@cwglee51 edited anzac inf from malaya to shan
18L quarter-finals: axis-dominion (+3) vs bobbarossa (allies) bm3
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 4 aaGuns, 1 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Central United States to Eastern United States 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 49 Sea Zone to 54 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 carrier, 1 cruiser, 1 marine and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to Western United States 1 fighter moved from Hawaiian Islands to Western United States 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Guam to 54 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier placed in 10 Sea Zone 1 tactical_bomber placed in Eastern United States 1 carrier and 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Shensi to Kweichow 4 infantry moved from Shensi to Hopei 4 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hopei, round 2 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 armour, 1 bomber, 1 factory_minor and 2 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 2 infantry moved from Burma to India 1 infantry moved from Shan State to Burma 1 infantry moved from Malaya to Shan State 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Egypt 2 infantry moved from Rhodesia to Tanganyika Territory 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to Egypt 1 armour and 1 infantry moved from Quebec to Newfoundland Labrador 1 destroyer and 1 transport moved from 106 Sea Zone to 116 Sea Zone 1 battleship moved from 118 Sea Zone to 116 Sea Zone 1 battleship moved from 79 Sea Zone to 76 Sea Zone Place Units - British 1 factory_minor placed in Persia 1 armour and 2 mech_infantrys placed in Union of South Africa 1 bomber placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 6 infantryCombat Hit Differential Summary :
Chinese : 2.83 Japanese : 0.00 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 4 aaGuns, 1 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Central United States to Eastern United States 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 49 Sea Zone to 54 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 carrier, 1 cruiser, 1 marine and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to Western United States 1 fighter moved from Hawaiian Islands to Western United States 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Guam to 54 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier placed in 10 Sea Zone 1 tactical_bomber placed in Eastern United States 1 carrier and 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Shensi to Kweichow 4 infantry moved from Shensi to Hopei 4 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hopei, round 2 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 armour, 1 bomber, 1 factory_minor and 2 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 2 infantry moved from Burma to India 1 infantry moved from Shan State to Burma 1 infantry moved from Malaya to Shan State 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Egypt 2 infantry moved from Rhodesia to Tanganyika Territory 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to Egypt 1 armour and 1 infantry moved from Quebec to Newfoundland Labrador 1 destroyer and 1 transport moved from 106 Sea Zone to 116 Sea Zone 1 battleship moved from 118 Sea Zone to 116 Sea Zone 1 battleship moved from 79 Sea Zone to 76 Sea Zone Place Units - British 1 factory_minor placed in Persia 1 armour and 2 mech_infantrys placed in Union of South Africa 1 bomber placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 6 infantry Turning on Edit Mode EDIT: Removing units owned by British from 72 Sea Zone: 1 transport EDIT: Adding units owned by British to 71 Sea Zone: 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : 2.83 Japanese : 0.00 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Italians Italians buy 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 infantry moved from Kenya to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 armour moved from Slovakia Hungary to Eastern Poland Italians take Eastern Poland from Russians Combat - Italians Non Combat Move - Italians 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria Italians take Algeria from Neutral_Axis 1 armour moved from Yugoslavia to Eastern Poland 2 infantry moved from Bulgaria to Romania 2 aaGuns, 1 artillery and 2 infantry moved from Yugoslavia to Romania 1 submarine moved from 96 Sea Zone to 92 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Northern Italy to Yugoslavia 1 bomber moved from Southern Italy to Western Germany Place Units - Italians 1 transport placed in 95 Sea Zone 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from Malaya to India 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Non Combat Move - Germans 2 aaGuns, 2 artilleries and 16 infantry moved from Romania to Eastern Poland 4 armour and 10 mech_infantrys moved from Germany