Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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Kilrynothere (Axis) vs Wakahakalaka (Allies) G40E2 - Game 1
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 fighter and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 cruiser moved from 101 Sea Zone to 102 Sea Zone 1 cruiser moved from 102 Sea Zone to 101 Sea Zone Place Units - Americans 1 bomber and 1 fighter placed in Western United States 1 carrier placed in 10 Sea Zone 2 transports placed in 101 Sea Zone Americans undo move 1. Americans undo move 2. 1 fighter and 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 infantry moved from Kweichow to Shensi 1 fighter and 5 infantry moved from Szechwan to Shensi 1 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 bomber, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to 39 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 destroyer moved from 71 Sea Zone to 76 Sea Zone 1 destroyer moved from 39 Sea Zone to 76 Sea Zone 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 artillery moved from 76 Sea Zone to Ethiopia 1 infantry moved from 76 Sea Zone to Ethiopia 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 carrier moved from 98 Sea Zone to 76 Sea Zone 1 cruiser moved from 98 Sea Zone to 76 Sea Zone 1 cruiser moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 fighter moved from Malta to 95 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 bomber moved from United Kingdom to France Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Holland Belgium Battle in 96 Sea Zone British attack with 1 destroyer and 1 fighter Italians defend with 1 destroyer and 1 transport British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Casualties for Italians: 1 destroyer and 1 transport Battle in 95 Sea Zone British attack with 1 cruiser, 1 fighter and 1 tactical_bomber Germans defend with 1 fighter; Italians defend with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 cruiser in 95 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 95 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits 1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 1 cruiser owned by the Italians, 1 cruiser owned by the British and 1 fighter owned by the British lost in 95 Sea Zone Italians win with 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is -13 Casualties for British: 1 cruiser, 1 fighter and 1 tactical_bomber Casualties for Italians: 1 cruiser and 1 destroyer Battle in 106 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 106 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in Ethiopia British attack with 1 artillery and 2 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 2 cruisers in Ethiopia, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Italians and 2 infantry owned by the British lost in Ethiopia British roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British lost in Ethiopia Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 2 infantry Casualties for Italians: 1 infantry Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Non Combat Move - British 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 2 infantry moved from Alexandria to Egypt 1 armour moved from Alexandria to Egypt 1 artillery moved from Alexandria to Egypt 1 armour moved from Quebec to New Brunswick Nova Scotia 1 infantry moved from Quebec to New Brunswick Nova Scotia 1 artillery moved from Ontario to Quebec 1 infantry moved from Ontario to Quebec 1 infantry moved from Malaya to Shan State 2 infantry moved from Malaya to Shan State 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 bomber moved from France to United Kingdom 1 fighter moved from 96 Sea Zone to Malta Place Units - British 1 submarine placed in 110 Sea Zone 1 bomber and 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,4 British collect 30 PUs (3 lost to blockades); end with 30 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs Place Units - UK_Pacific 1 artillery, 1 fighter and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry
Combat Hit Differential Summary :
Germans : 0.67 British : -1.33 Italians : 2.00 AA fire in France : : -0.17
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TripleA Manual Gamesave Post: Italians round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 bomber moved from Northern Italy to 93 Sea Zone 2 fighters moved from Southern Italy to 93 Sea Zone 2 artilleries and 2 infantry moved from Northern Italy to Southern France 1 armour moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 armour and 2 infantry moved from Albania to Greece 1 armour and 3 infantry moved from 97 Sea Zone to Greece 1 artillery and 1 infantry moved from Libya to Tunisia 1 armour moved from Tobruk to Tunisia 1 mech_infantry moved from Tobruk to Tunisia 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 artillery moved from Ethiopia to Kenya 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British Combat - Italians Battle in Greece Italians attack with 2 armour and 5 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 2 armour and 5 infantry in Greece, round 2 : 4/7 hits, 1.83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 2 armour and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in Southern France Italians attack with 2 artilleries and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French lost in Southern France Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 3 : 1/4 hits, 1.33 expected hits French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 93 Sea Zone Italians attack with 1 bomber, 2 fighters and 1 submarine French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 20 Casualties for French: 1 cruiser and 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.33 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from 93 Sea Zone to Southern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5 Italians collect 18 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -1.00 French : -2.00 Neutral_Allies : 0.67
