Initial test. First time tries.
Kilrynothere (Axis) vs Wakahakalaka (Allies) G40E2 - Game 1
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Scramble in Phillipines?
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 armour moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 armour moved from French Indo China to Shan State 2 infantry moved from Siam to Shan State 1 artillery and 2 infantry moved from Yunnan to Burma 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Anhwe to Manchuria 2 bombers moved from Kwangsi to Manchuria 1 fighter moved from Kiangsi to Japan 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Caroline Islands to Japan 2 fighters moved from Kwangsi to Kwangtung 1 artillery and 2 infantry moved from Kiangsi to Kwangtung 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 fighter moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 35 Sea Zone to Malaya 1 fighter moved from 36 Sea Zone to Malaya 1 fighter moved from 36 Sea Zone to Philippines 1 tactical_bomber moved from Kwangsi to Burma 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 battleship moved from 33 Sea Zone to 6 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone Combat - Japanese Battle in Borneo Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport British defend with 1 battleship Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 battleship owned by the British lost in 37 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in 35 Sea Zone Japanese attack with 2 carriers, 1 cruiser, 2 destroyers, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 carriers, 1 cruiser, 2 destroyers, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone Japanese win with 2 carriers, 1 cruiser, 2 destroyers, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 submarine Battle in Philippines Japanese attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 2/7 hits, 2.67 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 3 : 4/6 hits, 2.50 expected hits Americans roll dice for 1 fighter in Philippines, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Malaya Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Burma Japanese attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers British defend with 1 fighter and 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 2.50 expected hits UK_Pacific roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 1.33 expected hits 2 infantry owned by the British lost in Burma Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Burma, round 3 : 3/6 hits, 2.50 expected hits UK_Pacific roll dice for 1 fighter in Burma, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for British: 1 fighter and 2 infantry Battle in Shan State Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 3 infantry Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Shan State Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 1/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 3 infantry Casualties for Japanese: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters and 2 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Kwangtung, round 2 : 2/5 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Korea Japanese attack with 1 artillery and 1 infantry Russians defend with 1 aaGun and 1 infantry Japanese roll dice for 1 battleship in Korea, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 aaGun and 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for Russians: 1 aaGun and 1 infantry Battle in Manchuria Japanese attack with 2 bombers, 2 infantry and 1 mech_infantry Russians defend with 3 infantry Japanese roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 3 infantry in Manchuria, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Japanese roll dice for 2 bombers and 1 mech_infantry in Manchuria, round 3 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -9 Casualties for Japanese: 1 bomber and 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0 EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1 EDIT: Turning off Edit Mode 1 bomber moved from Manchuria to Kiangsu 1 fighter and 2 tactical_bombers moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 fighters moved from Kwangtung to 6 Sea Zone 1 artillery and 2 infantry moved from Hunan to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 armour and 1 infantry placed in Japan 1 factory_minor placed in Kiangsu Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
British : 0.33 Americans : 0.50 Chinese : 1.67 UK_Pacific : -3.33 Russians : 0.67 Japanese : 0.33
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 armour, 1 fighter, 2 infantry and 4 transports; Remaining resources: 2 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Eastern United States 1 infantry moved from Central United States to Eastern United States 1 armour moved from Central United States to Eastern United States 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from Central United States to United Kingdom Place Units - Americans 1 armour, 1 fighter and 2 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,5 Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Chinese round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Shensi to Hopei 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Kweichow to Hopei