to Eastern Poland 1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland 3 armour moved from Greece to Romania 1 aaGun and 2 infantry moved from Poland to Baltic States 2 infantry moved from Finland to Karelia 1 aaGun moved from Finland to Karelia 2 infantry moved from Finland to Vyborg 1 artillery moved from Germany to Poland 1 armour moved from Western Germany to Poland 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from France to Northern Italy 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar 1 battleship, 1 carrier and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 artillery moved from Western Germany to Germany 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 infantry moved from Greece to Bulgaria 3 infantry moved from Greece to Bulgaria 1 aaGun moved from France to Western Germany 1 fighter moved from Alexandria to Southern Italy 1 fighter moved from Alexandria to Southern Italy 1 tactical_bomber moved from Southern Italy to Western Germany 2 tactical_bombers moved from Alexandria to Northern Italy 1 fighter moved from Western Germany to Northern Italy 1 fighter moved from Northern Italy to Western Germany Place Units - Germans 8 mech_infantrys placed in Germany 1 fighter placed in Western Germany 1 submarine placed in 110 Sea Zone 1 submarine placed in 110 Sea Zone Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Non Combat Move - Germans 2 aaGuns, 2 artilleries and 16 infantry moved from Romania to Eastern Poland 4 armour and 10 mech_infantrys moved from Germany to Eastern Poland 1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland 3 armour moved from Greece to Romania 1 aaGun and 2 infantry moved from Poland to Baltic States 2 infantry moved from Finland to Karelia 1 aaGun moved from Finland to Karelia 2 infantry moved from Finland to Vyborg 1 artillery moved from Germany to Poland 1 armour moved from Western Germany to Poland 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from France to Northern Italy 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar 1 battleship, 1 carrier and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 artillery moved from Western Germany to Germany 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 infantry moved from Greece to Bulgaria 3 infantry moved from Greece to Bulgaria 1 aaGun moved from France to Western Germany 1 fighter moved from Alexandria to Southern Italy 1 fighter moved from Alexandria to Southern Italy 1 tactical_bomber moved from Southern Italy to Western Germany 2 tactical_bombers moved from Alexandria to Northern Italy 1 fighter moved from Western Germany to Northern Italy 1 fighter moved from Northern Italy to Western Germany Place Units - Germans 8 mech_infantrys placed in Germany 1 fighter placed in Western Germany 1 submarine placed in 110 Sea Zone 1 submarine placed in 110 Sea Zone Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Adding units owned by Germans to Northern Italy: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns and 16 infantry moved from Amur to Manchuria 2 artilleries and 8 infantry moved from Western Ukraine to Bryansk 1 artillery and 4 infantry moved from Ukraine to Bryansk 8 infantry moved from Russia to Bryansk 4 aaGuns, 2 artilleries and 22 infantry moved from Belarus to Bryansk 2 fighters and 1 tactical_bomber moved from Novgorod to Russia 1 infantry moved from Novgorod to Archangel Place Units - Russians 2 infantry placed in Volgograd 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4 Russians collect 37 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUsCombat Hit Differential Summary :
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hang around for a few mins, going to ask you scramble question in india soon.
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TripleA Move Summary: Japanese round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 armour, 1 artillery and 4 infantry moved from Siam to 37 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone 2 artilleries, 4 infantry and 1 marine moved from Kwangsi to 36 Sea Zone 2 artilleries, 1 cruiser, 4 infantry, 1 marine and 3 transports moved from 36 Sea Zone to 39 Sea Zone 1 armour, 3 artilleries, 8 infantry and 1 marine moved from 39 Sea Zone to India 2 fighters moved from 37 Sea Zone to India 1 carrier moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 2 bombers, 9 fighters and 8 tactical_bombers moved from Kwangsi to India 1 carrier moved from 36 Sea Zone to 39 Sea Zone 1 destroyer moved from 36 Sea Zone to 39 Sea Zone 1 carrier moved from 36 Sea Zone to 39 Sea Zone 1 battleship and 1 cruiser moved from 36 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Jehol to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 artillery, 3 infantry and 1 mech_infantry moved from Yunnan to Burma -
@BobbaRossa scramble?
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No thanks. :disappointed: Dumb me forgot about India crush being a thing… sigh. You’re welcome ;) .
