@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
Kill 2 german Bombers and 2 italian Infantery.
Didnt expect you would go for this!
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Persia to Egypt
3 fighters and 1 tactical_bomber moved from Malta to Egypt
3 bombers moved from Gibraltar to Egypt
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery moved from Syria to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 marine moved from Trans-Jordan to Egypt
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 2 mech_infantrys moved from Algeria to Libya
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
3 carriers, 1 cruiser and 3 submarines moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Egypt
Americans attack with 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber
Germans defend with 3 bombers, 2 fighters, 1 infantry and 2 tactical_bombers; Italians defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
Americans roll dice for 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Egypt, round 2 : 4/11 hits, 5,67 expected hits
Italians roll dice for 1 armour, 2 artilleries, 4 bombers, 3 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 8/19 hits, 7,17 expected hits
2 bombers owned by the Germans, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans, 1 infantry owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans and 2 infantry owned by the Italians lost in Egypt
Americans roll dice for 3 bombers in Egypt, round 3 : 2/3 hits, 2,00 expected hits
Combat Hit Differential Summary :
Italians : 0,83
Americans : -1,67
2 more,…
Sorry Ive been out until now.
Kill 2 Italian infantry.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Persia to Egypt
3 fighters and 1 tactical_bomber moved from Malta to Egypt
3 bombers moved from Gibraltar to Egypt
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery moved from Syria to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 marine moved from Trans-Jordan to Egypt
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 2 mech_infantrys moved from Algeria to Libya
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
3 carriers, 1 cruiser and 3 submarines moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Egypt
Americans attack with 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber
Germans defend with 3 bombers, 2 fighters, 1 infantry and 2 tactical_bombers; Italians defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
Americans roll dice for 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Egypt, round 2 : 4/11 hits, 5,67 expected hits
Italians roll dice for 1 armour, 2 artilleries, 4 bombers, 3 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 8/19 hits, 7,17 expected hits
2 bombers owned by the Germans, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans, 1 infantry owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans and 2 infantry owned by the Italians lost in Egypt
Americans roll dice for 3 bombers in Egypt, round 3 : 2/3 hits, 2,00 expected hits
Italians roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 3 : 5/15 hits, 6,17 expected hits
3 bombers owned by the Americans and 2 infantry owned by the Italians lost in Egypt
Italians win with 1 armour, 2 artilleries, 2 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -65
Casualties for Americans: 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber
Casualties for Germans: 2 bombers
Casualties for Italians: 4 infantry
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
Place Units - Americans
2 carriers, 3 fighters and 1 transport placed in 10 Sea Zone
1 artillery, 1 infantry and 1 marine placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Italians : -0,33
Americans : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
2 infantry moved from Sikang to Szechwan
5 infantry moved from Sikang to Tsinghai
1 infantry moved from Sikang to Shensi
1 fighter moved from Kansu to Shensi
1 infantry moved from Sikang to Shensi
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 2 bombers, 3 fighters and 4 tactical_bombers
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in Hopei, round 2 : 4/9 hits, 4,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -1,00
Japanese : -1,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - British
British buy 3 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 4 PUs;
Combat Move - British
2 armour and 3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Persia to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 fighters moved from Persia to Egypt
2 fighters moved from 80 Sea Zone to Egypt
1 transport moved from 69 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from West India to India
1 infantry moved from West India to India
1 mech_infantry moved from Eastern Persia to 80 Sea Zone
1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
1 battleship and 2 cruisers moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Syria to Trans-Jordan
Combat - British
Battle in India
British attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Egypt
British attack with 2 armour, 1 artillery, 4 fighters, 1 infantry and 4 mech_infantrys
Germans defend with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers; Italians defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
British roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 3/3 hits, 1,67 expected hits
Combat Hit Differential Summary :
British : 1,50
Japanese : -0,33
3 hits…
2 bombers and 1 mech, then max defense, those shore bombardments lol!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Persia to Egypt
3 fighters and 1 tactical_bomber moved from Malta to Egypt
3 bombers moved from Gibraltar to Egypt
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery moved from Syria to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 marine moved from Trans-Jordan to Egypt
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 2 mech_infantrys moved from Algeria to Libya
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
3 carriers, 1 cruiser and 3 submarines moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Egypt
Americans attack with 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber
Germans defend with 3 bombers, 2 fighters, 1 infantry and 2 tactical_bombers; Italians defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
Americans roll dice for 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Egypt, round 2 : 4/11 hits, 5,67 expected hits