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Shensi to Hopei 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Kweichow to Hopei Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 armour, 1 fighter, 2 infantry and 4 transports; Remaining resources: 2 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Eastern United States 1 infantry moved from Central United States to Eastern United States 1 armour moved from Central United States to Eastern United States 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from Central United States to United Kingdom Place Units - Americans 1 armour, 1 fighter and 2 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,5 Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Shensi to Hopei 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Kweichow to Hopei Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 fighter and 8 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Ethiopia 1 infantry moved from 76 Sea Zone to Ethiopia 2 cruisers moved from 76 Sea Zone to 72 Sea Zone 1 carrier moved from 76 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya Combat - British Battle in Ethiopia Battle in Kenya British attack with 2 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 2 cruisers in Kenya, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 2 infantry in Kenya, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Kenya, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 artillery in Kenya, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Kenya, round 5 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 artillery in Kenya, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kenya Italians win, taking Ethiopia from Italians with 1 artillery remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - British Place Units - British 1 fighter and 8 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 30 PUs Place Units - UK_Pacific 1 fighter and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 6 PUs Some Units in India change ownership: 1 fighter and 2 infantry
Combat Hit Differential Summary :
British : -0.83 Italians : 0.33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 carrier and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 1 transport moved from 97 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco 1 artillery moved from 92 Sea Zone to Morocco 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 battleship moved from 97 Sea Zone to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 bomber moved from Southern Italy to Algeria 1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from French 1 artillery moved from Kenya to Belgian Congo Italians take Belgian Congo from British 1 cruiser moved from 97 Sea Zone to 95 Sea Zone 1 artillery moved from Southern France to Northern Italy Combat - Italians Battle in Gibraltar Battle in Morocco Battle in Algeria Italians attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Algeria, round 2 : 1/4 hits, 1.83 expected hits French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French lost in Algeria Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Algeria, round 3 : 2/4 hits, 1.83 expected hits French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Algeria Italians win, taking Gibraltar from British, taking Morocco from French, taking Algeria from French with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Non Combat Move - Italians 1 bomber moved from Algeria to Southern Italy Place Units - Italians 1 carrier and 1 transport placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,5 Italians collect 21 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : -0.67 French : -1.00
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TripleA Move Summary: ANZAC round 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 1 fighter moved from Queensland to New South Wales 2 fighters moved from New Zealand to Queensland 1 fighter moved from New South Wales to Queensland
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 1 fighter moved from Queensland to New South Wales 2 fighters moved from New Zealand to Queensland 1 fighter moved from New South Wales to Queensland Non Combat Move - ANZAC 1 infantry moved from Malaya to Shan State Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 1 fighter moved from Queensland to New South Wales 2 fighters moved from New Zealand to Queensland 1 fighter moved from New South Wales to Queensland Non Combat Move - ANZAC 1 infantry moved from Malaya to Shan State Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUs Combat Move - French 1 infantry moved from Morocco to Algeria 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 72 Sea Zone to 80 Sea Zone 1 infantry moved from Syria to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Queensland to 62 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Combat Move - French
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Queensland to 62 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 artillery and 4 infantry moved from Romania to Bessarabia 1 artillery and 7 infantry moved from Poland to Baltic States 1 artillery and 6 infantry moved from Poland to Eastern Poland 1 artillery and 5 infantry moved from Romania to Eastern Poland 1 armour moved from Slovakia Hungary to Eastern Poland 2 mech_infantrys moved from Germany to Eastern Poland 7 armour and 2 artilleries moved from Germany to 113 Sea Zone 1 armour moved from Western Germany to 113 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 8 infantry moved from Germany to 113 Sea Zone 3 infantry moved from Norway to 113 Sea Zone 1 fighter moved from Southern Italy to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 8 armour, 3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 11 infantry and 11 transports moved from 113 Sea Zone to 110 Sea Zone 8 armour, 3 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom 1 bomber, 4 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
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@kilroynothere Scramble?
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Scramble everything. Should be 4 Fighters, 4 bombers, and a submarine defending.