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 armour, 1 artillery and 4 infantry moved from Siam to 37 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone 2 artilleries, 4 infantry and 1 marine moved from Kwangsi to 36 Sea Zone 2 artilleries, 1 cruiser, 4 infantry, 1 marine and 3 transports moved from 36 Sea Zone to 39 Sea Zone 1 armour, 3 artilleries, 8 infantry and 1 marine moved from 39 Sea Zone to India 2 fighters moved from 37 Sea Zone to India 1 carrier moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 2 bombers, 9 fighters and 8 tactical_bombers moved from Kwangsi to India 1 carrier moved from 36 Sea Zone to 39 Sea Zone 1 destroyer moved from 36 Sea Zone to 39 Sea Zone 1 carrier moved from 36 Sea Zone to 39 Sea Zone 1 battleship and 1 cruiser moved from 36 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Jehol to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 artillery, 3 infantry and 1 mech_infantry moved from Yunnan to Burma Combat - Japanese Battle in 39 Sea Zone Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 6 transports British defend with 1 transport 1 transport owned by the British lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 6 transports remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 44 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Korea Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Korea, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in India Japanese attack with 1 armour, 3 artilleries, 2 bombers, 11 fighters, 8 infantry, 1 marine and 8 tactical_bombers British defend with 3 aaGuns, 2 artilleries, 1 fighter and 20 infantry; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 0/9 hits, 1.50 expected hits Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 11 fighters, 8 infantry, 1 marine and 8 tactical_bombers in India, round 2 : 12/34 hits, 15.83 expected hits UK_Pacific roll dice for 3 aaGuns, 2 artilleries, 2 fighters and 20 infantry in India, round 2 : 5/24 hits, 8.67 expected hits 5 infantry owned by the Japanese, 3 aaGuns owned by the British and 9 infantry owned by the British lost in India Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 11 fighters, 3 infantry, 1 marine and 8 tactical_bombers in India, round 3 : 12/29 hits, 15.00 expected hits UK_Pacific roll dice for 2 artilleries, 2 fighters and 11 infantry in India, round 3 : 5/15 hits, 5.67 expected hits 3 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 artillery owned by the British and 11 infantry owned by the British lost in India Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 11 fighters, 1 marine and 8 tactical_bombers in India, round 4 : 11/24 hits, 13.33 expected hits UK_Pacific roll dice for 1 artillery and 2 fighters in India, round 4 : 1/3 hits, 1.67 expected hits 1 artillery owned by the Japanese, 1 fighter owned by the ANZAC, 1 artillery owned by the British and 1 fighter owned by the British lost in India Japanese captures 17PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 11 fighters, 1 marine and 8 tactical_bombers remaining. Battle score for attacker is 67 Casualties for Japanese: 3 artilleries and 8 infantry Casualties for British: 3 aaGuns, 2 artilleries, 1 fighter and 20 infantry Casualties for ANZAC: 1 fighter Battle in Burma Japanese attack with 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Burma, round 2 : 1/5 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 3 tactical_bombers moved from India to 39 Sea Zone 3 fighters moved from India to 39 Sea Zone 1 submarine moved from 41 Sea Zone to 36 Sea Zone 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 infantry moved from Yunnan to French Indo China Japanese take French Indo China from Neutral_Axis 2 bombers moved from India to Yunnan 8 fighters and 5 tactical_bombers moved from India to Yunnan 1 artillery moved from Jehol to Chahar 1 artillery moved from Jehol to Anhwe 1 aaGun moved from Jehol to Chahar 4 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Chahar 5 infantry moved from Jehol to Anhwe 1 infantry moved from Hunan to Yunnan 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Anhwe to Hunan Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 50 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
UK_Pacific : -5.33 Russians : 0.33 AA fire in India : : -1.50 Japanese : -11.17 -
@BobbaRossa it happens, don’t feel too bad! besides, you’re probably more used to playing axis.
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and man, that was brutal for you. I didn’t even lose a single plane. amazing!