Italians roll dice for 1 armour, 2 artilleries, 4 bombers, 3 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 8/19 hits, 7,17 expected hits
2 bombers owned by the Germans, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans, 1 infantry owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans and 2 infantry owned by the Italians lost in Egypt
Americans roll dice for 3 bombers in Egypt, round 3 : 2/3 hits, 2,00 expected hits
Italians roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 3 : 5/15 hits, 6,17 expected hits
3 bombers owned by the Americans and 2 infantry owned by the Italians lost in Egypt
Italians win with 1 armour, 2 artilleries, 2 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -65
Casualties for Americans: 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber
Casualties for Germans: 2 bombers
Casualties for Italians: 4 infantry
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
Place Units - Americans
2 carriers, 3 fighters and 1 transport placed in 10 Sea Zone
1 artillery, 1 infantry and 1 marine placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
2 infantry moved from Sikang to Szechwan
5 infantry moved from Sikang to Tsinghai
1 infantry moved from Sikang to Shensi
1 fighter moved from Kansu to Shensi
1 infantry moved from Sikang to Shensi
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 2 bombers, 3 fighters and 4 tactical_bombers
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in Hopei, round 2 : 4/9 hits, 4,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 3 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 4 PUs;
Combat Move - British
2 armour and 3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Persia to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 fighters moved from Persia to Egypt
2 fighters moved from 80 Sea Zone to Egypt
1 transport moved from 69 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from West India to India
1 infantry moved from West India to India
1 mech_infantry moved from Eastern Persia to 80 Sea Zone
1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
1 battleship and 2 cruisers moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Syria to Trans-Jordan
Combat - British
Battle in India
British attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Egypt
British attack with 2 armour, 1 artillery, 4 fighters, 1 infantry and 4 mech_infantrys
Germans defend with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers; Italians defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
British roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 3/3 hits, 1,67 expected hits
British roll dice for 2 armour, 1 artillery, 4 fighters, 1 infantry and 4 mech_infantrys in Egypt, round 2 : 3/12 hits, 4,33 expected hits
Italians roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 4/13 hits, 5,50 expected hits
2 mech_infantrys owned by the Italians, 3 mech_infantrys owned by the British, 1 infantry owned by the Germans, 1 bomber owned by the Germans, 1 bomber owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Egypt
British roll dice for 2 armour, 1 artillery, 4 fighters and 1 mech_infantry in Egypt, round 3 : 7/8 hits, 3,67 expected hits
Italians roll dice for 1 armour, 1 artillery, 3 fighters and 2 tactical_bombers in Egypt, round 3 : 4/7 hits, 3,83 expected hits
1 mech_infantry owned by the British, 2 fighters owned by the Germans, 2 tactical_bombers owned by the Germans, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 1 artillery owned by the British, 1 fighter owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour and 3 fighters remaining. Battle score for attacker is 62
Casualties for British: 1 armour, 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys
Casualties for Germans: 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
Casualties for Italians: 1 armour, 2 artilleries, 1 bomber, 1 fighter and 2 mech_infantrys
Non Combat Move - British
1 carrier moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to 81 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Place Units - British
1 factory_minor placed in Iraq
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Persia
Turn Complete - British
British collect 37 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians : -1,67
British : 3,50
Americans : -1,67
Chinese : -1,00
Japanese : -2,00
that was hard for me
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Italians collect 6 PUs (4 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
3 fighters moved from New Zealand to Queensland
1 infantry moved from New South Wales to Queensland
1 bomber and 1 fighter moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 transport moved from 51 Sea Zone to 52 Sea Zone
1 cruiser moved from 26 Sea Zone to 52 Sea Zone
Combat - ANZAC
Battle in Queensland
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 3 fighters and 1 infantry in Queensland, round 2 : 1/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in South Australia
ANZAC attack with 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber, 1 fighter and 1 infantry in South Australia, round 2 : 3/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 bomber and 1 fighter moved from South Australia to New South Wales
3 fighters moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
ANZAC : 1,00
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
3 fighters moved from New Zealand to Queensland
1 infantry moved from New South Wales to Queensland
1 bomber and 1 fighter moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 transport moved from 51 Sea Zone to 52 Sea Zone
1 cruiser moved from 26 Sea Zone to 52 Sea Zone
Combat - ANZAC
Battle in Queensland
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 3 fighters and 1 infantry in Queensland, round 2 : 1/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in South Australia
ANZAC attack with 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber, 1 fighter and 1 infantry in South Australia, round 2 : 3/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 bomber and 1 fighter moved from South Australia to New South Wales
3 fighters moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,00
Japanese : -0,67
@lebowsky said in 18L Lebowsky (Axis) vs Giallo (Allies) BM (Rematch):
that was hard for me
I needed that
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers and 10 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
9 armour and 17 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Poland to Western Ukraine