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@Wakahakalaka Disregard, I realized since I’m limited to 3x fighters. I won’t scramble any.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 artillery and 4 infantry moved from Romania to Bessarabia 1 artillery and 7 infantry moved from Poland to Baltic States 1 artillery and 6 infantry moved from Poland to Eastern Poland 1 artillery and 5 infantry moved from Romania to Eastern Poland 1 armour moved from Slovakia Hungary to Eastern Poland 2 mech_infantrys moved from Germany to Eastern Poland 7 armour and 2 artilleries moved from Germany to 113 Sea Zone 1 armour moved from Western Germany to 113 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 8 infantry moved from Germany to 113 Sea Zone 3 infantry moved from Norway to 113 Sea Zone 1 fighter moved from Southern Italy to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 8 armour, 3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 11 infantry and 11 transports moved from 113 Sea Zone to 110 Sea Zone 8 armour, 3 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom 1 bomber, 4 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom Combat - Germans Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 11 transports British defend with 1 submarine Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 11 transports in 110 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 11 transports remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Baltic States Germans attack with 1 artillery and 7 infantry Russians defend with 4 infantry Germans roll dice for 1 artillery and 7 infantry in Baltic States, round 2 : 3/8 hits, 1.67 expected hits Russians roll dice for 4 infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 1 artillery and 6 infantry in Baltic States, round 3 : 2/7 hits, 1.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Russians: 4 infantry Battle in Bessarabia Germans attack with 1 artillery and 4 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 4 infantry in Bessarabia, round 2 : 2/5 hits, 1.17 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Eastern Poland Germans attack with 1 armour, 2 artilleries, 11 infantry and 2 mech_infantrys Russians defend with 1 artillery and 3 infantry Germans roll dice for 1 armour, 2 artilleries, 11 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 7/16 hits, 3.67 expected hits Russians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour, 2 artilleries, 10 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 3 infantry Battle in United Kingdom Germans attack with 8 armour, 3 artilleries, 1 bomber, 4 fighters, 11 infantry and 3 tactical_bombers British defend with 4 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 8 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry; Americans defend with 2 bombers AA fire in United Kingdom : 0/8 hits, 1.33 expected hits Germans roll dice for 8 armour, 3 artilleries, 1 bomber, 4 fighters, 11 infantry and 3 tactical_bombers in United Kingdom, round 2 : 8/30 hits, 12.00 expected hits British roll dice for 4 aaGuns, 4 bombers, 5 fighters, 10 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/20 hits, 7.67 expected hits 4 aaGuns owned by the British, 6 infantry owned by the Germans, 2 bombers owned by the British and 2 bombers owned by the Americans lost in United Kingdom Germans roll dice for 8 armour, 3 artilleries, 1 bomber, 4 fighters, 5 infantry and 3 tactical_bombers in United Kingdom, round 3 : 9/24 hits, 11.00 expected hits British roll dice for 5 fighters, 10 infantry and 1 mech_infantry in United Kingdom, round 3 : 10/16 hits, 7.00 expected hits 3 artilleries owned by the Germans, 5 infantry owned by the Germans, 2 armour owned by the Germans, 2 infantry owned by the French and 7 infantry owned by the British lost in United Kingdom Germans roll dice for 6 armour, 1 bomber, 4 fighters and 3 tactical_bombers in United Kingdom, round 4 : 6/14 hits, 7.67 expected hits British roll dice for 5 fighters, 1 infantry and 1 mech_infantry in United Kingdom, round 4 : 3/7 hits, 4.00 expected hits 1 mech_infantry owned by the British, 3 armour owned by the Germans, 1 fighter owned by the French, 3 fighters owned by the British and 1 infantry owned by the British lost in United Kingdom Germans roll dice for 3 armour, 1 bomber, 4 fighters and 3 tactical_bombers in United Kingdom, round 5 : 4/11 hits, 6.17 expected hits British roll dice for 1 fighter in United Kingdom, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in United Kingdom Germans captures 30PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 3 armour, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 67 Casualties for Germans: 5 armour, 3 artilleries, 1 fighter and 11 infantry Casualties for Americans: 2 bombers Casualties for British: 4 aaGuns, 2 bombers, 4 fighters, 8 infantry and 1 mech_infantry Casualties for French: 1 fighter and 2 infantry Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 tactical_bomber moved from United Kingdom to Holland Belgium 1 tactical_bomber moved from United Kingdom to Holland Belgium 1 tactical_bomber moved from United Kingdom to Holland Belgium 3 aaGuns moved from Poland to Eastern Poland 3 aaGuns moved from Western Germany to Germany Place Units - Germans 1 artillery and 2 infantry placed in Normandy Bordeaux 1 submarine placed in 112 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 80 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : -3.17 British : 0.50 Russians : -0.67 AA fire in United Kingdom : : -1.33