tie up USA really well. I was also pretty surprised you threw all your ships and planes at that mini fleet I had.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 6 artilleries, 1 carrier, 2 destroyers and 9 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
4 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
3 fighters moved from 111 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from British
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 8 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.67 expected hits
Bombing raid in United Kingdom rolls: 4,3,4,7 and causes: 18 damage to unit: factory_major
Bombing raid in United Kingdom causes 18 damage total.
Battle in Rostov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Rostov, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Rostov, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Rostov, round 7 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
Russians win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 armour moved from Kansu to Samara
1 mech_infantry moved from Tsinghai to Kansu
1 armour moved from Szechwan to Tsinghai
4 bombers moved from United Kingdom to Western Germany
5 artilleries moved from Germany to 113 Sea Zone
5 infantry moved from Western Germany to 113 Sea Zone
4 transports moved from 111 Sea Zone to 112 Sea Zone
2 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 113 Sea Zone to 111 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
7 artilleries and 8 infantry moved from 111 Sea Zone to Scotland
1 tactical_bomber moved from 111 Sea Zone to Western Germany
4 fighters moved from United Kingdom to 111 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
6 tactical_bombers moved from Yugoslavia to Western Germany
2 mech_infantrys moved from Volgograd to Bryansk
2 mech_infantrys moved from Volgograd to Russia
1 transport moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
1 carrier and 2 destroyers placed in 113 Sea Zone
1 artillery and 9 infantry placed in Western Germany
5 artilleries placed in Germany
Germans undo move 3.
Germans undo move 2.
2 armour, 3 artilleries and 5 infantry placed in Western Germany
1 artillery and 1 infantry placed in Germany
1 artillery and 1 infantry placed in Germany
1 artillery and 2 infantry placed in Normandy Bordeaux
Germans undo move 1.
Germans undo move 4.
1 carrier and 2 destroyers placed in 110 Sea Zone
1 artillery and 2 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,5,4,5,5,3,4,6
Germans collect 67 PUs (7 lost to blockades); end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 artillery and 2 infantry
EDIT: Removing units owned by Germans from Germany: 1 artillery and 1 infantry
EDIT: Removing units owned by Germans from Volgograd: 2 armour
EDIT: Adding units owned by Germans to Russia: 2 armour
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 carrier and 4 fighters
EDIT: Removing units owned by Germans from 111 Sea Zone: 1 carrier and 4 fighters
EDIT: Adding units owned by Germans to 111 Sea Zone: 2 tactical_bombers
EDIT: Adding units owned by Germans to Scotland: 3 tactical_bombers
EDIT: Removing units owned by Germans from Western Germany: 5 tactical_bombers
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Germany: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.67
Russians : 0.00
AA fire in United Kingdom : : -0.67
Yeah, sacrificing the air might have been a great move IF I had been able to follow it up…
Did a bunch of edits at the end of Germany’s turn, moving planes around to land on carriers, realizing they can scramble out of Scotland, etc.
Hmm, if I’d have put the Caucasus bomber on Gibraltar like I planned, I could attack the SZ111 fleet, but then I guess you would have positioned slightly differently.
I still see a point in playing on.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Combat Move - Russians
2 fighters and 1 infantry moved from Caucasus to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/1 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Kazakhstan to Caucasus
1 aaGun moved from Caucasus to Rostov
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 destroyers, 6 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 transports moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Hainan to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
2 mech_infantrys moved from Kwangsi to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
Combat - Japanese
Battle in Borneo
Battle in Sumatra
Battle in Celebes
Battle in French Indo China
Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 factory_minor
Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 2/0 hits, 2.00 expected hits
UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in French Indo China
Japanese win, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific, taking Celebes from UK_Pacific, taking French Indo China from UK_Pacific with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 fighter moved from French Indo China to Hunan
8 armour and 14 mech_infantrys moved from Kwangsi to Hunan
2 submarines moved from 46 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 38 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 6 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
3 mech_infantrys moved from Shantung to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Hunan
Place Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 55 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry
EDIT: Adding units owned by Japanese to Hunan: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
UK_Pacific : 0.33
Japanese : 0.00