15 artilleries and 21 infantry moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 9 armour and 17 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 9 armour and 17 mech_infantrys in Ukraine, round 2 : 8/26 hits, 7,33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 9 armour and 17 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 15 artilleries, 21 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 15 artilleries, 21 infantry and 1 mech_infantry in Western Ukraine, round 2 : 11/37 hits, 11,17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 15 artilleries, 21 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Baltic States
10 mech_infantrys moved from Germany to Romania
4 mech_infantrys moved from Western Germany to Poland
1 cruiser, 2 submarines and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 artillery moved from Novgorod to Karelia
4 infantry moved from Finland to Karelia
1 infantry moved from Vyborg to Karelia
3 aaGuns moved from Western Germany to Germany
Place Units - Germans
10 infantry placed in Germany
3 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Germans collect 49 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 0,50
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Smolensk to Archangel
1 armour moved from Belarus to Archangel
1 mech_infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 tactical_bomber moved from Russia to Baltic States
1 mech_infantry moved from Belarus to Rostov
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Archangel
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 infantry moved from Kansu to Tsinghai
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Baltic States to Bryansk
2 infantry moved from Smolensk to Archangel
1 artillery moved from Belarus to Archangel
8 artilleries and 4 infantry moved from Russia to Bryansk
4 infantry moved from Samara to Russia
1 aaGun moved from Belarus to Archangel
2 aaGuns, 12 armour, 13 artilleries, 39 infantry and 3 mech_infantrys moved from Belarus to Bryansk
Place Units - Russians
3 artilleries and 5 infantry placed in Russia
3 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -1,00
Russians : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 harbour, 6 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Manchuria to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
3 infantry moved from Burma to India
4 fighters and 1 tactical_bomber moved from Kwangsi to India
2 bombers moved from Hopei to India
1 infantry moved from Northern Territory to South Australia
1 infantry moved from Northern Territory to Queensland
1 fighter and 1 tactical_bomber moved from Northern Territory to South Australia
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Queensland
1 fighter and 2 tactical_bombers moved from Hopei to Shensi
2 fighters and 2 tactical_bombers moved from Hopei to Szechwan
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Szechwan
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Szechwan, round 2 : 3/6 hits, 2,67 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shensi
Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 2/5 hits, 2,00 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in India
Japanese attack with 2 bombers, 4 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 bombers, 4 fighters, 3 infantry and 1 tactical_bomber in India, round 2 : 6/10 hits, 4,50 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 bombers, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in South Australia
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in South Australia, round 2 : 2/3 hits, 1,33 expected hits
ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in South Australia
Japanese win, taking South Australia from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Queensland
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Queensland, round 2 : 2/3 hits, 1,33 expected hits
ANZAC roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Queensland to Northern Territory
1 fighter and 1 tactical_bomber moved from South Australia to Northern Territory
1 armour moved from Western Australia to Northern Territory
3 infantry and 3 mech_infantrys moved from Malaya to 37 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 37 Sea Zone to 55 Sea Zone
3 infantry and 3 mech_infantrys moved from 55 Sea Zone to Northern Territory
2 infantry and 2 marines moved from Caroline Islands to 33 Sea Zone
1 battleship, 1 cruiser, 2 infantry, 2 marines and 1 transport moved from 33 Sea Zone to 55 Sea Zone
2 infantry and 2 marines moved from 55 Sea Zone to Northern Territory
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 carrier moved from 37 Sea Zone to 55 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 37 Sea Zone to 55 Sea Zone
1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Burma to Hunan
8 mech_infantrys moved from Burma to Yunnan
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Anhwe
1 fighter and 2 tactical_bombers moved from Shensi to Kwangsi
2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
4 fighters and 1 tactical_bomber moved from India to Burma
2 bombers moved from India to Burma
1 bomber moved from Japan to Kwangsi
Place Units - Japanese
2 infantry placed in Kwangtung
1 transport placed in 20 Sea Zone
2 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
Japanese undo move 4.
Japanese undo move 3.
1 transport placed in 37 Sea Zone
2 infantry placed in Malaya
2 infantry placed in French Indo China
1 carrier placed in 36 Sea Zone
1 harbour placed in Northern Territory
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
ANZAC : 0,00
Chinese : -1,33
UK_Pacific : 0,00
Japanese : 3,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 carriers, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Libya to 96 Sea Zone
1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Cyprus
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from Libya to Alexandria
1 mech_infantry moved from Tunisia to Tobruk
Combat - Americans
Battle in Greece
Battle in Cyprus
Non Combat Move - Americans
1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 marine moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 5 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 infantry, 1 marine, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 4 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
3 carriers placed in 10 Sea Zone
1 fighter and 2 tactical_bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
4 infantry moved from Tsinghai to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0,17
Japanese : -0,33