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser and 1 marine moved from 26 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 2 : 2/5 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 carrier and 2 fighters moved from 54 Sea Zone to 33 Sea Zone 2 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 submarines moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 bomber moved from Western United States to Queensland 1 tactical_bomber moved from Eastern United States to 26 Sea Zone 4 aaGuns, 1 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Eastern United States to Central United States Place Units - Americans 1 carrier placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 artillery and 2 fighters placed in Western United States Americans undo move 3. 1 artillery placed in Central United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans : 1.00 Japanese : 0.33 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hunan 1 fighter moved from Shensi to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 infantry moved from Hopei to Shensi 4 infantry moved from Suiyuyan to Shensi 1 fighter moved from Hunan to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese : -0.67 Japanese : -0.67 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser and 1 marine moved from 26 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 2 : 2/5 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 carrier and 2 fighters moved from 54 Sea Zone to 33 Sea Zone 2 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 submarines moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 bomber moved from Western United States to Queensland 1 tactical_bomber moved from Eastern United States to 26 Sea Zone 4 aaGuns, 1 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Eastern United States to Central United States Place Units - Americans 1 carrier placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 artillery and 2 fighters placed in Western United States Americans undo move 3. 1 artillery placed in Central United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hunan 1 fighter moved from Shensi to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 infantry moved from Hopei to Shensi 4 infantry moved from Suiyuyan to Shensi 1 fighter moved from Hunan to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Kwangtung to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 2 artilleries, 1 bomber and 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from United Kingdom to France Combat - British Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Battle in Anglo Egyptian Sudan British attack with 2 artilleries, 1 bomber and 2 infantry Italians defend with 1 infantry British roll dice for 2 artilleries, 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits, 2.00 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 3 fighters and 2 tactical_bombers moved from Egypt to Persia 1 infantry moved from Northwest Persia to Persia 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 infantry moved from 71 Sea Zone to Union of South Africa 1 battleship, 1 cruiser and 2 destroyers moved from 76 Sea Zone to 71 Sea Zone 1 bomber moved from Anglo Egyptian Sudan to Persia 1 armour and 1 infantry moved from Newfoundland Labrador to Quebec 1 battleship, 1 destroyer and 1 transport moved from 116 Sea Zone to 106 Sea Zone 1 bomber moved from France to United Kingdom Place Units - British 1 destroyer placed in 106 Sea Zone 1 armour, 1 artillery and 1 mech_infantry placed in Union of South Africa 1 artillery and 2 infantry placed in Persia Turn Complete - British British collect 30 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
British : 0.00 Italians : 0.67 AA fire in France : : -0.17 Americans : 1.00 Chinese : -0.67 Japanese : -0.33 -
@axis-dominion said in 18L quarter-finals: axis-dominion (+3) vs bobbarossa (allies) bm3:
@BobbaRossa it happens, don’t feel too bad! besides, you’re probably more used to playing axis.
Oh yeah, quite a bit more. I’m just trying to learn as much as I can in this game. Knew going in that my only chance was to get great dice :grin: . And now at least I’ve seen what a properly executed India crush looks like. Hooray for knowledge! :worried:
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Alexandria to Egypt 1 armour and 1 mech_infantry moved from Tobruk to Egypt 2 infantry moved from Algeria to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 cruiser moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 bomber moved from Western Germany to Egypt 1 fighter moved from Southern Italy to Egypt 1 armour moved from Eastern Poland to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 1 armour moved from Eastern Poland to Belarus Italians take Belarus from Russians 1 armour moved from Belarus to Eastern Poland Combat - Italians Battle in Egypt Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry in Egypt, round 2 : 4/9 hits, 3.00 expected hits British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Italians 2 artilleries and 2 infantry moved from Tobruk to Alexandria 2 infantry moved from Tunisia to Libya 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 2 aaGuns, 1 artillery and 4 infantry moved from Romania to Eastern Poland 1 mech_infantry moved from Northern Italy to Romania 1 fighter moved from Egypt to Alexandria 1 bomber moved from Egypt to Alexandria 1 aaGun and 2 infantry moved from Yugoslavia to Northern Italy Place Units - Italians 1 carrier and 2 transports placed in 95 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians : 0.50 British : 0.33 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone 1 fighter moved from Queensland to Caroline Islands Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4 ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 72 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -1.00 Japanese : 0.50