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 2 fighters moved from New Zealand to Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 2 fighters moved from New Zealand to Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Morocco to Algeria 1 infantry moved from Syria to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Test summary from TripleA, engine version: 1.9, time: 3:33:48 PM
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 10 transports; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Americans Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 submarine moved from 106 Sea Zone to 101 Sea Zone 1 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery moved from France to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to Holland Belgium 2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone Combat - Germans Americans scrambles 1 units out of Eastern United States to defend against the attack in 101 Sea Zone Battle in 101 Sea Zone Germans attack with 1 submarine Americans defend with 1 cruiser, 1 fighter and 2 transports Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser and 2 transports in 101 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 submarine in 101 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser and 2 transports in 101 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 submarine in 101 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser and 2 transports in 101 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 submarine in 101 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Americans lost in 101 Sea Zone Germans roll dice for 1 submarine in 101 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 101 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 101 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 101 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 101 Sea Zone, round 10 : 1/1 hits, 0.33 expected hits 1 transport owned by the Americans lost in 101 Sea Zone Germans roll dice for 1 submarine in 101 Sea Zone, round 11 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 101 Sea Zone, round 12 : 1/1 hits, 0.33 expected hits 1 transport owned by the Americans lost in 101 Sea Zone 1 submarine owned by the Germans Submerged Americans win with 1 fighter remaining. Battle score for attacker is 26 Casualties for Americans: 1 cruiser and 2 transports Battle in Holland Belgium Germans attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 110 Sea Zone Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers British defend with 1 submarine and 1 transport 1 submarine owned by the British Submerged 1 transport owned by the British lost in 110 Sea Zone Germans win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for British: 1 transport Moving scrambled unit from 101 Sea Zone back to originating territory: Eastern United States Non Combat Move - Germans 2 bombers, 3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 armour moved from Normandy Bordeaux to Western Germany 5 armour and 2 mech_infantrys moved from France to Germany 1 artillery moved from France to Western Germany 1 artillery moved from Poland to Germany 2 armour moved from Poland to Germany 1 infantry moved from Finland to Norway 2 infantry moved from Poland to Germany 1 armour moved from Bulgaria to Slovakia Hungary 4 infantry moved from Bulgaria to Romania 2 artilleries and 4 infantry moved from Yugoslavia to Romania 1 infantry moved from Slovakia Hungary to Romania Place Units - Germans 10 transports placed in 113 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -0.67 British : -0.67 Americans : -1.50
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 2 armour, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians 11 infantry moved from Amur to Manchuria 1 infantry moved from Amur to Korea Russians take Korea from Japanese Combat - Russians Battle in Manchuria Russians attack with 11 infantry Japanese defend with 1 aaGun and 6 infantry Russians roll dice for 11 infantry in Manchuria, round 2 : 2/11 hits, 1.83 expected hits Japanese roll dice for 1 aaGun and 6 infantry in Manchuria, round 2 : 3/6 hits, 2.00 expected hits 1 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria Russians roll dice for 8 infantry in Manchuria, round 3 : 1/8 hits, 1.33 expected hits Japanese roll dice for 5 infantry in Manchuria, round 3 : 0/5 hits, 1.67 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians roll dice for 8 infantry in Manchuria, round 4 : 1/8 hits, 1.33 expected hits Japanese roll dice for 4 infantry in Manchuria, round 4 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 7 infantry in Manchuria, round 5 : 1/7 hits, 1.17 expected hits Japanese roll dice for 3 infantry in Manchuria, round 5 : 3/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria Russians roll dice for 4 infantry in Manchuria, round 6 : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Manchuria, round 6 : 0/2 hits, 0.67 expected hits Russians roll dice for 4 infantry in Manchuria, round 7 : 2/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Manchuria, round 7 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is -1 Casualties for Russians: 8 infantry Casualties for Japanese: 1 aaGun and 6 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 6 infantry moved from Yakut S.S.R. to Yenisey 1 aaGun moved from Buryatia to Yakut S.S.R. 1 aaGun moved from Amur to Korea Place Units - Russians 1 bomber placed in Russia 2 armour and 1 fighter placed in Novgorod 1 infantry placed in Ukraine Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Russians : 0.00 Japanese : 0.67
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Scramble in Phillipines?
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 armour moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 armour moved from French Indo China to Shan State 2 infantry moved from Siam to Shan State 1 artillery and 2 infantry moved from Yunnan to Burma 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Anhwe to Manchuria 2 bombers moved from Kwangsi to Manchuria 1 fighter moved from Kiangsi to Japan 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Caroline Islands to Japan 2 fighters moved from Kwangsi to Kwangtung 1 artillery and 2 infantry moved from Kiangsi to Kwangtung 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 fighter moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 35 Sea Zone to Malaya 1 fighter moved from 36 Sea Zone to Malaya 1 fighter moved from 36 Sea Zone to Philippines 1 tactical_bomber moved from Kwangsi to Burma 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 battleship moved from 33 Sea Zone to 6 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone Combat - Japanese Battle in Borneo Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport British defend with 1 battleship Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 battleship owned by the British lost in 37 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in 35 Sea Zone Japanese attack with 2 carriers, 1 cruiser, 2 destroyers, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 carriers, 1 cruiser, 2 destroyers, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone Japanese win with 2 carriers, 1 cruiser, 2 destroyers, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 submarine Battle in Philippines Japanese attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 2/7 hits, 2.67 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 3 : 4/6 hits, 2.50 expected hits Americans roll dice for 1 fighter in Philippines, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Malaya Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Burma Japanese attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers British defend with 1 fighter and 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 2.50 expected hits UK_Pacific roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 1.33 expected hits 2 infantry owned by the British lost in Burma Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Burma, round 3 : 3/6 hits, 2.50 expected hits UK_Pacific roll dice for 1 fighter in Burma, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for British: 1 fighter and 2 infantry Battle in Shan State Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 3 infantry Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Shan State Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 1/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 3 infantry Casualties for Japanese: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters and 2 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Kwangtung, round 2 : 2/5 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Korea Japanese attack with 1 artillery and 1 infantry Russians defend with 1 aaGun and 1 infantry Japanese roll dice for 1 battleship in Korea, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 aaGun and 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for Russians: 1 aaGun and 1 infantry Battle in Manchuria Japanese attack with 2 bombers, 2 infantry and 1 mech_infantry Russians defend with 3 infantry Japanese roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 3 infantry in Manchuria, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Japanese roll dice for 2 bombers and 1 mech_infantry in Manchuria, round 3 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -9 Casualties for Japanese: 1 bomber and 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0 EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1 EDIT: Turning off Edit Mode 1 bomber moved from Manchuria to Kiangsu 1 fighter and 2 tactical_bombers moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 fighters moved from Kwangtung to 6 Sea Zone 1 artillery and 2 infantry moved from Hunan to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 armour and 1 infantry placed in Japan 1 factory_minor placed in Kiangsu Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
British : 0.33 Americans : 0.50 Chinese : 1.67 UK_Pacific : -3.33 Russians : 0.67 Japanese : 0.33
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 armour, 1 fighter, 2 infantry and 4 transports; Remaining resources: 2 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Eastern United States 1 infantry moved from Central United States to Eastern United States 1 armour moved from Central United States to Eastern United States 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from Central United States to United Kingdom Place Units - Americans 1 armour, 1 fighter and 2 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,5 Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Chinese round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Shensi to Hopei 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Kweichow to Hopei
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Shensi to Hopei 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Kweichow to Hopei Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 armour, 1 fighter, 2 infantry and 4 transports; Remaining resources: 2 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Eastern United States 1 infantry moved from Central United States to Eastern United States 1 armour moved from Central United States to Eastern United States 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from Central United States to United Kingdom Place Units - Americans 1 armour, 1 fighter and 2 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,5 Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Shensi to Hopei 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Kweichow to Hopei Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 fighter and 8 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Ethiopia 1 infantry moved from 76 Sea Zone to Ethiopia 2 cruisers moved from 76 Sea Zone to 72 Sea Zone 1 carrier moved from 76 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya Combat - British Battle in Ethiopia Battle in Kenya British attack with 2 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 2 cruisers in Kenya, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 2 infantry in Kenya, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Kenya, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 artillery in Kenya, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Kenya, round 5 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 artillery in Kenya, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kenya Italians win, taking Ethiopia from Italians with 1 artillery remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - British Place Units - British 1 fighter and 8 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 30 PUs Place Units - UK_Pacific 1 fighter and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 6 PUs Some Units in India change ownership: 1 fighter and 2 infantry
Combat Hit Differential Summary :
British : -0.83 Italians : 0.33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 carrier and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 1 transport moved from 97 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco 1 artillery moved from 92 Sea Zone to Morocco 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 battleship moved from 97 Sea Zone to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 bomber moved from Southern Italy to Algeria 1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from French 1 artillery moved from Kenya to Belgian Congo Italians take Belgian Congo from British 1 cruiser moved from 97 Sea Zone to 95 Sea Zone 1 artillery moved from Southern France to Northern Italy Combat - Italians Battle in Gibraltar Battle in Morocco Battle in Algeria Italians attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Algeria, round 2 : 1/4 hits, 1.83 expected hits French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French lost in Algeria Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Algeria, round 3 : 2/4 hits, 1.83 expected hits French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Algeria Italians win, taking Gibraltar from British, taking Morocco from French, taking Algeria from French with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Non Combat Move - Italians 1 bomber moved from Algeria to Southern Italy Place Units - Italians 1 carrier and 1 transport placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,5 Italians collect 21 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : -0.67 French : -1.00
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TripleA Move Summary: ANZAC round 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 1 fighter moved from Queensland to New South Wales 2 fighters moved from New Zealand to Queensland 1 fighter moved from New South Wales to Queensland
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 1 fighter moved from Queensland to New South Wales 2 fighters moved from New Zealand to Queensland 1 fighter moved from New South Wales to Queensland Non Combat Move - ANZAC 1 infantry moved from Malaya to Shan State Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 1 fighter moved from Queensland to New South Wales 2 fighters moved from New Zealand to Queensland 1 fighter moved from New South Wales to Queensland Non Combat Move - ANZAC 1 infantry moved from Malaya to Shan State Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUs Combat Move - French 1 infantry moved from Morocco to Algeria 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 72 Sea Zone to 80 Sea Zone 1 infantry moved from Syria to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Queensland to 62 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :